BetterGeo is a mod with more geology for Minecraft! We have increased the geological content and also made it appear more like reality by adding rock types, minerals, metals, gemstones and exciting areas of application for the new materials!
We have added new blocks and resources representing rock types, minerals, metals, elements and gemstones. Some of the blocks from the original version of Minecraft Vanilla are still present but have been modified and given new properties. Geological features like stratigraphy, veins and pipes are also introduced in BetterGeo. As of 2.0 new realistic soils are added which replace dirt.
We have created new recipes including rock types and resources to make the areas of application relevant and interesting. E.g. there are possibilities to create new high tech products like jet packs and heart starters. Also, some of the products that were already present in Vanilla have been modified, e.g. different types of ovens. The geology and the areas of application present in BetterGeo are similar to reality but with some simplifications.
The block hardness varies and the blocks are therefore mined with different difficulty. We have used Moh’s scale of mineral hardness as a reference for the relative hardness of our new blocks. The new smeltery also requires different amount of heat relative to the metal's melting point.
Check out our Wikia to find out more about recipes, where to find rocks and minerals etc., it can be found in English here:
http://bettergeo.wikia.com/wiki/BetterGeo_Wikia
Or in Swedish here:
http://sv.bettergeo.wikia.com/wiki/Huvudsida
Also checkout the project BetterGeoEDU for learning materials to be used in schools to teach geology. Some exercises doesn't even require the game to be used!
Download
For the 1.12.2 version you will need Forge 1.12.2-14.23.5.2768 or later.
For the 1.7.10 version you will need Forge 1.7.10-10.13.2.1277 or later.
Download 3.1 (2022-02-21) for Minecraft 1.12.2 from CurseForge
Download 2.0.2 (2021-10-14) for Minecraft 1.7.10 from CurseForge
Changelog
2022-02-21 - BetterGeo 3.1 - 1.12.2
New features:
- Gabbro slag has been split into two separate slag types for copper and titanium.
- Reduced the drop rate of apatite. Phosphorite blocks can now also drop 50% of the time.
- Slag produced in smelteries has been capped at 2.
Bugfixes:
- Quartz that has been placed into the world by the player no longer drops experience orbs when mined.
- Copper ingots now return 8 copper (redstone dust) when converted back into dust.
- Fixed an issue where an incorrect amount of slag was produced the first time slag was generated.
Changelog
2021-12-22 - BetterGeo 3.0 - 1.12.2
New rocks and soil:
- Carbonatite - igneous rock containing zircon and monazite.
- Laterite (rock and soil) - found in tropical environments (savanna and jungle).
- Basalt with Zircon - igneous rock containing zircon.
- Anorthosite - igneous rock.
- Phosphorite - sedimentary rock.
New minerals:
- Zircon (+ ingot). Used in alloys, found in basalt with zircon and carbonatite.
- Nickel (+ ingot). Used in batteries, found in laterite rock.
- Cobalt (+ ingot). Used in batteries, found in laterite rock.
- Indium (+ ingot). Used in alloys, found in andesite and skarn.
- Graphite. Used in batteries, found in diorite.
- Apatite. Used as a fertilizer, found in phosphorite.
- Vanadium. Used in alloys, found in anorthosite.
New alloys:
- High-strength steel - made from steel, zircon and vanadium/tantalite.
- Indium tin oxide - made from indium and tin.
New tools and weapons:
- Sword, hoe, shovel, axe and pickaxe can now be made from flint. Almost the same efficiency as iron tools but gets damaged very quickly.
- Sword, hoe, shovel, axe and pickaxe can now be made from steel. Slightly better than iron tools but less so than diamond tools.
New items:
- Gravimeter - works as the conductivity meter but for finding pegmatite.
- Drill - used to drill holes in blocks. See "Controlled explosions" further down.
- Liquid explosives - see "Controlled explosions" further down.
- Display - used as a recipe component in the gravimeter, monster scanner and conductivity meter.
- Graphite anode - used as a recipe component in lithium batteries.
- Anorthosite slab and stair.
New features:
- High tech smeltery - works as the normal smeltery but uses solar energy and is more efficient than the old smeltery. Generates no pollution.
- Controlled explosions - drill a hole in a rock, fill it with liquid explosives to create a block with explosives and ignite it. Will create an explosion in a straight line in the direction the user was facing when filling the block with explosives.
- Crushed ore - findings used in the smeltery now has to be crushed first.
- Ore processing plant - gives twice the amount of crushed ore. Uses solar energy.
- Geo suit - new armor (helmet, chest, legs, feet) that makes the user immune to fire when all pieces are worn. Wearing the chest piece allows the wearer to fly (like the jetpack).
- 6 new advancements.
- 11 new books. Learn more about flint, carbonatite, laterite, anorhosite, phosphorite, zircon, cobalt, graphite, indium, apatite and vanadium with the new BetterGeo books.
- Flint now drops from sand, gravel, limestone and sandstone.
- Pegmatite can now also be found in clusters around the world making them a bit easier to find.
- Smelteries now only accepts crushed ore, slag, ash or copper (redstone) as input.
- Updated the recipe for lithium batteries to now include cobalt, nickel and a graphite anode.
- Recipes for bookshelves are now unlocked in the recipe book by any mineral, rock etc. that is part of respective bookshelf recipe.
- Ash now breaks if the block underneath is broken/changed.
- The quantity of dropped ash when broken is now dependent on the number of layers.
Bugfixes:
- Kimberlite now requires a pickaxe with a tool level of iron or higher in order to be mined.
- Added missing recipe and recipe advancement for the metal boat.
- Added missing recipe advancements for the fire proximity suit and mineral blocks.
- Fixed hoppers not working when placed on the sides of a smeltery.
- The recycle station will no longer try to add to a full stack in an output slot.
- Mineral blocks and display cases now generate the correct outputs when recycled.
- Fixed lit fuel not depleting unless the recycling station was actively recycling.
- Fixed an issue where swapping out items in the recycling station would not reset the progress bar.
- The "no charge" message now appears when trying to use the monster scanner and conductivity meter while they are out of battery.
