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    posted a message on TabbyChat v1.10.00 - SMP Chat Overhaul
    Hmm, its not realted to recently posted problems, but i can't seem to use the arrow up/down to scroll though chat buffers that i've sent, it works w/o tabbychat installed but not if it is installed. Whats strange is that if i have tabbychat installed but disable it in the settings, i still can't scroll though.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.4.5] BuildRegion - prevent annoying misclicks!
    BuildRegion for 1.6.2 - everything posted in the above post also applies to this one as well.
    http://www.mediafire.com/download/srdrs3ly493q5id/1.6.2-BuildRegion.zip
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5] BuildRegion - prevent annoying misclicks!
    (Old)

    Here is the unofficial download for MC 1.5.2,still requires modloader/fml:

    http://www.mediafire...p1tb6ugzok9omon
    LibShapeDraw and BuildRegion are packaged together, just place into mods folder and your set.

    Some extra things I didn't bother with like the fml info stuff.
    It should work but something might bug out...it works for me though.
    If you open the gui and the text is masked with dirt texture close and reopen the gui and it should be right.
    (^not minecraft^)
    -Note: I will remove this download if asked by either bencvt or a forum moderator.



    Tip to users: if you enjoy the mod but don't like the hud message(s) appearing on your screen, then go into the zip file to com/bencvt/minecraft/buildregion/lang/en_US.properties(or en_PT), copy the file to your desktop and open it. Scroll down to where it says a bunch of hud.xxxxx=words and delete everything after the equals sign for:

    hud.moved=
    hud.mode=
    hud.misclicked=
    hud.ambiguous=

    Save the file and put it back into the zip overwriting whats there.
    There! now buildregion works great and you don't get spam if you use cheaty fast placing mods like me ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5] BuildRegion - prevent annoying misclicks!
    (OLD)

    Here is the unofficial download for MC 1.5.1,still requires modloader/fml:

    http://www.mediafire...2nxcicre9ssi3gw
    LibShapeDraw and BuildRegion are packaged together, just place into mods folder and your set.

    Some extra things I didn't bother with like the fml info stuff.
    It should work but something might bug out...it works for me though.
    If you open the gui and the text is masked with dirt texture close and reopen the gui and it should be right.
    (^not minecraft^)
    -Note: I will remove this download if asked by either bencvt or a forum moderator.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.5] BuildRegion - prevent annoying misclicks!
    Hello post followers. bencvt hasn't been here for a while and i know many people like his mod here, and so do I which is why if anyone asks, i will release an unofficial 1.5(.1etc) update for his mod. I don't own the mod/code and I have no idea where ben is, i just want to at least let people that love using his mod to be able to use it even in his absence. I will not post a download unless somebody asks me to. ps. The download will be basically the same as the 1.4.5 version, with some compatibility changes for 1.5(+). A simple "please post the download, thank you" is all im asking. Remember this is still bencvt's mod and let's all hope he returns soon!
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Ok, everything (minus the "intentional stuff") was fixed for me in that patch.
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from Kobata

    I've updated the post to say jar, I'm used to treating them the same there.

    Crashing on mod list: Yes, I was a bit stupid and forgot to fix my mcmod.info file -- I'll probably be releasing a 1.51b shortly to fix that, hoppers, and hopefully the button highlighting (I haven't investigated the last one yet, but I did notice it while testing hoppers).

    Creative is a bit of a massive pain in how it works, but I'll looks into those.

    The glitch with items popping into your hand is an issue with minecraft in some ways, Inventory Tweaks just tends to make it happen quite often because it simulates rapid clicking. I have plans on a way to deal with that, but it's a fairly big project.


    3 things:

    1) It wasn't that big of a post :P
    2) Yea creative is bothersome, i know before the 1.3 update, the inventory was actually pretty simple, but now its a big mess
    3) thank you for adding my suggestions to the "wish-list" and i hope you can implement them.


    -side note
    when using q to drop in creative mode, if your on the inventory tab the items drop, if your on another tab, it gets destroys the item
    is this a feature or a bug?....lol more creative stuff.

    wow that whole highlighting things was just because there weren't parenthesis? Man its like (int)Math.random all over again :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    I just wanted to say that the port to Forge made a bunch of stuff seem to work! I love the way "Q" works when dropping items from the inventory now and the fact that the shortcuts are working again. I hope this mod ascends to new levels with forge now. :D


    A bunch of things ive noticed:
    The download gave me a .jar and not a .zip, not that it matters, FML loads it anyways.
    (To fix: change the installation instructions to say .jar or change file DL to .zip)

    With forge 7.7.0.563 and up(lower versions of forge don't work at all), on the main menu, when clicking the "mods" menu that FML adds, it crashes the game. This only occurs if InvTweaks is installed.

