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  • 0

    posted a message on New Render Distance Number should BE!!
    Quote from Herb_»

    Lots of people have modded java MC and rendered 100 chunks. It just needs a good PC.

    Computers get better all the time; 64 is probably fine, with a modern i5/i7, and a Geforce 1080 Ti.

    Sure, those are expensive right now, but they won't be in a year or so.



    I have that exact setup (with an i7) and the game runs at ~25 FPS and stutters at 64 chunks using Optifine. On top of that, the internal server overloads, causing block lag and mob desync.

    It is in no way by any stretch of the imagination playable.

    Posted in: Suggestions
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    posted a message on New Render Distance Number should BE!!

    Only the Bedrock edition can effectively run 64 chunks.

    Posted in: Suggestions
  • 0

    posted a message on Elytra should be repaired by Dragon's Breath instead of Leather (Balancing)

    Most people use mending nowadays, this won't make a difference.

    Posted in: Suggestions
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    posted a message on No Crossplay for Java?!

    Making the Java version crossplay would be rather difficult. For one, the Java version is programmed in different ways from the other versions (this isn't necessary a problem at face value...), and secondly the two platforms still have different features. Probably not worth development time trying to resolve headaches, especially since the Jave Edition is the least bought version of the game and isn't what they consider the primary version anymore.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Balance the Mending Enchantment

    As long as that asinine anvil mechanics that limit the amount of times you can repair something exist, it is necessary for Mending to stay the way it is right now.

    Posted in: Suggestions
  • 1

    posted a message on Is 1.13 going to change all the textures to a higher res?

    Did you really just take a random thread off reddit some goof posted and say it was official word?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Is 1.13 going to change all the textures to a higher res?
    Quote from Mrcooler3»

    Microsoft said they would abandon PC Minecraft, and go onto Console and PE. So who knows happens after 1.13?


    Link please. They said no such thing.
    Posted in: Recent Updates and Snapshots
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    posted a message on Slimes still not spawning in swamp biome

    What phase is the moon? Slime spawn rates in swamps is dependant on how full the moon is. Full moon is full spawning while new moon is basically no spawning.

    Posted in: MCX360: Discussion
  • 2

    posted a message on Is 1.13 going to change all the textures to a higher res?
    Quote from AugiteSoul»

    So you say that graphically, Minecraft is ugly? You're not better than people who say "MC is ugly because it's not having HD textures".



    Except I didn't say that. It's ugly because a good chunk of the textures in the game don't match with eachother because different blocks follow different art rules due to the fact they were all made by different people. That's the entire reason Mojang hired a pixel artist to redo everything in one consistent style.



    Quote from Jeb_ »
    The artstyle in Minecraft has changed over the years. Partly because Notch and I have different techniques, and partly because I've changed my own style. Jasper's job now is to make a sweep to get everything in synch, style- and color-wise.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Is 1.13 going to change all the textures to a higher res?
    Quote from AugiteSoul»

    Together all of Minecraft's textures makes an artstyle that makes the game unique. If you change the textures, you kinda lose this feeling.


    No, not really. Minecraft's textures are an embarrassing mismatch of textures that follow no rules and were clearly designed by multiple people who are not artists. Nostalgia cannot not cover up that fact.

    Quote from RobertFrans»

    Until new updates with new features are coming out. Then you have to texture all those features for yourself in the old style, or accept that the textures of most new features will clash qua style with your old ones.
    Because from the moment the new textures are implemented, every single new feature, from mobs to blocks, will be textured in the new style.


    This actually doesn't make sense. If the current artstyle is a mixture of different texture work in the first place, why would this matter? Mojang has constantly added new textures that didn't match the "old style". Did people specifically re-texture Jeb's work when it was clearly different from Notch's style? Not really.


    More importantly, what exactly is the "old artstyle" when exactly 7 people have made textures, each with their own different style?

    Posted in: Recent Updates and Snapshots
  • 4

    posted a message on Is 1.13 going to change all the textures to a higher res?

    Re-doing the game's textures was overdue to happen eventually. Because so many people have worked on this game, most if not all of which are not dedicated artists, a lot of the game's textures are inconsistent with each other and appear to follow no rules or art style other than being pixelated. The game started out with a dude screwing around making a game, then once the game actually became a game, Jeb joined and added his own stuff, who's artstyle is different from Notch's. Then Dinnerbone, TheMogMiner, and many other people made textures for the stuff they added which are all different from each other, and as of now the game is a jumbled mess of textures that follow no rules and don't go with each other.


    Now it looks like they finally have a developer whose job is literally to make pixel art to crack down on the textures and get a consistent artstyle finally. Ultimately, we're probably going to see a lot if not most of the textures in the game altered in some way or redone completely.


    One thing to keep in mind is that people aren't going to like these texture changes merely for the fact they're different. Whether or not the pixel art is better or worse is irrelvent, because all it takes for someone to complain about it is for it to merely be different. Old birch texture is objectively crap in context of proper pixel art and looks like someone stapled wallpaper with a Zebra pattern to a tree, but people have been looking at this texture for years and are attached to it. That can't be prevented and is simply something people will have to get over either by accepting change or using a resource pack.

    Quote from AugiteSoul»

    Most of the textures aren't fitting. They want to kill what makes Minecraft unique, what it was in the old days when it was still an indie game, which it is not now.





    They aren't fitting because they've only retextured a number of blocks. Once every texture in the game is changed, everything will match for once.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Add old blockhitting without modifying anything of 1.9+ (Only the code for server developers to use), No more 1.8
    Quote from M4rc05vr»

    PVP servers do not update (hypixel, badlion) for not being able to modify their games to the new system because the community rejects the new system. See spoiler in the post


    If PvP servers reject the new update then that's their problem and Mojang should not need to add anything to cater to those people.
    Posted in: Suggestions
  • 1

    posted a message on Ambient Sound Help

    It's a bug. https://bugs.mojang.com/browse/MC-91803


    The Optifine mod fixes it though.

    Posted in: Discussion
  • 0

    posted a message on The removal of the combat update.
    Quote from C1ff»


    Actually... I have to disagree with you on this. From personal experience, Shields will break pretty quickly if you're facing multiple enemies. I actually avoid crafting a shield because I usually want to keep torches or other items in my left hand.


    I feel like shields last forever now ever since they dramatically increased the durability. They're cheap anyway.
    Posted in: Suggestions
  • 0

    posted a message on Grass color

    It can be done with a resource pack I believe. I don't remember which one exactly, but one of the png files in colormaps contains various shades of green that the game refers too when deciding what color grass should be when in a certain biome. I assume you could make this a solid color and all biomes would be the same.


    If using a resource pack is not an option then you could probably use a program like MCedit to change that portion of the world so it's one biome.

    Posted in: Discussion
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