- The alloy furnace now takes the input amount into consideration when looking at the recipe for a certain alloy.
- Plain quartz now only drop a single block when mined.
- Fixed an issue where vanilla dirt and grass would appear in the savanna biome.
- Andesite, sandstone and diorite can now be polished with sandpaper and in the polishing machine.
- Fixed the armor texture for the fire proximity suit not showing correctly.
- Bookshelves now drop the corresponding bookshelf when broken instead of a furnace.
- Fixed a minor visual glitch with the smeltery where the stack in the progress slot would flicker when an ingot was produced.
- Fixed an issue where ash that was generated on top of an ash block would cause the block to disappear.
Other:
- Translations for the new features added for Estonian, Finnish, German, Italian, Slovenian, Spanish, and Swedish (thanks to our BetterGeoEDU partners!)
- Added support for books with multiple pages.
- Flint is now translated to "Roženec" in the Slovenian translation.
- Updated some older translations in Italian.
Older changes
2021-10-21 BetterGeo 2.1 for Minecraft 1.12.2
Bugfixes:
- Quartz almost never had any gold or silver.
- Marble didn't drop Sphagnum and no experience drops from Lapis.
- Brickblocks dropped just Andesite Brickblocks when broken.
- Sandstone Brickblock translation was missing.
- Sheeps didn't eat tillgrass and doesn't grow back wool.
- Till wasn't regrowing grass (ooops, that was a late minute change in beta2 that broke this 😞).
- Recycle station didn't create a new stack of output when an exisiting one couldn't handle more items.
- Mineralblocks was not being rendered correctly.
- Show BetterGeo sand TNT recipe in the recipe book.
- A few shift-click crashes on the smeltry, batterycharger and flue gas cleaner has been fixed.
- Conductivity meter animation is now working.
- Minor changes to battery charger code.
- Sometimes duplicate messages would be sent to the player instead of just one message when using various items.
- Minor changes to what can grow on TillGrass. Requests has been made to make BetterGeo to work with Biomes o plenty plants but unfortunatly the 1.12-version of BoP doesn't utilitze the correct method for this so we can't do anything about it. (BoP for later Minecraft versions does that).
- Snow covered grass blocks now has the snowy side texture again.
New features:
- Translations added for German, Spanish, Estonian, Finnish, French, Italian, Polish and Slovenian. Thanks to our BetterGeoEDU-partners!
- Recipes added for Mineralblocks.
- Recipes added for BetterGeo Books.
- BetterGeo Books recipes shown in the recipe book.
- Alloyfurnace and Smeltery will light up, change the front texture and generate burning particles when used.
- Stone tools and weapon will now show up in the recipe book when picking up one of the BetterGeo stone types that can be used to build these tools or weapon.
- The furnace will now show up in the recipe book when picking up one of the BetterGeo stone types that can be used to build the furnace.
2021-10-14 BetterGeo 2.0.2 for Minecraft 1.7.10
Bugfix:
- Sheeps didn't eat Tillgrass which causes them to never grow back wool. This has now been fixed.
- Translations for the following languages has been added:
- German
- Spanish
- Estonian
- French
- Italian
- Polish
- Slovenian translation has been updated.
2018-08-08 BetterGeo 2.0 Beta 2 for Minecraft 1.12.2
- Added hopper automation support for the Smeltery, Alloy furnace, Flue gas cleaner and Recycle station. This should take care of crashes to worlds that refused to load after a hopper was placed in the world. (sorry about that one!)
- Fixed flue gas cleaner not restoring properly after loading a saved world.
- Fixed flue gas cleaner not generating smoke when it was full.
- Some seeds couldn't grow on farmlands.
2018-07-03 BetterGeo 2.0 Beta 1 for Minecraft 1.12.2
NOT compatible with 1.7.10-worlds!
This is a beta release.
- Completely rewritten to work with Minecraft 1.12.2
- Integrates with the new Minecraft 1.12 recipiebook
- The old achivements have been updated to advancements
- Jetpack movements has been improved
- Grass paths can be made in grass covered Till with a shovel
- BetterGeo blocks and items have been split into four separate creative mode tabs
- Performance improvements and optimization to BetterGeo worldgeneration
- Other various bugs taken care of during development of the new version
2018-07-05 BetterGeo 2.0.1u1 for Minecraft 1.7.10
* In June we released an update to BetterGeo 2.0 for Minecraft 1.7.10 that contains Finnish and Slovenian language translations.
* 2.0.1u1 is a minor update fixing an issue where some of the Finnish texts was rendered outside the book pages.
2016-11-01 BetterGeo 2.0 for Minecraft 1.7.10
* Added Sphagnum
* Added Andesite and Diorite
* Added Alum Shale, which can be used as fuel
* Added Fossils (Trilobite, Brachiopod and Ammonite) which can be found in sedimentary rocks
* Added the Electrical Conductivity Meter, used to find certain ores
* Added the ability to recycle food in the Recycle Station to create compost
* Added Mulch, a block with high cultivation speeds
* New feature! Recycle Ash in the smeltery to extract Titanium. Flue Gas Cleaners now accomodate Ash which needs to be taken out reguraly to ensure safe operation of the Smeltery
* Added peat blocks and the ability to use peat as fuel
* New feature! Achievements! BetterGeo now has its own set of achievements in a seperate achievement tree
* New feature! Education edition! By completing achievements or finding new minerals, rocks, metals or soil types the player get a book about the related geological goodie (off by default, change in mod options). Can also be created by combining a book with the mineral, rock, metal or soil the player wants to know more about.
* Added four book cases to keep your new books in. Collect them all and get the ultimate achievement!
* Added more mod options!
* Added further support with different mods!
* Bauxite now generates correct
* Bugfixes and tweaks
2016-04-28 BetterGeo 1.2
* The Flue Gas Cleaner can now be placed on the side of the smeltery to accomodate a hopper on top of the smeltery.
2016-04-28 BetterGeo 1.2
* Focus on the environment! The smeltery now produces pollution when active. Ash spreads around the smeltery which hurt players and animals.
