A long time ago, Rhodox, the creator of the famous Painterly Pack announced that he probably won't have time to dedicate towards the Painterly Pack. Is this the end? Fortunately it is not. Together we fans will continue the Painterly pack to the best of our abilities.
We are currently working on updating the Painterly pack to the latest version on our Painterly Pack Fan Continuation Server.
We don't have any definitive version available, but we have a multitude of resources made by our contributors that can be downloaded for use.
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Our weekly game of Dwarfs vs. Zombies will start in less than an hour of this post! At 19:00 CEST you can play DvZ on the dvz.projectenyo.eu minecraft server and watch the game live on https://live.brottsie.eu.
The server is live so if you want to come hang out in the meantime you can!
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Do you remember when PauseUnpause and Etho played Dwarfs vs. Zombies?
Every Saturday at 19:00 CEST we run Dwarfs vs. Zombies events on the dvz.projectenyo.eu server.
If you remember DVZ from back in the day, our DVZ is based on the first
version but updated to the latest version of Minecraft.
I am live streaming all games so if you want to check out how our games are player, you can check the playlist.
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If someone wants to have full block chests using Fabric instead of Optifine (because Fabric has better optimization mods), take a look at this gist I wrote up using the Enhanced Block Entities mod. https://gist.github.com/Brottweiler/bc8ab16e473f3dc0f3a01c3086d65776
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Good idea. I have actually updated the chest textures for 1.15, so if you don't care about the CEM, you can just use them as they are.
Here is the message about the CEM: https://discordapp.com/channels/423430686880301056/425702172219408385/717470033714085899
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After lots of trial and error I figured out that this will disable radar and cavemapping using CommandBook MOTD:
The last `x resets formatting, the equillavant of §r
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Mojang will release a pre-1.14 pack, but this pack needs to contain a lot more textures after 1.14. Basically every texture that is in 1.14 that also was in alpha/beta. For example. NostalgiaCraft needs to include the glass and obsidian texture (which hasn't been changed since alpha/beta, but not textures like end stone or stone bricks because these were introduced after alpha/beta (beta 1.8 doesn't count).
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The stuff in the mcpatcher folder needs to be moved into the optifine folder.
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With the 1.13 version of optifine I have some CTM issues. I tried updating the properties file with the new block ID but it doesn't work. Am I doing something wrong, or is it a bug?
I am using overlay for grass block top. The file used to be called grass_top.properties. Now I've tried to rename it grass_block, grass_block_top and even adding matchBlocks for minecraft:grass_block and minecraft:grass_block_top. minecraft:grass_block is the ID for the actual block and minecraft:grass_block_top is the texture filename for the top side of the grass block.
I also have issues with torches. I have biome specific torches, and they don't work. All I thought I had to do was to change torch to minecraft:torch, but nope.
These all worked in 1.12, so for the torch example, I assumed I just had to add minecraft:, but still doesn't work. Glass and stuff works, I just had to update the IDs.
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1.13 is "the biggest upheaval in the history of minecraft releases" [1] and optifine is already at 30%.
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"Faithful" means the pack is faithful to something. "Faithful 32x" and so on is called faithful because it's faithful to the vanilla textures. They look very much alike, just a higher resolution.
So for GeruDoku Faithful, I thought faithful meant that the pack is faithful to the original GeruDoku pack. Since the original was simply called GeruDoku, the continuation was called GeruDoku Faithful because the author was continuing the pack as faithful to the original as possible.