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    posted a message on Cant open any world

    We do not support cracked versions of Minecraft.


    Locked.

    Posted in: Modded Client Support
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    posted a message on Problem with Minecraft Forge Installing -Could use a Hand

    Please do not necro old threads.


    If you have a similar issue to an older thread, please make a new one instead of posting to it.


    Locked.

    Posted in: Mods Discussion
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    posted a message on [1.6.2] Moar Achievements Redux v1.1.5 [Updated 8/10/13] [Forge]
    Quote from FlashFood»

    So knowing now that Dinnerbone's new feature, will replace the achievements system we have as of now, does this change your work on reviving the mod @master801?



    The new feature that Dinnerbone is implementing won't influence anything in the current Moar Achievements, unless it makes something redundant.

    It's not even that big of a change.


    I've made a GitHub repository for those who want to see slow progress.

    https://github.com/master801/Moar-Achievements-Redux


    Right now I'm currently working on refactoring it for 1.7.10, but the goal is for it to be compatible for future versions of Minecraft.

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.2] Moar Achievements Redux v1.1.5 [Updated 8/10/13] [Forge]
    Quote from CharlieBrownBR»

    @master801 and @sonicjumper, as I didn't find any other mods like this one, and I see this last version was Forge-based, do you guys it would still be relatively "easy" to update? I mean by somebody else (like me ;) ), not by you guys, since it's pretty clear you don't intend to work on it again.


    I am working on the (new) update in private.
    Posted in: Minecraft Mods
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    posted a message on Trouble with reflection.
    Quote from Dark_Lizzy»

    Fields can be accessed by id/index as well, as described in this tutorial.


    Honestly, I think that getting types through its specific index is not a very modular nor remote solution.

    Yes, I've it before, and while it does work, it's not a good solution to the method of getting types.
    If some mod(s) use asm and add a type into the class (35 % chance of a mod adding types to that class), then the type table gets altered, and you're not able to get that specific type through the now invalid index.

    I also wouldn't say that finding types through its name is the best solution either, but in my opinion, it is the best method.

    The best method I'd say would be, is to get find the type through its name, then check its class type whether it's what you want or not.
    Posted in: Modification Development
  • 1

    posted a message on Trouble with reflection.

    ReflectionHelper.find***(Class<?>, String...)


    The find method in the ReflectionHelper class can take multiple strings as the name of the type, this is used to find either the type when the games is either obfuscated or deobfuscated.


    The way you're currently doing it is that you're only finding the type with its deobfuscated name, you also need to use the type's obfuscated name if running in a non-dev environment in order to find the type.


    Note: the game is automatically deobfuscated to SRG names by Forge (since 1.6.4 iirc), no need to use Notch names.


    Example usage:

    ReflectionHelper.find***(SomeMinecraftClass.class, new String[] { "obfuscatedName", "deobfuscatedName" })

    Posted in: Modification Development
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    posted a message on A question for modders only

    I learned how to program in Java from decompiling other mods and figuring out how they work, making my own mods and version ports and programming other tools that are not related to Minecraft.


    Learning how to make a mod is not similar to making a separate tool/program, you'll learn a lot more if you actually try to make one.


    Take my words for a grain of salt, every one learns differently.

    Posted in: Modification Development
  • 0

    posted a message on Minecraft Dev for IntelliJ

    Congratulations on releasing this nifty plugin!


    It looks really cool! And I'll definitely be using this sometime soon!

    Posted in: Minecraft Tools
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    posted a message on Help me make nice GUI for High DPI settings

    Sounds like a fun and easy project, PM me?

    Posted in: Mods Discussion
  • 1

    posted a message on [SPOUT] Why did Spout go down?
    Quote from NXT5230»

    I thought you could just provide me short said what happen?



    If I remember correctly, the stock server now comes with a EULA agreement because of servers charging people for items and the sort (not including ranks or perks).

    CraftBukkit (not to be confused with the Bukkit API) is DMCA software now because one of the developers who worked on it revoked their work (which is perfectly legal, because its license was GPL), making the entire project DMCA.

    Since the project's license is GPL, and since the server is built off the stock server, the source-code for it must also be released, which it is not.

    Even if that developer didn't send a DMCA notice to the project, it was still not legal because of its license and it being built of the stock server (no source-code was publicly released for it).

    Posted in: Mods Discussion
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    posted a message on [SPOUT] Why did Spout go down?
    Quote from NXT5230»

    Have I missed something, I definitly missed much cause I dunno what DMCA Software is and I dunno why Server now need to accept EULA

    Research what you don't know on Google or something, it's all there for you to look at.

    Posted in: Mods Discussion
  • 0

    posted a message on [SPOUT] Why did Spout go down?
    Quote from NXT5230»

    But craftbukkit isnt dead yet so what do you mean?


    CraftBukkit is DMCA software now, unless it's been recently changed.
    Posted in: Mods Discussion
  • 0

    posted a message on [SPOUT] Why did Spout go down?

    I'm pretty sure Spout went down because it was based on CraftBukkit.

    Posted in: Mods Discussion
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    posted a message on Modded 1.7.10 Crash

    Cracked clients are not supported.


    Locked

    Posted in: Mods Discussion
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