Quote from peacestorm»
Yeah if the creator of the original mod gives me permission to port it
I hope!!!!!!
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Quote from peacestorm»
Yeah if the creator of the original mod gives me permission to port it
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Block.defineBlock(id, name, texture, materialSourceId, opaque, renderType);
Block.defineBlock(187, "Evil dirt", 2);
Block.defineBlock(187, "Evil dirt", 2);
Block.defineBlock(187, "Evil reactor", [[14, 10]]), you'll have a block with all sides set to the nether reactor's texture. (row 14, column 10) This has the same effect as writing
Block.defineBlock(187, "Evil reactor", 234)
Block.defineBlock(187, "Enchantment table", [[2, 5], [10, 6], [11, 6], [11, 6], [11, 6], [11, 6]]);
Block.setShape(187, 0, 0, 0, 1, 3/4, 1);
var initialized = false; function selectLevelHook() { //This is called before the first world is loaded if (!initialized) { //if we have not set up our custom block // define a block with ID 187, name "Enchantment table", and the following textures // in the order (bottom, top, south, north, west, east). // in this case, the side textures are the same, and the top/bottom textures are different. Block.defineBlock(187, "Enchantment table", [[2, 5], [10, 6], [11, 6], [11, 6], [11, 6], [11, 6]]); // sets the block's boundaries. // in this case, the block starts at y = 0, and stops at y = 0.75 - this is a block 3/4 m high. Block.setShape(187, 0, 0, 0, 1, 3/4, 1); initialized = true; } }
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I created one before him xD
Although, great mod!
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Edit: If you're using Technic Solder I can't help you.