* Added the Flue Gas Cleaner! When installed on top of the smeltery it prevents pollution from spreading from the smeltery.
* Added the Recycle Station! The Recycle Station will recycle tools and other items by melting them down and returning the parts. Will recycle most items, but wood burns to charcoal and stone turns into gravel. Amount of diamonds are returned based on durability of tools.
* Display Cases are improved! Can now hold any item so you can show of your amazing collection to the world! Note that existing display cases will disappear when updating. Sorry for this!
* Recipe for the Smeltery changed to make it easier for new players. Now needs 8 feldspar instead of 3 feldspar blocks.
* Bugs with the Fire Proximity Suit fixed.
* Bugs with trees growing on rocks fixed.
* Bugs with floating intrusive rocks fixed.
* Minor tweaks here and there!
2016-03-22 BetterGeo 1.1u1
* Server bug fix
2016-02-24 BetterGeo 1.1
* Server bug fix
2016-02-04 BetterGeo 1.1b01
Patch focus on items!
* Added Metal Boat
* Added Polishing Machine
* Added Display Cases
* Added Fire Proximity Suit
* Bug fixes
2015-11-05 BetterGeo 1.0
* Release of 1.0!
* Fixed a bug where dedicated servers could not be started
* Fixed casing
2015-10-19 BetterGeo 1.0b05
* New feature! Weathering of limestone
* Added limestone dust
* Changed interface on smeltery and alloy furnace
* Changed amount of slag in smeltery
* Changed gravel texture and placement
* Fixed reeds and cactus-growing on sand
* Fixed Viscaria spawning
* Fixed translation and spelling errors
2015-07-03 BetterGeo 1.0b04
* New separate blocks: Sandstone, sandstone slabs and sandstone stairs
* Improved the smeltery user interface
* Made alpine catchfly really rare, but when found copper below is guaranteed
* The alloy furnace now supports ore dictionary
* Gravel is no longer generated in superflats
* Now able to smelt copper "dust" into ingots
* Smelting sphalerite now produces zinc ingots
2015-06-09 BetterGeo 1.0b03u1
* Fixed crash when trying to investigate if an unsupported item in the smeltery can be smelted.
* Added config option to disable hightech items.
2015-06-05 BetterGeo 1.0b03
* Ore dictionary support following the standard names "oreZinc", "oreTin", "ingotRee" and so on...
* Ore dictionary support in the smeltery recipes. (Alloy furnace support in next version)
* Ore dictionary support in BetterGeo crafting recipes.
* Ore dictionary support in the magnetic compass. Reacts on "oreIron" and "blockIron".
* Config file support to enable and disable features in the mod. Auto created on the first time with default settings. The file is called SGU.cfg and is located in the Minecraft config folder.
* isReplaceableOreGen support added but disabled by default. Can be enabled in the configuration file.
* Skarn with Rare earth elements generation heavily increased. Skarn drops REE in most bordering chunks between different biomes.
* Coal blocks can now be used in the smeltery and alloy furnace.
* Gravel is back! Generated randomly at ground level for now.
* Lapis lazuli is also back! Look for it in the marble.
2015-05-17 BetterGeo 1.0b02u1
* Now able to use stone/iron pickaxes to mine banded iron formation
2015-05-16 BetterGeo 1.0b02
* Magnetic compass now using less CPU resources.
* Fixed magnetic compass endless rotating after switching graphic mode.
* Slab recipes wasn't aligned with latest slab changes, this has been fixed.
* Sand paper now work on stairs in survival mode.
* Fixed missing Gabbro brick translation.
* Monster scanner charge in item frame now shown correctly.
* Invalid empty ItemStacks was left in the alloy furnace, this has been fixed.
* It's now possible to place blocks, in creative mode, that drops both resources and the block itself and get the drops from them when switching back to survival. Currently only work on clients and not on multiplayer servers. If placed in survival mode the block only drops itself to prevent a never ending source of resources. Please note that REE will still not drop from Skarn.
Igneous rocks
Rock types formed when magma or lava from different levels of the Earth’s crust cool and crystallize.
Granite is placed in sustained masses with various sizes and at various depths below ground. You can find granite in mountains, e.g. underlying other rock types. Granite is often abundant near gneiss and is found in the continental crust (the continental crust is present on land and can continue under the oceans). Caves can be found in granite.
Function: Building block, is one of the sources of cordierite and feldspar.
Gabbro is mostly found in the oceanic crust under the sea, but can be found in some environments on continental crust. Gabbro is found under layers of sedimentary rocks, granite and gneiss. You can also find blocks of gabbro with titanium and copper.
Function: Building block, source of copper and titanium (gabbro with copper is one of the new blocks that replace the former block red stone ore).
Andesite is an igneous rock which can be found together with diorite, granite and gabbro.
Function: Building block.
Dioriteis an igneous rock which can be found together with andesite, granite and gabbro.
Function: Building block.
Basalt is found in the oceanic crust under the sea, either as a smooth layer directly under the oceans or with gabbro on top. Copper can be found in basalt (which partly replaces the former block of red stone ore).
Function: Building block, source of copper.
Pumice floats on the water surface in reality and of course it does in this mod too. If you drop your pumice blocks in water the will float and if the water is moving, the pumice blocks will move in the same direction as the water. Also, if you put two pumice blocks next to each other in water, they will break. So be careful if you use pumice as a building block.
Function: Building block.
Metamorphic rocks
Rock types that have undergone changes in minerology, texture, and/or chemical composition in a substantially solid state as a result of heat and/or pressure.
Gneiss (the metamorphic equivalent of a granitic rock) is placed in sustained masses with various sizes and various depths. You can find gneiss in the continental crust and in mountains, often close to granite sequences and with other rock types above. You can also find gneiss under the oceans (the continental crust continues from land and out under the ocean). Caves can be found in gneiss.
Function: Building block, is one of the sources of cordierite.
Skarn can be found at deeper depths in the crust and is often seen as the contact surface between limestone, marble and granite. Skarn is one of the new iron and copper ores, and replace the former blocks of iron ore and red stone ore.
