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    posted a message on Eazy Villager transport ?

    In your breeder, if you take one corner and replace the farmland with an open wooden trapdoor (placed on the side of the next farmland block), and place a solid block at head height above the trapdoor (so there's a gap of one block), most of the baby villagers will eventually try to walk on the trapdoor and fall down. The adults are too tall to fit under the solid block, so your pair of breeding villagers will stay inside.


    From there you can move the babies (who will soon grow to adults) with simple water streams into a separate holding area, and move them out with minecarts to wherever you need them to be (including a fiery death at least seventeen blocks from the player if you don't like their trades, and some kind of trading hall (such as the one Herb_ suggested) for the ones you want to keep).


    Some of the babies randomly won't pathfind to the trapdoor before they grow up, so you will still have to periodically cull the herd in the breeder, but this simple setup will save you a lot of effort. You can improve your chances of success by making your breeder floor small (9x9) and putting as many solid blocks (with air above) beyond the trapdoor as you can. This will trick their wandering algorithm into trying to walk on the trapdoor to get to the other solid blocks, and they'll fall down.

    Posted in: Survival Mode
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    posted a message on Trees - where can they grow?

    Trees will grow anywhere as long as:

    1. the sapling is on dirt, grass, or podzol,
    2. the sapling block has a light level of 8 or more, and
    3. there is sufficient space for the tree and its leaves to grow. The shape of the tree varies by tree type, and thus so do the space requirements.

    That's it.


    Trees randomly attempt to grow on their own, but this can be hastened by using bonemeal on the sapling.


    Since, for example, oak trees can grow to a variety of heights (sometimes 4 blocks, sometimes over 10 blocks with multiple branches that are a pain in the butt to chop down), you can put the sapling in a small area to limit the size of the tree, normally as long as the smallest possible tree can grow in the space available. However, the tree will usually take longer to grow, since many of the growth attempts will fail if there is no room.


    More information on the wiki.

    Posted in: Survival Mode
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    posted a message on Efficient gold farm ?

    Since you're talking about portals, I guess you're wanting to make an overworld farm? Those are actually quite inefficient unless you really, really optimize the design and placement of portals, meaning, you maximize the number of portal blocks you can fit inside of a 128 block radius. ilmango's design used around 25,000 obsidian, which he estimated as 12-13 hours of mining with Eff V and Haste II beacon. That is a lot of obsidian, which doesn't meet your other criteria of being [not] mega hard to build.


    For a much more reasonable design, ilmango recently published an excellent nether roof gold farm design for 1.12 that is very easy to build (compared to other designs) and gives close to max XP and gold drops. (He then published the "expert" version that does max out XP, but it is significantly more difficult to build.) I would recommend the non-expert version for what you want. If you have any experience following Minecraft build tutorials, you'll be raking in the gold in a few hours at most.



    Have a look at that, and if it is too difficult to build, I don't have a good answer for you. You could just keep building overworld portals and slowly build it up. I wouldn't recommend it, but if you want to try it out, I'd suggest you have a look at where he builds his huge overworld farm. Even if you go smaller, he discusses many of the key mechanics and pitfalls he discovered when designing it.

    Posted in: Survival Mode
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    posted a message on SURVIVAL FURNACE ROOM/FORGE BUILD IDEA

    It's a very small build, which is absolutely fine. It's going to seriously constrain your block choices and limit any potential technical builds, which is sometimes fun trying to overcome.


    My advice would be to try to do something that you wouldn't think is possible in a space that size. For example, and only if you want a real technical challenge, you could try your hand at a shulker-based storage system with all of the redstone and actual storage hidden underground, with the above-ground footprint just an input and output where your filled/empty shulker boxes go.


    But if something like that sounds too complicated, my overall suggestion still stands: just try to do something that seems impossible in that space at first blush. It doesn't have to be technical. Decorating small spaces like that is enough of a challenge!

    Posted in: Survival Mode
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    posted a message on Anarchy realm ideas/quests?

    OK, good! I was suggesting that you use them and their antics as a source of inspiration for your own server, rather than just playing on 2b2t itself. Most of the really interesting things are on YouTube by now, I'd reckon.

    Posted in: Survival Mode
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    posted a message on Mob Spawn Rates

    Can't be a dungeon spawner because those no longer produce villager zombies.


    Yes, that changed in 1.11 when they got their own entity ID, but there's so much we don't know, like what version of Minecraft the OP is running, or whether he used a zombie villager spawn egg on a spawner in Creative and went back to Survival. I wasn't sure what he meant initially either (and I'm very much still not, TBH). But he said "spawner" and mentioned having more than 6 "villagers" would stop others from spawning (spawners have a limit of 5 mobs in the 9x9x9, but with mob grinders you're only limited by the much different dimenson mob cap of (typically) 70 in singleplayer).


