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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Awesome to see this updated to 1.12.2! Going to be interesting to see what can be done with this after 1.13 the aquatic update, maybe add Polynesians and the like and a Atlantis culture perhaps with floating cities and what have you. Just a thought.

    Posted in: Minecraft Mods
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    posted a message on Minecraft won't launch

    Had this issue too, ultimately I completely removed OpenJDK (all versions) and just had Oracle Java Version 8. I tried updating the cert's, no change, but then I did the reinstallation of the certs and it started working for me. Also side note on linuxmint 19 Beta (based on Ubuntu 18.04). Perhaps try updating the cert again?

    If that doesn't work you can install and run the Snap version, yes you can install minecraft via snap.
    - Install snapd if it isn't already.
    - Install Minecraft -- " sudo snap install minecraft "
    Not sure about vanilla Ubuntu, but with Linuxmint 19 (Cinnamon) you may have to relog for a shortcut to it to show up in the menu.
    Also if you want to install mods and are looking to install forge direct it to "/home/<you>/snap/minecraft/common/.minecraft " that's where the profiles and saves and etc are stored.

    Posted in: Java Edition Support
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    posted a message on Hunger in peaceful mods for 1.11.2?

    I was wondering if there currently any mods that add hunger to peaceful mode that is available for 1.11.2? (or will be soon at least).

    Posted in: Mods Discussion
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Daeumler01»

    Lets face it, this awesome mod is dead now.

    I can really understand it, because who wants to change the whole code of such a project. Its like starting from 0.

    The developer just killed the modding scene with all these code changes. Gj :(



    First off this isn't a normal small mod, and due to 1.8 it has to be rebuilt from the ground up it's not something optional just something the modder has to due in response to the massive code change in 1.8, second the modder more then likely has a life and can't spend every waking moment working on rebuilding this large mod from scratch. The mod isn't dead, just taking a very long time.

    Posted in: Minecraft Mods
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Certainly would like to see this, also this could open the possiblity for a "seemless" intergration of the nether world and the regular MC world. Think about it...being able to dig all the way down into the interior? There would still be the bedrock, but it wouldn't have to be indestructable any longer (though would probably still be harder obsidian and the diamond ore). One could get a diamond pick and hack away at a bedrock block for a minute or so and break through. still could be rock and such for a few more chunks or so before getting it starts blending into the upper part of the nether.

    Also could even do a space layer. Obviously wouldn't be in vanilla I'm sure but a mod could more easily add a "Orbit" and "Deep Space" with later spawning random asteriods and both airless (I suppose they could be donw for vanilla, build up to it. Would have to do air cabins or the sign trick trick like is done for underwater). Outside those two I would think you would need to do some vehicle/portal thing to travel to any "worlds" such as the moon given the nature of it all.
    Posted in: Suggestions
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    posted a message on [1.4.5][SMP][Forge]PixelPowers v1.4.3
    Been a while, has forge released the fixes you need for the mod yet? Hope to see this available soon. :)
    Posted in: Minecraft Mods
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    posted a message on Offline Skins
    Might be a bit of Nercomancing but heres a new answer i found googling - http://www.ehow.com/how_8165566_use-skins-minecraft-offline-client.html
    Posted in: Discussion
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    To answer my own question yes, yes you can add axes and blocks. However have run into a problem...how to add the axes from Millenaire, its not a standard modloader/forge setup. Though it is placed in Mods (3 folders) but doesn't have its config file in config, (no mcmods.info file either). Its config file is config.txt and is located in "/.minecraft/mods/millenaire/" but doesn't have axe ids in config though they can be found in goods.txt in the same folder, though many are listed like "mayanaxe;mln55;0;item.ml_mayanAxe.name".

    Went over the TC's config but don't know how to handle items or how or if able to link to the goods.txt (or even if it should be). Wish this was more simple like just providing object ids...
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Can you add wood blocks via config?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from mrsurvive

    I wish i could help somehow. Well, i am norwegian so maiby i can help translating or something. Never modded anything so translating is probably the only thing i can help with. Just dont want this mod to die out :/


    I don't think the mod is really endanger of dying anytime soon. Everyone (forge, and many other mods as well) is really just waiting for the Minecraft Coders Pack to release for 1.7.2, 1.7.2 was such a drastic change that its taking them (MCP) a while to adapt.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] Tool Repair v2.5b and Better Bread v1.9 [20,000+ downloads!]
    Will miss the anvil from this mod...vanilla one sucks.
    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from sp614x

    ...
    The Browse button in Options does just that: browsing the minecraft directory, nothing else.
    The game directory can be changed in Setup -> Advanced.


    Ah. On a side note appears I came back to early lol everyone waiting on MCP to update for 1.7.2 Oh well Guess I can drop to 1.6.4 meanwhile.
    Posted in: Minecraft Tools
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from webvirus

    I'm hoping this is updated for 1.7 soon. I'd forgotten how tedious chopping UP trees in Minecraft was. Timber! should have been implemented as a semi-realistic solution to silly floating branches versions ago.
    [reads three posts back and does a lame Vader NOOOOO!]


    I know right its sucks he isn't going to update or even provide the old ones anymore...
    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from sp614x

    Minecraft 1.7.2 needs the Environment 1.7.2 in order to run, you have selected classic environment, which is for pre-1.5 minecraft. ...


    Ah I see. I was just going the default settings, thought it would of auto-set it, apparently not I guess. Oh well, simple fix. Thanks for ya time.
    Posted in: Minecraft Tools
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Also to note; I can't change the location in Options, I click browse and it simply opens a window in my file manger but the window is nothing more then a general one selecting a folder or file only accesses it and doesn't change the path in options nor can I manually enter a new path.
    Posted in: Minecraft Tools
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