- powermad80
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Member for 13 years
Last active Thu, Oct, 10 2013 18:36:16
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- 212 Total Posts
- 22 Thanks
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Oct 24, 2011powermad80 posted a message on Minecraft Coming For XBox; Minecon Contest!Sure is nice of Notch completely ignoring the sizable crowd of us that own a PS3 or Wii. Think about it: the Wii would be the PERFECT console for Minecraft to be released on. You would actually swing your diamond sword at the creepers, swing your pickaxe at the diamond ore, and you would just attach the Wii nunchuck and use that to move around. But seriously, the people that own PS3's and Wii's make up a gigantic crowd, many times bigger than the XBox 360 crowd. So why not for all consoles? Or at least Wii? I have a PS3 (and Wii, but that's beside the point) and I personally think that it would be a great business decision for Notch to market Minecraft on the Wii: A console perfectly fit to play a game where most of the time you're swinging an object at something, not to mention the Wii has a metric ****-ton more people using it.Posted in: News
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Oct 6, 2011powermad80 posted a message on 1.9 (Pre-Release 3) is Ready To Test!Brewing potions is AWESOME! Speed II potion+Strength II potion+Diamond sword=Minecraft Parkour Massacre.Posted in: News
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Aug 30, 2011powermad80 posted a message on PAX - 1.8 Game Features!I used to hate 80% of the Adventure Update's promised features, but after seeing that 1.8 demo video I think that all actually works pretty well! Can't wait for it. And YES, people, there IS still survival. It'll just be called adventure mode and have the 1.8 stuff on it. Really? Do you think that the game millions of people love would change so drastically? You must not know Notch.Posted in: News
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Aug 22, 2011powermad80 posted a message on An Interview With Jeb!I really hope that, well, pretty much EVERY addition to 1.8 is optional. I love Survival, I hate hunger systems, I hate leveling, and I hate new and different game modes. I pretty much will download mods to keep minecraft the way it is in 1.8 (provided someone makes them) or just stay in 1.7 with all my nice and working gun mods.Posted in: News
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Aug 6, 2011powermad80 posted a message on Bethesda, Mojang & "Scrolls"Scrolls.Posted in: News
Uh oh, will you sue me too because of that? - To post a comment, please login.
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I definitely think it could use more Quincy things, but that's probably my Quincy-fanatacism talking. Favorite superpower of all time for me. If you ask me, Quincy abilities shouldn't rely so much on inner Reiatsu, but (due to the nature of Quincies) use reishi absorbed from around them. Higher level Quincies should be able to deconstruct matter around them for energy. Would also be good if the spirit arrow sprite was visible in flight. Oh, and Hirenkyaku (their version of flash-step) too. Ransotengai? How about the Sanrei Glove, with Letzt Stil ability (massive boost to power for 5 minutes, but resets reiatsu to lowest level after?)
Also, when firing an arrow at blaze hollows, I sometimes get a crash that results directly from the spirit arrow entity somehow according to Java.
But seriously, great job. Finding this mod is the only reason I opened up Minecraft for the first time in months. I'm euphoric every time I ready a spirit arrow and hear that "charging" sound effect.
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Word of advice, don't treat people condescendingly just because they aren't on your side of the argument.
Offended? If anything this whole debate left me satisfied that there is at least one other person on the internet (not you) that can actually uphold a decent argument instead of name calling and flaming (you).
Slanderous critisizations of iChun's work. There it is again. So we're just going to ignore my clear statements that I didn't disagree with iChun's decisions, but with the general adoption of Forge?
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Sensitivity? Here's a picture describing my mood during this arument: http://tinyurl.com/83cfxt7
Well that was a pretty poor way to depict a "no hard feelings" attitude. It was like saying that you will not be the one to correct my "stupidity" I don't have any hard feelings either, it's a debate and every person has their own opinion.
As a person who spends a great deal of time on the Internet, I find it insulting that someone would question my knowledge of the reference
Where have I shown that I have no respect for iChun? I've made it clear that I don't disagree with his decisions but with the general adoption of Forge.
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I'm not talking about multiplayer. It's clear that you're flaming over literal definitions of words rather than the intended meaning: "lag" referring to an undesirably low FPS.
I know that the lag will occur regardless of Forge/no Forge, but the whole issue is that we have more stuff being crammed into the jar which brings us even closer to that "too many mods" lag.
Refer to my previous comment regarding the issue of block and item IDs. (The fact that Forge fixed it is great, but now we have a power struggle issue on our hands.)
I understood this, but in the majority of cases this was never an issue. Complete compatibility with every mod is a very unrealistic goal for any game.
Yeah, call the person who you're debating with stupid, that gets you really far. I'm sorry for my flawed explanations, I assure you it's because I was referring to the majority of cases and summaries of problems, because it's so unusual that I'm actually arguing with an intelligent person (Such as is the case here) on the Internet.
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I'm not complaining about file size. There's no problem with that. But when dealing with running programs, 10 megabytes isn't exactly easy for computers to deal with. Take Skyrim on the PS3 for example. When save files reach about 6-7 megabytes people report serious accumulative lag.
People who choose to go their own way, kind of like how the maker of Forge "went his own way" and made a brand new mod API?
At the moment, yes. Forge decreases compatibility and interoperability of mods, because plenty of great modders decide to not hop on the Forge and stay with what always worked. That causes incompatability. My main point, though, is that people will try and develop even "better" mod APIs which just happen to not be compatible with Forge and its mods. There, we now have 3 groups of non-intercompatible mod APIs and therefore 3 groups of mods and modders who we have to choose from because none of the 3 mod groups are intercompatible. Each mod API relies on complete adoption by the community, something that will almost certainly never happen.
Going back to the status quo before Forge, just about every mod out there was modloader, and those that weren't were still compatible. The vast majority of mods offered the ability to change block and item IDs, so just about every mod was completely compatible. (disregarding the huge mods such as industrialcraft, which were occasionally incompatible)
He did it because all the major, giant mods like Industrialcraft are hopping onto the Forge bandwagon and he wanted to satisfy. I don't disagree with that, but it still makes it very inconvenient for those of us who don't want another dependency on our list.
The argument with item IDs is a solid one, but couldn't we have solved it without destroying compatibility? We could have had an addon that extended block and item IDs as an addendum for those with the huge mods like industrialcraft and plasicraft, and those with smaller mods didn't have to adapt to anything new. However, now we have a whole new API that, while it solves the ID problem, has now created a power struggle between Forge adapters and those who refuse to put up with its crap.
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It's because Forge requires us to stuff more cannon fodder into our .jar, screws up our HD textures that were already glitchy to begin with, and ends up working worse than before Forge. The way you're wording it makes it seem like you never knew mods before Minecraft Forge. There used to be just Modloader and Audiomod, and those worked wonderfully. Now with Forge, we notice no different functionality in the mods but the decreased performance due to overstuffing the .jar that was already well over 10 megabytes for us heavy modders. I don't think everyone who uses Minecraft has Battlefield 3 capable computers, and even those people report lag issues unmodded. With the spread of Forge I fear that mod development will turn into a world where there will be a bunch of different APIs and development tools that compete and force us to choose a certain group of mods that use the same dev-tool. That's why we want the creater of Forge to be subject to being locked in a room with The Black Eyed Peas blasted through giant speakers for 2 weeks nonstop.
Every single feature that this mod offers worked just as well if not better without Forge.
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Then: "You need Forge!"
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My texture after Minecraft Forge:
Please, trash the forge,and don't fix what ain't broken. Stay true to the Loader of Mods. Modloader. There can be only one.
I want those magic wands, help?
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