• 0

    posted a message on Factorization 0.8.108
    Quote from sondrex76

    i just turned all the 9s in your config to 7s (= i used 7000 instead of 9000) so now i can play with this and redpower 2 :)


    This worked for me as well. Thank you!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Just so you know, Pam, Weee Flowers has a use beyond being purely decorative. I've downloaded it to have a sustainable supply of yellow dye, in order to be able to make the lamps and insulated redstone wire from the Redpower 2 mod. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    Its just the same code as sugarcane, so it should grow exactly the same?


    I have a question about the sugarcane code, then. So that I know how long to set a redstone timer, can you tell me, from that code, what the longest time is that it takes for a length of sugarcane to grow? The wiki says 34 minutes I think, but in my experience it doesn't seem to be quite that long.

    Also, I've decided to upload my mod.js config file for the Custom Stuff 2 mod here, as well. The reason why I'm putting it here, is because it has allowed me to make custom recipes with toke from Herblore, among other things. Some of the other recipes in here are for Universal Electricity as well; but in order to use the mortar and pestle for one of the toke recipes (string) you will need to install Pam's HarvestCraft. The rope is from Ropes+, which is maintained by AtomicStryker.


    mod.addAlias(1, "Stone");
    mod.addAlias(334, "Leather");
    mod.addAlias(339, "Paper");
    mod.addAlias(340, "Book");
    mod.addAlias(367, "zFlesh")
    mod.addAlias(326, "waterBucket");
    mod.addAlias(3971, "copperWire");
    mod.addAlias(3980, "rawcopperWire");
    mod.addAliasWithMetadata(3974, 4, "ueBatBox");
    mod.addAliasWithMetadata(9259, 12, "Canvas");
    mod.addAlias(14227, "ueBattery");
    mod.addAlias(15263, "Flour");
    mod.addAlias(15264, "Dough");
    mod.addAlias(15261, "Pestle");
    mod.addAlias(2286, "Toke");
    mod.addAlias(2293, "Filter");
    mod.addAlias(2312, "Grinder");
    mod.addAlias(2315, "dryToke");
    mod.addAlias(287, "string");
    mod.addAlias(297, "bread");
    mod.addAlias(4080, "rope");
    mod.addAlias(14230, "copperIngot");
    mod.addAlias(14235, "steelDust");
    mod.addAlias(26507, "copperBar");


    mod.addSmeltingRecipe("Leather 1", "zFlesh");

    mod.addRecipe("copperWire 1", 3, 3, 0, "Canvas", 0, 0, "rawcopperWire", 0, 0, 0, 0);
    mod.addRecipe("Book 1", 3, 3, 0, "Paper", 0, 0, "Paper", 0, 0, "Paper", 0);
    mod.addRecipe("Flour 1", 3, 3, "Pestle", "Toke", 0, 0, 0, 0, 0, 0, 0);
    mod.addRecipe("Dough 1", 3, 3, "Flour", "waterBucket", 0, 0, 0, 0, 0, 0, 0);
    mod.addRecipe("string 3", 3, 3, 0, "Toke", 0, 0, "Pestle", 0, 0, 0, 0);
    mod.addRecipe("Paper 2", 3, 3, 0, "Stone", 0, 0, "Toke", 0, 0, "Stone", 0);
    mod.addRecipe("Filter 1", 3, 3, 0, 0, 0, "Paper", "Paper", "Paper", 0, 0, 0);
    mod.addRecipe("ueBatBox 1", 3, 3, "copperBar", "copperBar", "copperBar", "ueBattery", "ueBattery", "ueBattery", "copperBar", "copperBar", "copperBar");
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    NEI has some sort of OpenGL rendering bug at the moment, ChickenBones. It isn't causing Minecraft to crash, but it's a stack overflow that causes NEI to go into an infinite loop. When it happens, I lose the NEI search bar, and the Previous/Next buttons etc.


