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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from Akeaka »
    The application keeps crashing immediately as I open it with "The application Eihort quit unexpectedly" message and wont go any further. I've tried reinstalling, placing every concievable file in the same folder. I'm at a loss right now!

    I'm running OSX 10.5.8, Intel Core 2 Duo, 2.4 GHz, 2 GB RAM, GeForce 8600M GT.

    It works fine on my friend's computer with pretty mucht the same specs.

    This is the little bit that the error message pops up with when reporting it:

    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    Crashed Thread: 0

    Dyld Error Message:
    unknown required load command 0x80000022

    Any help would be awesome.

    I've posted a new version for Mac - give it a run and let me know if that fixes this.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    It seems many people have problems opening massive maps.. I built a 1GB map by copy-pasting a single region over 200 times and it loaded fine (though it chugged after flying around a bit.. solved by hitting R), so I haven't been able to reproduce these problems on my end yet. If anyone with one of these massive maps wouldn't mind sending it to me (somehow - can be discussed in PM) so that I can check it out with the debugger, I'd be grateful.
    You can also help by letting me know what system you're using when you try to load the map. OS? GPU? Also, how many threads does Eihort have when it hangs? (you could use Process Explorer to get that info.. the number should be 2 + n + m where n is the number of cores and m is dependent on your GL drivers.. 2 for me with an nVidia card on Win7).

    Quote from Akeaka »
    The application keeps crashing immediately as I open it with "The application Eihort quit unexpectedly" message and wont go any further. I've tried reinstalling, placing every concievable file in the same folder. I'm at a loss right now!

    Looking into it.. I'll see what I can do.

    Quote from BitBurner »
    It did have some trouble with my 650+mb map but I was able to get it to behave enough to get some good footage.

    You're the third person to report problems on large maps.. in your case, it loaded though. Others report that it doesn't even try to load.

    Quote from BitBurner »
    There was a really weird bug where the whole screen would be filled with wood plank texture going all sorts of directions when I was around builds with wood.

    Did this only ever happen with wood? There's nothing really special about wood in the renderer.. if you get this again, can you see if pressing R fixes it?

    Quote from BitBurner »
    But it is still a marvelous piece of coding and I plan to use it more in the future for sure. I do have a couple of wish list items. Having three speeds is nice but it would be cool to set the speeds of say the ctrl button one to whatever speed you want. Also some mouse smoothing. Thats about it. Great work lloigor!!! Mad props!

    I think you'll like what I'm putting now even more than controllable speeds and smoothing.. I'll keep it a surprise for now though :SSSS:
    For now, I hope you don't mind if I put your video in the first post

    Quote from erich666 »
    I submitted Eihort (perhaps along with others) as a thing-to-talk-about on The Shaft podcast, and it made it on.

    I was wondering why there was a jump in the download count.. Eihort is getting popular!

    Quote from flame2011 »
    Haven't tried it yet but i had to just say first that regardless whether i like the mod, i will love you forever for referencing an author as amazing as Lovecraft :iapprove:

    Lovecraft is indeed amazing :iapprove:

    Quote from pemapanik »
    Any way to have this do a biome layout, where each biome you have is a different color by area so that you could easily map your world and see what biomes are available without needing to look at the grass / foliage? Otherwise I do like this program a lot, once all the different block are complete this will be a great program.

    I like this idea... I might add it in an upcoming version (not yet though). In the meantime, you can take the color-coded grasscolors.png that comes with Minecraft Biome Extractor and put it with eihort.exe (you'll also need to extract foliagecolors.png from Minecraft or Eihort will complain). The available biomes should be a little more obvious at least.

    Quote from yottabyte »
    Awesome tool, can be very useful.
    Sucks how it doesn't seem to work with larger maps though. Was trying to take some pics around our ~6000x6000 830MB map and it didn't even load. CPU usage stays about 25% (one core?) and RAM usage only goes up to about 60MB. Any idea?

    See the beginning of the post.

    Quote from Temragon »
    Quote from lloigor »
    Quote from Temragon »
    I've been enjoying using Eihort with our SMP world, which isn't that large.. except in one direction, in which it goes about 8000 blocks. It inevitably crashes, more often the further I have looked from spawn. How can I get you a better log/crash report?