    When hovering over inventory slots, the settings button(... button)(or other) highlights its self:
    From what i can tell, the area that the button detects whether it should highlight is extended to the bottom of the guiScreen, the button highlights but is not activated.

    In the settings gui, the tooltip help is placed under the buttons sometimes making them illegible.
    There are some other weird things happening with the tooltips when hovering over the moreoptions button right after the repair friendly option.
    Actually, the same thing is happening in the settings gui as is the inventories with the positions on the right side of the gui.

    In creative mode, armor is not auto-equiped, when sorting two of the same tool but having different amounts of damage, the game will freeze(tested with diamond picks one with dmg1561 and other with dmg1560), enchantments on the tools doesn't matter at all.(Only happens if the gui is actually open, game doesn't freeze if the gui is closed..?)
    None of this happens in survival mode.

    Glitch of when performing the sort, sometimes sort fails and something is placed in hand still exists.


    ...Hopefully i'm not the only person experiencing these bugs.

    Requests/Suggestions:

    In the sorting rules file, add support for custom item/block names(forinstance 2 diamond picks with different names, the named pick is in the rules file so it will be selected and damage values will be ignored.)
    Add an enchantment detection system(i have know idea if possible) to allow sorting based on enchants as well as damage.
    Posted in: Minecraft Mods
  • 0

    posted a message on What's My Light Level? [Stable 57, 22 Jul 2013 / Test 825, 21 Oct 2013]
    Bug in latest stable release:

    Pressing the images button on the output settings page toggles images and opens the forum page as if i pressed the parameter button.
    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod (1.11.2 version available!)
    Quote from kamild1996

    Thanks but I meant something different. I want to make it seen by everybody. Like I wrote it.

    Replace the LOG with ECHO and it will send it to the server instead of just the client.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod (1.11.2 version available!)
    Quote from Gorlem

    You could check what is in %SERVER% when you are on Singleplayer.

    I have that which does work. What I really would like is to be able to get the world name and set the configuration to a specific one based on the name because single player %SERVER% is going to be the same for every world.
    I don't know anything about the NBT format that minecraft uses, but i think a worldname variable is possible. (hint hint mumfrey :P)
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod (1.11.2 version available!)
    Quote from Gorlem

    The command requires a string.
    It should work with every string.

    Hmm well after testing a few different strings it seems the string variable can't have capital letters anywhere. That was why other variables i was trying to use didn't work i guess. I don't know why, but its good to know because i was using capital letters everywhere(darn java habits).


    Does anybody know if there is a global variable to see if you are on a server or not?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5] BuildRegion - prevent annoying misclicks!
    Quote from bencvt

    Appreciated, thank you.


    +Rep to you -- thanks for digging into the sources and hitting the nail on the head. :-)

    I'm sure it's possible to do some reflection voodoo to ensure that LiteLoader and LibShapeDraw's respective hooks can co-exist. I'll get an update out in the next week or so... compatibility is very important!

    Cool, and i hope your "reflection voodoo" is a success.
    Quote from Grimshad

    BuildRegion+LibShapeDraw does not work in the mods folder, it does seem to work in the coremods folder though.

    LibShapeDraw gets installed in the jar, BuildRegion in the mods folder, the reason why it works in the coremods folder is because of the way FML switches out base classes between the main classpath and the coremods folder mod's classpaths. Essentially either way works out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from aggro_infintiy

    some of the commands do not work for me like falldamage and fly

    Please read the post right above yours.
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from Joe_Schmo2840

    Hey I know this isnt the most lively mod anymore, but is there any chance (since the client and server are one basically) to get this smp compatible?. Id love to have my super modded (65 mods) vanilla server with world edit..

    simo said a while ago(1.3 update) that the mod would eventually be made smp compatible because of said merging, however, right now i think simo is just trying to work on commands and getting the mod back up somewhat to what it was before 1.3(I may be wrong, idk) so to answer your question, yes, maybe someday it will be but probably not right now.
    Posted in: Minecraft Mods
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