I LOVE this new enchantment thing. Is it possible this could be fixed for vanilla servers? Because I spend most of my time on my vanilla server with my friend... and I want to use a magic Knockback wand on him. xD
Is there going to be a feature to pick different Mob Spawners from the menu? Because that would be EPIC.
I'd like the enchantment part to work on vanilla servers, too. Although, a bit of documentation to get it working on bukkit servers would be nice.
Yep, I'm pretty much doing the same thing. First time you can actually get large amounts of diamond blocks in survival w/o mods & cheating w/o it being an exploit/bug.
I don't play the snapshots in single player, but I haven't experienced this lag (what you call rubberbanding) when connected to my snapshot test server. I HAVE experienced exactly what you describe when connected to other servers (and this is not dependent on minecraft version) where either the server doesn't have enough resources or the network throughput/latency is just not enough between my client & the server.
Based on my experiences, I'd look into resource use on your computers if you're running into these problems in single player. Try granting higher priority to the java processes, or lower priority of other processes. Make sure you have enough RAM allocated to java & take advantage of using ramdisks to boost the I/O to your world files (provided you have plenty of memory). If you have any memory/file/security scan/analysis programs running (such as anti virus/anti malware), make sure the minecraft resources are excluded from the scan/analysis.
It's definitely an issue if you're going to be doing a lot of trading. I foresee automated villager cyclers which can sort villagers so you can ID them in some way so you know what stuff you're getting (say group them by profession then you can label them based on what they're selling), then dump them into some lava pool when their useful trades expire while gathering the new spawned villager replacements for sorting.
Otherwise, you'll be travelling a lot to find more villages. You won't run out of emeralds, per se, just as you won't run out of diamonds as you won't have enough time to travel to every village & mine every emerald ore or gather resources to trade for emeralds 'cuz the game world is just sooooo big.
But yah, it's kinda weird and doesn't make a whole lot of sense - it's like the villagers consume the emeralds in some way that doesn't give you any more back unless you spawn more villagers. Perhaps emeralds are required for & consumed by birthing/raising new villagers?
Well, I want to completely remove the current side bar. These "widgets" should be able to do anything the current side-bar does and more. Including user-input, and full access to the application's functions.
Sounds great, hopefully you'll get a release out soon :biggrin.gif:
Latest update works! It doesn't find my minecraft.jar, but I get the dialog box to find it. The dialog box doesn't show hidden folders (under Linux, ~/.minecraft is a hidden folder), but I can type the location directly.
So it's running under Ubuntu 11.10 with Sun JRE 64bit.
Sorry I over slept. Here's a download to the jar version. Which will actually output the error log. However, to run it you'll need to do: java -noverify -jar:amidst.jar
I can give you step by step instructions on how to do this, if you'd like.
I tried this under Ubuntu 11.10 and received the following output-
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at FinderWindow.loadMinecraft(FinderWindow.java:338)
at FinderWindow.<init>(FinderWindow.java:49)
at MoF.main(MoF.java:14)
My v1.9pre5 minecraft.jar is in ~/.minecraft/bin/
Let me know if you'd like me to try anything to help out.
You should try digging around a bit more. Mine was broken up by natural stone walls.
Mine was, too... I ended up finding two libraries and one portal room. I just had to dig through some of the walls. Try using an xray texture pack or mod to look through the walls to see where the rest of the stronghold could be.
Altho' you could just have a messed up stronghold. I have found strongholds that were eaten up by ravines and abandoned mines. No libraries or portals. Those can be disappointing.
It would be server side. Would not use raytracing. Anything that is a block, but not a full block (chests, redstone, stairs, ect.) would not be visible to anyone, not sent by the server unless the visibility of the "visibility structure" (or whatever I want to call it) turns true.
To be more clear, this method would basically set all instances of aforementioned blocks to the same visibility, and checks if any part of the structure is near other blocks that players can see through and/or can be occupied by a player. No matter how large the structure is, it is invisible. The moment there is a relevant chunk update, say you mine a block that a button was on (eposing a 1x1 tunnel filled with redstone wire), the whole structure turns visible. Not moddable (in SMP anyway) and would make SMP function a little better as less data would be sent. I had redstone on my mind when I thought of this, not chests. never thought I would say that....
EDIT: And by occupy I mean could you make a 1x2 tunnel filled with it, could you walk through it? also requires it to be stacked unto itself
That's quite the overhaul you're proposing. It's essentially object culling on the server side. It would reduce bandwidth use, but at the cost of server processing. I'm thinking this would introduce quite the lag on larger servers with all the player movement in various areas of the map.
I'm thinking quite a lot of resources would be needed for this overhaul and it would only really satisfy people that are concerned about 'cheaters'.
Eventually someone would work around this with a cheating mod that automated reconnaissance.
I'm quite happy with how minecraft has progressed and I purchased a license just after alpha was available. Before that I played around with the classic and briefly messed around w/an infdev copy.
There are now a LOT more people that play minecraft and there are many views as to the more fun aspects of the game. Arguing over exactly what type of game minecraft is or should be is rather silly.
I think so far Mojang has done quite well and I expect more fun stuff in the future. I do play around with mods once in a while but for the most part tend to play the creative minecraft more than the survival parts. I still like all the new bits that have nothing to do with creative, though (other than perhaps appearnce of some things, but texture packs and mods are available to prettify things up).
