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  • 1

    posted a message on [SOLVED] Functions - Prevent specific item from being put in chests

    You should be okay to test for and setblock with no problem, provided you use the correct syntax and different scoreboard objectives. I find it interesting though, you never actually change the value of the "chesthasitem" objective (Unless you are using something behind the scenes, like a stats command); obviously it would never delete the block because there is no player that has a score of "chesthasitem" that is at least 1. a series of /testforblock commands to determine if the block near a player has an item in it. Keep in mind, if you want to test for the item in any inventory, you are going to have to test not only chests, but every other block that has an inventory as well. I can work on a function that could do this for you, but I suggest other simpler solutions if possible. Could I have a bit more information about what you are doing this on? Here are some questions that may help me determine another option if possible.

    1. Are you doing this on an adventure map? If so, can your players place down any blocks that have inventory?

    2. Is this a survival world?

    3. Do you just want the function?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [1.12][Data Pack] New in Town: Kingdoms | Vanilla Mod via Functions

    I figured as such, I may be able to fiddle with a few things if I want it sooner. I've got other things I can add for now, but this is a great idea I may add in the future.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on scoreboard area
    Quote from Fenixgalax»

    i have 4 differnt areas with each different scoreboard, not sure how to use ur way with 4.

    should i make aditional 1 for each of four or just 1 is enough?




    Just like Jerry_licious said, you need only a total of four teams, each with different colors. If you want one to be default (if you are not in any area), just set the objective to be in the normal sidebar.

    /scoreboard objectives add var1 dummy
    /scoreboard objectives setdisplay sidebar.team.red var1 
    /scoreboard teams add area1 
    /scoreboard teams option area1 color red
    
    /scoreboard objectives add var2 dummy
    /scoreboard objectives setdisplay sidebar.team.yellow var2 
    /scoreboard teams add area2 
    /scoreboard teams option area2 color yellow
    
    /scoreboard objectives add var3 dummy
    /scoreboard objectives setdisplay sidebar.team.green var3
    /scoreboard teams add area3
    /scoreboard teams option area3 color green
    
    /scoreboard objectives add var4 dummy
    /scoreboard objectives setdisplay sidebar.team.blue var4
    /scoreboard teams add area4
    /scoreboard teams option area4 color blue
    
    // Default
    
    /scoreboard objectives add varDefault dummy
    /scoreboard objectives setdisplay sidebar varDefault
    
    // When you want to display a scoreboard
    
    /scoreboard teams join <team name> @a[whatever]
    
    // When you want to display the default scoreboard
    
    /scoreboard teams leave @a[whatever]
    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on [SOLVED] Functions - Prevent specific item from being put in chests

    I can't think of a simple solution other than by using plugins. To my knowledge, there is no way of testing for a specific item is in a chest other than by testing billions of billions of possibilities, and it is impossible to do this easily (correct me if I'm wrong). Also, note that you can't go too complex, functions lag if you run too many commands; I deal with it myself. You may be able to do a workaround for what you are trying to do though; could you tell me why you need to prevent the item from going into chests? The more background you give the better (just don't make it too long)


    Edit:

    I didn't realize that testing inventories of chests is similar to testing players inventories. This could be possible, see my response below

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on scoreboard area

    You beat me too it! :lol:

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Bedrock Edition command improvements

    Commands in Minecraft BE are extremely tedious if you're on a console (I use Xbox One). I haven't checked out the Windows 10 version (I don't have Windows 10, but I assume it's easier). First of all, you cannot move back and forth on a command; if you want to edit something close to the beginning, you have to delete the whole command up until that point. Second, coordinates are difficult to distinguish if you are in creative and don't have your map (I lost mine and now cannot see my coords without typing "/tp ~ ~ ~"). Third, typing commands takes a very long time without some form of chatpad, and even with it. Finally, when you actually figure out how to use a clone or fill command and fail with it, you cannot undo (Have this problem with the Java Edition)


    I suggest Mojang add these things to the Bedrock Edition:

    1. The ability to move back and forth in a command

    2. The ability to see some kind of debug screen (maybe in the pause menu or using another keybind, that would be helpful)

    3. Autocompletion using a keybind or by pressing "A" on the screen

    4. The /undo and /redo commands to undo and redo the last block-changing command in the server, maybe even could be used more than once (This would be helpful for the Java Edition as well)

    Posted in: Suggestions
  • 0

    posted a message on [Help] I require assistance with summoning a mob with a special player head.