Function: Building block. Skarn is one of the bigger sources of metals in the mod (e.g. iron, rare earth elements, tungsten and copper).
Marble (the metamorphic equivalent of limestone) is found adjacent to banded iron formations (BIFs), other metamorphic rocks (e.g. schist) or by itself in big masses underground. It can also be found in the contact zones where skarn is present. You will be able to extract zinc from marble since it contains sphalerite (a zinc-bearing mineral). You will also find the blue rock type lapius lazuli in some marble blocks.
Function: Building block, source of sphalerite and lapis lazuli.
Schist (the metamorphic equivalent of shale) is placed deep down in the continental crust along with other metamorphic rocks.
Function: Building block.
Sedimentary rocks
Rock types that are formed in low-temperature and low-pressure environments through the compaction and solidification or precipitation (cementation) of sediments, rock fragments and minerals that have been transported and deposited on the surface of the Earth.
Shale occurs in horizontal layers in mountains and below ground above metamorphic and igneous rock types, together with limestone or sandstone in a “Grand Canyon inspired” stratigraphy.
Function: Building block.
Alum shale is a special type of shale which can be used as fuel.
Function: Building block, fuel
Sandstone occurs in horizontal layers of mountains and below ground above metamorphic and igneous rock types, together with limestone or shale in a “Grand Canyon inspired” stratigraphy. Sandstone already exists in Vanilla, but we have added coal to some sandstone blocks and hence it is now a new source of coal (replacing the former coal ore blocks). We have also given the sandstone blocks a new color.
Function: Building block, source of coal.
Limestone occurs in horizontal layers of mountains and below ground above metamorphic and igneous rock types, together with shale or sandstone in a “Grand Canyon inspired” stratigraphy. Limestone is like sandstone one of the new coal ores and replaces the former coal ore blocks.
Function: Building block, source of coal.
Banded Iron Formation (BIF) is found in masses or single blocks next to other sedimentary rocks like shale, limestone and sandstone, but also near marble. Banded iron formations are one of the new iron ores and replace the former iron ore blocks from Vanilla. By mining banded iron formations you will get iron – an important resource for some of the new recipes! You will be able to track iron by using the magnetic compass. The compass will react when you are less than 20 blocks away from an iron source.
Function: Building block, source of iron.
Fossils can be found in sedimentary rocks, with a little luck!
Veins and pipes
Veins and pipes are formed when magma intrudes lateral and vertical fracture zones and other weak points in the host rock. This can happen near spreading zones between tectonic plates, rift systems etc.
Veins and pipes are exciting geological features in this mod! They are visible from the ground level by the soil surface. They vary in length, width and direction and do not occur in oceanic crust under the sea (in reality they can but we have simplified it in this mod so you can only find them in the continental crust on land).
Diabase is an intrusive rock type pictured as veins in this mod.
Function: Building block.
Pegmatite is an intrusive rock type pictured as veins in this mod. Blocks of pegmatite can weather after some time if placed by the player.
Function: Building block and contains several resources: garnet, aquamarine, tantalum, tourmaline, emerald, feldspar, tin and lithium.
Quartz is a common mineral in reality as well as in this mod. Quartz is found in veins, sometimes bearing gold or gold and silver together. The former gold ore block is replaced by quartz with gold in this mod.
Function: Building block, source of gold and silver.
Kimberlite is an igneous rock type that is placed in pipes in this mod. Some of the kimberlite pipes contain diamonds. The former diamond ore block is replaced with blocks of kimberlite with diamonds in this mod.
Function: Building block and source of diamonds.
Soil types
BetterGeo introduces different soil types to the game. The soils have different properties, like cultivation speed and hardness.
Till is the result of the grinding and displacement of rock and soil by an inland ice sheet and can be found in many biomes. Till replaces dirt.
Clay-rich till. Just like regular till, clay-rich till is the result of the grinding and displacement of rock and soil by an inland ice sheet. This type of till is relatively rare and is found in areas of easily eroded sedimentary rocks such as limestone, shale and sandstone. Clay-rich till have a high proportion of clay particles (over 15 percent) and is suitable for cultivation. Clay-rich till replaces dirt.
Boulder till. Just like regular till, boulder till is the result of the grinding and displacement of rock and soil by an inland ice sheet. This type of till contain, as the name suggests, a remarkable amount of boulders, often with a diameter greater than 1m. The abundance of boulders make areas with boulder till difficult to dig or pass with most vehicles. This type of till is not suitable for cultivation. Boulder till replaces dirt.
Pebbles is the accumulation of only gravel and therefore is referred to as a sorted soil. Waves sorted out other material such as sand or clay leaving only the gravel. Shingle sometimes marks the Highest coastline (HK), i.e. the highest level that the water reached after the inland ice sheet melted away.
Glacial erratic are huge boulders that have been broken off from bedrock and transported by glaciers or inland ice sheet. The boulder travels in the direction of the ice flow until the ice melts, leaving the boulder in the terrain. Glacial erratic can have a different composition than surrounding rock.
Bauxite is an aluminum rich soil type formed in tropical environments as a result of the subsequent chemical weathering of underlying parent rocks. Bauxite in this mod is placed in big and sustained masses above granite and adjacent to or surrounded by limestone, shale or gneiss in tropical environments. Bauxite is one of the larger sources of aluminum both in reality and in this mod.
Function: Source of aluminum, which will be used for making the jet pack.
Weathered tropical soil is formed in jungle biomes. It replaces dirt.
Gemstones
Gemstones are rock types, minerals, pearls, corals or amber which after certain treatment (e.g. splitting or polishing) become attractive and are often kept as personal possessions.
Except diamonds and emeralds that you already get in Vanilla, there are several new gemstones in this mod. By putting nine pieces of the same gemstone together in the crafting table you will get a block.
Function: Colorful building blocks, decoration and as part in some of the recipes.
Garnet is a mineral that will be found in pegmatite blocks.
Topaz is a mineral will be found in pegmatite blocks.
Cordierite is a mineral that will be found in granite and gneiss.
Aquamarine is a blue mineral that will be found in pegmatite blocks.
