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    posted a message on 1.13 (probably) news and updates (source: Twitter @jeb)

    Command syntaxes are all being updated


    Also, they are adding a new pack type called Data Packs, which modify the behavior of Minecraft and the game itself. Like resource packs they can be stacks on top of each other


    https://www.reddit.com/user/Dinnerbone/comments/6l6e3d/a_completely_incomplete_super_early_preview_of/

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.13 (probably) news and updates (source: Twitter @jeb)

    From what i've hear they are actually removing the limit entirely. I think they are moving over to using the namespace system instead of the block ID system. So instead of using 1 for stone, you would use Minecraft:Stone, and mods would use ModNameHere:BlockNameHere

    Posted in: Recent Updates and Snapshots
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    posted a message on Redstone/Command Block subforum for Minecraft:PE

    Since the redstone and commandblock mechanics are slightly different than those found in the PC version, can we have a subforum for discussion of them and for people to show off what they built?


    Im dissapointed by the lack of redstone commandblock creations for Minecraft:PE, even when searching with google, and there is not much place to ask for help either

    Posted in: MCPE: Discussion
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft

    Getting error from Dynmap after updating to spigot 1.12


    [12:07:58] [Server thread/INFO]: [dynmap] Loading dynmap v2.4-1148
    [12:07:58] [Server thread/INFO]: [dynmap] version=git-Spigot-ede465d-bb4ae3b (MC: 1.12)
    [12:07:58] [Server thread/ERROR]: [dynmap] Unable to find field humidity for net.minecraft.server.v1_12_R1.BiomeBase
    [12:07:58] [Server thread/ERROR]: Error initializing dynmap - bukkit version incompatible! initializing dynmap v2.4-1148 (Is it up to date?)
    java.lang.IllegalArgumentException: Error initializing dynmap - bukkit version incompatible!
    	at org.dynmap.bukkit.BukkitVersionHelperGeneric.<init>(BukkitVersionHelperGeneric.java:129) ~[?:?]
    	at org.dynmap.bukkit.BukkitVersionHelperCB.<init>(BukkitVersionHelperCB.java:39) ~[?:?]
    	at org.dynmap.bukkit.BukkitVersionHelper.getHelper(BukkitVersionHelper.java:42) ~[?:?]
    	at org.dynmap.bukkit.DynmapPlugin.onLoad(DynmapPlugin.java:756) ~[?:?]
    	at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:307) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:205) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:544) [minecraft_server.jar:git-Spigot-ede465d-bb4ae3b]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_121]
    Posted in: Minecraft Mods
  • 1

    posted a message on 1.12 news and updates (source: Twitter @jeb_)

    some more news, 1.12-pre6 has been released. Still waiting on a release date for 1.12

    Posted in: Recent Updates and Snapshots
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    posted a message on 1.12 news and updates (source: Twitter @jeb_)

    Any news on a release date?


    Also, lets make sure to make another thread like this for 1.13, having all these tweets and other news in one place is very helpful!

    Posted in: Recent Updates and Snapshots
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    posted a message on Alternate Skins/Textures for blocks in resource packs
    Quote from macadamia238»

    This is a feature that was present in earlier versions and has been removed.

    I don't see any good reason why it should have been removed then. They should re-introduce it or a similar system which allows for the same thing
    Posted in: Suggestions
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    posted a message on Alternate Skins/Textures for blocks in resource packs

    Would be nice if for blocks we could have an option for alternate "skins".


    Sort of like now how blocks have a data value which allows them to look different depending on the value (ex: stone brick, cracked stone brick, chiseled stone brick, etc)


    Now what it we gave mapmakers and servers the ability to add alternate skins or textures to blocks using resource packs.


    This could be implemented by assigning the extra skins/textures a data value similar to how we do with current blocks.


    So for example, someone wants to add a new kind of skin for stone bricks, for this example, blue stone bricks, but also still wants to use the regular stone bricks as well. So all they would have to do is modify the .json file for stone bricks in the resourcepack which points to the texture for blue stone bricks which the player made, and Minecraft will give it a data value of 5 (or maybe the players should specify the data value themselves in the.json file).


