• 1

    posted a message on 🧟 Dwarfs vs. Zombies (DvZ) — Weekly Events!

    Our weekly game of Dwarfs vs. Zombies will start in less than an hour of this post! At 19:00 CEST you can play DvZ on the dvz.projectenyo.eu minecraft server and watch the game live on https://live.brottsie.eu.
    The server is live so if you want to come hang out in the meantime you can!

    Posted in: PC Servers
  • 1

    posted a message on 🧟 Dwarfs vs. Zombies (DvZ) — Weekly Events!

    Do you remember when PauseUnpause and Etho played Dwarfs vs. Zombies?

    Every Saturday at 19:00 CEST we run Dwarfs vs. Zombies events on the dvz.projectenyo.eu server.
    If you remember DVZ from back in the day, our DVZ is based on the first
    version but updated to the latest version of Minecraft.
    I am live streaming all games so if you want to check out how our games are player, you can check the playlist.

    Posted in: PC Servers
  • 1

    posted a message on Nostalgia-Craft

    If someone wants to have full block chests using Fabric instead of Optifine (because Fabric has better optimization mods), take a look at this gist I wrote up using the Enhanced Block Entities mod. https://gist.github.com/Brottweiler/bc8ab16e473f3dc0f3a01c3086d65776

    Posted in: Resource Packs
  • 1

    posted a message on Nostalgia-Craft

    Try asking on the Optifine Discord server, somebody may be willing to help or just outright make the model.


    Good idea. I have actually updated the chest textures for 1.15, so if you don't care about the CEM, you can just use them as they are.


    Here is the message about the CEM: https://discordapp.com/channels/423430686880301056/425702172219408385/717470033714085899

    Posted in: Resource Packs
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    After lots of trial and error I figured out that this will disable radar and cavemapping using CommandBook MOTD:


    `C `Y `C `Y `C `Y `y `C `Y `C `Y `C `Y `p `x

    The last `x resets formatting, the equillavant of §r

    Posted in: Minecraft Mods
  • 2

    posted a message on Nostalgia-Craft
    Quote from RMG»

    So... The time is come? We have alpha version and beta version, but after snapshot 18w43a we need pre-1.14 version...
    I really respect work of Jappa, but for now i can't even play in MineCraft with these brand new textures.
    I just want bring back my good old days before that snapshot and this resource pack is my only hope...




    Mojang will release a pre-1.14 pack, but this pack needs to contain a lot more textures after 1.14. Basically every texture that is in 1.14 that also was in alpha/beta. For example. NostalgiaCraft needs to include the glass and obsidian texture (which hasn't been changed since alpha/beta, but not textures like end stone or stone bricks because these were introduced after alpha/beta (beta 1.8 doesn't count).

    Posted in: Resource Packs
  • 1

    posted a message on [16x][1.6.2] Stevian Villagers [Resource Pack! 7/20/2013]
    Quote from Digita1Lucas»

    I'm using OptiFine 1.13.1 HD U E3 pre7 since pre2 is no longer available on optifine.net, and the pack isn't working for me. The cap layers are working perfectly for both Villagers and Illagers, but there's no random gender and skin tone appearing for the former.



    The stuff in the mcpatcher folder needs to be moved into the optifine folder.

    Posted in: Resource Packs
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    With the 1.13 version of optifine I have some CTM issues. I tried updating the properties file with the new block ID but it doesn't work. Am I doing something wrong, or is it a bug?

    I am using overlay for grass block top. The file used to be called grass_top.properties. Now I've tried to rename it grass_block, grass_block_top and even adding matchBlocks for minecraft:grass_block and minecraft:grass_block_top. minecraft:grass_block is the ID for the actual block and minecraft:grass_block_top is the texture filename for the top side of the grass block.


    method=overlay_random
    faces=top
    tiles=0-5 <skip>
    weights=1 1 1 1 1 1 200

    I also have issues with torches. I have biome specific torches, and they don't work. All I thought I had to do was to change torch to minecraft:torch, but nope.


    matchBlocks=minecraft:torch
    method=fixed
    tiles=torch_nether
    faces=sides
    biomes=Hell

    These all worked in 1.12, so for the torch example, I assumed I just had to add minecraft:, but still doesn't work. Glass and stuff works, I just had to update the IDs.

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from JellySoda»

    Wants to play 1.13 - Goes to Optifine.net


    "Update to Minecraft 1.13: 20%"


    God help me.


    1.13 is "the biggest upheaval in the history of minecraft releases" [1] and optifine is already at 30%.

    Posted in: Minecraft Mods
  • 1

    posted a message on GeruDoku Legacy Thread (1.14 Coming Soon) 32x
    Quote from saskiac»

    so why is this pack actually called "faithful"?



    Quote from Barytyrannus»

    I actually don't know, but from my understanding, it is because it uses some faithful 32x textures.


    "Faithful" means the pack is faithful to something. "Faithful 32x" and so on is called faithful because it's faithful to the vanilla textures. They look very much alike, just a higher resolution.

    So for GeruDoku Faithful, I thought faithful meant that the pack is faithful to the original GeruDoku pack. Since the original was simply called GeruDoku, the continuation was called GeruDoku Faithful because the author was continuing the pack as faithful to the original as possible.
    Posted in: Resource Packs
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