    I'll bet I know what the problem is - you can help me out by trying this: as you move around the world, occasionally press r to flush the rest of the world from memory. If it doesn't crash if you press r every now and then, but does crash if you try to load too much of the world at a time, it's got to be OpenGL running out of memory. I'll put in a max amount of loaded chunks in the next build and will flush out chunks as necessary. I've already tried to do this, but GL's out of memory error turned out to be very unreliable (at least with nVidia drivers).. still, I'll see what I can do.


    I don't think that's it, I crashed upon reaching the end of the 8000 leg even while pressing R a few times along the way...

    Well then I'm out of easy ideas. Your world might have a pathological construction that the mesh optimization chokes on. Any chance you'd be willing to send me the map to run it in the debugger?

    Quote from White Owl »
    Perfect map viewer. Exactly what I wanted.

    Quote from Sattooine »
    Amazing! by far the best map viewer I've ever used.

    Quote from Bagline »
    Quite an impressive tool, enjoyed using it very much.

    Thanks!
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from NotTarts »
    It happens in 0.2.3 too, but it's not nearly as severe as it is in 0.2.4. What's using up so much CPU, by the way? I don't really know much about coding, but shouldn't something like this be more GPU-bound?

    Well, I'll be honest here.. I've optimized the hell out of the GPU sections of the program, but not so much the CPU side.. exactly because it's almost entirely GPU bound. The CPU's job is mostly to determine the minimum amount of geometry that needs to be sent to the GPU. Still, I'm surprised it's hitting 100%. What view distance are you using?

    Quote from NotTarts »
    Neither of them have extracted biomes. The first is an SSP map and the second is an SMP map, if that makes a difference :tongue.gif:

    EDIT: Playing the SMP map in SSP fixed it, somehow. Weird.

    That's.... quite..... bizarre. Are there any grasscolor.png's hanging around in your folders (Eihort's folder, the current folder or the world/biome folder)?

    Quote from Temragon »
    I've been enjoying using Eihort with our SMP world, which isn't that large.. except in one direction, in which it goes about 8000 blocks. It inevitably crashes, more often the further I have looked from spawn. How can I get you a better log/crash report?

    I'll bet I know what the problem is - you can help me out by trying this: as you move around the world, occasionally press r to flush the rest of the world from memory. If it doesn't crash if you press r every now and then, but does crash if you try to load too much of the world at a time, it's got to be OpenGL running out of memory. I'll put in a max amount of loaded chunks in the next build and will flush out chunks as necessary. I've already tried to do this, but GL's out of memory error turned out to be very unreliable (at least with nVidia drivers).. still, I'll see what I can do.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from Diversi »
    Quote from NotTarts »
    EDIT: Not sure if this is a bug or not, but CPU usage reaches 100% when you move the camera in the latest version, which makes it really laggy when moving around.

    I can confirm this, I'm on an Athlon dual-core @ 2,8 GHz, 4GB DDR3 1333 RAM and a Radeon 6950 2GB.

    CPU use is expected to jump when you move the camera around - it's rendering new frames after all. Do you have similar lag in previous versions as well? Also, are you getting this lag with a world which is already all loaded(ie. do you get the lag when Eihort is not loading new chunks)? If you don't get this in older verions, it may be the increased per-frame budget of new geometry.. maybe I should drop it a bit again :SSSS:

    Quote from NotTarts »
    Maybe this sounds a bit silly, but would an 'isometric' mode be possible? :tongue.gif:

    It wouldn't be hard to put in.. it might be a little difficult to navigate with an orthographic projection though. I'll see what I can do :smile.gif:

    Quote from NotTarts »
    Also, can you use something like Dropbox instead of Mediafire? Mediafire keeps crashing randomly and getting stuck in an infinite 'loading file' loop. I'll see if I can make a mirror on it.

    Hmm.. Mediafire has been working pretty nicely for me up until now. I'll look into Dropbox though.

    Quote from NotTarts »
    EDIT2: Grass is always the same colour, too - some weird shade of bubblegum-green.

    Is this with biomes extracted or not? Without extracted biomes, Eihort uses a single grass colour that I took from Minecraft's grass colouring textures, so it should be "normal"ish.

    Quote from Diversi »
    Monitor: it updates rather slowly, but this is probably limited to Minecraft updating chunks and saving them to disk.