    Then when the player uses the command

    /give playernamehere minecraft:stonebrick 1 5

    it will give them a stone brick with the blue stone brick texture



    This would be great for mapmakers and servers, as it would allows them to add a variety of different blocks, and variations of blocks

    Posted in: Suggestions
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    posted a message on 1.12 news and updates (source: Twitter @jeb_)
    Quote from Romaq»

    The Tempest Box (TTB) has custom blocks through command blocks, though you ALSO need their resource pack. I'm excited to wonder what TTB will do with the Achievements... Advancements? That thing. :)


    Oh wow, I neever even knew such a thing existed! It never ceases to amaze me what can be made using command blocks
    Posted in: Recent Updates and Snapshots
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    posted a message on 1.12 news and updates (source: Twitter @jeb_)

    The advancements will be interesting for server owners, it could probably be used to make stuff like custom menu's. Custom achievements for server will also be awesome


    Now if only they could add a way for people to add custom blocks to resource packs without needing forge...

    Posted in: Recent Updates and Snapshots
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    posted a message on Any news on official Modding API?
    Quote from ZaffreAqua»

    To be frank, Forge is more than likely doing a better job than those at Mojang could do.



    I wish Mojang made a way for server to automatically download forge
    to players then. I tried switching my server over to Forge, once, and
    the player population dropped by over half since most players did not
    want to bother installing Forge themselves




    one of the things people don't realize is how lazy people can be
    sometimes. If Mojang integrated Forge into Minecraft themselves, or made
    a way for servers to automatically download and install it for players,
    that would make mods a lot more accessible to players

    Posted in: Recent Updates and Snapshots
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    posted a message on So...This new launcher has some HUGE issues and should not have been released
    Quote from KennethDEVX»

    I haven't had any issues with the new launcher at all. However, "something that wasn't supposed to work," shouldn't have been forcefully pushed upon millions of users without the option to opt out. "You accept [that there will be problems] when you use the launcher." Except we don't have a choice and might not want to accept it. Beta software should never be pushed live to every user without an option.



    Its because testing costs $$$ and Microsoft doesn't like that. They fired the Windows 10 QA team which tested updates to make sure they don't break peoples PC's, so I'm not surprised they don't do any testing for Minecraft


    Microsoft figures its more cost effective to just let the consumer be guinea pigs and test for bugs in updates. And while most people don't like it, unfortunately Microsoft is too big to care about what us customers have to say.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Any news on official Modding API?

    Its been a while since we've heard any news on it. I have a feeling that Microsoft killed it so that they can push Minecraft:PE to be the dominant version of Minecraft.

    Posted in: Recent Updates and Snapshots
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    posted a message on Add-ons/Mods for Minecraft like they are doing with Minecraft:PE

    So now that the Minecraft PE add-on's have actually been released and people have been using them, I think we should reconsider this suggestion.


    Especially since people have already made add-ons which add the new mobs from the upcoming Minecraft 1.11 patch to Minecraft PE, before they were even released for the PC version!


    This shows how useful this would be, you average player easily being able to create new mobs and stuff, and not having to wait many many months for Mojang to introduce new mobs. Sure you can install single player mods which add new mobs, but what if you want to run a server with new mobs? This is where the trouble begins, since every player that wants to play on the server now has to download and install a new client.


    Not only that, but making a Minecraft PE add-on is A LOT simpler than it is to do than making a minecraft mod in Java with Forge. Its as simple as making as using paint and editing some .json files in notepad++. Basically its easy and opens up modding to so many more people.


    Mojang, I wish you would really consider adding Minecraft PE add-ons to PC Minecraft.

    Posted in: Suggestions
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    posted a message on Separate Add-ons and Mod forum?

    Agreed, Mods and Add-ons are completely different and Add-ons need their own forum section

    Posted in: MCPE: Mods / Tools
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