Tourmaline is a mineral that will be found in pegmatite blocks.
Metals and other resources
Metals and other resources like minerals, rock types and elements are found in the soil or bedrock in different environments. We extract them and produce several products that we need in our everyday life. We have introduced a lot of metals and other resources in this mod since they play such a big part in our society. We want to emphasize this and make you aware of wherefrom these resources originate.
Iron (Fe) is a base metal that can be found in skarn and banded iron formations (BIFs), and these blocks replace the former iron ore block. Iron can be tracked by using the magnetic compass.
Functions: Iron will be used in recipes for e.g. steel, prospector’s pan and batteries with lithium.
Copper (Cu) is a base metal that is found in blocks of skarn, basalt and gabbro which are new copper ore blocks and replace the former block red stone ore. You will be able to track copper since the flower Alpine Cathchfly (Lychnis alpina) can be used as an indicator of copper deposits in the nearby ground.
Function: Copper will be used in alloys, the magnetic compass, the monster warning system and the battery charger.
Gold (Au) is a precious metal that can be found in quartz veins or by placer mining in rivers.
Tantalum (Ta) is a transition metal that can be found in pegmatite veins.
Function: Is used in the recipe for making the heart starter.
Titanium (Ti) is a transition metal that can be found in gabbro.
Function: In recipes for heart-starter and jet pack.
Silver (Ag) is a precious metal that can be found in quartz veins where gold also is present.
Tungsten (W) is a transition metal that can be found in skarn.
Function: Is used in the process for making steel.
Lithium (Li) is an alkali metal that can be found in pegmatite veins.
Function: Lithium can be widely used in the mod since the batteries are made of lithium. The batteries will be used in the heart starter, jet pack and monster warning system.
Tin (Sn) is a metal that can be found in pegmatite veins.
Function: Is part of the recipe for brass alloys.
Sphalerite is a mineral that can be found in blocks of marble.
Function: Is used for making zinc ingots and brass alloys.
Feldspar is a mineral that occurs as a resource in granite, gneiss and pegmatite.
Function: Is used as a building block for the melting furnace.
Aluminum (Al) is a base metal that can be found in bauxite.
Function: Is part of the recipe for the jet pack.
Rare Earth Elements (REEs) are elements that are found in small concentrations in the Earth’s crust. In reality the REEs are represented by 17 different elements. In the mod we have introduced six different REEs, but we have not given them their individual names. Instead, as a simplification, we call all of them as a group for REE and they are represented by different colors. In the mod the REEs can be found in skarn deep down in the crust and between different biomes (defined environments) where skarn is present.
Function: REEs are used in recipes for heart starter and battery charger.
Coal (C) is one of the elements in Vanilla that could be found in coal ores, but in this mod coal is found in limestone and sandstone.
Function: Fuel.
Placer deposits
Are grains and fragments of gems and metals that have been transported from the source of origin (usually by streaming water) and deposited by gravity separation through sedimentation. These can be found in sand and streaming water near the original source. It can be mined by placer mining where you use a prospector’s pan.
Placer deposits in this mod contain gold and diamonds and can be found in sand near rivers.
Weathering of limestone
Water breaks down limestone blocks with time, similar to reality where the chemical reaction between limestone and water causes the limestone to dissolve.
When limestone blocks break by weathering they have a chance to drop the item Limestone Dust, which can be used as a fertilizer similar to Bone Meal.
Recipes
Smeltery
A smeltery is needed when you want to extract your metals from the ore and make them useful. Blocks/drops that you can put in to the smeltery in order to get pure ingots are: bauxite, gabbro with titanium, gabbro with copper, iron from skarn och banded iron formations and sphalerite from marble. You need to put 8 pieces of each in the smeltery to make it start. Different amounts of waste slag will be produced during the process. You can put 10 slag pieces in the smeltery once more to extract more of the metal. You will also need various amounts of coal or buckets of lava in the process as fuel. You can fill 1-3 slots in the oven for the extraction, which represents different energy levels for the process. The number of slots varies depending on which metal you want to extract.
The smeltery will also produce pollution in the form of ash! Build a Flue Gas Cleaner to stop the spreading of pollution.
Composed by: One oven and eigth pieces of feldspar.
What to put in to the smeltery?
You have to put the blocks with metals in to the smeltery in order to use them in recipes as ingots.
Input/Output
8 blocks of bauxite and 3 slots of fuel (pieces of coal or buckets of lava)/ 1 aluminum ingot and 2 pieces of slag
8 blocks of gabbro with titanium and 2 slots of fuel /1 titanium ingot and 3 pieces of slag
8 blocks of gabbro with copper and 2 slots of fuel/ 1 copper ingot and 3 pieces of slag
8 pieces of iron from skarn och banded iron formation and 2 slots of fuel/ 1 iron ingot and 1 piece of slag
8 pieces of sphalerite and 2 slots of fuel /1 zink ingot and 3 pieces of slag
The slag can be put in the smeltery one more time to extract even more of the ore.
Input/ Output
10 pieces of slag from bauxite and 3 slots of fuel / 1 aluminium ingot and 2 waste pieces
10 pieces of slag from gabbro (both with titanium and copper) and 2 slots of fuel / 1 titanium ingot and 3 waste pieces
10 pieces of slag from skarn or banded iron formation and 2 slots of fuel / 1 iron ingot and 1 waste piece
10 pieces of slag from sphalerite and 2 slots of fuel / 1 zink ingot and 3 waste pieces
If you have 8 pieces of the following rescourses you can melt them into one ingot in the smeltery by adding one slot of fuel (no waste is produced):
Copper pieces from gabbro, skarn och basalt
Gold nuggets from quarts or placer mining in river sand
Silver nuggets from quarts
Pieces of lithium
Pieces of tin
Pieces of tantalum
Pieces of tungsten
Pieces of rare earth elements
64 pieces of ash can be smelted to 1 titanium ingot.
Flue gas cleaner
The flue gas cleaner prevents pollution from spreading the smeltery. Install it on top of the smeltery. The flue gas cleaner accomodates ash, which has to be taken out regularly to operate safely. The ash can be smelted to get titanium.
