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    posted a message on Coming from Bukkit

    Thanks. Good info.


    Multiworld is nearly two years out of date so I'm a little concerned about it. I'll check what I can do with mystcraft. The main thing I need is teleporting between worlds fro the users. Most other things are negotiable, to various degrees.


    I'm checking out Dynmap now.

    Posted in: Mods Discussion
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    posted a message on Zombie Pigmen - what's the truth?

    I'm trying to take my server to 1.9 - and once I do that, I can take my client to 1.9 as well ... I tend to keep everything on the same version, as it only takes one log in, to potentially completely stuff up the local world. Just embarked on a mod hunt, and then I'll move forward from there.


    That extra information certainly helps, and I did load the maps on to a server and run around in creative mode, but couldn't find any pigmen with anything other than gold swords... so the blaze hits are a likely cause for some of the random aggression I'm finding... however, it seems that this spawner requires a9x9 surround, rather than the old 8x8 with the extra line on the north west edges... so that's an extra pain in the A that I've got to account for. *sigh*


    It's all good info that will help.

    Posted in: Discussion
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    posted a message on Coming from Bukkit

    Hi Folks,


    I've transferred my server from Bukkit 1.8 to Forge 1.9 and I'm trying to find Forge equivalents to some mods, but I'm having a heck of a time trying to find anything.


    Any help would be really appreciated....


    1) Dynmap ... allows a web session so that a player can get an overview of the world and see where they are.

    2) WorldEdit ... useful for editing chunks of the world in creative, and pasting in schematics

    3) WorldGuard ... for protecting areas for a player

    4) Multiverse portals - (and associated stuff) - for teleporting between different worlds. I've got a number of worlds that have been created over years, and I really don't want to lose them.

    5) PermissionsBukkit ... Helps protect some things, and also allows prevention of various things, like TNT or creeper explosions on the creative worlds, and the like.

    6) CraftBukkit ... extended functions beyond vanilla, but using vanilla bricks... so all the hard work was server side, and didn't inject any odd block-ids in to the worlds.


    Any ideas what I can use to replace these with please?

    Posted in: Mods Discussion
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    posted a message on Zombie Pigmen - what's the truth?

    Thanks for the heads up. I'm on single player, so as you say... this isn't going to be easy!

    Posted in: Discussion
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    posted a message on Zombie Pigmen - what's the truth?

    Thanks folks, that gives me a workable strategy.

    Posted in: Discussion
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    posted a message on Zombie Pigmen - what's the truth?

    Running 1.8.9 (I don't want to translate the world to 1.9 as if I do, I might not be able to transfer it to my server) and trying to capture/farm a blaze spawner in the nether. Somehow, a pigman got caught in the crossfire and it got worse from there. I even elevate myself +40 above the pigmen on an earth tower and stay there for several minutes, and they don't forgive me.


    No option other than to kill them. When done, however, I return to work on the spawner and although some pigmen around me seem to not be bothered, one will come at me from nowhere and repeat the whole process all over again... that is... if I survive the attack.


    If I knew what I was dealing with, I'd stand a chance, but I've read so many things, in so many places, and none of them, "work." It's making the nether unplayable.

    Posted in: Discussion
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    posted a message on Alternative to ShardGaming!
    Scratch my last. CoLocation gave us a load of rubbish. HudsonValey is another customer of theirs and can't do any such transfer. This whole deal gets shadier by the minute. A load of worms are creeping out of this wood work.
    Posted in: Hosting Requests
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    posted a message on Alternative to ShardGaming!
    For those who this might help...

    The US side of things was hosted for Shard by Colocation Crossing. They have an arm called HudsonValleyHost and talking with their sales staff netted us a reasonable deal on the same hardware and connection we had before. At a slightly lower price. Don't go for the tickets, talk with their sales reps and be nice to them!

    And lets face it ... if Colocation go down, the world is in serious trouble!

    I've also got a ticket logged for them to transfer our files from the old Shard server.

    As for the European side... I don't think it was co-lo but the feedback is that it was "European services should be reachable for backup collection; you should take a copy of the data immediately as the length of time that these will be available is uncertain." but they didn't name who the European services actually were, so that kind of muddied everything up.

    The e-mail received back from Shard's accountancy firm was, [translated]"We went under, we've got no cash so don't bother chasing us for any."[end translation] My response to that was to file a fraud case with the police. You don't have thousands of customers and suddenly turn out the lights ... that quick ... across all your media streams ... unless it was planned.

    Sounds to me like they mounted a fire yard sale, got what money they could and then did a runner. So this isn't over yet ... but there are deals out there with the big players and we've effectively cut out the man in the middle. Within minutes, our new server was up, configured and accessible ... so now it is just waiting for the file transfer.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Quote from MikeA
    Your statement "Now, whether that support manager is a spotty teenager or someone who actually knows how to manage .. I don't know." is a pretty unintelligent statement as most of the businesses here are ran by or managed people under 20 years of age.