And is this server side or client side? If its server side, you have to completely rework the fundamental way the client/server relationship works to make that feasbile. If its client-side, you can still mod around it easily.
And for what? The edge case of a chest being buried being invisible to a x-ray mod? why should a buried chest be special? If you have to put forth the effort to hide a chest completely buried, why not put forth the effort to hide anything the player cannot rightly see? You are convoluting the code to deal with an edge case.
Exactly this!
xray textures and cheat mods are not the 'norm'. Better that Mojangs development resources are spent on real bugs, enhancing existing content and mechanics and introducing new goodies so that the game continues to be fun.
If some jerk wants to mess with your stuff on a server, the ease with which the client can be modded will let that jerk find your stuff. It's really up to the admins of the server to define and enforce the rules of the server.
TO ALL PEOPLE WITH JAVA NOCLASSDEFFOUNDEXCEPTIONS:
I managed to fix it, how I did it is in the thread, I'll repost a summary here.
Apparent cause: Java's ClassLoader seems to sometimes bug out like this when MANIFEST.MF is missing.
Problem: Your MANIFEST.MF no longer works when minecraft is modded
(This is why you delete "META-INF", which contains MANIFEST.MF)
Apparent solution: Replace MANIFEST.MF with a standard generated MANIFEST.MF
Note: If you already deleted META-INF you can simply re-add a folder with that name, create a file with the name MANIFEST.MF inside it, and add the following lines to that file:
Disclaimer: It worked for me but so far I haven't heard of anyone else fixing the problem this way. If you do, please post so. It would be nice to have this fix confirmed as it may then (if Risugami wants to) be added to the FAQ. Which will help others with the same problem.
Didn't work for me - I ended up installing the full jdk to get access to the jar command and install modloader essentially using the mac instructions. I'm on ubuntu 11.10 and all the other mods I use, I install by just dragging their contents and making sure the meta-inf folder is deleted.
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I'd like the enchantment part to work on vanilla servers, too. Although, a bit of documentation to get it working on bukkit servers would be nice.
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Based on my experiences, I'd look into resource use on your computers if you're running into these problems in single player. Try granting higher priority to the java processes, or lower priority of other processes. Make sure you have enough RAM allocated to java & take advantage of using ramdisks to boost the I/O to your world files (provided you have plenty of memory). If you have any memory/file/security scan/analysis programs running (such as anti virus/anti malware), make sure the minecraft resources are excluded from the scan/analysis.
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Otherwise, you'll be travelling a lot to find more villages. You won't run out of emeralds, per se, just as you won't run out of diamonds as you won't have enough time to travel to every village & mine every emerald ore or gather resources to trade for emeralds 'cuz the game world is just sooooo big.
But yah, it's kinda weird and doesn't make a whole lot of sense - it's like the villagers consume the emeralds in some way that doesn't give you any more back unless you spawn more villagers. Perhaps emeralds are required for & consumed by birthing/raising new villagers?
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YAY!!!! I get RANAS back! :biggrin.gif:
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Sounds great, hopefully you'll get a release out soon :biggrin.gif:
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^^^^^^^^^
Well is it?
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So it's running under Ubuntu 11.10 with Sun JRE 64bit.
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I tried this under Ubuntu 11.10 and received the following output-
java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at FinderWindow.loadMinecraft(FinderWindow.java:338)
at FinderWindow.<init>(FinderWindow.java:49)
at MoF.main(MoF.java:14)
My v1.9pre5 minecraft.jar is in ~/.minecraft/bin/
Let me know if you'd like me to try anything to help out.
0
Mine was, too... I ended up finding two libraries and one portal room. I just had to dig through some of the walls. Try using an xray texture pack or mod to look through the walls to see where the rest of the stronghold could be.
Altho' you could just have a messed up stronghold. I have found strongholds that were eaten up by ravines and abandoned mines. No libraries or portals. Those can be disappointing.
0
That's quite the overhaul you're proposing. It's essentially object culling on the server side. It would reduce bandwidth use, but at the cost of server processing. I'm thinking this would introduce quite the lag on larger servers with all the player movement in various areas of the map.
I'm thinking quite a lot of resources would be needed for this overhaul and it would only really satisfy people that are concerned about 'cheaters'.
Eventually someone would work around this with a cheating mod that automated reconnaissance.
0
There are now a LOT more people that play minecraft and there are many views as to the more fun aspects of the game. Arguing over exactly what type of game minecraft is or should be is rather silly.
I think so far Mojang has done quite well and I expect more fun stuff in the future. I do play around with mods once in a while but for the most part tend to play the creative minecraft more than the survival parts. I still like all the new bits that have nothing to do with creative, though (other than perhaps appearnce of some things, but texture packs and mods are available to prettify things up).
0
Exactly this!
xray textures and cheat mods are not the 'norm'. Better that Mojangs development resources are spent on real bugs, enhancing existing content and mechanics and introducing new goodies so that the game continues to be fun.
If some jerk wants to mess with your stuff on a server, the ease with which the client can be modded will let that jerk find your stuff. It's really up to the admins of the server to define and enforce the rules of the server.
0
Didn't work for me - I ended up installing the full jdk to get access to the jar command and install modloader essentially using the mac instructions. I'm on ubuntu 11.10 and all the other mods I use, I install by just dragging their contents and making sure the meta-inf folder is deleted.
0
He's talking about the 100% CPU usage bug in SMP (the server) - not on the client.