    There are two bottlenecks for the monitor after Minecraft has written out the changes: I have to first detect that something has changed (which turned out not to be trivial because MC never closes the region files.. the file timestamps never get updated) and reload the appropriate chunks. Both parts take time to complete, so even if MC flushed chunks out continuously, which only the server appears to do, it still takes several seconds to appear in Eihort (or may not appear at all if the detection fails to see that there has been a change.. which is possible). To make MC flush chunks more often in single player, you can hit escape more often. Changes *should* appear in Eihort pretty soon thereafter. That said, there's definitely room for improvement here, but I won't be working on it anytime soon.

    Quote from Diversi »
    Speed: I think it'd be an awesome addition to be able to set the speed at which you fly through the world.
    Ores: I love the option to show interesting stuff!

    Soon, Lua will control all things UI-related, so you'll be able to highlight any block you want (including rock or dirt if you so choose, but I don't recommend it.. it gets REALLY slow!) You'll also be able to change your flight speed beyond the options given by shift/ctrl :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from flendtDK »
    thank you SO much for telling me i should upgrade my video drivers! it helped!!! im so happppyyyy!!! man your are good and i love your program now!!! :biggrin.gif::D:D

    I'm glad it worked :smile.gif:

    Quote from zero01101 »
    i do have a slight bug report: i have a ridiculous number of worlds, and the map select has no scrollbar. any possibility to include one on next build?

    I was wondering when someone was going to point this out.. I plan to do a bit of a revamp of the UI systems with the inclusion of Lua which will bring with it custom resolutions, config files, custom block setup, and a bunch of other goodies. I'll add the scrollbar then :smile.gif:

    Quote from zero01101 »
    again, thanks for your outstanding viewer. it's seriously rad.

    Thanks! :biggrin.gif:

    Quote from Hituro »
    The only thing was, the download you linked was just the app, no readme file or other instructions, so I was a bit thrown by the errors / controls till I worked them out.

    Whoooooops! No wonder people were having such problems on Mac. 0.2.4 has been packaged properly. Thanks for pointing that out.

    Quote from Hituro »
    One thing, I don't know whether this would be possible, but it's rather hard, undergound to really visualize relations between large caves / shafts. Would it be possible to (a) render the outer surfaces, so you could see the caves as solid lumps, or (:cool.gif: render some sort of grid, so it would be easy to see how a mineral node (for example) related to a nearby shaft. Or of course both :smile.gif:

    Well, option (a) is fairly easy for me.. I'll see about adding it into the next version. Option (:cool.gif: would take a bit more work to do nicely, but I like it.. I'll see what I can do.

    Quote from Painmaker »
    Amazing program, had a lot of fun with it! :biggrin.gif: Ran smoothly and with no bugs (except the ones, mentioned in the readme, of course). Thanks a bunch for this :smile.gif:

    Glad to hear it's running smoothly :smile.gif:

    Quote from Dweller_Benthos »
    Any idea why torches blink in and out of view? It seems pretty random, sometimes you can get really close to one, and at other times all of them disappear at once. Or is this a known issue and I missed it? Anyway, great looking program, it's like being in free flight in Minecraft itself.

    Turns out I got a little aggressive in ripping out geometry that you can't see at a distance. Torches should now appear consistently.

    Quote from mickez »
    Great, great and great.

    Perhaps add inverted mouse as an option?

    I've added a toggle under the extra options.. eventually, there will be a config file where this can be set more consistently across runs of the program. You'll have to reset it every time for now.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from codewarrior »
    I downloaded this thinking "Oh, long view distance should be pretty cool." When I tried it out, I found it aggressively unloads chunks that are outside of the viewing cone. Brutal but effective. I'm curious if the author wants to share any performance statistics like chunks per second (per thread?) and vertex buffer usage (per exposed face?).

    Eihort does not aggressively unload chunks outside the view frustum. It does however throttle the reintroduction of already-loaded chunks that have not been visible in previous frames. This is because vertex/index buffers and textures that have not been used for a while will get shunted over to main memory by the GL driver and using a large amount of them at once in a single frame will cause a major delay for that frame. Granted, this was the quick fix to the problem.. I'll eventually get around to implementing some better GPU memory management that makes this not so visible when looking at a very large amount of chunks. For now, I'll increase the per-frame 'budget' of new chunks a bit so that they get reintroduced faster and the effect is a bit less visible (though maybe a bit choppier if you swing the camera around like a madman).

