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    posted a message on [1.8.1] Beer mod and more !! NOW WITH DRUNK EFFECTS
    Loving this mod, especially the wine stuff. I have started working on a vineyard to add to my farmland map. can't wait to see how this progresses.
    Posted in: Minecraft Mods
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    posted a message on Zakoreon (1.7.3) (Need talented builders!)
    Quote from natepc »
    okay everyone, post "1" if you have not yet gotten the ip and have been accpeted


    1
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Zakoreon (1.7.3) (Need talented builders!)
    Quote from natepc »
    Quote from malanius »
    IGN: malanius
    Character Name: malanius
    Character Class: Necromancer
    Social class: d4
    Backstory: 1d100
    Background (why is your character here?): At an early age it was discovered that malanius had dark powers within him, powers that reminded the locals far too much of the once great evil SPARKY. for this he was persecuted and shunned from society, until one day he could take it no more. And now he wanders the lands of Zakoreon striking back at those who demonized him. all the while trying to find a way to bring the god of snakes and venom, and his minions, back into this new world.
    Why you should be whitelisted: well, this sounds like an interesting rp server that I think I could have a lot of fun with. Along with that I'm a fun player that absolutely despises griefers.
    RP experience: Lot of diablo, fable, fallout and mass effect. and for none computer gamse i've played vampire the masquerade, D&d, rift and GURPS. SPARKY <3!


    Accepted! this is second awesome application I have seen! great!


    cool, can't wait to start playing. No ones really gone evil yet when I was reading through the other posts, so figured someone needs too (plus I do love necromancers). and I assume i'll get a pm at some point telling me my die rolls (and IP)?
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Fallout: New Minecraft [Bukkit 677][PvP/E][RP][High Uptime]
    IGN: malanius
    What is RP to you?: having fun pretending to be someone else
    What you would like to do with helping this project along?: I like to build, farm and the occasional fight
    What are your skills in minecraft?: building, farming, PVE
    How long have you played Minecraft?: Honestly i don't know, been a while though (alpha player)
    Do you have any reference with the Fallout series?: I've played them all
    If so to the above question, what games have you played?: All of them, even the extremely terrible Fallout: BoS
    Have you ever been banned?: No
    What is "OOC"?: Out of Charecter
    Additional Questions/Comments:
    Huge fall out fan, so this server intrigues me greatly.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Zakoreon (1.7.3) (Need talented builders!)
    IGN: malanius
    Character Name: malanius
    Character Class: Necromancer
    Social class: d4
    Backstory: 1d100
    Background (why is your character here?): At an early age it was discovered that malanius had dark powers within him, powers that reminded the locals far too much of the once great evil SPARKY. for this he was persecuted and shunned from society, until one day he could take it no more. And now he wanders the lands of Zakoreon striking back at those who demonized him. all the while trying to find a way to bring the god of snakes and venom, and his minions, back into this new world.
    Why you should be whitelisted: well, this sounds like an interesting rp server that I think I could have a lot of fun with. Along with that I'm a fun player that absolutely despises griefers.
    RP experience: Lot of diablo, fable, fallout and mass effect. and for none computer gamse i've played vampire the masquerade, D&d, rift and GURPS. SPARKY <3!
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Millénaire - NPC village - New: Villagers in player's buildings! (6.0.0: villagers in player-built buildings, fixes)
    Quote from Okamiltan »
    un super mod en devenir

    i've found something missing when the fort is upgraded



    Uploaded with ImageShack.us

    and they clearly need to be babysit, if i dont push the woman, she stay stuck on corners, and if i remove myself the dirt around, its clearly faster because she turn around for remove the backs ones

    another thing : when the town is upgraded to lvl 2, i cant go on top of the tower because of a lack of ladder or stairs, or just a hole

    the towns really need roads, or a common plan, because they chose to settle next to a mountain instead of the great plain just near, and i had to dig and fit holes or the villagers cant move

    and the lumbermen want to cut the trees on top of the cliff, they cant go their and my computer go to lag very hard (ive remove all the tree up their)


    Le nom de mon petit village est Fleury-la-forêt, je vais devoir planter des fleurs partout pour qu'il mérite son nom :tongue.gif:

    un peut de pierre pour agrandir le village :stone: :stone: :stone: :stone: :stone: :stone:


    I get this same issue with the fort, I ended up doing the same thing as well with the dirt. Why do they need to build the dirt first anyways, it doesn't make much sense to me.

    aussi, j'aime bien votre idée de fleurs. Il est logique que la ville.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - New: Villagers in player's buildings! (6.0.0: villagers in player-built buildings, fixes)
    Hey, Love this mod so far. it's cool finding little villages and trading with them, especialy cider that comes in handy when exploring. My only problem is that in the new 1.2 update the villages are a little too numerous. I started 2 new worlds and in each I am finding a village nearly every 75 blocks. From the one village I have been trying to expand I can see 4 others with far render distance, which seems a little excessive.

