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    posted a message on More uses for emeralds except trading.....
    Quote from Djarogames»

    Quote from wikipedia:
    Hardness[/header]

    Diamond is the hardest known natural material on both the Vickers and the Mohs scale.





    I don't think it would shatter after a single hit, seeing how it is the hardest known natural material


    Hardness is defined by the ability to scratch other substances or be scratched by them. So yes, diamond can scratch anything but not be scratched itself by anything else. It is, however very brittle. How else could they cut it?

    I think emerald could be used for some things. Not tool-related (directly) at any rate; maybe use it to make some more advanced redstone circuitry, or hell even as a crystal in a laser or something (because dammit I want to be able to lase creepers).
    Posted in: Suggestions
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    posted a message on New Dimension: Cyberspace

    Rather than nerf the overpowered blocks, I'd be more inclined to have second versions that can be nerfed - like command block-lets that can't do certain things (like change gamemode or gamerules or can't give certain blocks without incurring an XP cost, or something).

    Posted in: Suggestions
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    posted a message on Clouds shouldn't clip through blocks (can be configured)

    Wholeheartedly agree. For one thing the clouds seem too low, but if they have to be that low I'd much rather them be chopped through by the structures in their way - maybe some really basic physics implementation in there might make thempart around buildings and reform after passing them, or something.

    Posted in: Suggestions
  • 2

    posted a message on Why most are hating 1.9?

    They don't like that it's making pvp harder. Most of the people who are hating on it are young and grew up with games that were easy and forgiving. Minecraft used to just be spam click a zombie and you win. Now, it actually takes some strategy, and most of those kids don't know how to play like that,


    This. I grew up on Doom and, later, Unreal Tournament. I rather like the idea of needing to put some effort into it.

    Think, folks. Everyone hated beta 1.8 for a while.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Shelves for written books
    This was in a mod I used a while ago (though I'm jiggered if I can remember what it was called now), and I think it would be pretty good to have something similar in vanilla.

    Basically, I'm thinking it would be nice to have a bookshelf block which might, say, be crafted using the chest recipe but with a bookshelf block in the middle, and hold nine books.

    I know I could keep my written books in a chest, but if I was to build a library it would be nice to be able to store my books in something that looks more like a bookshelf.

    Another little thought, slightly related: this could allow for the enchanting system to be expanded; if spellbooks were to be introduced - resembling written books rather than enchanted books - as something dropped by certain mobs, you could put these spellbooks into shelves near your enchanting table, allowing you to give your enchantments a power boost and a bias toward certain types of enchantment. For example, killing a blaze might rarely drop a Spellbook of Fire which will, in a shelf by the enchanting table, give me a higher chance of getting a fire-related (Fire Protection, Fire Aspect, &c) enchantment. More books might equal a higher chance still or a higher level.

    OK, the Spellbooks are more of an 'it would be cool' or 'something to think about down the line' kind of thing, but what are your thoughts on written bookshelves?
    Posted in: Suggestions
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    posted a message on Earthgen, a new type of worldgen.
    You can't just generate Earth's terrain acccurately from an algorithm, unless you're into chaos theory and have a D-Wave lying around.

    Then again, I came up with an idea a few days ago that could allow a simulation/approximation of a round world.
    Posted in: Suggestions
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    posted a message on [RELEASE] Ω Project Omega: Minecraft Classic Saving Fix
    Rather than gears I think I'd prefer a copy of 0.13 that can save or 0.31 that I can play without worrying about that pathetic NullPointerException.
    Posted in: Creative Mode
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    posted a message on [RELEASE] Ω Project Omega: Minecraft Classic Saving Fix
    Have you added new blocks into this? The box, workbench, ice, and quartz surely don't belong there...
    Posted in: Creative Mode
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Question of my own, concerning the terrain generation from indev to beta: is that lifted from old copies of the game (or whatever) or is it a dark room approximation?
    Posted in: Minecraft Mods
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    posted a message on Fail to Craft
    Exactly what I was thinking. It would just mean I have to craft it again. Which doesn't make it more fun or more realistic, it just makes it into a ballache. And plenty of Minecraft is already a ballache.
    Posted in: Suggestions
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    posted a message on Lost Builds
    What I usually do is put my builds at coordinates that are easy to remember, so multiples of 100 or 1000.
    Posted in: Suggestions
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    posted a message on Combine multiple world generators into one world?
    Only way I can think of is what I've done on my world - I started on Infdev in late October last year and have kept the same world through upgrades. Upgrading in double-time so I can have played all the versions without being behind forever. Now I'm upto 1.2.5 and due to upgrade to 1.3.0 in a week.
    Posted in: Mods Discussion
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    posted a message on Indev!
    Sorry about the late reply. The Indev version is 2010-02-23 which I believe is just about the only non-0.31 version available. I've done it in the launcher with the name in-20100223 (in keeping with the new launcher's version numbering for Infdev). The JAR itself can be obtained easily enough - I'm not going to post a link or the JAR myself because, of course, that's contrary to the license. But here's the JSON - I'm sure you can figure the rest out ;) :