    Older versions exposed a bit more of the underlying performance statistics, but I've been steadily removing them from the UI. Perhaps I'll include a performance display tied to F3 à la Minecraft in the next update. Eventually I will open source the whole thing though, so you'll be more than welcome to take a peek at everything that's running under the hood.

    Quote from codewarrior »
    After looking closely at the graphics, there are a few things I would change. First, "fake" directional lighting. Minecraft will dim the east/west faces of a block to 83% light, the north/south to 66%, and the underside of a block to 50% of the normal light to simulate the direction of the sun.

    I was not aware of this in Minecraft, but now that I look for it, it's clear as day (pun intended). I will include it in the next version.

    Quote from codewarrior »
    Second, block textures. In Minecraft, the textures on a block are never reversed and you won't see a mirror-image effect at any corners.

    While this doesn't generally matter for most blocks, it certainly does for some. I noticed this when I implemented doors. It will be fixed in version 0.2.4.

    Quote from codewarrior »
    Third, trees. The look of the trees is probably intentional, but it's halfway between Minecraft's "Fast" and "Fancy" options. "Fast" draws only the exterior leaves, and without alpha testing. "Fancy" uses alpha testing but draws all 6 sides of every leaf block instead of just the exterior faces.

    The look of the trees is semi-intentional. The code I put in to remove the interior panes of glass was also (inadvertently at the time) applied to leaves. I then considered adding a "Full Foliage" option to have it draw like Minecraft. In the end, I simply didn't consider it that big of a deal though, since leaves are effectively opaque at a distance of maybe 50 blocks. Since you've pointed it out, I'll take a look at this again :smile.gif:

    Thanks for the constructive suggestions! The rendering aspects of Eihort are the most interesting to me, so anything that results in a better look is good in my books.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from ozBillo »
    This is excellent work, lloigor. Best Minecraft viewer I've used, by far!

    Would it be possible to add options...
    1. vary flying speed
    2. walking (instead of flying)

    Thanks! The flying speed can currently be varied with Shift (faster) and Control (slower). I had thought about allowing you to walk around, but decided against it (for now anyways) since it is rather long to implement and I'd rather focus on the rendering. Perhaps a later version will have it but that won't be soon.

    Quote from xolotl »
    Quote from lloigor »
    Eihort now comes in a tasty Linux flavour as well!

    Ooh fun, seems I missed this when it first came out. Runs well on my machine and looks gorgeous. Many thanks! As a quick question, does Eihort do depth sorting to get stuff like glass transparency to work properly, or some other method? I've yet to figure out how to get it to actually Do The Right Thing in X-Ray.

    Eihort does a loose quadtree-based depth sort at the block level (126x128x126) for transparent surfaces, though right now that's only water, ice and portals. Glass and other surfaces (leaves and stuff), are drawn without blending, but with alpha testing, and are drawn with the rest of the opaque stuff (which is loosely sorted front-to-back so the early z-test can cut out as much as possible), though I had to do some special mipmap generation to get this to look decent at a distance. So Eihort definitely does not do The Right Thing when it comes to transparency, but I figured the artefacts are minimal and rare enough compared to the benefits.

    Quote from xolotl »
    Oh, and as a minor thing, it'd be nice to have the Linux versions distributed in a .tgz or whatever, instead of a .deb, though it's certainly trivial enough to extract the program on non-Debian-based systems.

    Thanks again!

    I'll package the next version in both flavours then :smile.gif:
    Thanks for the tip!

    Quote from mickez »
    Great, great and great.

    Perhaps add inverted mouse as an option?

    Forgot about that.. I'll stick it in the next version.

    Quote from Eagle1911 »
    Love this app, been using it since start:
    (pic snipped)

    Nice pic :smile.gif: Mind if I use it in the OP?

    Quote from flendtDK »
    this just looks awesome and ive tryed it but... it lagsss sooooo much :ohmy.gif: and ive seen a guy who wrote he updated hes graphic card... how do i do that? can anyone plz help?

    I assume you mean updating your drivers. Your graphics card is a physical device inside your computer, so you'd need to actually replace it upgrade it. Your graphics drivers on the other hand are software, and are easily updated. You can find instructions here: http://sketchup.google.com/support/bin/answer.py?hl=en&answer=36254

    Quote from limeboy »
    When i open my 800 mb map it wont show. the world is just empty :/
    it works for other maps realy good.