    Besides that I am really loving this mod, so keep up the good work.
    Posted in: Minecraft Mods
  • 12

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I both love and hate your creations, so much fun.
    Posted in: Maps
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    posted a message on [Map] Survival Sands v1.26
    Quote from Pie9075 »
    I think I found a glitch. I was walking away from the waterfall from the house with a bed, then my guy froze and started shaking. I moved hime with MCedit but its the same. My other worlds work fine too!


    I'm having this same issue, it always happens if I head up the hill past the tree of life temple. For now I just avoid that area but I would love to explore past that.
    Posted in: Maps
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    posted a message on [V1.6.6] MineColony v0.5 (Simple Economy + fixes)
    Quote from KaZu0 »
    Note:
    Just a side note, When i first found out about this mode i think i came alittle :iapprove: just because its freakin awesome, I deleted all my worlds and started anew making my self a new goal , to make a fully working City
    ( partially :tongue.gif: ) with a castle and everything, but with rules i MUST Obey,
    1: No Player made mines , this means i must NEVER dig somewhere in hopes to find something, only thing i can do is use my miners, and hope they will find a cave for me to explore and 100% relying on their resources
    2: Use ONLY resources provided by your workers * (exception may be made when you have to mine yourself a way out of a sticky situation)
    3. Provide everyone a House ( including yourself ) right away ! Imagine yourself beeing a Expedition Leader with a few settlers and start making a Nation!!!
    4. Explore mines ONLY fully prepared for a WAR , basically full armor , some food , well and anything else you might need
    5. ALWAYS play on Hard, NO Matter what happens , you MAY Never change this :smile.gif:

    This is why Iron ore provided by my Miners is probably the most precious resource ( not even speaking about :Diamond: )
    Yet this kind of Play brought me nothing but Hard Core Fun :iapprove:


    Hmm this is an interesting idea, I think I may have to try playing like this on a new world.
    Posted in: WIP Mods
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    posted a message on Minecraft touchscreen interface
    certainly an interesting idea. I tried it on my phone, but unfortunately my androids a lower end one so it didn't work quite right. But still did work, sort of.
    Posted in: Discussion
  • 0

    posted a message on [Open Source, Abandoned] Pchan3's Mods
    This is awesome, can't wait to play with the final version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.6] MineColony v0.5 (Simple Economy + fixes)
    Quote from dannydoodle »

    nope it was the first one :sad.gif:


    huh, I'm not sure then. are you manually loading it or using TFC?

    And Jediknight846 are you using the latest versions of both of them. Because I've got those and it seems to work fine for me.

    And finally DARKSWORD95, no they don't. you can either build your own structure after placing the chest (like I do) or you can make the premade structures by clicking the chest with a gold scepter.
    Posted in: WIP Mods
  • 0

    posted a message on [V1.6.6] MineColony v0.5 (Simple Economy + fixes)
    Quote from dannydoodle »
    Quote from ep »
    PLACE EM LIKE THIS :GoldBar:
    BLABLABLABLABLA :|:

    i did but it doesn't work :sad.gif: any ideas?


    are you using any other mods? that could do it. my suggestion is to start with a clean copy of minecraft and just instal minecolony. then if that works fine install any other mods you use one by one till you find which one causes the conflict.
    Posted in: WIP Mods
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    posted a message on [V1.6.6] MineColony v0.5 (Simple Economy + fixes)
    Quote from Gam3rTr0n69 »
    Hey, ummm..... something is wrong with this mod for me, at first it was fine, but now the lumberjack, and miner just spin in circle and my farmer just shovels thin air. My deliveryman works fine and follows my path but its frustrating that none of the workers do anything :sad.gif:


    ya mine do that some times too, but if i hit them or remove the block below them they tend to get back to their job. That works for me anyways.
    Posted in: WIP Mods
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