    2013-01-24 13:39:45 [INFO] [STDOUT] ########## GL ERROR ##########
    2013-01-24 13:39:45 [INFO] [STDOUT] @ Post render
    2013-01-24 13:39:45 [INFO] [STDOUT] 1283: Stack overflow
    2013-01-24 13:39:45 [INFO] [STDERR] java.lang.reflect.InvocationTargetException
    2013-01-24 13:39:45 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor24.invoke(Unknown Source)
    2013-01-24 13:39:45 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2013-01-24 13:39:45 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2013-01-24 13:39:45 [INFO] [STDERR] at Reflector.callBoolean(Reflector.java:154)
    2013-01-24 13:39:45 [INFO] [STDERR] at bce.b(RenderItem.java:486)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:369)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.drawItem(GuiContainerManager.java:360)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:21)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.ItemPanel.draw(ItemPanel.java:75)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:221)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:514)
    2013-01-24 13:39:45 [INFO] [STDERR] at avf.a(GuiContainer.java:146)
    2013-01-24 13:39:45 [INFO] [STDERR] at avv.a(SourceFile:31)
    2013-01-24 13:39:45 [INFO] [STDERR] at avz.a(SourceFile:48)
    2013-01-24 13:39:45 [INFO] [STDERR] at ban.b(EntityRenderer.java:1151)
    2013-01-24 13:39:45 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    2013-01-24 13:39:45 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    2013-01-24 13:39:45 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2013-01-24 13:39:45 [INFO] [STDERR] Caused by: java.lang.NoSuchMethodError: codechicken.core.ClientUtils.getRenderFrame()F
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.wirelessredstone.addons.RenderTracker.renderTracker(RenderTracker.java:88)
    2013-01-24 13:39:45 [INFO] [STDERR] at codechicken.wirelessredstone.addons.RenderTracker.renderItem(RenderTracker.java:192)
    2013-01-24 13:39:45 [INFO] [STDERR] at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:311)
    2013-01-24 13:39:45 [INFO] [STDERR] ... 18 more

    From the looks of things, apparently it's some sort of collision between NEI and Wireless Redstone's addons package; although given that I'm currently running a total of 45 mods at the moment, it might not be. Still, I'm going to remove the Addons package and see if that temporarily fixes the problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Never mind. I solved the problem.

    The plants seem to prefer a light source next to their top block; that is, one off from the ground, and to the side of where they will grow.

    []t
    p

    The above is a side view, where t = torch, and p = plant. The [] indicates a wall block. They used to have the most wonderful bb code here for drawing diagrams related to Minecraft, but that seems to have been removed. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Thank you so much for updating the mod, Caleb.

    I wanted to ask; is there any particular pattern or configuration that is ideal for growing toke? It seems to grow very slowly. For some weird reason, the first map I ever used the mod with, it shot up all over the place and I had more than I could use; but for every other map since, it takes ages. I don't think I'm growing it in a different pattern, though. I grow it in two rows of eight plants each, with a water channel in the middle.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    I'm not sure if I will update.
    Still thinking about it.

    Reasoning behind this is that I have partly lost interest in it.


    If you need to do other things, Caleb, I will understand; but truthfully when I just logged in, I was hoping it had already been done. I feel that at this point, Herblore is only really just beginning to reach a point of solid maturity, and the irony is that although the mod was probably meant as something of a joke, as mentioned, I've since discovered that it does have genuine, practical value in the game. This is particularly true if the CustomStuff mod is used to create all of the usual real-world hemp recipes, such as rope, string, paper and so forth.

    I would still play with 1.4.5 so I could use Herblore, but Eloraam just updated RedPower 2 to 1.4.6, so I was really hoping to use Herblore with it in a new save. I could just go back to 1.2.5, but RP2 has some good stuff in it now, and I don't really want to miss out on that.

    If you could just do a pure port, without adding anything to it, we would really, really appreciate it. I wish I knew Java so I could do it myself, but I don't. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Which Mob are you most scared of?
    Endermen. Not because of their appearance at all; although the Slender meme seems to be a primal fear for a lot of people, it really doesn't bother me.

    The main reason why I find them intimidating though, is because they have so many hitpoints, and they take so many of mine. I've been two shotted by one before, without armour. The teleporting can be bad as well, because it makes them very fast. They can port in behind you and hit you before you know what has happened.

    None of the other mobs in this game are a problem, unless you get them in crowds. The Creeper didn't get the damage buff it was supposed to in 1.4 thankfully, and their explosion actually seems weaker now. At this point, they're more an architectural nuisance than a real threat, although three of them would probably still kill you.
    Posted in: Survival Mode
  • 1

    posted a message on [1.6.4]DNS TechPack ~My God, Dont play this pack~ [SSP/SMP] v6.0.2 10/29/13
    Hi,
    As well as keeping a backup, (for my own use only, of course) I was using version 1.7 of the DNS Better than Technic Pack for 1.2.5, for what felt like around three months. It was by far the greatest such compilation I've ever used, to the point where I was extremely reluctant to upgrade Minecraft.