Composed by: Six steel, two wool and one limestone dust.
Alloy furnace
The alloy furnace is used for mixing different metals and make alloys. No waste slag is produced in this process. Fuel in the alloy oven is coal or a bucket of lava.
Composed by: One smeltery and three blocks of bricks.
What to put in to the alloy furnace?
Input/output
7 iron ingots, 1 piece of coal, 1 tungsten ingot and 1 slot of fuel / 1 piece of steel
6 copper ingots, 3 zink ingots and 1 slot of fuel / 1 piece of brass
7 copper ingots, 2 tin ingots and 1 slot of fuel / 1 piece of bronze
Prospector's pan of wood
To pan gold and diamonds in the sand in river biomes.
Composed by: Three wooden sticks.
Prospector’s pan of steel
To pan gold and diamonds in the sand in river biomes. Lasts longer than the prospector's pan in wood.
Composed by: Three pieces of steel.
Recycle Station
The recycle station will recycle items you don't need any more! To recycle it needs fuel based on the melting point of the materials that you want to recycle. Wood will however burn to charcoal and rocks turn to gravel. Food can be recycled to create Compost, which is used in Mulch.
Composed by: Four steel, two copper blocks and two pistons.
Jet pack
The jet pack will enable you to fly around in the different gaming worlds (in survival mode). It will therefore be exciting to explore the environments and it will also be easier to the detect ores, veins and other resources. The jet pack works as long as the battery is charged, then you have to connect it to the battery charger (the charge is visible through a bar when you have the jet pack on your back).
Composed by: Four aluminum ingots, two titanium ingots and one lithium battery.
Monster scanner
The monster scanner can be used to detect monsters at a distance and is turned on/off by right clicking. The monster scanner has to be charged in the battery charger prior to the first time you use it and then recharged after some time.
Compose by: Two quarts blocks, two copper ingots, one piece of cordierite and one lithium battery.
Heart starter
If you lose all your hearts by dying or getting hurt during the game, the heart starter will allow you to continue and keep the possessions that you found so far. The heart starter needs to be charged in the battery charger prior to the first time you use it and then every time it has been used.
Composed by: Two titanium ingots, two tantalum ingots, one lithium battery and one REE ingot.
Lithium batteries
Lithium batteries are used in several products, e.g. the heart starter, jet pack and monster scanner.
Composed by: Steel and one lithium ingot.
Battery charger
Is used to charge the products that has a lithium battery. The battery charger is driven by solar power and hence it will only work during day time and when it is sunny. Products with a lithium battery like the jet pack, heart starter and monster scanner can be plugged in to the charger.
Composed by: Three REE ingots, one day light sensor and three copper ingots.
Sand paper
Is used to polish blocks, slaps and stairs. The sand paper will work on the following rock types: gabbro, marble, granite, gneiss, diabase, limestone, quartz, shale and schist.
Composed by: a garnet, slime and a paper.
Magnetic compass
Is a tool to help you localize iron ores. The magnetic compass will start to react when you are less than 20 blocks away from the ore. The closer you get to the ore, the bigger reaction from the compass.
Composed by: Four iron ingots and one copper ingot.
Metal boat
The metal boat is stronger than the wooden boat and can even travel on lava!
Composed by: 5 steel.
Polishing machine
The polishing machine is used to make polished blocks.
Composed by: 2 copper ingots, 2 bronze, 2 steel and 3 sandpaper.
Electrical conductivity meter
The electrical conductivity meter is used to find certain metals found in the rock skarn in BetterGeo. It is made with brass, copper, quartz, tantalum and a battery. It needs to be charged in the battery charger to be used.
Mulch
Mulch is a special block which has a very high cultivation speed. It is made by peat, clay or clay-rich till, and compost (which is made by recycling food or rotten flesh in the recycling station).
Peat blocks
Peat blocks can be used in a garden or as a building block.
Display cases
Show of your fancy gemstones and minerals with the display cases! There are three different kinds (brass, bronze and steel). You can display anything by right-clicking to put the item into the display case!
Composed by: 2 steel/brass/bronze, 1 glass.
Fire proximity suit
To work in dangerous environments you need the right equipment! The fire proximity suit gives you a fire resist effect if all parts are worn. The golden visor gives you a yellow tint to your view (can be removed in config).
Composed by:
- Helmet: Leather helmet + 1 silver ingot
- Chestplate: Leather chestplate + 2 silver ingots
- Legs: Leather legs + 2 silver ingots
- Boots: Leather boots + 1 silver ingot
Steel
Is an alloy made of seven iron ingots, one piece of coal and one tungsten ingot.
Bronze
Is an alloy made of seven copper ingots and two tin ingots.
Brass
Is an alloy made of six copper ingots and three zinc ingots.
Achievements and books
BetterGeo adds its own achievements and books about geology!
The new achievements can be seen in a seperate window along with vanilla achievements.
BetterGeo also has an Education Edition! By finding new minerals, metals, rocks or soil types the player gets a book explaining more about the geology around the found object. The education edition is off by default and can be turned on in the mod options.
The books can be placed in book cases to earn achievements when completed. There are four book cases: rock, soil, mineral and metallurgy. They are created by a circle of wood and a mineral, soil, rock or metallurgically related item (ash, slag or any alloy) in the middle.
Summary of alterations and new blocks
Alterations from the original version Vanilla:
Stone and cobblestone: Is replaced in recipes by these new blocks - andesite, diorite, diabase, gabbro, gneiss, granite, kimberlite, limestone, schist and skarn.
Dirt: is replaced by these new blocks - till, clay-rich till, boulder till, peat, glacial erratic, pebbles, weathered tropical soil, bauxite.
Copper: Can be found in blocks of skarn and gabbro, which replaces former blocks of red stone ore.
Diamond: Is now found in sand as a placer deposit and in kimberlite pipes instead of the former diamond ore blocks.
Emerald: Can be found in pegmatite blocks, that replaces the former emerald ore blocks.
Iron: Blocks of skarn and banded iron formations are new sources of iron, and they replace former blocks of iron ore.
