Where's the screenshot from / is the world available for download?
- lordemperor
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Member for 13 years, 7 months, and 20 days
Last active Mon, Sep, 21 2015 13:54:03
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Sep 22, 2011lordemperor posted a message on 1.9 Pre-Release is Out for Testing!Fix the title please, 1.9 is not out. A buggy, incomplete pre-release is pre-released.Posted in: News
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Jul 22, 2011lordemperor posted a message on 1.8 Updates: Bosses, Biomes and MoreIf Minecraft turned into 3D NetHack that would be incredible.Posted in: News
Modders, make it happen! - To post a comment, please login.
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See all the posts about underground tall grass, 4-tall cactus and reeds and the like.
Probable explanation: The game placed a tree before replacing the dirt on the beach with sand.
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Try opening a few hundred dungeon, mineshaft or stronghold chests.
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= Hay bale
One hay bale can be set down as a block and supports 8 "eatings", being the size of a block of course you could just pile a bunch of them and be off about your business. It would shrink just like a cake as the animals eat it.
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Cows need to drop a lot more leather. The surface area of one or two real cows should be able to make clothes for a human.
I also think we should get cloth armor back.
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On the other hand if you use a putty knife and cut the window out properly, you get a nice reusable piece of glass.
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This alone makes the feature awesome, after all if your pick breaks you just make another one. If your armour breaks though it probably means you were fighting and are now in trouble. Keeping armour in good condition is really important.
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I can be under my house mining away, come back and there are holes in my walls and windows everywhere and stupid looking floating trees.
It's been confirmed Endermen can take chests, essentially destroying the contents.
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The most pertinent point being mod support. This was promised for 1.7 we are now awaiting the release of 1.9 with more adventure content being pushed to 1.10 and no mention of mod support.
Now we're getting NPC villages with inhabitants which are a weak parody of well developed mods that already do this.
Just like powered minecart rails.
Just like pistons.
If Mojang worked on proper mod support the community would make all kinds of awesome content for them, but their ADD development process gets us weak, unfinished derivatives "inspired by" community mods.
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A lot more lilipads (seriously, real swamps are covered in them).
Mud.
More big trees.
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This is how I feel. If you can edit the poll make it checkbox style so I can choose everything BUT conehead squidface.
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I'm with him, they're THAT ugly.
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My definition of "ready" being that it fulfils the objectives that were set out for the adventure update in various tweets by Notch and Jeb:
- Meaningful strongholds
- Bosses
- Animal persistence
- Wool regrowth
- Animal breeding
- Village NPCs (Not weird nosed monks with no purpose)
- Use for experience
- Reasons to go "adventuring"
Now I genuinely like all the Nether content that Notch & Jeb have implemented, but it really veers off on an insane tangent compared to the features they committed to when splitting the adventure update into 1.8 and 1.9. Interesting as the changes are there is still no reason to explore the Nether after about 15 minutes of "oooh" and "ahhh".
There is still no real reason for me to leave my house. Mines are only visually distinct from caves, they serve the same purpose of revealing a large amount of resources while being every bit as chaotic in form ans easy to get lost in. Strongholds hint at a future NetHack-style of dungeon to explore but as they stand are just a source of cracked and mossy stone bricks.