    Quote from limeboy »
    yea the map that i use on my server thats called Diamonyia is 800 mb... have high-end grapphic card but it wont load the map :/

    Eihort doesn't handle flying around in massive worlds very well right now since it's a bit of a memory hog, but I'm surprised that your world loads up empty. It should at least try for a bit and display the area around the origin before eventually running out of memory as you fly around. I'll try and recreate the situation that you have and see what's going wrong though.

    Quote from cybrbeast »
    Here is a video I made for the MCmodShowcase channel. I have a Core i5 750 @ 2.67GHz, Radeon HD 6950, 4 GB RAM, so I think it should actually run smoother than it did, but Fraps also slows it down.

    (video snipped)

    Feel free to use it in the OP if you want.

    I also like the program for making screenshots for a great desktop background like this one at 2500m:

    (pic snipped)

    It would be really nice if it gets a feature that I can let it render at custom resolutions and view distances for posters etc.

    I'm definitely going to put that in the OP! The custom resolutions will come with Lua.. which will not be the next update, but the one after (maybe).

    Quote from B3NW »
    Would you implement a dolly camera system with zoom options etc? I think this would make for some amazing machinima work!

    I'm planning something in this regard.. I'm going to allow the camera to be controlled via Lua, and will expose some spline and zoom functions, which should give most of the tools needed to create a complex camera system. I'm also thinking of a geometry export to other 3D programs like Blender or Max.

    Quote from Dweller_Benthos »
    Any idea why torches blink in and out of view? It seems pretty random, sometimes you can get really close to one, and at other times all of them disappear at once. Or is this a known issue and I missed it? Anyway, great looking program, it's like being in free flight in Minecraft itself.

    I'll look into the torches. They shouldn't be disappearing.

    Quote from erich666 »
    Double rainbow all the way! You rule, lloigor. This is wonderful, hitting the happiness neurons in my graphics nerd lobe and in my minecraft-addicted cortex at the same time. Our world's hardly as densely developed as cybrbeast's, but here's my video anyway (and sorry about the mispronounce):

    (video snipped)

    Oh, machine stats: NVIDIA GeForce GTX 480 with 1.5 GB memory (and 6 GB CPU memory, Intel Core2 quadcore Q9450 at 2.66 GHz). The bottleneck is definitely loading chunks and video memory - the thing soars when the visible chunks are all loaded.

    Keep it up!

    Nice Video! Mind if I put your video in the OP? I'm somewhat surprised that you get such slowdowns on your machine when loading chunks though. On my i7, there is absolutely no choppyness as I load chunks.

    Quote from panda_boy91 »
    this is a great tool and all... but i cant get the water to display properly.

    Interesting. Can you post a screenshot? Also, what video card do you have?

    Quote from xolotl »
    Quote from CPnieuws »
    Looks amazing, but when I run it on Mac OS X it says 'No regions found in ./world'.

    Quote from TheBlackDart »
    Anyone figure out how to get it work on Mac? I also keep getting the message that says the following...

    It's looking for a directory called "world" in the directory that you've run Eihort from (probably the same dir as the program itself). Do one of the following:

      [*:2aw1g8p0] Run it from Terminal and specify a world directory as the first argument, a la:
      ./eihort ~/MCWorlds/Foo/

      [*:2aw1g8p0] Copy one of your existing worlds to a directory called "world" in the directory you're running it from
      [*:2aw1g8p0] Symlink a world directory into "world"


    All of the above will work :iapprove:
    You should also be able to drag and drop the folder that contains the world (the folder in the saves folder containing the "regions" subfolder) onto the eihort app. I'll post a new version for Mac/Linux soon with the world selection menu that will cure of all of these ./world problems.

    Quote from Sattooine »
    Looks great! but when I try to use it says "Error please copy terrian.png to the program folder or currant folder" does that mean that I need to place the textures of minecraft in the .exe? or does it mean I have the wrong path?

    I cannot distribute Minercaft art files, since they are covered under the One Major Rule. You'll need to open minecraft.jar which came with Minecraft (if you point Windows Explorer at %appdata%/.minecraft/bin , you should find minecraft.jar) and extract terrain.png from it and put it in the folder with eihort.exe. Most compression software will let you extract files from .jar files. You could use WinRar, for example. You can also extract terrain.png from a texture pack such as this one.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from iReqGh0stNstuf5 »
    Keep getting 'no regions found' error and it refuses to load no matter how many different ways I drag my save files onto the dang thing. Even dragged region onto it and it still says "no regions found in region."

