[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[**** End Of Dev ****]
Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:
And the source code can be downloaded here:
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
https://creativecommons.org/licenses/by/4.0/
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
1
Ahh, then what I have won't help you, since it only lists the block name for ore, which is a generic name [thaumcraft.common.blocks.BlockCustomOre].
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If you don't unjar it... no issues will be had. So, no, it cannot leak taint.
2
Oh god, please stop that. That overused phrase is dumb and completely unnecessary. Just say thanks.
1
While I agree that making the lower wands more useful and interesting is great, I disagree with you on your other points. I think that making the Silverwood wand needing to be through Infusion crafting is natural [first vanilla crafting, then Arcane crafting, then Infusion], not an arbitrary restriction.
And that "if you think it's too easy self-limit your gameplay" argument is silly. It is valid only for when people want hardcore to be the medium difficulty, which isn't the case here.
He has always been like that, reads the comments and suggestions, but only reply to some. Hmm, we need some Advanced Arcane Sneakyness Device in the mod.
2
No.
Anyone knows which aspects are used in the Essentia Distillation research? I got Aqua and Praecantatio, but I kinda feel there's another one, and I've already the ones I thought would be more related to it.
1
Sure, not losing your wand is not a big deal. But losing ALL your equipment is. I don't think you'll deny that. It makes you pretty much need to kill every Pech you see, unless you're completely sure you have no risk of dying at the time.
I disagree. Sure, there could be more information on the Thaumonomnomnomicon about not spending all your points early on and that some researches are impossible to solve, but you don't need to go to a wiki and see every combination of aspects, making the research mini-game a complete joke, as the other guy said.
The only facts I knew about the research system before playing was how to do it [i.e. need to discover which aspects are in the research and then link the runes to the dots] and that some researches are unsolvable, and I haven't had any problems so far.
1
You can try lower than that, really, and with Minecraft it's usually better to give it just how much it needs. I'm playing with 66 mods and using 128MB of perm gen space and it's working fine.
2
1
The Tentacled One has answered our prayers! Praised be him!
1
An idea I had for the Portable Hole foci. Since it'll be a wand, it would be nice to have some extra functionalities. One thing I thought was being able to select the size of the hole with a single click and drag [just like using a mouse]. The selected blocks would get the same border [ugh, I hate when I forget the exact word I want to use] that we see when we used the Hole itself.
Of course there would be a default size that would be applied when you only click a block.
And a question for Azanor: Will you re-implement liquid vis [essentia, in this case]?