He live-streamed a lot of the process. Yes, yes it did.
- qwertyuiopthepie
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Member for 14 years, 6 months, and 26 days
Last active Wed, Nov, 1 2023 15:34:05
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Mar 14, 2017qwertyuiopthepie posted a message on Community Creations: Pokémon Red Fully Recreated without Mods!Posted in: News
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Mar 14, 2017qwertyuiopthepie posted a message on Community Creations: Pokémon Red Fully Recreated without Mods!Posted in: News
It's not a straight rom dump, he manually recreated those glitches. He programmed it from scratch using command blocks.
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Mar 14, 2017qwertyuiopthepie posted a message on Community Creations: Pokémon Red Fully Recreated without Mods!Posted in: News
It has some of them. Having ALL of them would be pretty unreasonable.
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Jul 26, 2014qwertyuiopthepie posted a message on Minethon Charity Livestream Event Has Begun!It's from the Kingdom of the Sky 3 build I believe. That build team knows what they're doing, that's for sure.Posted in: News
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Dec 11, 2011qwertyuiopthepie posted a message on Minecraft Wins "Best Indie Title" at VGAPosted in: News
Being independent has nothing to do with popularity, it has to do with the game studio. Mojang isn't a huge game studio, and Minecraft has been developed by a very small group of people. This is compared to, say, Skyrim, which has Bethesda behind it. -
Nov 12, 2011qwertyuiopthepie posted a message on 1.9 Pre-Release 6 Is Out!Tried pressing escape yet? I dunno where robots are mentioned, they specifically mention that they aren't robots.Posted in: News
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As promised, our latest Enderbent playthrough. This one was edited much more quickly than I'd anticipated.
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Looks like Mop and I are playing this one again. Must be the third or fourth time through. I'm impressed that you're still adding new content after all this time!
EDIT: And we have now finished it! It still holds up, although it's a shame we couldn't find the Sword of Shame anywhere. With Mop's current recording-to-upload time, I expect it'll be out sometime next year. I did find some typos, which I'll just go ahead and report here:
Boss droped an item
Shipwrek
Curesd summoner
Mob droped random chest
Eye of the Spider: Poisen Resist
Glutten Potion
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Any idea where you plan to post the updates once the forum dies?
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I'm glad this map's still getting updated. Has to be some kind of record, a map from 2012 that's still getting updates.
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Nice to see that this map is still getting some views. It still remains one of the best old maps out there.
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There's a scoreboard when you're in there labelled something like "Creative allowed" (I don't remember, it's been years). Set that to 1 on your player, and you should be good. Alternately, grab the coordinates of the branch, return to the hub, and teleport there.
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The map has been updated to 1.10. For those of you on realms, it should be available there soon.
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I have to ask the usual questions:
1. Did you have your render distance set to 9 blocks or more (if in singleplayer) or your server load distance set to the same (if in multiplayer)?
2. Did you play it on the required map version?
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Looks pretty cool! The team loved it.
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It'll probably work in 1.9 since I didn't use structure blocks, but it's been tested mostly in the latest stable version, so that's the version I'd recommend.
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Valley of the Kings is a capture-the-flag map set in the Egyptian desert. On one side, there is a team of Archaeologists. On the other, some ancient Egyptians who don't seem to know which millenia it is. Originally designed for large-scale team combat on playmindcrack, this map has been modified to work with smaller groups.
Scarab Elytra!
On the upper path, there are the elytra of a scarab beetle. They provide a fast way to get into the enemy base -- if you can avoid enemy arrows, that is! A shortcut is provided to the elytra from each spawnpoint, but bear in mind: The other team has a shortcut, too.
Flag defense AIs!
No big teams? No problem! The game comes with up to five AIs per team. These skeletons will keep a careful eye on your flag while you are off attacking the enemy base. They will switch to swords at close range. Do not underestimate them! It is advised that you raise the AI count if playing with fewer players, and lower it if playing with more players. It's fairly fun to try to get past the AI, so you can even play it singleplayer!
Shields are important!
This map takes full advantage of the new 1.9 mechanics: Shields are mandatory, and you will not win without using them properly. All of the weapons are set to deliver an instant kill if used correctly (that is, a fully drawn bow or a fully charged sword attack), but they can all be blocked with the shield.
Download:
Link Removed
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Most Minecraft map downloads.
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Congratulations to redstarrer for taking the record for the "Counting Zeroes" challenge, with a solution that can be adjusted for any number from 0 to 1023! He didn't want to publish it, but he sent it to me and I confirmed that it does in fact work.
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Alas, I tried several methods to make the number appear above the presents. None of them seemed to work very well. As for puzzle 10, that doesn't seem to make much sense. I'll run some tests on it, I might have accidentally picked an input chain which has an output that could be accidentally created.
I have no idea what the "conveyor speed low" thing is. I can replicate it in very specific circumstances, but the mechanics are identical to the full-speed thing, so I've got nothing.
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I don't force it. You can disable the manual with the sign on the left.