    But I know what you mean. Maybe I read too much into a short post and he is talking about some kind of grinder setup, though. That was actually my first thought, then I changed my mind. OP, we need you. :-)


    OP, if it is a mob grinder of some kind, I made another in-depth post today about those that might address some of your problems.

    Posted in: Survival Mode
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    posted a message on Anarchy realm ideas/quests?

    Have you heard of 2b2t? It is a notorious anarchy survival server that has been online for six real-world years, with a world size of nearly 2800 GB (yup, 2.8 terabytes. Not a typo), and has gotten a fair amount of press. Absolutely mental. There isn't much those crazy fools haven't already tried. I'd suggest reading about it or maybe watching some YouTube videos first to get the full picture, as simply logging in and having a go isn't likely to teach you very much about the server unless you have a lot of time and an incredibly high threshold for pain.


    N.B.: This is not a promotion for 2b2t. In fact, I wouldn't go near that place. :-)


    Note for any mods reading this: I checked the ToS and I believe it's OK mentioning the 2b2t server, here, right? I don't play on it, don't have anything to do with it, and only mentioned it because the considerable content created around it is a goldmine of information for the OP's question, in my opinion, and presents the various shenanigans far better than I could. If I'm wrong, please let me know!

    Posted in: Survival Mode
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    posted a message on JukeBox Woes

    As DuhDerp said, you can't automate jukeboxes in vanilla. However you *can* automate the music playback, although it requires commands. You said "survival only," but a lot of people (myself included) wouldn't consider such a thing to be cheaty at all, since you get no benefit from it (besides the possible calming effect, of course), and there's no other way to do it.


    Anyway, if you want to do this, you would just need to build a relatively simple redstone clock circuit that fires one of several command blocks (one song per command block) with `/playsound` for example:

    /playsound minecraft:record.cat record @a[r=32]

    To use command blocks, you need to be in Creative and have OP permission if you're on a server (and command blocks have to be enabled by the server owner). Once you place the command blocks, though, you can of course go back to Survival.


    This wouldn't rely on a jukebox at all, but you could allow the player to start the sequence by running a comparator out of a jukebox to detect when they insert a disc.


    So, maybe this isn't ideal, but at least you have a not-too-cheaty vanilla option if you want to do it.

    Posted in: Survival Mode
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    posted a message on Mob Spawn Rates

    More information, please. Are you talking about a mob spawner block (cage with a mob inside of it that spawns that mob when you are nearby, such as those generated in mineshafts and dungeons)? It sort of sounds like that's what you're talking about. If that's the case, the key to getting good rates is to move (and keep) the mobs 10+ blocks away from the spawner as quickly as you can after they spawn. The longer they linger in the 9x9x9 cube, the more spawning chances you miss.


    There are a lot of ways to do that. If your spawner is high enough, you can drop them into water 10+ blocks below, and funnel them to a collection area with water streams. Otherwise just funnel them with water streams straight away; it'll be a bit slower but you have at least 10 seconds before the next pack spawns anyway. There are other fun and creative means, like baiting zombies with a trapped (but safe) villager, piston pushers, flying machines, and many more. But if you just want good rates, it's usually hard to beat good old flowing water.

    Posted in: Survival Mode
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    posted a message on Eye of Ender ... but no stronghold?

    You're close, but still a little ways from the stronghold.


    The stronghold's coordinates are:


    -1200, 700

    Posted in: Survival Mode
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    posted a message on Houdini Villagers

    What Cryptopian said.


    Siege zombies are bastards. They ignore light levels, can spawn in bottom slabs (normally those prevent spawns), and essentially spawn inside the village, which might be inside the safe area. I know you said you used an iron door, but you also said you're working on an iron farm nearby, which would require a bunch of wooden doors. (Plus any other random wooden door nearby could create a village, too.)


    Another possibility is social spawning. If you're within 40 blocks of their bunker and smack a zombie, his buddies might well decide to spawn inside the bunker. Social zombies can spawn at light level 9, rather than the usual 7.


    To solve both of these issues, build their entire bunker floor out of transparent blocks such as glass with no solid blocks immediately below it. Put some solid blocks and torches down a few blocks lower if there's any chance of a creeper blowing up nearby.


    Another likely possibility is lightning strikes nearby killing your villagers outright or turning them into witches (which won't attack villagers but will eventually despawn). Put a 2nd roof 4+ blocks above the existing roof to combat this.


    And, since the recent addition of entity cramming, make sure you don't try to shove more than (by default) 25 of them into a single space, or they will take damage and eventually start to die.

    Posted in: Survival Mode
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    posted a message on My Mob Trap don't work!

    Yeah, we definitely need more info on what you've built. A screenshot, if nothing else.


    But if I'm reading your post right, you're not seeing any mobs, so I'm going to outline the reasons why you might not be seeing any spawns whatsoever, as that's a lot simpler.


