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  • 0

    posted a message on DiyoTweaks

    I've been playing a fair bit of Minecraft lately. I do love me some Magic Maiden, so I thought I'd go fix the oxygen meter bug and give armor a durability boost while I was at it. For anyone still on 1.6.4 (am I the only one?), enjoy.

    Posted in: Minecraft Mods
  • 3

    posted a message on Tinkers' Construct 2

    SoulsSin: One of the design principles in TConstruct was being able to use any and every material for everything no matter how good it is. The name doesn't have "tinker" in it for nothing. Personally, I find stone funny to use as a material for anything that would want to bend. Imagine using a stone bow in real life and the game version probably works better.

    Posted in: Minecraft Mods
  • 0

    posted a message on Refined Relocation 1.0.8 - Solves your transportation problems!

    Minecraft you can sort of mess around with and figure out what almost everything does, except for the crafting grid. Good luck guessing what any of the recipes do.


    How does anything in the mod work at all? The only thing I can see is that Sorting Chests work the same as regular chests and that one of the blocks has ghost blocks to form a multiblock structure for... something. There are also blocks and items with names that seem to be pieces to a puzzle with no obvious way to solve it. Beyond that... no idea.


    The first thing I ever learned about game design was to make things obvious or learnable in-game. To be fair, there are a lot of tech-type mods that fail at this.


    Edit: The forum seems to have doubleposted this.

    Posted in: Minecraft Mods
  • 0

    posted a message on Refined Relocation 1.0.8 - Solves your transportation problems!

    The function of this mod is not obvious, nor explained in any way. The wiki is useless. There is no getting started guide and no direction on what to do with it. Videos are not helpful when it takes 40 minutes to explain a simple task because the commentor extolls the virtues of their roof design.


    Refined Relocation has failed basic game design.

    Posted in: Minecraft Mods
  • 2

    posted a message on Geochests (v1.2.3) - Take the world with you!

    Sirwol: Would you consider opening up the source code of the mod? This is one of my favorite mods to date, and I'd love to help fix bugs or other problems that are found.

    Posted in: Minecraft Mods
  • 1

    posted a message on Intermediary - Run Minecraft 1.2.5 mods in 1.7.10!
    There were a lot of different assumptions in the way mods were written back in 1.2.5. I'd be surprised if anything other than basic mods with items and blocks worked at all. Then again, if you put enough time into getting specific mods working you could perform some magic...
    Posted in: WIP Mods
  • 0

    posted a message on Extra Utilities v1.1.0k
    Could you display the power in generators in terms of RF per second instead of RF per tick please?
    Posted in: WIP Mods
  • 10

    posted a message on Tinkers' Construct 2
    Quote from Aeraesoria»

    I'm going to assume Boni is doing what he wants to do, mDiyo no longer has an interest in his own mod or in minecraft in general. If I could be so bold as to say so. mDiyo doesn't give a F about what's done with his mod anymore.

    It's hard to give up a project you've worked for years on. It's harder still when the platform you built the project on becomes tainted. Projecting your own ideas on why I stopped modding doesn't make them true; it makes you look like a fool.

    I left the mod to boni because he was the one keeping things updated and fixing bugs. He's experimenting with the mod a bit and trying new things out. Some of these things have to be learned the hard way. TConstruct didn't get to the point it's at overnight, and I haven't passed on all of my hard-earned knowledge yet.

    Quote from gsgrego»

    If the change made sense I would be fine with it. But as he claimed it was never intended to work that way in the patch notes it seems odd as that is a total lie, so I wold love to hear his reasoning since I know what he claimed is bs. The main thing though is it doesn't add any difficulty it simply makes actually using tools that are supposed to be more useful a constant annoyance. Purposely making something a nuisance doesn't feel like a awesome design choice. My point about mdiyo was simply that when he implemented the sneak change for tools it was because so many people were frustrated with the way tier 2 tools worked and that they were supposed to be complete upgrades to tier 1 tools. So in many ways changing it feels like downgrading and back tracking on a perfectly sensible and logic improvement. The other thing is we have this fancy config thing that he could use to give people the option.

    Tier 2 tools were never intended to replace tier 1 tools. Every tool was supposed to be used alongside others or in different circumstances. Why even bother making a pickaxe when you could just make hammers?

    Modifying harvest behavior depending on sneaking gets very fiddily, very fast. It's one thing to have a button to switch modes on a tool so that it goes area-of-effect to precision harvesting. It's another thing entirely when you're trying to mine a bunch of stone on the edge of a ledge but only get a single piece.