    Running 1.4 beta on a mac with 10.6.7 snow.

    Odd. I'll try and see if there's anything that could get in the way of the drag and drop. Have you tried running it from the command line?

    Quote from jjw0618 »
    Hey i really wanna try this but it wont let me. it opens and everything but the font and world that it opens are both unreadable and blurry
    Thanks

    I'm not sure I understand what you mean by blurry.. could you be more specific? (a screenshot would help a lot)

    Quote from SirLeon »
    God im not trying to render EVERYTHING its SO SLOW

    Someone else has had it running slowly as well. Updating their graphics drivers solved the problem. If that doesn't work, could you help me out by telling me your system specs?

    Quote from Nocte »
    The amd64 build runs perfect here! Huge worlds and >2000 view distance, still got good frame rates, it's amazing. Thank you so much!

    I'm pretty impressed. My system craps out at a bit over 1k. You must have a pretty mean system.

    Quote from IX iTzRogue XI »
    Thank you for making this :smile.gif:

    Quote from LiveBUNKERKING »
    Well this is indeed awesome :iapprove: Thank you for this!! :Diamond: :Diamond: :Diamond:

    Quote from MIK3K »
    Thanks again for such a great tool and the time you spend developing and updating it. Greatly appreciated.

    My pleasure :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from calzoneman »
    Turns out my outdated ATI drivers were causing the slowdown. Working great now!

    Good to hear! Though I'm kinda surprised that even outdated drivers that still manage to run Minecraft couldn't run Eihort.. go figure.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Screenshots are now available on F2 in v0.2.3. The world selection menu is also in :smile.gif:

    Quote from asciutto »
    I hope this hasn't been asked before, but is it possible to turn off all lighting, or at least torch and lava lights? I'm trying to find hidden chests on my server (there are thieves afoot!) And I'm having trouble pinpointing the chests with the torches and such lightning up all the caves where I imagine chests would be.

    The problem with just looking at torches is they aren't necessarily mutually exclusive when it comes to finding chests. I find torches every, but chests not so much. They seem to just sort of blend in.

    If there isn't a feature already for that, it would be awesome if you could add it.

    Thanks!
    Anthony

    Good idea. I've tossed in a toggle to turn off the normal block lighting.

    Now it's time for sleep.. I look like a :Zombie:
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from calzoneman »
    This looks really cool, but my framerate is at least 10 times worse than in minecraft. I have to crank the view distance down to 10 and lighting on fullbright to get even 20fps.

    AMD Athlon 64 X2 (2.5 GHz)
    3 GB RAM
    Radeon HD 5770
    Windows Vista

    Minecraft beta 1.4 runs over 100fps with max view distance.

    Well, your system should definitely run Eihort very smoothly.. presumably I'm using something that's causing your drivers to fall back to software, though I'm not sure what that could be. I'm using pretty basic stuff that's been in OpenGL for ages. I'll have to create a test version to send to you with some parts disabled to see what could be causing that.

    Quote from Montpelier »
    Pre-emptive feature suggestion for the feature you are about to add: Some way to save or specify a camera position in the world so screenshots can be taken from the same angle and direction over long periods. Or like even command line support to automate it OH MAN~

    I like this train of thought and I'll take it one step further.. Lua scripting! Not quite yet though :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from MIK3K »
    EDIT -The only suggestion I could make is maybe let us point to the \bin location (I play on win XP and Vista on 2 different machines with different \bin locations) and choose which world to load.

    I'm not quite sure what you mean here - do you want me to list the worlds in %appdata%/.minecraft/saves and let you pick one on startup? I like this suggestion actually, and will fit it into the next version. Eihort doesn't use anything in Minecraft's bin folder though.

    Quote from MIK3K »
    -Second edit - Don't know if it is possible, but it would be awesome if minecraft used your renderer. If it used your renderer for the sheer speed and I imagine the ability to add things like dynamic lights (miner's helmets) and other gpu powered tricks - Wow, that would change minecraft in a huge positive way (Then you sell the code to Notch).

    Well, I'll release the source shortly, so Notch can take a peek at the code if he likes. I dunno about selling the code - I made this for the fun of it.. not for money :smile.gif:

    Quote from Robleokin »
    This looks so awesome, I just had to try it. Unfortunately, it failed to run, (quit with error).

