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    posted a message on Techguns - Guns, Worldgen, NPCs, Machines and more
    Quote from pWn3d_1337»
    hguns[/size]
    [size=36px][/size]

    Techguns is a survival based tech mod that adds guns, armors and many more things.

    [size=18.6667px]State of Development:[/size][size=18.6667px]
    Techguns is in beta now. It should work on a dedicated server, up to
    now, no severe Bugs were reported. Still no guarantess for anything ;-)
    [/size]

    [size=18.6667px]WIKI: https://github.com/pWn3d1337/Techguns/wiki[/size]

    [size=18.6667px]Old WIP-Forum thread: LINK[/size]

    New Version Information:

    [size=18px]Beta 1.1.0: changelog[/size]

    Ore clusters

    If you want to have ore clusters spawned in your world, read this: Ore Cluster Worldspawn

    World Spawning:

    Techguns
    spawns some structures in the world, if you don't want them disable
    them in the config file (config/Techguns.cfg): 'B:SpawnStructures=true'
    in section general. Note: don't attack military bases without decent
    armour. To make NPC's stop spawning in military bases you must destroy
    the flag. It just could happen that they don't like that and send out
    something after you ;-).

    NPC Spawning.

    Techguns uses now a
    danger system, that means more dangerous npcs may spawn further away
    from the worldspawn. Hot and cold biomes are also more dangerous. Don't
    start in a desert.
    If you don't like some NPCs you can change the spawn weights in the config file.

    Requirements:

    Forge (1.7.10): http://files.minecraftforge.net/

    Chisel
    (1.7.10 Version): http://minecraft.curseforge.com/projects/chisel -
    chisel API is implemented by some blocks and connected texture library
    is used.

    Cofhlib (http://minecraft.curseforge.com/projects/cofhlib) - for RF API

    Recommended:

    Cofhcore (http://minecraft.curseforge.com/projects/cofhcore) - for world spawning

    Some mods that provide power generation, cables, add common ore types.

    FTB Utilities (https://minecraft.curseforge.com/projects/ftb-utilities) - When playing on a server where not everybody is allied, Turrets can use the friends system and attack unfriendly players.

    Optional:

    Tinker's
    Construct (http://mods.curse.com/mc-mods/minecraft/tinkers-construct) -
    Integration into InventoryTabs, Some materials of Techguns are added to
    TC.

    Known Incompatibilities:

    Not
    enough keys (http://minecraft.curseforge.com/projects/notenoughkeys) -
    causes problems with gun shooting/animation. Not gamebreaking/crashing
    but quite annoying.

    [size=18.6667px]Main features:[/size]

      • [size=16px]Guns[/size]
        • 3D Models
        • Recoil/reload animations
        • Muzzle flashes
        • First and 3rd person
      • [size=16px]Armors[/size]
        • Skins and 3D Models
        • Armor bonus systems, giving boni like +% mining speed ore movement speed
      • New inventory tab, compatible with Tinker's Construct. If TC is installed it will integrate into it's tab registry.
        • New item slots and items for them
          • Face slot: wear things like a Gas Mask.
          • Back slot: Glider and jetpack.
          • New slots to put ammo.
          • Auto food slots: automatically eat food put in here.
      • Damage System
        • Different damage types and armor values against each type.
      • NPCs
        • New hostile NPCs that use guns too.
        • Turrets that can use guns.
      • Death Effects
        • Brutal animations like gore or dissolving.
        • DISABLED in config by default!
        • Must be enabled in config, not going to explain how you do that. No gore for kiddies, sry.
      • Machines
        • New machines that are required for crafting all the new stuff:
          • Ammo press
          • Metal press
          • Chem lab
        • Camo bench
          • Can switch skins of some Techguns armors and Weapons. Only a few have multiple skins currently.
        • Repair bench
          • Repair Techguns armors here. Costs less than anvil and no XP. Armors can't be destroyed but become useless when at 0 durability.
        • Ore Drills
          • Multiblock
          • machines that generate ores out of clusters (Ore clusters spawn in the
            world, see section about configuration for making them spawn). Ore
            clusters last forever but drills are not free and require power. The
            amount of ores/time that can be get out of a cluster is limited.
            Effectiveness is configurable.
      • Configuration
        • Configure spawn rates
        • Configure if common ores should be added (lead, copper, steel, etc) (disabled by default)
        • Configure
        • ore drill power and ore rates. Default rates (1.0) are for dedicated
          servers with chunkloaders, for singleplayer you should set the ore rate a
          lot higher and power lower.
        • Enable death effects.
        • ...

    Download

    Download at curseforge

    Screenshots


    [/center]

    can u add 1.8.9
    Posted in: Minecraft Mods
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