    {
      "id": "in-20100223",
      "time": "2013-08-06T15:33:30+01:00",
      "releaseTime": "2010-02-23T00:00:00+01:00",
      "type": "old_alpha",
      "minecraftArguments": "${auth_player_name} ${auth_session} --gameDir ${game_directory} --assetsDir ${game_assets} --tweakClass net.minecraft.launchwrapper.AlphaVanillaTweaker",
      "libraries": [
        {
          "name": "net.minecraft:launchwrapper:1.6"
        },
        {
          "name": "net.sf.jopt-simple:jopt-simple:4.5"
        },
        {
          "name": "org.ow2.asm:asm-all:4.1"
        },
        {
          "name": "net.java.jinput:jinput:2.0.5"
        },
        {
          "name": "net.java.jutils:jutils:1.0.0"
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl:2.9.0",
          "rules": [
            {
              "action": "allow"
            },
            {
              "action": "disallow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ]
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl_util:2.9.0",
          "rules": [
            {
              "action": "allow"
            },
            {
              "action": "disallow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ]
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.0",
          "rules": [
            {
              "action": "allow"
            },
            {
              "action": "disallow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ],
          "natives": {
            "linux": "natives-linux",
            "windows": "natives-windows",
            "osx": "natives-osx"
          },
          "extract": {
            "exclude": [
              "META-INF/"
            ]
          }
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl:2.9.1-nightly-20130708-debug3",
          "rules": [
            {
              "action": "allow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ]
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl_util:2.9.1-nightly-20130708-debug3",
          "rules": [
            {
              "action": "allow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ]
        },
        {
          "name": "org.lwjgl.lwjgl:lwjgl-platform:2.9.1-nightly-20130708-debug3",
          "rules": [
            {
              "action": "allow",
              "os": {
                "name": "osx",
                "version": "^10\\.5\\.\\d$"
              }
            }
          ],
          "natives": {
            "linux": "natives-linux",
            "windows": "natives-windows",
            "osx": "natives-osx"
          },
          "extract": {
            "exclude": [
              "META-INF/"
            ]
          }
        },
        {
          "name": "net.java.jinput:jinput-platform:2.0.5",
          "natives": {
            "linux": "natives-linux",
            "windows": "natives-windows",
            "osx": "natives-osx"
          },
          "extract": {
            "exclude": [
              "META-INF/"
            ]
          }
        },
        {
          "name": "net.java.jinput:jinput-platform:2.0.5",
          "natives": {
            "linux": "natives-linux",
            "windows": "natives-windows",
            "osx": "natives-osx"
          },
          "extract": {
            "exclude": [
              "META-INF/"
            ]
          }
        }
      ],
      "mainClass": "net.minecraft.launchwrapper.Launch",
      "minimumLauncherVersion": 7
    }
    Posted in: Creative Mode
  • 0

    posted a message on Why classic has no sound and why you can't save levels.
    Well I'm trying this myself, and while none of the names are the same as they are in the screenshots posted above, I've found what was described. Seeing as he seems to have left us to it here, I'm going to see what I can do. Which should be fun; while I'm a competent programmer, I haven't used Java before or set up a Java environment.
    Posted in: Creative Mode
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    posted a message on MCreator - The best Minecraft Mod Maker ever! [Minecraft Forge]
    The one thing that's a pain about MCreator is the need (unless this has changed) to remake my mod from the ground up when a new version of Minecraft comes out. The one that I'd made had quite a lot in it too, so it would take me a solid day to do it all again - and the block/item IDs weren't consistent. What I wanted was a way to do my mod and import/upgrade it (whatever you want to call it) through a newer version of MCreator.
    Posted in: Minecraft Tools
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