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    posted a message on Best Sugar Cane auto farm for productivity?
    Quote from Herb_»
    giving people items that help them in game, in return for donations, is a breach of the Mojang T&C. They should get 'cosmetic' items ONLY.

    More info for that in Let's Talk Server Monetization (Mojang). Though it did sound like Martin gives the same items to anyone, which is fine.

    I second your notion that wrecking a desert is vastly preferable to getting glass via villager trades. With Elytras, rockets, and fast travel via the nether (raw nether is real fun to fly around in, by the way), going out 10-20k+ in the overworld to find a biome to wreck just takes a few minutes. And yeah, Martin, I'd just set up an auto smelter in your blaze farm that accepts shulker boxes for input, and just feed in all the sand and you'll have your 28x28 chunk (~200,000 glass blocks) in relatively short order. That's only about three trips to the desert with an inventory and ender chest full of shulker boxes. It's still a big project, for sure, but if you don't want to just dupe the sand, this is definitely the way to go.

    Posted in: Survival Mode
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    posted a message on Best Sugar Cane auto farm for productivity?

    No need to get fancy with BUDs or observer-based designs that break the plants immediately. A good old row of pistons on an Etho clock (or any clock with a period of a couple minutes or so) is just as good, better for lag, and easier/cheaper to build.


    Case in point: I have farm that uses 24 sugarcane plants that is more than enough to supply me and all my friends with all the rockets we could ever burn. (And books, though I don't use that many anymore.) I have a surplus measured in double chests of shulkers at this point. If you need any more sugarcane than that, first, WHY, and second, NO PROBLEM! The design is trivially scalable.


    I do like gnembon's flying machine farm, though! I might build one of those for fun.

    Posted in: Survival Mode
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    posted a message on Lost Horse Canyon: Found a Horse From My Castle . . . Deep Underground in a Random Ravine About 2,500 blocks Away

    If this wasn't singleplayer, I'd lay 10:1 odds that someone pranked you. I'd probably still give 2:1 odds that you somehow pranked yourself.


    This is bizarre. When is the last time you saw Speedy in his pen, before finding him in the ravine?

    Posted in: Survival Mode
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    posted a message on JukeBox Woes

    As DuhDerp said, you can't automate jukeboxes in vanilla. However you *can* automate the music playback, although it requires commands. You said "survival only," but a lot of people (myself included) wouldn't consider such a thing to be cheaty at all, since you get no benefit from it (besides the possible calming effect, of course), and there's no other way to do it.


    Anyway, if you want to do this, you would just need to build a relatively simple redstone clock circuit that fires one of several command blocks (one song per command block) with `/playsound` for example:

    /playsound minecraft:record.cat record @a[r=32]

    To use command blocks, you need to be in Creative and have OP permission if you're on a server (and command blocks have to be enabled by the server owner). Once you place the command blocks, though, you can of course go back to Survival.


    This wouldn't rely on a jukebox at all, but you could allow the player to start the sequence by running a comparator out of a jukebox to detect when they insert a disc.


    So, maybe this isn't ideal, but at least you have a not-too-cheaty vanilla option if you want to do it.

    Posted in: Survival Mode
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    posted a message on Most ideal survival base area?

    Sure? Any spot could be ideal depending on what you want to build. It's nice enough, not all that unique, but that doesn't matter; what matters is how unique it'll be when you're done building. :)


    I've built bases in every biome (including hell and the void), and while some locations lend themselves to certain building types, there really are no rules. It's what you make it. My best bases are usually the ones where I get started quickly. My least productive builds are the ones where I agonize for hours on finding the "perfect" location. There is either no such thing, or every location is perfect, depending on your philosophy.

    Posted in: Survival Mode
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    posted a message on How many blocks is in A map?!

    Crafted maps at the default (initial) zoom level cover a 128x128 block area. By zooming the map out, this can be increased to (up to) 2048x2048.


    More info on the wiki page.

    Posted in: Survival Mode
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    posted a message on What now?

    I'm assuming you're quite new to Minecraft, and that's okay! It's really a game that asks you to be creative. You've built all of the essentials already. For my survival worlds, I'd call that "day one" (keep in mind I've been at this for several years now...). What happens from "day two" onward really depends on what I feel like doing, so if you ask ten different people, you'll get ten different answers, so I'll try to give you a general answer, with some specific examples.


