• 0

    posted a message on Dimensional Doors v2.2.4
    Because it's BETA.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    The more you use doors, the more rifts appear.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Confirmed. New update works!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Mists of RioV [v2.5.2]
    How do I disable the popoff that appears in the chat box about what version I am running when I load the game? I only see an option to disable the start screen and the text on in the top left while I play but nothing for the chat message.

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I was wondering how we can disable the pop off when loading the game? There doesn't seem to be a setting for this in the config and it's the only mod that I know of where this isn't an option.

    Thanks!
    Posted in: Minecraft Mods
  • 3

    posted a message on My Opinion on New Enchanting
    1. Enchanting now seems a lot more difficult to understand, much more so than before. Im sure you can learn it, but I don't see why they would fix something if its not broke, so to speak.

    It's quite simple: You need the appropriate levels and pay with lapis. Not hard at all.


    2. The requirement of lapis, although providing a use for it finally, renders any custom maps such as a wave-arena, CTM, or good ol' PvP now useless, so many minigame servers will be broken for some time, until map-makers release an updated map that somehow encorperates lapis into the map.

    It renders NOTHING useless. You don't need to update your server if you don't want to. You can always have classic PVP if you want but it will enable NEW forms of PVP that incorporate mining in MINEcraft,


    3. On the topic of "finally a use for lapis", I personally think Mojang was being lazy by making it's use relative to enchanting. Don't get me wrong, I love Mojang and Minecraft, but I think that everyone was expecting maybe a new feature that involved lapis, instead of re-working an existing feature to incorperate it. Think about this. It's a very good point.

    I disagree. it makes Mojang smart for making enchanting more rewarding and lapis useful. Its neuteurs the OP of mob traps (I consider it cheating i.e. playing the system) without outright banning them thus bringing back the need to put effort in your enchanting in the form of mining lapis, which now has VALUE.

    I see nothing wrong with this change.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Didn't think to add 256. This was never a problem with other mods until now. Thanks for the help.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Thank you for replying but I have to disagree.

    This is what my secretroomsmod.cfg fille looks like:

    # Configuration file
    ####################
    # camoblocks
    ####################
    camoblocks {
        I:camoButtonBlock=2030
        I:camoChestBlock=2036
        I:camoChestTrappedBlock=2037
        I:camoDummy=2023
        I:camoGate=4013
        I:camoIronDoor=2026
        I:camoLeverBlock=2028
        I:camoLightDetectorBlock=2038
        I:camoPlateAllBlock=2031
        I:camoPlatePlayerBlock=2032
        I:camoPlateWeightedBlock_heavy=2034
        I:camoPlateWeightedBlock_light=2033
        I:camoRedstoneBlock=2029
        I:camoStairBlock=2035
        I:camoTrapDoor=2024
        I:camoWoodDoor=2025
        I:ghostBlock=2027
        I:oneWay=4014
        I:solidAir=2039
        I:torchLever=4015
    }
    
    ####################
    # camoitems
    ####################
    camoitems {
        I:camoIronDoor=31688
        I:camoPasteID=31687
        I:camoWoodDoor=31690
    }


    Nowhere in it is there a block called SecretWoodenDoorBlock and there definitely is nothing there with ID 1769.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    I REALLY want to install this mod but I can't get it running at all. I've tried it on Forge 965 and 953 with no luck.This is my full crash log. No other mods are installed. Running 1.6.4 with Dimensional Doors 2.1.
    1/8/14 7:49 PMDescription: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: StevenDimDoors.mod_pocketDim.blocks.TransientDoor.setHardness(F)Lnet/minecraft/block/Block;at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700)at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)Caused by: java.lang.NoSuchMethodError: StevenDimDoors.mod_pocketDim.blocks.TransientDoor.setHardness(F)Lnet/minecraft/block/Block;at StevenDimDoors.mod_pocketDim.mod_pocketDim.onInitialization(mod_pocketDim.java:187)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)at com.google.common.eventbus.EventBus.post(EventBus.java:267)at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)... 10 more
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Hi,

    I am trying to setup your mod but when loading Minecraft, I get an error generating an ID conflict with the Plant Mega Pack mod.

    This is the generated error:

    1769: plantmegapack.plantForest1 from plantmegapack - mod_SRM.SecretWoodenDoorBlock from secretroomsmod


    Now, thing is your mod doesn't allow me to change the ID of the SecretWoodenDoorBlock (it isn't listed) and the Plant Mega Pack doesn't generate a config file to change the ID (or at least, I can't find it) so I can't change the ID from that mod pack..

    So would you know how to fix the problem?
    Posted in: Minecraft Mods
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