Techguns is a survival based tech mod that adds guns, armors and many more things.
[size=18.6667px]State of Development:[/size][size=18.6667px]
Techguns is in beta now. It should work on a dedicated server, up to
now, no severe Bugs were reported. Still no guarantess for anything ;-)
[/size]
If you want to have ore clusters spawned in your world, read this: Ore Cluster Worldspawn
World Spawning:
Techguns
spawns some structures in the world, if you don't want them disable
them in the config file (config/Techguns.cfg): 'B:SpawnStructures=true'
in section general. Note: don't attack military bases without decent
armour. To make NPC's stop spawning in military bases you must destroy
the flag. It just could happen that they don't like that and send out
something after you ;-).
NPC Spawning.
Techguns uses now a
danger system, that means more dangerous npcs may spawn further away
from the worldspawn. Hot and cold biomes are also more dangerous. Don't
start in a desert.
If you don't like some NPCs you can change the spawn weights in the config file.
Armor bonus systems, giving boni like +% mining speed ore movement speed
New inventory tab, compatible with Tinker's Construct. If TC is installed it will integrate into it's tab registry.
New item slots and items for them
Face slot: wear things like a Gas Mask.
Back slot: Glider and jetpack.
New slots to put ammo.
Auto food slots: automatically eat food put in here.
Damage System
Different damage types and armor values against each type.
NPCs
New hostile NPCs that use guns too.
Turrets that can use guns.
Death Effects
Brutal animations like gore or dissolving.
DISABLED in config by default!
Must be enabled in config, not going to explain how you do that. No gore for kiddies, sry.
Machines
New machines that are required for crafting all the new stuff:
Ammo press
Metal press
Chem lab
Camo bench
Can switch skins of some Techguns armors and Weapons. Only a few have multiple skins currently.
Repair bench
Repair Techguns armors here. Costs less than anvil and no XP. Armors can't be destroyed but become useless when at 0 durability.
Ore Drills
Multiblock
machines that generate ores out of clusters (Ore clusters spawn in the
world, see section about configuration for making them spawn). Ore
clusters last forever but drills are not free and require power. The
amount of ores/time that can be get out of a cluster is limited.
Effectiveness is configurable.
Configuration
Configure spawn rates
Configure if common ores should be added (lead, copper, steel, etc) (disabled by default)
Configure
ore drill power and ore rates. Default rates (1.0) are for dedicated
servers with chunkloaders, for singleplayer you should set the ore rate a
lot higher and power lower.
0
can u add 1.8.9