    Sometimes, I start with a big plan in mind, like, "build a super secret underwater base with redstone traps everywhere, that I can get my friends to play to see if they can make it through". But sometimes I just fire up a new survival world and say, "hey, that island looks nice. Maybe I'll build a beach house." Or I'll be staircasing down to a new mine, and uncover a huge cave network, and think, "no, I'm Batman." Or I'll be futilely trying to organize four double chests worth of enchanting books and think, "dang it, I should really build a library to put these in." Or I bump into one of my two double doors and finally getting around to wiring up the redstone properly so they both open at once when I step on either pressure plate.


    You can have small ideas or big ideas, it doesn't matter. What matters is that you keep trying new things (and keep making the old things better! I made my first mob farm many years ago. I've lost count how many more I've designed since then.)


    Sometimes you'll have too many ideas. In that case, write them down! Then, at times like this, when you are a little low on inspiration (it happens to us all, believe me), go back to your list and pick something.


    Or just, you know, blow some stuff up with TNT. Always a good pastime.

    Posted in: Survival Mode
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    posted a message on Ideas for a build in a cave?

    The "green" look you have is good... why don't you take it further? Make a tree farm (yep, they'll grow), gardens, crops, flowers, running water, etc. Depending on the creative/story direction you want to go, you could carry on making it a full-on apocalypse bunker; a complete underground ecosystem capable of sustaining you in a post-Wither world.


    Or, you know, you could use lots of Stone Brick, because everything looks good with Stone Bricks. ;)

    Posted in: Survival Mode
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    posted a message on My haul after 2.5 hours of caving
    Quote from lotus49»

    All you need to do is dig down to level 11 and then dig a 1x2 tunnel and just keep going. This is easily the quickest way I have found as it doesn't involve faffing around digging side tunnels and running backwards and forwards. I ready to be contradicted but I don't believe that there is any way to find more diamonds in a given time than simply digging a 1x2 tunnel.

    Sure, digging a 1x2 tunnel is good, but at some point you have to truck your ores back to base. You could kill yourself, but unless you have keepInventory on, you're limited by your Ender Chest. But you're right in that a 1x2 tunnel exposes the most ores per block mined out of any method.

    However, the granddaddy of them all is beacon mining. Set up a Haste II beacon at Y=11, take your Eff V pick and go! Some people still try to branch mine with beacons, but that's like getting a Formula I car but still (trying) to drive it on city streets.

    The fastest method (in terms of diamonds per minute) is to just "spray" your pick left and right to mine out large 2-block-high swaths which will expose a ton of ore (including diamonds) in a very short timeframe. It is less efficient than branch mining (or 1x2 tunnels), as it exposes fewer new blocks per block mined, but I've never seen a convincing argument to suggest that actually mattered, since you will uncover far more diamonds than any additional durability hit on your pickaxe from mining the additional blocks. Yes, you will need to move the beacon periodically, but only after more than 20,000 blocks mined, and it's still absolutely worth it.
    Posted in: Survival Mode
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    posted a message on Lighting up the whole end dimension!?
    Quote from D_Jolls18»

    ok, I really don't want to go out 200 blocks from the end island and risk losing it all while building an ender an farm


    Normally I respect the OPs wishes, so forgive me for being a teeny bit presumptuous, but I can't help but question the above quoted premise. What exactly are you worried about? Falling off of your bridge?


    I've never tried to light up the End, but I have lit up 256x256 surface areas for slime farm spawn rates, and trust me, it's a hefty project! Took me several hours and many, many stacks of torches. Lighting up the End island I think would be similar. Building a simple bridge 128+ blocks away from the main island is surely a lot less work, even if you do fall a few times. (Unless of course you're in hardcore!)


    First, kill the dragon, if you haven't already done so.


    If you're worried about "losing it all" (do you mean your inventory?), and you're not very practiced in bridging over long spans [see note], then just put all of your stuff in a chest (or better yet, an Ender Chest) at the start of the bridge, and just take a few stacks of common blocks with you. If you fall, you'll just lose a little cobblestone. As long as you don't look at the Endermen, they won't attack you, so you can even take your armor and weapons and put them in the chest to keep them safe.


    [Note: If you don't already know, you can easily build out from an island (or other structure) by holding down your crouch key (default is Shift), which will allow you to walk out far enough to place blocks on the side of the block you're standing on, without falling. The only way you will fall is if you release Shift and walk off the edge, or if you get hit. (You can also fall if you walk off of certain block types like stairs, but as long as you're using full blocks, you're fine.) There are many tutorials on this technique, but it's very very easy to pick up.]


    Once you have a "safe" bridge you are comfortable with (and maybe the start of your platform for the Enderman farm), retrieve your stuff, and get to work on the next phase!

    Posted in: Survival Mode
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