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    posted a message on Please for the love of God - Make it stop! :D
    Quote from Flurry1134

    NP is not in P (what?)

    http://en.wikipedia.org/wiki/P_versus_NP_problem

    Quote from Flurry1134

    90801 (cheesus)

    I don't see any mention of this one on the wiki, or in the files for the splashes.

    Quote from Flurry1134

    You cant explain that

    http://knowyourmeme.com/memes/bill-oreilly-you-cant-explain-that
    Posted in: Suggestions
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    posted a message on Do EVERYTHING With A Resource Pack, Untimate Flexibility, Always Being Updated.
    I've been making texture packs and resource packs since 1.3 Beta, and this is what I've always wished for. I could not support this more.
    Posted in: Suggestions
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    posted a message on Automatic Port Forwarding
    Yup, as many have mentioned, forcing a port open would make all sorts of security software try to remove Minecraft, and would also leave your computer pretty vulnerable.
    Posted in: Suggestions
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    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    When I attempted to use a vehicle, it didn't render, and attempting to place a Panzer crashed the game, due to some error with the rendering. I lost the crash log, but this seems to be an issue for many users. Do you think you could look into this?
    Posted in: Minecraft Mods
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    posted a message on Fun Fact Thread
    Someday you and everyone you know will be dead, possibly of horribly painful causes.Also, most of the US's nukes from WW2 are still sitting around. As they get older, they get more prone to randomly explode at any time.
    Posted in: General Off Topic
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    posted a message on Realistic Fishing Treasures
    Quote from RedsBone

    I may be new to the Minecraft Forums, but not to Minecraft :)

    I know. However, most people tend to have a poor grasp on the forum rules at first, including myself.
    Posted in: Suggestions
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    posted a message on Waybread
    This is an amazing idea. I think it would be interesting if short-lasting fortitude potions could be made, though. Not a full five minutes, but about thirty seconds, so you could sprint a moderate distance without getting hungry.
    Posted in: Suggestions
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    posted a message on Nether coffee shops
    I don't like the idea of a normally hostile mob running the place. I'd prefer that it was staffed by a Testificate villager explorer that got stuck in the Nether, or even a completely new mob. Otherwise, I think the idea is great.
    Posted in: Suggestions
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    posted a message on Minecraft PG Mode (Now Hot!)
    Just thought I'd give another example, to show how trivial bypassing the filter would be:

    guy said: Science
    guy said: Eureka
    guy said: Einstein
    guy said: ?
    guy said: Read the first letter of each word.
    Posted in: Suggestions
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    posted a message on The *Much Needed* Villager AI Update
    I like all of these improvements. I also think villagers are in desperate need of the ability to fight back. No, I don't want sword and bow toting warriors for Testificates.
    If villagers are attacked and cornered, they should kick at their attacker for a half-heart of damage and then attempt to run away. They could also surround and kick at zombies or skeletons if they outnumber them four to one or greater and couldn't escape, though villagers wouldn't attack if their health was below 70%. This way, they would still generally need the player to defend them against large groups of mobs, but a single zombie couldn't wipe out an entire village.

    As for avoiding players holding weapons, I think they should only do so if the player has a low reputation with them or several others in their village. If the player has a very low reputation with them or several others in their village, they would consider the player hostile, running away from them and kicking them if cornered.

    I like Ankyth's suggestion for villagers to approach players holding emeralds, or items they'll trade for. However, I think the player's local reputation should also be taken into account. After all, you probably wouldn't approach a guy who just murdered your neighbor, regardless of how much money he offers you.

    Actually, now that I think about it, I wouldn't mind being able to arm villagers (preferably limited to wooden swords and leather caps- no diamond gear toting armies for you) so villagers could have secondary guards to aid the golems. They would behave the same way, and would avoid mobs, but they would fight more aggressively when cornered, dealing 1.5 hearts of damage, and would try to help others who were being attacked.
    Posted in: Suggestions
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    posted a message on I Will Help You !
    Draw me a dog.
    I like inside jokes. Seriously, this is a joke, okay?
    Posted in: General Off Topic
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    posted a message on Different Player Races: Dwarf, Elf, and Orc
    Quote from ULiopleurodon

    I completely disagree, Minecraft isn't an rpg. If you could choose to be Testificate's and Pigmen however, my opinion would change.

    How do the races one could choose make something more or less "RPG"? RPG =/= generic fantasy. RPG = a game or game elements focused on customization and levelling. There are plenty of Sci-Fi, modern, historical, or even surreal RPGs out there, and plenty of non-RPG fantasy games. End of rant.
    Posted in: Suggestions
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    posted a message on Realistic Fishing Treasures
    Amazing idea, but I think 1000 blocks is bit extreme. I think 200 or so blocks would be better. It's quite refreshing to see a newbie make such a good suggestion.
    Posted in: Suggestions
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    posted a message on Different Player Races: Dwarf, Elf, and Orc
    I somewhat dislike the idea of multiple player races in Minecraft and if there were, I would prefer they weren't bland, generic, and overused races like Orcs, Elves, Dwarves, and such. I'd rather see playable races like the Testificates or intelligent Endermen.

    Testificates, for example, could get better trades in villages and get more powerful, longer lasting effects from potions, but do less damage and mine slightly slower.

    Endermen could teleport short distances and wouldn't make other Endermen hostile by looking at them, but would not be able to fit in two block high spaces like Humans or Testificates.
    Posted in: Suggestions
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    posted a message on Cloning Players With The Summon Command

    What else do you think I should add?

    To be honest, I don't know. I just feel it would be nice if the clones did more then wander around and possibly fight. Maybe add nbt tags to make them behave differently?
    Posted in: Suggestions
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