All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Wawla - What Are We Looking At
    I can confirm that in pixelmon 3.4 the abilities are not showing correctly. Some show as coming soon when they have an ability. It doesn't seem to register hidden abilities either.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm not an Idiot... tried that doesn't work. Default, Fast, Fancy... clouds are not there.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm having a wierd issue where clouds aren't coming up in the game. When I remove optifine they show just fine but as soon as I re-enable it they turn invisible. Any ideas on how to fix this?



    I'm on 1.7.10 and using HD_U_B4.
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Just some suggestions for future additions.

    - Larger TVs... maybe make it so just 1 is the small one but as you place more around it, they connect so you can make it what size you want. (Not sure how possible that is but would be cool.)

    - Benches, yes like park benches. Same idea as the couch, just a bench for outside areas.

    - Beds. Colorable with dyes and can connect together to make double beds, etc. Hell maybe go nuts and do bunk beds ;)

    Just some random thoughts. Mods awesome as is though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Schematica
    Having an issue with the latest version. I'm using forge 1231. I can load schematics fine, but it wont let me save a schematic. I select my region, type name, hit save, and nothing.
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Maybe I'm missing something here, but with the new update all my custom minebay items aren't showing up. All that shows up is the default ones that are in the config. Even when I try to set them to false the minebay items still don't show up.


    Edit... nvm I was a noob and didn't notice the change in the config.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    On the newest version of forge, 1236, all the carpenter blocks are invisible. There are no errors and they all work fine, just are invisible. I know it's not the right forge build for it, but still.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    It seems the daylight sensor doesn't seem to be working, at least as it did before, with the new update. I had a setup in my house using the sensor to output a signal only at night so lights in my house would turn on automatically. This seems to be broken as the sensor never transmits a signal at night now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Get the following crash/error when using the custom JABBA jar on the 1.1.3 github.


    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 9/21/14 6:53 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: iron_ingot
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: iron_ingot
    at mcp.mobius.betterbarrels.RecipeHandler.registerOres(RecipeHandler.java:22)
    at mcp.mobius.betterbarrels.BetterBarrels.preInit(BetterBarrels.java:139)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 10 more

    Posted in: Minecraft Mods
  • 0

    posted a message on Refined Relocation 1.0.8 - Solves your transportation problems!
    Suggestion... could you possibly make the pipes smaller. They are just a tad bit to bulky for my tastes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Baby Animals Model Swapper, Squickens [MOB][Forge]

    Will you make a 1.7.10 version ?

    What he said.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Ya I couldn't even find the hitbox on it. It couldn't hit me either due to it spazing out trying to move.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    flying around and came across this bad boy... didn't know that got THAT big lol

    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Something I noticed, probably intended but thought I'd mention it. When playing ZC3 single player, if I die the respawn options sticks me in the lobby? in the sky and never ports me back down to the ground making me have to quite and start a new game.

    Like I said not sure if its supposed to do that since you know the whole 1 death deal.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sphax PureBDcraft (08/06/17) - All resolutions / 100% complete
    Quick thing I noticed. Not sure if its a glitch or bug but for some reason all the flowers flicker. Noticed while I was flying around and every single flower was flickering white. Anyone else having this issue?
    Posted in: Resource Packs
  • To post a comment, please or register a new account.