I have spent a week working full time trying to get this to work, read through all 37 pages of this thread, written countless thousands lines of configuration, barely survived mole explosions and fly plagues, and now the mod is working like it should, I am still not much closer to having actual control over mob spawns.
First, and this should be your top priority before doing any more work on the mod, fix the first page of this thread and include some basic usage instructions. Remove the outdated advice from Dhzark, and tell people what each of the different numbers in the config file actually do, just copy and paste from any of the wonderful people who have been doing support for you. This simple action will remove 90% of the support load on this thread and save countless hours of users following your currently incorrect advice.
Secondly, actual control is possible.You have said you do not want to change creature classes from mods, that is fair, and you do not have to. Here is my proposed solution, use a custom listener to determine spawn conditions and then spawn and despawn entities according to custom conditional rules. Its more work, but it is doable, and it is what everyone in this thread is looking for. If its too much work, how about open sourcing so we can contribute back?
Finally, I would gladly trade the past week of my life for a copy of Mohawk's mod pack.
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First, and this should be your top priority before doing any more work on the mod, fix the first page of this thread and include some basic usage instructions. Remove the outdated advice from Dhzark, and tell people what each of the different numbers in the config file actually do, just copy and paste from any of the wonderful people who have been doing support for you. This simple action will remove 90% of the support load on this thread and save countless hours of users following your currently incorrect advice.
Secondly, actual control is possible.You have said you do not want to change creature classes from mods, that is fair, and you do not have to. Here is my proposed solution, use a custom listener to determine spawn conditions and then spawn and despawn entities according to custom conditional rules. Its more work, but it is doable, and it is what everyone in this thread is looking for. If its too much work, how about open sourcing so we can contribute back?
Finally, I would gladly trade the past week of my life for a copy of Mohawk's mod pack.