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    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    Another suggestion for Quincies. Right now you have the Bow set to be crafted. I think it should be that you craft the Quincy Cross (focus for the bow) and right clicking with it uses up some reishi to form the bow, much like how Seeleschneider works.
    Posted in: WIP Mods
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    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    One of the greatest mods I've ever tried.

    I definitely think it could use more Quincy things, but that's probably my Quincy-fanatacism talking. Favorite superpower of all time for me. If you ask me, Quincy abilities shouldn't rely so much on inner Reiatsu, but (due to the nature of Quincies) use reishi absorbed from around them. Higher level Quincies should be able to deconstruct matter around them for energy. Would also be good if the spirit arrow sprite was visible in flight. Oh, and Hirenkyaku (their version of flash-step) too. Ransotengai? How about the Sanrei Glove, with Letzt Stil ability (massive boost to power for 5 minutes, but resets reiatsu to lowest level after?)

    Also, when firing an arrow at blaze hollows, I sometimes get a crash that results directly from the spirit arrow entity somehow according to Java.

    But seriously, great job. Finding this mod is the only reason I opened up Minecraft for the first time in months. I'm euphoric every time I ready a spirit arrow and hear that "charging" sound effect.
    Posted in: WIP Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Sweet! OptiFine fixed support for Forge! Now I can install this amazing mod without the many conflicts. Can't wait to see all the new features I've been missing out on.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I...I'm sorry. I can't take any more retard from you anymore. You just never stop, don't you? You repeatedly accuse me of slandering iChun and his work when I have made it clear that I don't disagree with his decision, I disagree with Forge. You have not offered one piece of intellectual value to this thread, and every bit of your "argument," if you can call it that, is essentially a glorified middle-finger-via-Internet, and only because I disagree with you. Goodbye forever.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I'll take my leave now, since this has drastically changed from the original "Forge vs. Non-Forge" debate that had so much intelligence between both sides, and is now an argument about our opinions and can be boiled down to just a bunch of kids calling each other stupid.

    Word of advice, don't treat people condescendingly just because they aren't on your side of the argument.


    Hey Powermad, if your still offended, I'll give the whole, I love mankind, but hate their actions emo speech for everyone


    Offended? If anything this whole debate left me satisfied that there is at least one other person on the internet (not you) that can actually uphold a decent argument instead of name calling and flaming (you).

    You have no respect, due to the Fact you come defile this thread with slanderous critisizations of iChun's work.


    Slanderous critisizations of iChun's work. There it is again. So we're just going to ignore my clear statements that I didn't disagree with iChun's decisions, but with the general adoption of Forge?
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from ALL_YOUR_BASE

    no, what I called stupid is your sensitivity and how you carry everything on after it has finished.

    Sensitivity? Here's a picture describing my mood during this arument: http://tinyurl.com/83cfxt7

    and the enlightenment speech was my way of making a comedic exit, to show that I have no hard feelings.

    Well that was a pretty poor way to depict a "no hard feelings" attitude. It was like saying that you will not be the one to correct my "stupidity" I don't have any hard feelings either, it's a debate and every person has their own opinion.
    But now my frustration level is over 9000. (see more pop culture reference).

    As a person who spends a great deal of time on the Internet, I find it insulting that someone would question my knowledge of the reference

    And the reason I wish you to leave is that you obviously have no respect for what iChun has done for us

    Where have I shown that I have no respect for iChun? I've made it clear that I don't disagree with his decisions but with the general adoption of Forge.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from HeadHunter67

    You don't seriously expect me to believe that this is the cause. "Lag" isn't something that happens client-side at any rate - latency of packets is only a multiplayer issue and has nothing to do with the size of the executable. More likely, you're misusing the term "lag" to refer to paging. The entire file could remain resident in RAM and still only take a very small percentage of system memory.


    I'm not talking about multiplayer. It's clear that you're flaming over literal definitions of words rather than the intended meaning: "lag" referring to an undesirably low FPS.


    While I can see where large save files might result in slow loading or slowed performance when entering another area, that again is totally unrelated to the file size of the modified executable. In other words, if you're getting "lag" from multiple mods, you're going to get that whether they are Forge mods or not.

    I know that the lag will occur regardless of Forge/no Forge, but the whole issue is that we have more stuff being crammed into the jar which brings us even closer to that "too many mods" lag.


    And no one forces developers to maker their mods Forge-compatible. They choose to do so because they want their mods to enjoy the benefits that come from it - extended sprites, better economy with Block IDs, etc.


    Refer to my previous comment regarding the issue of block and item IDs. (The fact that Forge fixed it is great, but now we have a power struggle issue on our hands.)


    Again, this shows an utter lack of understanding about what makes mods compatible. If two mods change the same base class, there will always be some degree of incompatibility between them. It's not about simply changing block and item IDs.

    I understood this, but in the majority of cases this was never an issue. Complete compatibility with every mod is a very unrealistic goal for any game.

    I can see I'm not going to be able to use reason to convince you, because you have a flawed understanding of the underlying issue. You're suggesting a change to a system you don't fully comprehend, based on expectations that don't reflect the way things actually work or how they really were.

    Yeah, call the person who you're debating with stupid, that gets you really far. I'm sorry for my flawed explanations, I assure you it's because I was referring to the majority of cases and summaries of problems, because it's so unusual that I'm actually arguing with an intelligent person (Such as is the case here) on the Internet.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from HeadHunter67

    Ten whole megabytes! Where will you PUT all that?