    Nobody pays attention to the config files, especially server admins if they can avoid it, and adding a config setting means supporting two sets of code: one that runs, one that doesn't. Adding a config setting doesn't solve any of the underlying design problems and it most certainly doesn't make the mod better when that config should always be set off.

    Finally, mods are not set in stone. They are as much a process of learning and experimentation for the creator as they are for the user.
    Posted in: Minecraft Mods
  • 2

    posted a message on Tinkers Construct
    I'm not quitting modding because of the Microsoft thing. That was a kneejerk reaction to waking up this morning... here's some of my reasoning behind it:

    I haven't been modding in two months. I've been playing Minecraft for 3 1/2 years and modding nearly as long. Tinkers' Construct was designed to be both my best and final project for the Minecraft community. I knew that some day I would have to give it up, after everything was polished and complete. It's been that way for awhile; the bits added so others could continue on armor was a bonus.

    Minecraft in general has been disinteresting to me. When you play a game for this long... well. Let's just say that I have played every type of mod, tried all the server types, played all of the minigames, and it's time for a change. People get bored when they spend too much time with something.

    Mojang has been throwing updates at us with major rewrites lately. They've been accellerating to the point where the only time large mods have is dedicated to porting, bugfixes, and then more porting. Forge has been increasingly unstable and fewer mods are being moved forward. Additionally, if you don't support a specific version of Minecraft (say 1.7.2) then the community is going to jump on you for reasons beyond your control. That is not what any modder wants.

    I have seen what Microsoft tends to do when it absorbs another company. Quite frankly, I don't want to deal with the worries and the drama coming out of what they could "potentially" do. At best it's business as usual, and at worst it means the complete shutdown of the entire modding community.

    Right now, Microsoft is not a reason to stop modding. It's a (glaringly giant) reason to keep me from starting again. Nothing more, nothing less.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/

    I'm out. Thanks for the time we've had, I will not be giving Microsoft any more content. Any updates will come from the other developers working on TConstruct.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    YamadaShinichi: There is no build 284 version. You have an unofficial one that will not be supported.

    hugofirth: Energy acts as a damage bar on top of the regular durability. Everything that the regular bar does will be affected there.

    DTSW: I demand that you pay me for my time before I acquiesce to your demand for support.

    VioletteSacrifice: You need to update Mantle.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I think I'm just going to remove the potions from any modifier recipes. Even when they're water bottles, it's too confusing to keep them as such.

    Rassilon: The wall climbing ability of the gloves was too powerful and was removed, yes.

    b00marrows: If you have villagers created before they were fixed, then they still have the old broken trades. Kill them all.

    Sonic_Chaos_13: Repeating the problem won't get you anywhere.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    HellishINC: The mod doesn't have a proper release on 1.7.10. Mod conflicts from API changes are bound to happen.

    aempes: The config was changed to a different name.

    slave2midna: Adding a config for putting TConstruct items in battlegear's offhand slot amounts to supporting it. I will not have breaking API updates mid minecraft version ruin the entire mod.

    chloeprince: We need a crashlog to do anything.

    CharlesR11: Forge on 1.7.2 was a mess of a version that hasn't been supported for months. I'd rather not keep memory leaking crash versions around.

    MoridinIshamael: I don't hate 1.7.2. Everyone asking why it's gone is the annoying part.

    yawnyman: You're using d31. Make sure you're updated before you report bugs.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    It looks like the pattern chest is taking longer than expected to rework. You'll have to stick with the regular one for now. The new content is similarly delayed; enjoy a new type of stencil table instead.

    Electrum is fixed now, please stop posting about it.

    You will need to update Mantle when you update TConstruct.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    Arcaminer: hey dude read the first post dude plz dude

    SorcererGuyz: You probably have a 1.7.2 mod on 1.7.10, or vice versa.

    B2008R: Since your post was so descriptive, the crashes have been fixed. Try again?

    mad_swan: 1.4.7 downloads do not exist.

    Pick107: Of course the 1.7.2 downloads are rick rolls. That is so much more funny than pages of "WHAR IS 1.7.2?! WHY YOU NO LIKE US?!?!?! GIV ME BUGGY MINECRAFT VERSIONS!!!!111!!!11one11!"

    SorcererGuyz: You probably have a mismatched version of NEI for your Minecraft version.
    Posted in: Minecraft Mods
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