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    posted a message on [V1.4] Rideable Controllable Wolves (V2 + V1)
    will this work with the other mod where you can customize wolves (I.E make them bigger)

    I'd ride a huge wolf
    Posted in: Minecraft Mods
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    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    hi, I need a little help, basically I want to make a new "pickaxe" called the Demon axe.
    I'm trying to make it burn items like flint&steel when doing right click, mine as good or better then diamond pickaxe and hit as hard as a diamond sword.

    here's the itemDemonAxe.java

    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    
    
    public class ItemDemonAxe extends ItemTool
    {
    
        protected ItemDemonAxe(int i, EnumToolMaterial enumtoolmaterial)
        {
            super(i, 2, enumtoolmaterial, blocksEffectiveAgainst);
    		maxStackSize = 1;
            maxDamage = 99;
        }
    
    	    public boolean onItemUse(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l)
        {
            if(l == 0)
            {
                j--;
            }
            if(l == 1)
            {
                j++;
            }
            if(l == 2)
            {
                k--;
            }
            if(l == 3)
            {
                k++;
            }
            if(l == 4)
            {
                i--;
            }
            if(l == 5)
            {
                i++;
            }
            int i1 = world.getBlockId(i, j, k);
            if(i1 == 0)
            {
                world.playSoundEffect((double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
                world.setBlockWithNotify(i, j, k, Block.fire.blockID);
            }
            itemstack.damageItem(1);
            return true;
        }
    }
    
        public boolean canHarvestBlock(Block block)
        {
            if(block == Block.obsidian)
            {
                return field_20927_a.func_21208_d() == 3;
            }
            if(block == Block.blockDiamond || block == Block.oreDiamond)
            {
                return field_20927_a.func_21208_d() >= 2;
            }
            if(block == Block.blockGold || block == Block.oreGold)
            {
                return field_20927_a.func_21208_d() >= 2;
            }
            if(block == Block.blockSteel || block == Block.oreIron)
            {
                return field_20927_a.func_21208_d() >= 1;
            }
            if(block == Block.field_9266_O || block == Block.field_9267_N)
            {
                return field_20927_a.func_21208_d() >= 1;
            }
            if(block == Block.oreRedstone || block == Block.oreRedstoneGlowing)
            {
                return field_20927_a.func_21208_d() >= 2;
            }
            if(block.blockMaterial == Material.rock)
            {
                return true;
            }
            return block.blockMaterial == Material.iron;
        }
    
        private static Block blocksEffectiveAgainst[];
    
        static 
        {
            blocksEffectiveAgainst = (new Block[] {
                Block.cobblestone, Block.stairDouble, Block.stairSingle, Block.stone, Block.cobblestoneMossy, Block.oreIron, Block.blockSteel, Block.oreCoal, Block.blockGold, Block.oreGold, 
                Block.oreDiamond, Block.blockDiamond, Block.blockIce, Block.bloodStone, Block.field_9267_N, Block.field_9266_O
            });
        }
    }


    here's what I added in item.java
    public static Item DemonAxe;

    DemonAxe = (new ItemPickaxe(22, EnumToolMaterial.EMERALD)).func_20010_a(3, 6).func_20011_a("DemonAxe");


    and I modified RecipesTools.java some of the code like so:
        public RecipesTools()
        {
            recipeItems = (new Object[][] {
                new Object[] {
                    Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold, Block.obsidian
                }, new Object[] {
                    Item.pickaxeWood, Item.pickaxeStone, Item.pickaxeSteel, Item.pickaxeDiamond, Item.pickaxeGold, Item.DemonAxe
                }, new Object[] {
                    Item.shovelWood, Item.shovelStone, Item.shovelSteel, Item.shovelDiamond, Item.shovelGold
                }, new Object[] {
                    Item.axeWood, Item.axeStone, Item.axeSteel, Item.axeDiamond, Item.axeGold
                }, new Object[] {
                    Item.hoeWood, Item.hoeStone, Item.hoeSteel, Item.hoeDiamond, Item.hoeGold
                }
            });
        }


    I added Block.obsidian in new object
    and item.DemonAxe in the pickaxe section

    Basically the recipe is something like this:

    :obsidian: :obsidian: :obsidian:
    [] :|: []
    [] :|: []

    Help is Appreciated!
    Posted in: Tutorials
  • 0

    posted a message on [1.5_01][WIP]Ancient Greece *DISCONTINUED* May 30th.
    I want hades axe please download lol
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    great sharks!
    can I have a seperate download link including only the sharks?
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Nazi zombies maps
    skeptic.. I still need a video.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD][WIP] ZombieCraft (Nazi Zombies in Minecraft!)
    I don't think this can be accomplished.
    no offense
    Posted in: WIP Mods
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    posted a message on You give me ideas, ill make them happen... :D
    how about something challenging, like a challenging boss you know? maybe underwater since you need to breath to take air, like maybe a kraken or megalodon
    Posted in: Mods Discussion
  • 0

    posted a message on [New Save] 3 Minecraft Towers!
    Can you please remove that avatar...
    Posted in: Mods Discussion
  • 0

    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    holy **** why can't I stop laughing at the sheep
    Posted in: Suggestions
  • 0

    posted a message on [1.3_1] Quintessential Creatures [WIP][MOD]
    can't wait for the giant tortoise :|
    Posted in: WIP Mods
  • 0

    posted a message on [1.3_1] Quintessential Creatures [WIP][MOD]
    Quote from Frickinchance »
    Quote from metalozedex »
    Quote from Frickinchance »
    You should increase the spawn rate of them. Also, Turtles only spawn at night on hard for me (So far) And when i turned it on peaceful he was gone :sad.gif: He didnt have a chest or anything.


    it spawned to me at peacefull around flowers and trees and a little pond...
    tamed it but then I had this minecraft update out of nowhere and had to re-add the mod but he was gone after :sad.gif:

    I think if you dont play that world till the mod is reinstalled, it will still be there. Not 100% sure though


    Well I did and it's not there, too bad :|
    Posted in: WIP Mods
  • 0

    posted a message on [1.3_1] Quintessential Creatures [WIP][MOD]
    Quote from Frickinchance »
    You should increase the spawn rate of them. Also, Turtles only spawn at night on hard for me (So far) And when i turned it on peaceful he was gone :sad.gif: He didnt have a chest or anything.


    it spawned to me at peacefull around flowers and trees and a little pond...
    tamed it but then I had this minecraft update out of nowhere and had to re-add the mod but he was gone after :sad.gif:
    Posted in: WIP Mods
  • 0

    posted a message on [1.3_1] Quintessential Creatures [WIP][MOD]
    anyone have seen a giant tortoise? can I have pictures
    Posted in: WIP Mods
  • 0

    posted a message on simo_415's Mods - New Mod: Creeper Queen
    oh boy how I would like to have some sea bosses... maybe a gyarados look-a-like
    Posted in: Mods Discussion
  • 0

    posted a message on -Down Until Further Notice-
    is he ever gonna teach me to make mobs?
    Posted in: Mods Discussion
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