    Some people don't even know how a zipper works and are still able to use it. One day artificial intelligence will fully replace humans becauseit will be better than us at doing its job, belive it or not.


    Be careful when speculating too far into the future, some people thought books would soon grow out of style, but with computers and mechanisms today they're as popular as ever. Personally, due to the large numbers of science-fiction books and movies based on robot takeovers, I think people would actually do everything in their power not to let that happen, if it would even be reasonable. Once again, we can't see too far into the future and can only make inferences, so all we can really do is pick the most reasonable answers and conclude based on the evidence.
    Quote from YMbrothers»

    8-bits btw, ASCII text

    There's no issue to use generators on something like one command generator (is this a thing).
    Generators are rly the best tool to do repetitive stuff for humans. (Although I don't. Haha)

    BUT if they rely on the generators, and just begging and shouting for help fixing the issues a generator causes, just imagine...


    In fact, I should say this:


    01010100011010000110010101110010011001010010011101110011001000000110111001101111001000000110100101110011011100110111010101100101001000000111010001101111001000000111010101110011011001010010000001100111011001010110111001100101011100100110000101110100011011110111001001110011001000000110111101101110001000000111001101101111011011010110010101110100011010000110100101101110011001110010000001101100011010010110101101100101001000000110111101101110011001010010000001100011011011110110110101101101011000010110111001100100001000000110011101100101011011100110010101110010011000010111010001101111011100100010000000101000011010010111001100100000011101000110100001101001011100110010000001100001001000000111010001101000011010010110111001100111001010010010111000001101000010100100011101100101011011100110010101110010011000010111010001101111011100100111001100100000011000010111001001100101001000000111001001101100011110010010000001110100011010000110010100100000011000100110010101110011011101000010000001110100011011110110111101101100001000000111010001101111001000000110010001101111001000000111001001100101011100000110010101110100011010010111010001101001011101100110010100100000011100110111010001110101011001100110011000100000011001100110111101110010001000000110100001110101011011010110000101101110011100110010111000100000001010000100000101101100011101000110100001101111011101010110011101101000001000000100100100100000011001000110111101101110001001110111010000101110001000000100100001100001011010000110000100101001000011010000101000001101000010100100001001010101010101000010000001101001011001100010000001110100011010000110010101111001001000000111001001100101011011000111100100100000011011110110111000100000011101000110100001100101001000000110011101100101011011100110010101110010011000010111010001101111011100100111001100101100001000000110000101101110011001000010000001101010011101010111001101110100001000000110001001100101011001110110011101101001011011100110011100100000011000010110111001100100001000000111001101101000011011110111010101110100011010010110111001100111001000000110011001101111011100100010000001101000011001010110110001110000001000000110011001101001011110000110100101101110011001110010000001110100011010000110010100100000011010010111001101110011011101010110010101110011001000000110000100100000011001110110010101101110011001010111001001100001011101000110111101110010001000000110001101100001011101010111001101100101011100110010110000100000011010100111010101110011011101000010000001101001011011010110000101100111011010010110111001100101001011100010111000101110


    Lol, I know how ASCII works. :lol:
    I do agree though, it is important to know how something works so you can fix the issues that arise from it.
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on WORKING SHOWER!

    Interesting work, it's helpful to have a shower that doesn't drown us minecrafters in water :lol:

    Posted in: Redstone Creations
  • 0

    posted a message on I need Help!!

    Could you be more specific about what you cannot set up right? A picture or video would also be helpful.

    Posted in: Redstone Creations
  • 0

    posted a message on [Help] I require assistance with summoning a mob with a special player head.
    Quote from ShelLuser»

    Note that you can completely remove the Properties tag, that's only bloat within this context. Often happens when players fully rely on generators while having absolutely no clue how the commands actually work.


