• 0

    posted a message on Palm trees?
    Some plants can cheat during world generation.

    See all the posts about underground tall grass, 4-tall cactus and reeds and the like.

    Probable explanation: The game placed a tree before replacing the dirt on the beach with sand.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Music Discs in Survival
    Obvious answer is they're not in the loot table for the cheater way of obtaining them.

    Try opening a few hundred dungeon, mineshaft or stronghold chests.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on should items be alot harder to craft?
    No, I don't feel like tabbing out to a wiki page to remember a five+ stage crafting process while playing minecraft.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on haystacks for breeding?
    Agreed, but breeding needs a cooldown and the haystack should just have a certain capacity.

    :////: :////: :////:
    :////: :////: :////: = Hay bale
    :////: :////: :////:

    One hay bale can be set down as a block and supports 8 "eatings", being the size of a block of course you could just pile a bunch of them and be off about your business. It would shrink just like a cake as the animals eat it.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Leather armour
    Leather armor has historically been the hardest to obtain. You have to go way out of your path to find enough cows for a set, while a mining trip easily yields 24 iron and it's not unusual for me to come back with 24+ diamonds after 30 minutes in a cave, let alone a mineshaft.

    Cows need to drop a lot more leather. The surface area of one or two real cows should be able to make clothes for a human.

    I also think we should get cloth armor back.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Repair Efficiency (I did math! + bonus logic from others)
    By the way who uses iron and diamond tools for mining anyway? I need to save my iron for other things and only use my precious diamond pick when necessary. I otherways carry a stack of logs and have essentially unlimited stone tools.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on glass panes y u no collectable anymore???

    Okay. if you punch your window until it is out of its frame, try to pick it up and put it back. You cant because its in a billion pieces. That was a temporary bug that allowed you to break glass without...err breaking it.


    On the other hand if you use a putty knife and cut the window out properly, you get a nice reusable piece of glass.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Repair Efficiency (I did math! + bonus logic from others)
    Confirmed working on armour.

    This alone makes the feature awesome, after all if your pick breaks you just make another one. If your armour breaks though it probably means you were fighting and are now in trouble. Keeping armour in good condition is really important.

    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Endermen Nerf
    Enderman nerf is necessary.

    I can be under my house mining away, come back and there are holes in my walls and windows everywhere and stupid looking floating trees.

    It's been confirmed Endermen can take chests, essentially destroying the contents.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Hardcore Mode
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Bad game design =/= Bugs
    I agree with and support the OP. Mojang's current design decisions follow no logical course.

    The most pertinent point being mod support. This was promised for 1.7 we are now awaiting the release of 1.9 with more adventure content being pushed to 1.10 and no mention of mod support.

    Now we're getting NPC villages with inhabitants which are a weak parody of well developed mods that already do this.

    Just like powered minecart rails.
    Just like pistons.

    If Mojang worked on proper mod support the community would make all kinds of awesome content for them, but their ADD development process gets us weak, unfinished derivatives "inspired by" community mods.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on What does y'all think would make swamps complete
    Fallen trees (requires the implementation of sideways logs).
    A lot more lilipads (seriously, real swamps are covered in them).
    Mud.
    More big trees.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Vote for NPC's new look!
    Quote from Trenix

    To be honest, anything would be better than what we currently have.


    This is how I feel. If you can edit the poll make it checkbox style so I can choose everything BUT conehead squidface.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Village Deterrent
    Quote from IAmProZombie

    You really had to make this a topic?


    I'm with him, they're THAT ugly.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on [1.9 Pre Release] Notch rushing the release?
    1.9 is not even close to ready.

    My definition of "ready" being that it fulfils the objectives that were set out for the adventure update in various tweets by Notch and Jeb:

    - Meaningful strongholds
    - Bosses
    - Animal persistence
    - Wool regrowth
    - Animal breeding
    - Village NPCs (Not weird nosed monks with no purpose)
    - Use for experience

    - Reasons to go "adventuring"

    Now I genuinely like all the Nether content that Notch & Jeb have implemented, but it really veers off on an insane tangent compared to the features they committed to when splitting the adventure update into 1.8 and 1.9. Interesting as the changes are there is still no reason to explore the Nether after about 15 minutes of "oooh" and "ahhh".

    There is still no real reason for me to leave my house. Mines are only visually distinct from caves, they serve the same purpose of revealing a large amount of resources while being every bit as chaotic in form ans easy to get lost in. Strongholds hint at a future NetHack-style of dungeon to explore but as they stand are just a source of cracked and mossy stone bricks.
    Posted in: 1.0 Update Discussion
  • To post a comment, please .