    You're showing you're inexperience here. Read between the lines. It doesn't matter what age someone is ... it is all down to their capability to do the job and what benefit they are going to bring to the company. I just posted a YouTube video this morning stating that I didn't actually care that Matthew Salsamendi was 15 ... what matters is whether he can deliver.

    Do you think that I honestly give a flying about what you think you're server administration knowledge is? And you have a dig at me for making unintelligent statements? Put your own house in order before you have a go at other people. Also, based on mis-selling products, which is illegal (and somehow got me an unofficial strike on here for following it up officially with the authorities; go figure) I wouldn't exactly call them a "great" company.

    I did acknowledge Ohberg for putting in the effort in touching base, and various things have changed. But they still have a way to go.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Fragnet - The Follow Up

    A couple of months after leaving Fragnet, I was contacted by their MD, Daniel Ohberg, who wanted to bottom things out.

    The usual things were said; the kinds of things that anyone working in I.T. will hear every day - you probably know the drill better than me.

    The sad thing about this is that when you've heard everything countless times throughout your career ... that when someone actually does what they say they are going to do, you automatically don't believe them. I mean ... we don't have the ability to go behind the scenes ourselves and check to see whether they really ARE dong what they promised

    However, one thing stood out from all the discussion. He has hired a Support Manager.

    Now, whether that support manager is a spotty teenager or someone who actually knows how to manage .. I don't know. But, the fact that Ohberg is willing to do something like this, does show that he is, at least, taking the situation more seriously.

    So for the moment at least, should the time come when I would want to move from MCProHosting ... I am happy to put Fragnet back on the list of possible companies to deal with.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Another update - I managed to check my paypal and nothing has hit yet. The server has, however, been taken down. (as per my instruction on accepting the "full refund") - so I have neither service nor money - Oh, how I hate companies like this. They think that the law doesn't apply to them until they've got lawyers or trading standards knocking on their door. I'll give them more time; Paypal should be near instantanious but who knows. Stay tuned. This could get interesting.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Thank you imoHosting,

    I do have another host sitting ready to take over the server. We were investigating hosts for a while to find a balance of cost against performance. I also had to ask myself some hard questions about how much investment I could make in a server, assuming that the players might not contribute (this happened to me with an L2J server a few years back) I've got some loose ends to tie up, but I'll be more than happy to look over your offerings tonight when I get home from work.

    Michelle.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Update - they have promised a full refund and have stated that they have delivered a half-refund (I am not currently in a position to check what they say they've done) - ie. I took out the service in Feb and not long ago paid for another term; they have refunded only one of those two terms.
    Posted in: Hosting Requests
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    posted a message on Is FragNET a good hosting company?
    Horrendous incompitence. In February I was looking for a Minecraft server and was given a number of options by their staff...

    "For what you are requesting, you may want to look at our VPS/VDS servers where you can choose the Operating System and have full SSH access to the server. The VPS servers are shared resources (OpenVZ) and the VDS servers are dedicated (KVM), both of which can be used for hosting Minecraft servers."

    After buying one of their Bronze virtual packages and experiencing performance issues, they finally stated straight out...

    "Your performance issues are relying on how these types of virtual servers are managing the memory and other resources being allocated to them, rather than the quantity. You could use an OpenVZ-based virtual server being allocated with 32GB of RAM and unfortunately still experience performance issues, due to how this memory would be handled. This is a recognized fact in the industry, Java applications (such as Minecraft) are never recommended to be ran on these types of virtual servers."

    Apparently, this is known industry wide ... except for their own staff!!!

    Despite this clearly being their own mis-selling, they refuse to budge on anything like recompense for their causing us months of heartache and the inability to open our server to other players...

    "We will not give you any discount as all our VPS servers are fully self-managed and the VPS OpenVZ are not ment for high resources, as suggested if you wanted better performance and dedicated resources we can offer you a VDS/KVM the cause could of also been your configuration of your server as stated."

    This is complete incompetence on behalf of Fragnet. This company is an utter disaster.
    Posted in: Hosting Requests
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    posted a message on Hoppers - lower output filter
    I'm still on 1.4.7, waiting for the next full release to come out, but what I'm reading about hoppers and watching videos on rail cart sorting machines, has me concerned that missing a simple filtering option is going to cause a lot of heartache and hassle (like needing a minecraft shuttle to move items "up" even only a couple of blocks; I did suggest a capillary pipe a while ago for this.)

    My suggestion is for hoppers to contain two slots for the bottom output.

    If both slots are empty, then the hopper behaves as normal.

    If there is an item in one or both of the slots, then the hopper will only pass items of that type, downwards.

    For example, any coal going through a hopper pipe, could be diverted down to a furnace, by putting one coal in one of the downward slots. You could also thus filter for either coal or charcoal.

    However, if the coal hits the hopper and the lower output is already full, then the coal continues to be passed to the side as normal.


    Watching people's minecart sorting machines, it strikes me that a lot of material is needed to "jam" up the hopper so that it only takes a certain item. For something like coal or wood, I can see the point; but when it comes to diamond, etc. that's a lot of wasted resources simply to make a sorting machine work.
    Posted in: Suggestions
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