    Careful, the "Properties:" tag is actually necessary. You can test it for yourself. I believe Minecraft archives all of their textures and they require very specific references to get them at any time. You can also just use {SkullOwner:"playername"} to get a head, but this will change depending on what playername's skin is at the time of running the command.
    Quote from YMbrothers»

    Well, it's true that relying on generators... is kinda hateable.
    However, accept the fate. Less and less players will make commands by themselves.
    In the future when the players who truly know how to type commands "retire", it's generator generation...

    What's the issue with generators? Our entire computer is a generator; we don't write in 1s and 0s; we type on a keyboard that makes things easier. Most people around the world actually don't know how a computer works entirely (I being one of them), but that doesn't mean they're lazy. Of course, if a generator is going to put truely useless information in something that makes it ten times less efficient, I can kind of see a problem, but usually this is not the case. People don't need to know how something works entirely to have it work, but it is important that they have a basic understanding so they can be more efficient in their work and not be utterly confused when some sort of issue messes with it.
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Minecraft server kicking me due to resource pack download lag.

    I made the server vanilla to test this and made the resource called abc, still having the same problem.

    I think I'm just gonna remove the resource pack, no one on the server besides me has optifine anyway :mellow:


    Thanks for trying to help though, I do appreciate it.

    Posted in: Server Support
  • 0

    posted a message on Minecraft server kicking me due to resource pack download lag.

    The resource pack is not necessary for gameplay, but for the custom items I have it is. I have a full "Aesthetic" crate on my server that uses this pack.

    Here's my log without me joining:


    [14:09:27] [Server thread/INFO]: Starting minecraft server version 1.12.2
    [14:09:27] [Server thread/INFO]: Loading properties
    [14:09:27] [Server thread/WARN]: resource-pack-hash is deprecated and found along side resource-pack-sha1. resource-pack-hash will be ignored.
    [14:09:27] [Server thread/WARN]: You specified a resource pack without providing a sha1 hash. Pack will be updated on the client only if you change the name of the pack.
    [14:09:27] [Server thread/INFO]: Default game type: SURVIVAL
    [14:09:27] [Server thread/INFO]: This server is running CraftBukkit version git-Spigot-7754231-362ed32 (MC: 1.12.2) (Implementing API version 1.12.2-R0.1-SNAPSHOT)
    [14:09:27] [Server thread/INFO]: Debug logging is disabled
    [14:09:27] [Server thread/INFO]: Using 4 threads for Netty based IO
    [14:09:27] [Server thread/INFO]: Server Ping Player Sample Count: 12
    [14:09:28] [Server thread/INFO]: Generating keypair
    [14:09:28] [Server thread/INFO]: Starting Minecraft server on s4.minespan.com:26222
    [14:09:28] [Server thread/INFO]: Using epoll channel type
    [14:09:28] [Server thread/INFO]: Set PluginClassLoader as parallel capable
    [14:09:28] [Server thread/ERROR]: Could not load 'plugins/SkillAPI.jar' in folder 'plugins'
    org.bukkit.plugin.UnknownDependencyException: MCCore
    	at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:216) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:308) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:205) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:545) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_111]
    [14:09:29] [Server thread/INFO]: [SimpleBackup] Loading SimpleBackup v1.8
    [14:09:29] [Server thread/INFO]: [WorldEdit] Loading WorldEdit v6.1.8-SNAPSHOT;cd4729f
    [14:09:29] [Server thread/INFO]: [Bukkitfly] Loading Bukkitfly v1.1
    [14:09:29] [Server thread/INFO]: [ChestCommands] Loading ChestCommands v3.1.4
    [14:09:29] [Server thread/INFO]: [PermissionsEx] Loading PermissionsEx v1.23.4
    [14:09:29] [Server thread/INFO]: [PEXChat] Loading PEXChat v1.1
    [14:09:29] [Server thread/INFO]: [SimpleAlias] Loading SimpleAlias v1.6.2
    [14:09:29] [Server thread/INFO]: [PerWorldInventory] Loading PerWorldInventory v1.10.0
    [14:09:29] [Server thread/INFO]: [Modifyworld] Loading Modifyworld v1.19.7
    [14:09:29] [Server thread/INFO]: [Soulbound] Loading Soulbound v0.0.6
    [14:09:29] [Server thread/INFO]: [FruitFromTrees] Loading FruitFromTrees v1.5.2
    [14:09:29] [Server thread/INFO]: [WorldGuard] Loading WorldGuard v6.2.1;84bc322
    [14:09:29] [Server thread/INFO]: [GriefPrevention] Loading GriefPrevention v16.7.1
    [14:09:29] [Server thread/INFO]: [CustomEnchantments] Loading CustomEnchantments v2.4c
    [14:09:29] [Server thread/INFO]: **** Beginning UUID conversion, this may take A LONG time ****
    [14:09:29] [Server thread/INFO]: Preparing level "S3S"
    [14:09:29] [Server thread/INFO]: -------- World Settings For [S3S] --------
    [14:09:29] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
    [14:09:29] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
    [14:09:29] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
    [14:09:29] [Server thread/INFO]: Random Lighting Updates: false
    [14:09:29] [Server thread/INFO]: Structure Info Saving: true
    [14:09:29] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
    [14:09:29] [Server thread/INFO]: Mob Spawn Range: 4
    [14:09:29] [Server thread/INFO]: Cactus Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Cane Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Melon Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Mushroom Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Sapling Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Wheat Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: NetherWart Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Vine Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Cocoa Growth Modifier: 100%
    [14:09:29] [Server thread/INFO]: Max TNT Explosions: 100
    [14:09:29] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
    [14:09:29] [Server thread/INFO]: Item Despawn Rate: 6000
    [14:09:29] [Server thread/INFO]: Item Merge Radius: 2.5
    [14:09:29] [Server thread/INFO]: Arrow Despawn Rate: 1200
    [14:09:29] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
    [14:09:29] [Server thread/INFO]: View Distance: 10
    [14:09:29] [Server thread/INFO]: Experience Merge Radius: 3.0
    [14:09:29] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
    [14:09:29] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
    [14:09:30] [Server thread/INFO]: Loaded 6 custom command functions
    [14:09:30] [Server thread/INFO]: -------- World Settings For [S3S_nether] --------
    [14:09:30] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
    [14:09:30] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
    [14:09:30] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
    [14:09:30] [Server thread/INFO]: Random Lighting Updates: false
    [14:09:30] [Server thread/INFO]: Structure Info Saving: true
    [14:09:30] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
    [14:09:30] [Server thread/INFO]: Mob Spawn Range: 4