    I'm not complaining about file size. There's no problem with that. But when dealing with running programs, 10 megabytes isn't exactly easy for computers to deal with. Take Skyrim on the PS3 for example. When save files reach about 6-7 megabytes people report serious accumulative lag.


    So you're saying as Forge proliferates, that will decrease compatiblity and interoperability of mods? The problem isn't Forge - the problem is people who choose to go their own way.

    People who choose to go their own way, kind of like how the maker of Forge "went his own way" and made a brand new mod API?
    At the moment, yes. Forge decreases compatibility and interoperability of mods, because plenty of great modders decide to not hop on the Forge and stay with what always worked. That causes incompatability. My main point, though, is that people will try and develop even "better" mod APIs which just happen to not be compatible with Forge and its mods. There, we now have 3 groups of non-intercompatible mod APIs and therefore 3 groups of mods and modders who we have to choose from because none of the 3 mod groups are intercompatible. Each mod API relies on complete adoption by the community, something that will almost certainly never happen.


    Maybe you're trying to convince me that we're better off without it - but you do a poor job of arguing how everybody doing things their own way makes things any more compatible.

    Going back to the status quo before Forge, just about every mod out there was modloader, and those that weren't were still compatible. The vast majority of mods offered the ability to change block and item IDs, so just about every mod was completely compatible. (disregarding the huge mods such as industrialcraft, which were occasionally incompatible)




    iChun would disagree with you - that's why he went to the trouble of making this a Forge mod. He didn't do it just for the exra work.
    By the way, I remember what this mod used to be like - and it most certainly did not work "just as well" let alone "better".


    He did it because all the major, giant mods like Industrialcraft are hopping onto the Forge bandwagon and he wanted to satisfy. I don't disagree with that, but it still makes it very inconvenient for those of us who don't want another dependency on our list.

    The argument with item IDs is a solid one, but couldn't we have solved it without destroying compatibility? We could have had an addon that extended block and item IDs as an addendum for those with the huge mods like industrialcraft and plasicraft, and those with smaller mods didn't have to adapt to anything new. However, now we have a whole new API that, while it solves the ID problem, has now created a power struggle between Forge adapters and those who refuse to put up with its crap.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from HeadHunter67

    If you want a version that doesn't need Forge, are you willing to sacrifice all the features that Forge makes possible?
    Good news! You already have that! Just install this mod in your umodded Minecraft build and you'll be able to use EVERY feature that doesn't rely on Forge!

    (Yes, this means nothing will work... but that's what you asked for, isn't it?) :rolleyes:
    Why do you hate Forge so much? Too tough for you to install properly, or do you just have a philosophical objection to something that allows mods to be more versatile and compatible?


    It's because Forge requires us to stuff more cannon fodder into our .jar, screws up our HD textures that were already glitchy to begin with, and ends up working worse than before Forge. The way you're wording it makes it seem like you never knew mods before Minecraft Forge. There used to be just Modloader and Audiomod, and those worked wonderfully. Now with Forge, we notice no different functionality in the mods but the decreased performance due to overstuffing the .jar that was already well over 10 megabytes for us heavy modders. I don't think everyone who uses Minecraft has Battlefield 3 capable computers, and even those people report lag issues unmodded. With the spread of Forge I fear that mod development will turn into a world where there will be a bunch of different APIs and development tools that compete and force us to choose a certain group of mods that use the same dev-tool. That's why we want the creater of Forge to be subject to being locked in a room with The Black Eyed Peas blasted through giant speakers for 2 weeks nonstop.

    Just install this mod in your umodded Minecraft build and you'll be able to use EVERY feature that doesn't rely on Forge!


    Every single feature that this mod offers worked just as well if not better without Forge.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Hey, I hear that the new modding API by Jeb and the Bukket team might offer the same texturing and compatibility support as Forge. If that's true, will you drop Forge when the API is released? Forge is the only thing keeping me from downloading this great mod.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    At first, I was thinking "holy **** this mod is better than ever, I'm so downloading it again."
    Then: "You need Forge!"
    Posted in: Minecraft Mods
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    posted a message on : : : The ElderCraft Mod Announcement : :
    This mod is sure to kick ass. Will the spells added be tiered? (i.e. firebolt--less mana use, less damage; fireball--medium mana use, medium damage; incinerate--huge mana use, massive damage; fire storm--massive mana use, insane damage) We won't be stuck with the same spell doing the same damage, will we? Also, will the Restoration School of Magic be added? Guardian Circle kicks ass.
    Posted in: WIP Mods
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    posted a message on Community Spotlight - Labyrinth of Irritation
    Awesome map, it lives up to its name. It was actually pretty easy for me to get all the diamond pickaxe materials, but what was irritating was that I had to dig into the walls to be the map's redstone plumber. Rewiring the circuits so they work. (I think it's just a glitch, like when TNT exploded right when I cut the wiring. Sometimes TNT and wiring gets messed up when the game closes out, and rewiring refreshes it)
    Posted in: Minecraft News
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    posted a message on [1.0.0] The Node Pack
    My texture before Minecraft Forge:


    My texture after Minecraft Forge:


    Please, trash the forge,and don't fix what ain't broken. Stay true to the Loader of Mods. Modloader. There can be only one.

    I want those magic wands, help?
    Posted in: Minecraft Mods
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    posted a message on What is the Stupidest thing you have ever heard about a video game?
    Hundreds of people cancelled their pre-order for a long-awaited game (bioshock? I don't know) because a screenshot leaked and people were angry that the game wasn't in full 780p HD. I think that is downright retarded.
    Posted in: General Gaming
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