I am just starting out with making and modifying textures in minecraft. and I have a couple of questions. first, can someone point me in the right direction to a texture layout that will work for CTM glass panes? also, I am trying to make custom lily pads with flowers on them. how can I get the flowers to show up in their own colors without the tint overlay? Thank you for your help.
With the 1.13 version of optifine I have some CTM issues. I tried updating the properties file with the new block ID but it doesn't work. Am I doing something wrong, or is it a bug?
I am using overlay for grass block top. The file used to be called grass_top.properties. Now I've tried to rename it grass_block, grass_block_top and even adding matchBlocks for minecraft:grass_block and minecraft:grass_block_top. minecraft:grass_block is the ID for the actual block and minecraft:grass_block_top is the texture filename for the top side of the grass block.
I also have issues with torches. I have biome specific torches, and they don't work. All I thought I had to do was to change torch to minecraft:torch, but nope.
These all worked in 1.12, so for the torch example, I assumed I just had to add minecraft:, but still doesn't work. Glass and stuff works, I just had to update the IDs.
I tried using Sildurs Shaders to see what happened and my tree leaves don't move, but my stone and stairs are fine. Not sure what this wood log issue is, but mine seem ok. More research may be needed lol.
Got an issue of my own to report, it is with Optifine 1.13 preview. I tried to see if I get this issue without using Optifine and I don't. Lines on dirt block corners and only seems to be dirt blocks. Pics in attachment.
Yeah I am also getting these lines between blocks.
I actually don't know, but from my understanding, it is because it uses some faithful 32x textures.
"Faithful" means the pack is faithful to something. "Faithful 32x" and so on is called faithful because it's faithful to the vanilla textures. They look very much alike, just a higher resolution.
So for GeruDoku Faithful, I thought faithful meant that the pack is faithful to the original GeruDoku pack. Since the original was simply called GeruDoku, the continuation was called GeruDoku Faithful because the author was continuing the pack as faithful to the original as possible.
First of all, the image you embedded doesn't seem to work for me. It shows a "forbidden" symbol, maybe a permission issue?
Second, when I try to download the packs, I get a .zip file but it has .disabled after it... It still works, but not sure why it adds .disabled after it.
gammabright "work", but not change factical screen bright
version 1.12.2 ( changed gammabright json)
modpack: allthemods 5.8
forge: latest
liteloader: latest
You are probably using either a resourcepack or a mod that messes with the lightmap. Gammabright doesn't work that well with custom lightmaps because it just changes the brightness setting.
Remember that issue a while ago with optifine's CTM overlay causing all blocks you use it on to go black in voxelmap? You fixed that when using overlay, but I recently added another CTM for grass using overlay_random, it causes the black blocks to happen again. As you can see here, there several different types of overlay methods you can use.
I am using CTM overlay_random to randomly have an overlay on the top of grass blocks. The problem is that the overlay doesn't care about the biome. If you edit the grass top block itself (which is greyscale), anything you put on it will have a biome overlay. But not when you use a texture with overlay_random. Is this possible?
Edit: Nevermind! Had to add this to the properties file:
Hey, yo! Nice work you done here.
But... There is version 1.13 coming with total retexturing...
Will you make a special version of your resourcepack with textures from release before this retexturing?
Total retexturing? You mean the new default textures? They won't be in 1.3, but you would just take all the current textures that was available in alpha that was changed in the retexture and include that.
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Here's the template https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/images/ctm_template.png
1
With the 1.13 version of optifine I have some CTM issues. I tried updating the properties file with the new block ID but it doesn't work. Am I doing something wrong, or is it a bug?
I am using overlay for grass block top. The file used to be called grass_top.properties. Now I've tried to rename it grass_block, grass_block_top and even adding matchBlocks for minecraft:grass_block and minecraft:grass_block_top. minecraft:grass_block is the ID for the actual block and minecraft:grass_block_top is the texture filename for the top side of the grass block.
I also have issues with torches. I have biome specific torches, and they don't work. All I thought I had to do was to change torch to minecraft:torch, but nope.
These all worked in 1.12, so for the torch example, I assumed I just had to add minecraft:, but still doesn't work. Glass and stuff works, I just had to update the IDs.
0
Yeah I am also getting these lines between blocks.
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Press F4.
1
1.13 is "the biggest upheaval in the history of minecraft releases" [1] and optifine is already at 30%.
1
"Faithful" means the pack is faithful to something. "Faithful 32x" and so on is called faithful because it's faithful to the vanilla textures. They look very much alike, just a higher resolution.
So for GeruDoku Faithful, I thought faithful meant that the pack is faithful to the original GeruDoku pack. Since the original was simply called GeruDoku, the continuation was called GeruDoku Faithful because the author was continuing the pack as faithful to the original as possible.
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Since Liteloader is compatible with Forge, yes.
1
Map features are stuff like villages, dungeons, ravines, strongholds etc.
0
Image works now
Google Drive has worked fine for me, not sure why those files you uploaded shows .disabled after them :S
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First of all, the image you embedded doesn't seem to work for me. It shows a "forbidden" symbol, maybe a permission issue?
Second, when I try to download the packs, I get a .zip file but it has .disabled after it... It still works, but not sure why it adds .disabled after it.
0
I wouldn't be surprised if there was a mod that makes gammabright not work properly.
1
You are probably using either a resourcepack or a mod that messes with the lightmap. Gammabright doesn't work that well with custom lightmaps because it just changes the brightness setting.
0
Remember that issue a while ago with optifine's CTM overlay causing all blocks you use it on to go black in voxelmap? You fixed that when using overlay, but I recently added another CTM for grass using overlay_random, it causes the black blocks to happen again. As you can see here, there several different types of overlay methods you can use.
0
I am using CTM overlay_random to randomly have an overlay on the top of grass blocks. The problem is that the overlay doesn't care about the biome. If you edit the grass top block itself (which is greyscale), anything you put on it will have a biome overlay. But not when you use a texture with overlay_random. Is this possible?
Edit: Nevermind! Had to add this to the properties file:
0
Total retexturing? You mean the new default textures? They won't be in 1.3, but you would just take all the current textures that was available in alpha that was changed in the retexture and include that.