    [14:09:30] [Server thread/INFO]: Cactus Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Cane Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Melon Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Mushroom Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Sapling Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Wheat Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: NetherWart Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Vine Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Cocoa Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Max TNT Explosions: 100
    [14:09:30] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
    [14:09:30] [Server thread/INFO]: Item Despawn Rate: 6000
    [14:09:30] [Server thread/INFO]: Item Merge Radius: 2.5
    [14:09:30] [Server thread/INFO]: Arrow Despawn Rate: 1200
    [14:09:30] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
    [14:09:30] [Server thread/INFO]: View Distance: 10
    [14:09:30] [Server thread/INFO]: Experience Merge Radius: 3.0
    [14:09:30] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
    [14:09:30] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
    [14:09:30] [Server thread/INFO]: -------- World Settings For [S3S_the_end] --------
    [14:09:30] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
    [14:09:30] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
    [14:09:30] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
    [14:09:30] [Server thread/INFO]: Random Lighting Updates: false
    [14:09:30] [Server thread/INFO]: Structure Info Saving: true
    [14:09:30] [Server thread/INFO]: Custom Map Seeds:  Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
    [14:09:30] [Server thread/INFO]: Mob Spawn Range: 4
    [14:09:30] [Server thread/INFO]: Cactus Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Cane Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Melon Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Mushroom Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Sapling Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Wheat Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: NetherWart Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Vine Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Cocoa Growth Modifier: 100%
    [14:09:30] [Server thread/INFO]: Max TNT Explosions: 100
    [14:09:30] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
    [14:09:30] [Server thread/INFO]: Item Despawn Rate: 6000
    [14:09:30] [Server thread/INFO]: Item Merge Radius: 2.5
    [14:09:30] [Server thread/INFO]: Arrow Despawn Rate: 1200
    [14:09:30] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
    [14:09:30] [Server thread/INFO]: View Distance: 10
    [14:09:30] [Server thread/INFO]: Experience Merge Radius: 3.0
    [14:09:30] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
    [14:09:30] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
    [14:09:30] [Server thread/INFO]: Preparing start region for level 0 (Seed: -1241213712)
    [14:09:31] [Server thread/INFO]: Preparing spawn area: 0%
    [14:09:32] [Server thread/INFO]: Preparing spawn area: 48%
    [14:09:32] [Server thread/INFO]: Preparing start region for level 1 (Seed: -1241213712)
    [14:09:33] [Server thread/INFO]: Preparing spawn area: 7%
    [14:09:34] [Server thread/INFO]: Preparing start region for level 2 (Seed: -1241213712)
    [14:09:34] [Server thread/INFO]: [SimpleBackup] Enabling SimpleBackup v1.8
    [14:09:34] [Server thread/INFO]: [SimpleBackup] Worlds [CraftWorld{name=S3S}, CraftWorld{name=S3S_nether}, CraftWorld{name=S3S_the_end}] scheduled for backup.
    [14:09:34] [Server thread/INFO]: [SimpleBackup] Folders [./plugins] scheduled for backup.
    [14:09:34] [Server thread/INFO]: [SimpleBackup] Enabled.
    [14:09:34] [Server thread/INFO]: [WorldEdit] Enabling WorldEdit v6.1.8-SNAPSHOT;cd4729f
    [14:09:34] [Server thread/INFO]: WEPIF: Using the Bukkit Permissions API.
    [14:09:34] [Server thread/INFO]: [WorldEdit] Using com.sk89q.worldedit.bukkit.adapter.impl.Spigot_v1_12_R2 as the Bukkit adapter
    [14:09:34] [Server thread/INFO]: [Bukkitfly] Enabling Bukkitfly v1.1
    [14:09:34] [Server thread/INFO]: Bukkitfly Version 1.1 has been enabled!
    [14:09:34] [Server thread/INFO]: [ChestCommands] Enabling ChestCommands v3.1.4
    [14:09:34] [Server thread/WARN]: [ChestCommands] Vault with a compatible economy plugin was not found! Icons with a PRICE or commands that give money will not work.
    [14:09:34] [Server thread/INFO]: [PermissionsEx] Enabling PermissionsEx v1.23.4
    [14:09:34] [Server thread/INFO]: [PermissionsEx] Initializing file backend
    [14:09:34] [Server thread/INFO]: [PermissionsEx] Permissions file successfully reloaded
    [14:09:35] [Server thread/INFO]: WEPIF: PermissionsEx detected! Using PermissionsEx for permissions.
    [14:09:35] [Server thread/INFO]: [PEXChat] Enabling PEXChat v1.1
    [14:09:35] [Server thread/INFO]: PEXChat v1.1 by Dankrushen has been enabled.
    [14:09:35] [Server thread/INFO]: [SimpleAlias] Enabling SimpleAlias v1.6.2
    [14:09:35] [Server thread/INFO]: [SimpleAlias] config.yml successfully loaded.
    [14:09:35] [Server thread/INFO]: [SimpleAlias] 0 cooldown lists loaded.