Obsidian: Changed hardness from a value of “50” to “9”.
Sandstone: There is a new color of the blocks and they can contains coal, hence it (together with limestone blocks) replace the former coal ore block.
New blocks
Andesite
Basalt: Replacing former gold- and copper ores.
Banded iron formation (BIFs): Replacing former iron ores.
Bauxite
Coal
Diabase
Diorite
Gabbro
Gabbro with copper: Replacing red stone ore.
Gabbro with titanium
Gneiss
Granite
Kimberlite
Kimberlite with diamonds: Replacing former diamond ores.
Limestone
Limestone with coal
Marble
Pegmatite
Pumice
Quartz: Replacing former gold ores.
Schist
Shale
Skarn: Replacing former iron and copper ores.
Till: Replaces dirt
Clay-rich till: Replaces dirt
Boulder till: Replaces dirt
Peat: Replaces dirt
Glacial erratic
Pebbles: Replaces dirt
Weathered tropical soil: Replaces dirt
New resources
Aluminum
Aquamarine
Cordierite
Feldspar
Garnet
Lithium
Rare Earth Elements (REEs)
Silver
Sphalerite
Tantalum
Tin
Titanium
Topaz
Tourmaline
Tungsten
We have simplified the geology and presented the most common features in this mod. We could have introduced a lot more and made it more complex, but we think that this is a good level to start with when introducing you to geology and what it looks like in reality.
Features like fossils, faults, dinosaurs etc. have not been our main focus. Instead we have wanted to emphasize the importance of geology, minerals and metals for society and hence made relevant recipes and areas of application for a selection of rock types, metals and minerals. We have mainly based our content from Swedish geology and mineralizations.
Publisher
The mod BetterGeo is developed by the Geological Survey of Sweden (SGU) as a part of the Public Awareness Measure within Sweden’s Minerals Strategy. SGU wants to increase the general populations knowledge of geology. BetterGeo was released as a beta version 7th of May 2015 and left beta on the 5th of November 2015. More information available here: https://www.sgu.se/en/geology-of-sweden/bettergeo-minecraft-with-more-geology/
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News: Thread will soon be readonly. New website here.
Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!
This mod allows you to become a vampire with all it's benefits and drawbacks.
After being bitten by a vampire or manually injecting some vampire blood you get an effect called "Sanguinare Vampiris" which eventually turns you into a vampire.
More Screenshots:
Old thread (in WIP section) can be found here:
Get an overview of this mod here: Overview
As a vampire
As a vampire you don't need to eat that dry bread or these strange fruits called "apples", you prefer some red and tasty blood, which you can to suck from animals or preferably villagers. If you are careful they might regenerate their blood overtime, but if you suck all their blood at once, they become vampires as well. You also might notice that you got red eyes and some fangs.
In the beginning you are a very normal and weak vampire, but by performing vampiric rituals you can level up and gain new powers. Besides becoming stronger and faster, you get skill points which can be used to unlock abilities like night vision, transformation into a bat, teleport and many more.
However, becoming a strong vampire also has it's drawbacks as you start taking more damage from the sun and have to face stronger vampire hunter. So you probably want to shift your activities to the night, unlock night vision and craft yourself a coffin to sleep through the day. Don't forget to colour your coffin to make it the rest of your home decoration.
Become a vampire hunter
If you don't like vampires, this might mod might still be interesting. You can choose to become a vampire hunter instead and start hunting down those evil vampires. Equipped with crossbows and other useful weapons you can jump into action. By collecting items, fighting strong vampires and exploring the world you can level up and unlock advanced skills which improve your hunting ability or even allow you to use some of the vampires powers.
World
There are a few additions to the world. Besides new mobs there is a new biome called vampire biome. This foggy biome mostly accommodates vampiric creatures and is the home of vampire barons you need to fight for some ritual items.
Since vampires like to suck blood from villagers, they are now protected by vampire hunters. If too many people in a village are bitten they will call for reinforcements or if it gets too dire, the villagers will just grab their pitchforks and start hunting vampires themselves.
Multiplayer
This mod plays well on multiplayer servers. Players can choose to join the vampire faction or the the hunter faction or even mostly ignoremthis mod if they want. You also can enable PVP only between factions, so the war between vampires and humans can take place organized.
Most hostile creatures appear in different levels. The strength of a spawned creature is affected by the level of nearby players. Around strong vampire players, strong hunters will spawn, but around normal humans only weak vampires will appear.
For common places (e.g. spawn) you can place (cheat only) sunscreen beacons, so vampires can visit them during the day without taking sun damage.
There also is a Morpheus like config option, where you can specify which percentage of players have to be in a coffin to make it night. Also interesting might be the option to allow/deny players from infecting other human players with vampirism (hunters are immune due to their garlic injection).
Spotlights/Tutorials
For Youtubers: Feel free to contact me beforehand, so I can assist you if there are any questions or issue about the mod.
For Minecraft 1.9/1.10/1.11
Installation:
How to get started:
Checkout the guide book (requires Guide-API to be installed). It should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.
There also is a wiki, but it might not be complete or up to date.
Configuration
This mod is highly configurable, besides several general settings you,can change a ton of balance related values to your liking or disable parts of the mod you do not like.
You also can activate the "realism mode" which changes a few defaults to make the mod to feel slightly more realistic and lore friendly.
You can change all these settings in the in game menu (Main Menu -> Mods -> Vampirism -> Config) or by editing the files in config/vampirism.
If the vampiric changes to your face don't fit to your skin you can choose between different eye types using "/vampirism eye <0/1/2...>" and "/vampirism fang <0/1/...>".
FAQ
My game crashes:
We need a crash report to be able to help you. Take a look here , then make a post describing your problem and including your crash report (No PM). If you do not understand the instructions, you can ask. But we never want to here: "My game does not work, fix it!"
We won't be able to do anything about it then.
How does the Altar of Infusion work:
Maybe this helps:
I want werewolves:
I know many of you want to see werewolves in this mod, but this won't happen in this mod. Don't ask about it.
