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  • 0

    posted a message on [1.4.6/1.4.7/1.5.2] The Hat Fortress 2 Mod: Crates, Keys, and HATS.
    this will be a great simulation on hat unboxing for tf2 and can be used for scientific research on how lucky u are at getting an unusual
    great mod btw
    i think strange weapons are slightly broken (wrong sprites,not recording kills)
    Posted in: Minecraft Mods
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    posted a message on [1.5][SP/MP][Mini-Game] Zombie Arena
    this map is great but if the command blocks allow mob spawning then can u switch to that as mob eggs dun stock back every reset\
    and also btw a great map
    make more arena styled survival mode maps
    Posted in: Maps
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    Quote from ZephzZ

    Got a problem when trying to unzip the sumpleguns_200.zip on my mac

    Archive Utility;
    Unable to expand "SimpleGuns_200.zip into "Desktop" (as well as other places)

    The Unarchiver;
    Could not extract the file "sgsounds/reloadClip.wav" from the archive "SimpleGuns_200": The archive is incomplete

    I checked the reload clip file and at the end of the reloading sound there was a loud, high pitched buzz noise.

    This never occurred on the other versions. (Everything is up to date)

    redownload
    maybe its corrupted
    Posted in: Minecraft Mods
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    can u add frag rounds?
    their explosive power is weak(very weak) but it have decent splash and a low damage
    the explosive power is only able to destroy mostly dirt but stone only 1 out of all
    and it should be 3x3x3 power
    but the rounds must be fairly inaccurate
    edit: found a bug
    if u rightclick an empty magazine weapon,it will get bugged and cant fire or reload
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    i have some problems
    if u explode nuclear
    the villagers will stop and hang and most entities also do the same thing
    and railcraft+icbm minecarts does not work,it does not fuse
    Posted in: Minecraft Mods
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    nvm use wrong version of forge
    Posted in: Minecraft Mods
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    posted a message on Crossbow Mod 2 - 100% Customizable! - 250+ Combinations!
    for those who cant download
    disable any adblockin program
    and btw nice mod
    a great way to have a snipin weapon with the minecraft feeling
    Posted in: Minecraft Mods
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    posted a message on [1.4.6 - 1.5.2][FORGE][LIST] nerdboy64's Mods - SimpleGuns and Adventure Kit now for 1.5.2!
    i like ur gun mod
    it looks great
    have an automatic weapon
    updated frequently
    and also,for ur adventure kit,can you add some kind of instant consume food
    it be great
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Calclavia

    Guess what? I just finished making Railcraft's worst nightmare...



    This thing is compatible with Railcraft. Try it out in ICBM Build #39! More info in the manual!

    now to *insert terrorist related bombings on subways*
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    can u add HazMat or Anti-Radiation Suits?
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Calclavia

    No, but I'm going to make the bouncing betty landmine.

    ok as long as its an anti personnel mine its fine with me
    as long as it explodes immediatly upon jumping up
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    can u make claymore blocks
    they are more efficient than condensed explosives
    they explode immediately if on radius of mob/player/herobrine
    they require redstone to make though and condensed explosives(to make it insta-plode)
    Posted in: Minecraft Mods
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    posted a message on CampCraft v 5 Coming Soon for 1.8.9/1.9
    are spikes are able to place on walls?
    wanna make a mob grinder with it
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    i was playin with the launch pads then i got internal server error
    next thing i knew,the world failed to load
    and it crashed
    log here
    mods installed:MC forge latest v4.1.4.298 and too many items

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Users\CHONG\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-04_17.43.33-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT a65905f5 --------
    Generated 10/4/12 5:43 PM

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Oracle Corporation
    - Memory: 833868480 bytes (795 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB)
    - JVM Flags: 3 total; -Xincgc -Xms1024m -Xmx1024m
    - FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    PortalGun [PortalGun] (portalgun1.3.2v2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['CHONG'/16958, l='New World', x=160.35, y=83.11, z=243.70]]
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    java.lang.ArrayIndexOutOfBoundsException: 1138799016
    at wm.a(SourceFile:57)
    at wl.a(Chunk.java:645)
    at wl.a(Chunk.java:593)
    at up.b(World.java:445)
    at up.e(World.java:554)
    at za.a(ComponentMineshaftCorridor.java:259)
    at abh.a(SourceFile:29)
    at abe.a(SourceFile:39)
    at xn.a(SourceFile:424)
    at gq.a(ChunkProviderServer.java:224)
    at wl.a(Chunk.java:1193)
    at gq.c(ChunkProviderServer.java:124)
    at gp.<init>(PlayerInstance.java:29)
    at go.a(SourceFile:171)
    at go.a(SourceFile:202)
    at et.a(ServerConfigurationManager.java:132)
    at et.c(ServerConfigurationManager.java:181)
    at et.a(ServerConfigurationManager.java:93)
    at axy.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:646)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT 5ac9ea6b ----------

    Posted in: Minecraft Mods
  • 0

    posted a message on Balkon's WeaponMod v1.14
    I hope there is a bug fix for the glitched cannon,i cant really use it like it was before,it keep jumpin around on the same spot.
    I would like another fairly painful ranged weapon to be added,i love a flintlock pistol or something way better but it was too mainstream
    I want a bolt gun which shoots bolts at a fairy quick speed and reloads like the blowgun but it is half the power of a ordinary bow(requires 4 shots instead of 3 shots to kill mobs)
    recipe
    :Leaves: :Iron: :Logs:
    :Logs^: :Leaves: :Leaves:
    :Leaves: :Leaves: :Leaves:
    legend:
    :Leaves: =nothing
    :Logs^: =wood stick
    :Iron: =flint/iron
    :Logs: =wooden plank

    bolt recipe is(shapeless)

    :Logs^: :Iron:

    :Logs^: =bolt shaft(or smth like that)
    :Iron: =flint

    they produce 2 bolts per craft
    to creat bolt shaft they require 2 sticks(recipe is shapeless)
    or the wooden bolts which replace iron with wood blocks,they are weaker and require 6 shots to kill a mob instead
    also,the distance of the bolt is half of a fully drawn bow
    they are intended for early game because findin arrows early game are hard and also as a personal defence weapon.
    wooden version of bolt gun is replace iron/flint with a wooden barrel
    wooden barrel is made like this
    :Logs: :Logs: :Logs:
    :Leaves: :Leaves: :Leaves:
    :Logs: :Logs: :Logs:

    legend:
    :Leaves: =nothing
    :Logs: =wooden plank

    i hope this idea is decent or at least good and at most the purpose of the weapon are for early game survival and as a personal defence weapon when being chased
    Posted in: Minecraft Mods
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