    [14:09:35] [Server thread/INFO]: [SimpleAlias] 1 alias loaded.
    [14:09:35] [Server thread/INFO]: [SimpleAlias] This plugin is using Metrics by Hidendra!
    [14:09:35] [Server thread/INFO]: [SimpleAlias] Alias system is activated! (55 ms)
    [14:09:35] [Server thread/INFO]: [PerWorldInventory] Enabling PerWorldInventory v1.10.0
    [14:09:35] [Server thread/WARN]: [PerWorldInventory] Could not save default.json to plugins/PerWorldInventory/default.json because default.json already exists.
    [14:09:35] [Server thread/INFO]: [PerWorldInventory] Registering listeners...
    [14:09:35] [Server thread/INFO]: [PerWorldInventory] Listeners registered!
    [14:09:35] [Server thread/INFO]: [PerWorldInventory] Registering commands...
    [14:09:35] [Server thread/INFO]: [PerWorldInventory] Commands registered!
    [14:09:35] [Server thread/INFO]: [Modifyworld] Enabling Modifyworld v1.19.7
    [14:09:35] [Server thread/ERROR]: [Modifyworld] Configuration file not found - deploying default one
    [14:09:35] [Server thread/ERROR]: Error occurred while enabling Modifyworld v1.19.7 (Is it up to date?)
    java.lang.NoSuchMethodError: org.bukkit.configuration.file.FileConfiguration.load(Ljava/io/InputStream;)V
    	at ru.tehkode.modifyworld.bukkit.Modifyworld.reloadConfig(Modifyworld.java:149) ~[?:?]
    	at ru.tehkode.modifyworld.bukkit.Modifyworld.getConfig(Modifyworld.java:122) ~[?:?]
    	at ru.tehkode.modifyworld.bukkit.Modifyworld.onEnable(Modifyworld.java:65) ~[?:?]
    	at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[custom_server.jar:git-Spigot-7754231-362ed32]
    	at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:337) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:402) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at org.bukkit.craftbukkit.v1_12_R1.CraftServer.enablePlugin(CraftServer.java:384) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at org.bukkit.craftbukkit.v1_12_R1.CraftServer.enablePlugins(CraftServer.java:333) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.t(MinecraftServer.java:422) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.l(MinecraftServer.java:383) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.a(MinecraftServer.java:338) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:272) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:545) [custom_server.jar:git-Spigot-7754231-362ed32]
    	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_111]
    [14:09:35] [Server thread/INFO]: [Soulbound] Enabling Soulbound v0.0.6
    [14:09:35] [Server thread/INFO]: [FruitFromTrees] Enabling FruitFromTrees v1.5.2
    [14:09:35] [Server thread/INFO]: [WorldGuard] Enabling WorldGuard v6.2.1;84bc322
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S) TNT ignition is PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S) Lighters are PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S) Lava fire is blocked.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S) All fire spread is disabled.
    [14:09:36] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'S3S'
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_nether) TNT ignition is PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_nether) Lighters are PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_nether) Lava fire is blocked.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_nether) All fire spread is disabled.
    [14:09:36] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'S3S_nether'
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_the_end) TNT ignition is PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_the_end) Lighters are PERMITTED.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_the_end) Lava fire is blocked.
    [14:09:36] [Server thread/INFO]: [WorldGuard] (S3S_the_end) All fire spread is disabled.
    [14:09:36] [Server thread/INFO]: [WorldGuard] Loaded configuration for world 'S3S_the_end'
    [14:09:36] [Server thread/INFO]: [WorldGuard] Loading region data...
    [14:09:36] [Server thread/INFO]: [GriefPrevention] Enabling GriefPrevention v16.7.1
    [14:09:36] [Server thread/INFO]: [GriefPrevention] Finished loading configuration.
    [14:09:36] [Server thread/INFO]: [GriefPrevention] 1 total claims loaded.
    [14:09:37] [Server thread/INFO]: [GriefPrevention] Customizable messages loaded.
    [14:09:37] [Server thread/INFO]: [GriefPrevention] Successfully hooked into WorldGuard.
    [14:09:37] [Server thread/INFO]: [GriefPrevention] Finished loading data (File Mode).
    [14:09:37] [Server thread/INFO]: [GriefPrevention] Boot finished.
    [14:09:37] [Server thread/INFO]: [CustomEnchantments] Enabling CustomEnchantments v2.4c
    [14:09:38] [Server thread/INFO]: [CE] WorldGuard has been detected!
    [14:09:38] [Server thread/INFO]: [CE] All Enchantments have been loaded.
    [14:09:38] [Server thread/INFO]: [CE] All Items have been loaded.
    [14:09:39] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
    [14:09:39] [Server thread/INFO]: Done (10.164s)! For help, type "help" or "?"
    [14:09:54] [Craft Scheduler Thread - 2/INFO]: [CE] Checking for updates...
    [14:09:54] [Craft Scheduler Thread - 2/INFO]: [CE] You are using the latest Version of CE!