    First, to state the very obvious (but I've made this mistake in testing worlds more than once), is your world on Peaceful difficulty? :-)


    Since you've built up in the sky, are you sure your platforms are completely dark? Unless it's completely enclosed (solid roof + walls), you'll need a bigger roof than you think, since the sunlight will spread. Mobs will spawn at light level 7 and below (check the block light level with F3 when you're standing on the spawning platform(s)), but you'll get much better rates at light level 0. Although that may seem obvious, it can be easy to forget when you're worrying about all the other considerations of how to kill the mobs, transport their items, decorate the build, etc.


    Next is distance, as TheWesson pointed out. You need to be at least 24 blocks from your spawning platform (each block on the platform), or no mobs will spawn. At 32 blocks, mobs won't move on their own (so you'd need to use an automated design such as a flushing water farm), and you can get random despawns (but that isn't always a big deal). At 128 blocks, though, hostile mobs will despawn.


    Next, are your spawning platforms built out of solid, opaque blocks such as cobblestone? You can use slabs, but if you do, you must use top slabs. Mobs will not spawn on bottom slabs, stairs, transparent blocks like glass or leaves, and a few others. Best bet is to stick with something cheap like stone or dirt. They also won't spawn on trapdoors, carpets, doors, and most other non-fullblocks that have a hitbox (and some that don't). Again, if you just build with basic blocks, you should be fine. Also make sure that there is at least a 2-high air gap to the ceiling, or 3-high if you want Endermen.


    Next is the hostile mob spawn cap. This depends on the number of loaded chunks, plus a border, for each player online in the same dimension (overworld, nether, or end). In singleplayer at default render distance the cap is 70, meaning once there are 70 hostile mobs in the world, no more will spawn naturally. It would be higher with more players elsewhere in the same dimension. If you are seeing some mobs on your platforms but very few, and the light level of every spawning space is 0, then it's an issue with the mob cap. The solution to this is to prevent spawns within 128 blocks of your AFK spot, by lighting up the surface, underground caves, moving your farm higher in the sky, whatever you need to do, and, secondarily, to make sure you kill any mobs that do spawn as quickly as possible, as they will count towards the cap until a second after they die. I guess if your platforms are incredibly small, that would also limit the rates, but in practice, even 16x16 platforms can produce a decent amount of mobs.

    Posted in: Survival Mode
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    posted a message on How To Get Into Survival

    I'm sure you're going to get a lot of specific random suggestions. Nothing wrong with those; I always keep a list of the ones I like.


    I'm going to go general with my answer, though.


    First, you guessed it, keep a list. Anytime you come across something cool online, or an idea pops into your head, or you walk by a building or a park in your town and think, "man, I could totally build something in that style in Minecraft", or whatever, write it down ASAP. Whenever I'm sure I'll remember, it's gone in five seconds.


    Second, watch other survival players on YouTube (or maybe Twitch). There are many ways to play survival Minecraft, and you might need to explore some of those ways yourself to figure out what kind of player you're going to be (at least for now), but watching others' content is a good way to mainline a lot of playstyles in a short amount of time, for inspiration or "eww, that looks boring to me. Guess I can cross that off my list..." types of realizations.


    Third, set goals. No, don't stop reading, this isn't as boring as it sounds. All I mean is, the quickest way to get bored and burned out playing Minecraft is to have nothing to do. You need goals. Every time you play, just pick two or three things (maybe from that fancy list you are keeping) that you want to try working on. It's 100% OK if you change your mind later. The important thing is to have something to work towards. Don't feel you need to finish everything in one sitting; in fact, having something specific to look forward to next time you play is one of the best things you can do, and that may as well have been a separate tip all of its own.


    Finally, if you aren't having fun or you're not enjoying the grind, do something else. If you're tired of mining, try building. If building isn't going well, try a redstone project. If that gets creepered, light it up and then go exploring. You get the idea. If the game feels too much like work, you're going to lose interest a lot more quickly. Better to have an unfinished project (or ten) in your world, than to abandon the whole world/game altogether.

    Posted in: Survival Mode
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    posted a message on Most ideal survival base area?

    There are a few styles that look okay in the Nether, but in this case my main palette options were nether brick and acacia stairs with boxed-in redstone lamps for lighting, spaced quite far apart for maximum moodiness. (Light level below 8 is fine in the nether.) I used a brick and stone slab combo for the floor that I eventually made a bit fancier. From the outside it stood out from the netherrack just enough, without looking out of place.


    Here's the only surviving screenshot I could find of a small bit of that build. Unfortunately it was very early in the build, so there was a lot of detailing I did, but that stuff is pretty personal for every builder anyway, and this at least gives you a feel for the aesthetic I went for.


    Nether base

    Posted in: Survival Mode
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    posted a message on Hearing cow noises whenever I collect a new item

    rodabon is right.. the new advancement "toast" messages do make a soft "whoosh" sound when they come in, and again a few seconds later when they disappear. It's not a cow breath, but it does sound somewhat similar.

    Posted in: Survival Mode
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