    I've now migrated to 1.4.6, in order to take advantage of the latest update for Redpower 2. I will keep an eye on this thread, and if Eloraam is willing to allow you to include RP2 in the DNS for 1.4.6, then I will definitely become a DNS user again. :D
    Thanks again for your awesome work!
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Kwami

    Woah, hold up there. Stallman has nothing to do with the definition that you copied here. Stallman advocates free software, not open software. Free software has far more restrictions than does open software. In fact, Stallman doesn't at all agree with the open source folks. Please don't confuse the two!


    I'm not confusing the two. I'm saying that the OSI's definition of open source is sane, and Stallman's isn't. ;)

    I mentioned Stallman purely for the sake of comparison.

    And who cares about that definition anyway? Elo can write whatever license she wants to write. If she opens the source, but prevents forks, then so what? Who's going to stop her?

    Also, I've met Stallman. He's precisely as weird as you'd expect him to be. Cult leader is pretty accurate. :)


    You have my condolences. Did you require therapy afterwards? ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from StGermain

    Opensource does not mean people get to change the core of the mod at will


    Yes, it does.

    From the Open Source Definition:-

    1. Free Redistribution

    The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

    2. Source Code

    The program must include source code, and must allow distribution in source code as well as compiled form. Where some form of a product is not distributed with source code, there must be a well-publicized means of obtaining the source code for no more than a reasonable reproduction cost preferably, downloading via the Internet without charge. The source code must be the preferred form in which a programmer would modify the program. Deliberately obfuscated source code is not allowed. Intermediate forms such as the output of a preprocessor or translator are not allowed.

    3. Derived Works

    The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

    4. Integrity of The Author's Source Code

    The license may restrict source-code from being distributed in modified form only if the license allows the distribution of "patch files" with the source code for the purpose of modifying the program at build time. The license must explicitly permit distribution of software built from modified source code. The license may require derived works to carry a different name or version number from the original software.


    Ignore the BS mentioned by Wikipedia about "philosophy." In this context, that is a term used by, or coming from, the Free Software Foundation, which is intended to cloud the issue. Richard Stallman is a cult leader, and has loaded the language (to use a term borrowed from Robert Jay Lifton, relating to the alteration of vocabulary as a means of mind control) in order to deliberately distort the definition of what open source software means in practical terms, in order to try and force people to use his definition.

    Unfortunately, Stallman being the cult leader that he is, as mentioned, he has tried to distort and scramble things to such an extent, that what should be a perfectly clear and practical definition of something (i.e., what it means to open the source code of a program) is not, due to his abuse of language.
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Ax31

    Can i run forge and modloader in the same .jar?


    You don't need to. I'm using Forge only and Herblore works fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Are you scared of Strongholds or Abandoned Mineshafts?
    Mineshafts are only really a problem due to cave spiders, in my experience; that and the fact that stripping them systematically tends to be very difficult.

    For the cave spiders, my advice is to look for a weapon mod which will offer you an incendiary weapon of some type. You want a flame thrower or molotov cocktails; something with a wide spread that does damage over time. The blunderbuss from Balkon's Weapon Mod isn't incendiary, but it does have the wide spread you're looking for. Otherwise, take a flint and steel and some netherrack, and if you come across a spider spawner, try and set up a lit perimeter or chokepoints around it.

    You are going to want a lot of food, and I would also recommend getting Calebmanly's Herblore mod, because the joints from it can give you full healing instantly, although they do cause a lot of hunger.

    Your first goal is going to be to get rid of the cobwebs, and for that you will ideally want several stone swords. That will give you a clear passage through to the spawner. Once you've got that, try not to get distracted by the individual spiders, and go straight to the spawner. If you waste too much time on individual spiders, a large enough number of them will spawn in, that you will become overwhelmed; so you need to hit the spawner quickly. To get rid of the spawner, you might also want to install the Universal Electricity ICBM mod, in order to give yourself some grenades.
    Posted in: Survival Mode
  • 0

    posted a message on [DISCONTINUED] [1.5.1/1.5/1.4.7/1.4.6/1.4.5/1.4.4/1.4.3/1.3.2/1.2.5] Single Player Console (updated 26th March)
    Before I download, I must ask; does this have /fly working for 1.4.5?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.2] [1200 DLs] RedSensors Mod (1.4) - Adds a variety of sensors to the game
    Welcome back, Briman. This was a great mod. :D
    Posted in: Minecraft Mods
  • To post a comment, please .