    These lines get added when I join with my server resource pack enabled (I replaced IP with 'x's):

    05.10 14:18:14 [Server] INFO xMGZx left the game
    05.10 14:18:14 [Disconnect] User xMGZx has disconnected, reason: Timed out
    05.10 14:17:59 [Connect] User xMGZx, IP xxx.xx.xxx.xxx
    05.10 14:17:59 [Server] INFO UUID of player xMGZx is 376ccebf-14d2-4bbb-9d1f-337bc67d3166

    If I join with my resource pack on prompt, the top two lines do not get added.


    Edit:

    I realize that the server says I'm missing resource-pack-sha1. Is this the problem? If so, how can I make one?

    Posted in: Server Support
  • 0

    posted a message on Minecraft server kicking me due to resource pack download lag.

    This is kinda getting me aggravated, i've tried a lot and still haven't gotten this to work.


    Every time I put a resource pack on my server, have "Server Resource Packs: Enabled", and join the server, I get kicked and either get a "Disconnected" message or a "Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host" message right after the resource pack loads. I assume it is some sort of anti-cheat thing minecraft or spigot does to prevent hackers (which sometimes lag when they join a server), but I don't know what the issue is. I am using Optifine and a special Optifine resource pack, as well as Spigot. Additional info available on request.


    I find it interesting that in my log it says:

    04.10 20:02:36 [Server] INFO Saved the world
    04.10 20:02:35 [Server] INFO Saving...
    04.10 20:02:35 [Server] INFO Saving is already turned on
    04.10 20:02:35 [Multicraft] Auto-saving world...
    04.10 20:01:24 [Server] WARN handleDisconnection() called twice
    04.10 20:01:24 [Server] INFO xMGZx left the game
    04.10 20:01:24 [Disconnect] User xMGZx has disconnected, reason: Timed out


    It is also important to note, if I set "Server Resource Packs: Prompt" and wait for the server to load for 5 seconds, I am not kicked.


    Can anyone tell me a more permanent fix for this issue?

    Posted in: Server Support
  • 0

    posted a message on [1.12][Data Pack] New in Town: Kingdoms | Vanilla Mod via Functions

    Nice work! Thinking about using this on my friend's server! :)

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Help] I require assistance with summoning a mob with a special player head.

    Try this:

    [noparse]/summon zombie ~ ~ ~ {CustomName:"Cyclops",ArmorItems:[{},{},{},{id:"minecraft:skull",Damage:3s,Count:1b,tag:{SkullOwner:{Id:"ad984f7d-cb1a-43b6-a2ca-7a71e62358c2",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQ5OTYzNzc0YzEzMjlhOWM5MTBmMzcwNDIxMmNiZjIwNTcxN2YxNDhjYmM1YmQzMzM0MTc1MDU0MmVkMTk3In19fQ=="}]}}}}]}[/noparse]

    For future reference, here is a nice tool for summoning custom anything. It doesn't work with spawners though.


    Edit:

    If you want the custom name to be visible at all times (not just when you are hovering over the zombie), do what command_block_shadow said and add the "CustomNameVisible:1" tag:

    [noparse]/summon zombie ~ ~ ~ {CustomNameVisible:1,CustomName:"Cyclops",ArmorItems:[{},{},{},{id:"minecraft:skull",Damage:3s,Count:1b,tag:{SkullOwner:{Id:"ad984f7d-cb1a-43b6-a2ca-7a71e62358c2",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGQ5OTYzNzc0YzEzMjlhOWM5MTBmMzcwNDIxMmNiZjIwNTcxN2YxNDhjYmM1YmQzMzM0MTc1MDU0MmVkMTk3In19fQ=="}]}}}}]}[/noparse]
    Posted in: Commands, Command Blocks and Functions
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