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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Today I learned a valuable lesson about automation. See, I had stuffed a bunch of chickens in a box and hooked up a transposer to a dispenser. The eggs then make more chickens, who I slaughter half of every once in a while. Later, I went afk to fill up a few large chests with scrap, and came back in the morning to find them filled with the snowballs I was scrapping, and Minecraft was running at 1 fps (on my gaming rig) . Turns out that there were so many chickens that they were laying eggs faster than my dispenser could chuck them and it had jammed the sorter, and I couldnt kill them because of the lag. It was so bad that when I knocked a hole in the side of the enclosure, the resulting wave of chickens knocked me across the room. In the end, I was forced to mcedit in a bunch of cactus around my base to get rid of them. Once I regained playability, the cleanup process gained me 20 levels. On chickens.

    TL;DR: Keep splash damage potions close at hand. And dont breed chickens.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I am a bit confused (and very annoyed) by the handsaws. I started using redpower only recently, and when I tried to make a silicon wafer, my diamond handsaw vanished. The same thing happens with all the other cutting recipes, and with paintcans. I only installed forge, redpower, and NEI (and of course Modloader and ModloaderMP). Any suggestions as to why they aren't getting damaged?

    Edit: Read the EAQ... But I could have sworn I read the... *facepalm*
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Quote from Legojedi88

    Can you make a properties file for this, so the Block Id's can be changed. i love this mod, the the ID's are in the middle of another mod, and i dont' wanna split it, or change 15+id's when i can change 2. Other than than it is an amazing, and ridiculously useful mod :smile.gif: Love it :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    I tried to make this a while ago but it wouldn't work. Then I left town for a month. Now I'm back and have contacted several other modders for help. Planned are climbability, properties file, and making stuff placeable on them.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    2.3 is up (1.7.3 compatible)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Scaffolding v2.3
    And the new version is out! Sorry for the delay, I completely forgot that I had a mod to worry about.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Scissor lift eh? Hmmmm maybe. I was planning to make em climbable, but it turns out that how you climb in minecraft is not based on the block. It checks if you are next to a ladder block to see if u can climb, so the only way i could do it is if I edit the main mc code, and that could cause problems. Ill have to add some other way to get up and down from them.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Quote from jcj94

    Okay, additional Scaffolding idea: Collapsible scaffolding. Like a ladder or piston style, but it will move you the WHOLE height of the scaffolding, allowing you to go and run for more materials, while having less scaffolding in your inventory.

    ? I have no idea what you just said.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Reuploaded. Not sure what happened, but i think i archived it as .rar but named it .zip. Should work fine now
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    sorry for the lack of updates guys, i was waiting for the update frenzy to slow down. might update today, but i have a big math project due tomorrow, so i might not. anyway, back to work.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    No, definitely not making it auto return. Sry, but its already overpowered enough. About the columns, it seems like mostly a cosmetic thing, so it doesnt really change the game enough to be a full mod. Good mods should follow the original minecraft recipe, that is a few simple blocks which have many uses, rather than a ton of very specific crafting recipes. For example, redstone, scaffolding, pistons.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Quote from Grateful42 »
    Idea!
    A version of the iron scaffold that can send red stone power, maybe add some wires to the texture too:]

    -snip-

    used the iron scaffold for a cat walk in my green house.


    I don't see why you would need to use it as a wire. Maybe if it wouldn't connect to redstone, you could use it for more compact wiring, but that's seems rather convoluted. Unless you want to use it for free hanging wires... Maybe. I'll need a bit more convincing but maybe. It's definitely doable, I just dont want to keep expanding this mod until it's like industrialcraft or something (not that it's a bad thing, I just don't want my mod to be a completely different game.)

    Nice greenhouse btw, although the gold floor suggests that its not legit. Shameful >:sad.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Again, making em climbable will be in the next update. Read before you post
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Changing the blockids was supposed to be in this version, but it kept crashin so i left it out until the next update.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3]Scaffolding v2.3
    Sorry about the delay, i was busy removing the half-finished features that i was working on so the mod wouldn't crash when i released it. Will definitely release today, but probably towards the evening.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3]Scaffolding v2.3
    nope. definitely not releasing today
    Posted in: Minecraft Mods
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