If there ever should be a werewolf mod out there I would be happy to add some integrations/compat for it. Vampirism also as an API a potential werewolf mod could make use of
How do I get a Guide Book:
Install Guide API then it should be given to you at spawn, alternatively you can craft it with a normal book and a vampire fang or human heart.
Cross Mod Integrations:
While integration into Just Enough Items and Guide-API are present in the main mod there exists a separate mod which implements mod integrations for multiple other mods.
If you use any of the supported mods (e.g. Minecraft Comes Alive) alongside Vampirism it is recommend to install this mod as well.
Link: https://minecraft.curseforge.com/projects/vampirism-integrations
Requires Vampirism 1.4+
Troubleshooting:
https://github.com/TeamLapen/Vampirism/wiki/Troubleshooting
Mod Packs:
You can use this mod in public and private modpacks, as long as you provide a link (which users can easily find) back to this thread. Also create a post in this thread mentioning the usage (preferably with link to the pack).
Download:
Minecraft 1.16.2:
Minecraft 1.15.2:
Minecraft 1.14.4:
Minecraft 1.12.2
Minecraft 1.11
Info
Minecraft 1.10
All version (including alpha/beta).
Integrations Mod for cross mod compatibility (Vampirism 1.4+):
Minecraft 1.12.2
All versions (including alpha/beta)
To get a guide book you also have to install Guide-API.
It is recommend to install Just enough Items so you can see the recipes easily.
There also is a Texture Pack (Sphax Addon) by Gedankenspiele.
For Minecraft 1.7.10 checkout this thread.
Server
Vampirism only server. Join the official server here.
If you would like to play this on a public multiplayer with more mods server check out one of the following ones:
New Vampirism - by JaberC - Magic Vampirism pack
Discord
For discussions and help with bug reporting you can join our (semi)official Discord server.
However, I only check it irregularly whereas I try to read and answer every post in this MC Forum thread.
https://discord.gg/Jh45jhU
Development
This mod is Open Source. The code can be found on Github under the LGPL licence.
It is actively developed by maxanier as much as spare time permits.
You can follow the progress by checking out the repository or following maxanier on Twitter.
If you want to support the development you can give feedback, report issues, help to translate or if you have some coding experience even contribute to the development itself. Coding help is always wanted, alternatively you can
develop you own addon mod or mod integration using Vampirism's API.
Links:
Source Code
Help to translate
Texture Pack - Addon for PureBDcraft/Sphax - by 1LiterZinalco
Make creatures from other mods biteable
We hope you like this mod, please tell us what you like, what you would improve and what you would add!
Created by: maxanier
Inactive developers: Mistadon,wildbill22
Special thanks to LRA_10 for many cool models and texture
Thanks to TheBeastCH for a lot of feedback and suggestions.
Thanks to SThomasW and Cheaterpaul for some textures.
And finally thanks to all our translators (in no particular order):
Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire, aroslinka, nninno, Luis_Illuminatti, pedrolucas2012, opnayn, raul131652, CrazIIZen, pancho9829, guitargamerkuliti, Sir_Mi2ter, thisismetsu, o_m_a_rjs, kevinvelez620, mutluadamxd, brakat07, spinneretmsm
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Unfortunately, this turned out to be a bug in MCA itself. There isn't much I can do about this.
However, it should only happen, if a married villager or player child is killed though bite.
I have created an issue over there: https://github.com/WildBamaBoy/minecraft-comes-alive/issues/1226
Let's hope they fix it any time soon.
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The server has been shutdown for an undefined time now
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Could you please provide the full crash report and explain when exactly this crash occurred and if it happens frequently. Thank you
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That would be an awesome feature, but I would like to focus development on the vampire (and hunter) side of things.
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I strongly agree
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", Helvetica, Arial, Verdana, sans-serif">If your game crashes on startup with Vampirism and GuideAPI installed. Please update to Forge * 2751 or recreate your game profile.
See https://github.com/TeamLapen/Vampirism/issues/346
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a) yes, making them more rare might be more "lore friendly" https://github.com/TeamLapen/Vampirism/issues/345
I would say Zombies are just to stupid to realize you are a vampire, but maybe we could do this for skeletons at least
c) Poison is used by some mods as the default way to harm players, so we probably should not change that
Actually, I am not sure if the "iceandfire:multiplier=0" is working (as far as I can remember there is only one multiplier used "minecraft:multiplier" and it affects all values). However, "iceandfire:firedragon=0" in vampirism_blood_values.txt should work. But yes, it only affects newly spawned creatures.
Yes, this is correct.
I had a look at the issue and it seems that the dragons are handled as animals internally, that's why Vampirism decides to calculate a blood value for them. As a sort of workaround I added a max health check for the calculation. Therefore any boss monster (with lots of health) should not be flagged as biteable anymore, so it cannot be easily used as insta kill.
It has been suggested already I have tried to contact the author, but after a long time of inactivity they only responded with something like "yeah, maybe in the future".
I you want to see this, you probably should head over to their forum page, and ask them there.
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1. This is already implemented with the Vampirism Integrations mod. It allows to convert evil craft blood to vampirism blood using a blood sieve.
2. That would probably be easiest to implement on Evilcraft's side, but I will have a look
3.4. The blood in Evilcraft is used quite differently than in Vampirism so for balancing reasons a conversion step (with the blood sieve) is requried
5. 6. Very specific, if someone would implement this, I would happily merge it, but I don't have spare time to do it myself
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Thank you!
It seems to be unrelated to the bat mode. Apparently you have set the hunter camp density to 0 which causes to crash the game. I thought the system would prevent this, but it does not. I will add an additional check.
BTW if you want to get rid of the hunter camps, set the density value very high as it is used inverse.
More blood means you will have to drink less often, because you can store more yourself.
The blood charge works by right-clicking while holding a chargeable item/sword. This is also the reason the shield does not work. Therefore I have changed in to require a sneak right click for charging (next alpha).
The sword has to be charged to deal (reasonable) damage, but the level of charge is irrelevant.
Mhh, ok.
I have added a config that enables the beacon to be mined (and displayed in the creative tab), but made it unbreakable (in survival) if the config is disabled. (Next version)