    Seems I need: /usr/lib/libSystem.B.dylib which is not in the /usr/lib/ folder. I'm using Mac OSX 10.5.8 and that library just isn't there. Provide it, and I'll try again, but I'm on a PPC, not Intel Mac, so I don't know if that would work. :Skeleton:

    My resident Mac expert tells me you should try making Eihort link to /usr/lib/libSystem.dylib instead. Try running:
    install_name_tool -change /usr/lib/libSystem.B.dylib /usr/lib/libSystem.dylib Eihort.app/Contents/MacOS/eihort

    If that works, let me know. There might be endian-related issues on PPC though, so Eihort may not run at all anyway :Skeleton: I'll look into this for the next version.

    Quote from Stigern »
    I also get the black fog only...

    Anyone found a fix for it?

    I'm not sure what you mean by "also".. no one else has mentioned black fog? Are you using an old version of Eihort? I added the sky (and coloured fog to match) in 0.2.0 - If you're getting black fog with a blue sky, could you tell me what kind of system you have? Specifically, what is you graphics card? I have tested this successfully on nVidia and Intel cards.

    Quote from ZAEdge »
    WOW! How awesome is that tool?!!!!! :Notch:

    But i have one problem with it, pleaaaaase make a screenshot function!

    Brilliant! I'll fit it into the next version.
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from The Texas Hammer MC »
    Your program is way to sleek and nice to NOT have a screen shot or something on the Wiki.

    I tried.. it told me I don't have permission to add pages or something like that. I sort of gave up on the picture after that...

    Quote from The Texas Hammer MC »
    Edit: Oh, and I tried "Move Player Here" feature three times without any issues. I also used the "Move Spawn Here", but have not tested yet by dying.

    Thanks for letting me know! I haven't had a problem with it yet either, but since that's the only part of the program that writes back to the Minecraft files, I thought it would be prudent to include the warnings. No one has complained yet though, so I'm guessing it's all working properly.

    Quote from egol »
    Thanks, finally I can see the dimensions of our Angkor Wat project :biggrin.gif:

    Quote from leyou »
    Just registered to say: great tool!
    I'm particularly interested in looking at how you made it. I saw you're were planning to release the source soon, cool :smile.gif:

    Thanks for the support! Knowing people like it makes me want to make it better. Most people just seem to download it and don't leave any feedback, so thanks for taking the time to reply :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from jjtcomkid »
    I need some help.
    Whenever I try to run the program, it crashes right after it loads. I have the terrain.png file in the same folder as eihort.exe so I don't know what is going wrong or what I am not doing right. Some suggestions please?

    I suppose it could be possible that there is some pathological case in the world you're trying to load that Eihort crashes on. Can you load one of the worlds linked in the OP? If so, would you mind sending me your world so I can see where it's crashing?

    Quote from RyushiDR »
    This is _REALLY_ awesome. Thank you for making this!

    I have one suggestion/request. Could you add view clay to the extra settings?

    Thanks.

    Sure! I'll probably get around to working on Eihort later tonight, so I'll toss in a highlight for it.

    Quote from jayhC »
    yeah just highlight like ores so i do see them easily with "overworld" light settings.

    besides that maybe a function to acces the nether for singleplayer world? is that possible?

    I'll add the monster spawner highlight along with the clay :smile.gif:

    Right now, you can load the Nether by loading the "DIM-1" folder in your world folder. I'll also add an option to switch between the overworld and the nether as well :smile.gif: Thanks for the suggestion!
    Posted in: Minecraft Tools
  • 0

    posted a message on Eihort v0.2.4 - An OpenGL world viewer [updated 1.5.11]
    Quote from Nocte »
    Are you still planning on releasing the source code? I'd love to take a look under the hood. :smile.gif:

    Without question! I still have a few things I want to do before I release the source, but I suspect they'll all be done before the end of the month. :smile.gif: After that, I'll probably release it under the MIT license.

    Quote from jayhC »
    a "Show Monster Spawner" Option would be also very helpful :wink.gif:

    Hrmm.. do you mean some sort of highlight for monster spawners like the ores, or something extra? (like a halo around them or something?) As it is, I don't think you'll really be able to see the monster spawners if I apply the ore highlighting since they are likely surrounded by mossy cobblestone and/or other solid blocks. I plan to allow selective highlighting based on a configuration file in the future though, so that might include the monster spawner highlighting that you want :smile.gif:
    Posted in: Minecraft Tools
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