• 0

    posted a message on Redstone and Real life. Someone answer this...
    Quote from Der_Typ

    01011001 01100101 01100001 00100000 01101001 01110100 00100000 01100100 01101111 01100101 01110011


    Yeah, we all know it does.

    ( i learned binary for 4 years )
    Posted in: Discussion
  • 0

    posted a message on [Millénaire] Extra buildings for Millénaire
    i don't know if i have to express in french, but either way...so sorry if my english is bad XD
    I'm working on huge stuff for your mod. Also i been thinking about taiga biomes ONLY villages types... Like Asiatics village in taiga... Whatever.

    If you need any good looking / useable buildings , just tell me, i've got an Architectural course, and i can't do mostly anything in minecraft.


    Awesome mod, keep it up.!
    Posted in: Mods Discussion
  • 0

    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    BTW, Map is awesome, even if my pc can't handle it...
    If you need help with anything, feel free to drop me a message. I've been experimenting minecraft for alot of time and now im a good in Oriental Buildings and underwater facilities

    -ONYXE
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Dang... teh forest... man, you gotta release that soon. All you work is Epic :biggrin.gif: :iapprove:
    Posted in: Maps
  • 0

    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    For the Brother Hood ? It could be cool to have assassinations acts...
    or Breaking in a jail to gather something for another quest, and then escaping from it ...
    Posted in: Maps
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    okay yes, but what the point of it if the minecart goes to a 1x1 section ? i mean...
    I'm more of a Redstone dealer... i dun understand all that purpose but whatever.
    HE should add the rule " Iron doors can't be destroyed" :iapprove:
    Posted in: Survival Mode
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    You do remeber your buisness partner, Mr. railroad, don't you Onyxe?[/quote]

    You do remember my buisness partner, Tony Mafioso, don't you ? HAHAHAHAHAHA
    No seriously, i'm doing this for all the fun. And even that, i could just use the Bedrock door mod. BUT IT WOULD BE AGAINST THE RULES D:

    NAh but tell me about minecarts. i don't understand how to use them properly xD i'm more of a Redstone Genius xD
    Posted in: Survival Mode
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    Quote from wcmp »
    Quote from onyxe »
    Actually, i revised my system and i made it fully redstone-controlled...
    3 Layers of Room in Bed rock with doors between them.
    Everydoor need a special code to open. When one is open, another code need to be entered on another circuit.
    If they are ok, then it does a OR circuitry with another lock for the last door... then the room have a latch with a counter.
    They come in the room, they activate a pressure plate ( the room is only made of this ) that lock every door before them if they don't do the right code on the Door of the Chest...
    If the guy fail, he's stuck in the last layer forever
    If the guy win, there is a reset button side to the chest that open all the doors.
    Everytime you pass a door, the first door open, then the 2nd close then the 3 close , 4 open... etc

    I tried it , and if you don'T have the 5 codes for it, you can't get out . :biggrin.gif:
    HIDED CIRCUITS FTW
    ima post soon ~_~


    You do realize that doors are easy to break, right.


    Yo do realize that if there was water flowing it would take even much time ? and if you are going realistic, have 1x1 holes are impossible to go through irl ...
    im talking about a real setup, not some unreal ones.
    A Iron door is pretty hard to punch until you get it to fall.
    Posted in: Survival Mode
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    actually it was clearer when my dad did the whole system on a paper lol.

    Everytime you open a door, it close 2 door, and open 1 . Every layer have a difference door opener/closer.
    Doors need codes to open ( 4 digit per code ) .
    And after some "goback and forth" you have all the door open.
    Then in each layer, you have 1 button appart of the code openers.
    These, between other layers have to be push in the right order in order to open the Chest room.
    After in the chest room, you activate pressure plate Memory that close every door.
    FINALLY you can get to the chest, reset all the doors .

    theres like 4 systems of locks, and 1 system of multiple layered locks.
    :stone: :stone: :stone: :brick: :_: :stone:
    :|: :stone:
    :stone: :stone: :stone: :brick: :_: :stone:
    :|: :stone: :|: =Switch
    :stone: :stone: :stone: :brick: :_: :stone: :brick:= Lock with multiple switches
    :|: :stone: :_: = Door
    :stone: :stone: :stone: :brick: :_: :stone:
    Posted in: Survival Mode
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    Actually, i revised my system and i made it fully redstone-controlled...
    3 Layers of Room in Bed rock with doors between them.
    Everydoor need a special code to open. When one is open, another code need to be entered on another circuit.
    If they are ok, then it does a OR circuitry with another lock for the last door... then the room have a latch with a counter.
    They come in the room, they activate a pressure plate ( the room is only made of this ) that lock every door before them if they don't do the right code on the Door of the Chest...
    If the guy fail, he's stuck in the last layer forever
    If the guy win, there is a reset button side to the chest that open all the doors.
    Everytime you pass a door, the first door open, then the 2nd close then the 3 close , 4 open... etc

    I tried it , and if you don'T have the 5 codes for it, you can't get out . :biggrin.gif:
    HIDED CIRCUITS FTW
    ima post soon ~_~
    Posted in: Survival Mode
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    I think i might have found the simpliest Mechanism ... You can break in, but can't break out after...
    You get in the place after entering the door. You have a number tough to open the door legit. If not, it make the Alarm system on ( Tracks ), when a player try to open the chest in the Vault Room, hided redstone Block Permanently the door. No way out. Made it try to a friend...
    Ill post it as soon as it perfectly nice looking lol.
    Posted in: Survival Mode
  • 0

    posted a message on Forester for Beta & MCEdit, adds large trees
    Argh i don't understand the Python part. Can't you make it a mod instead ? D:
    Posted in: Minecraft Tools
  • 0

    posted a message on [Adv]Aramis v0.5 - IM BACK - WORKING ON v0.6 - RPG INSPIRED IN THE ELDER SCROLLS - +250.000 DL'S
    You have to show me how you did thses Trees... THEY ARE SO AWESOME PLEASE TEACH MEE D: :SSSS:
    Posted in: Maps
  • To post a comment, please .