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    posted a message on Glass Shards and Ice Shards

    I'm not aware of any at the moment. I'm not ruling out updates for that version for now.

    Posted in: Minecraft Mods
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    posted a message on Glass Shards and Ice Shards

    What're the ThaumCraft aspects? Ald I like the fact that you can go up to mobs and KILL THEM WITH GLASS!!!

    1 Vitreus and 1 Perditio
    Hehe ^^
    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!

    Then I have no idea what could be happening...sorry

    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!

    The configuration you posted seems to be truncated, the "general" block is missing. Are you sure the file ends there?


    That is certainly strange, when I delete the config file and let it autogenerate it, it is working for me. Sure that the "disableExplosions" option is not set to true?

    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!

    Small Update: TNTUtils 1.1.3 now has an option for disabling explosion damage to items (separately from other entitities), since someone requested that.

    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!
    Quote from Joshuashake»

    I am using tnt utils for 1.7.10 and turned off block/creeper/tile entity/entity damage, and set tnt explosions to true and for some reason there are no explosions at all. I am not switching to 1.8 as all my favourite mods are in that version.

    I want the explosions but I don't want blocks, items etc to be destroyed.

    Thank you


    It seems to work as intended for me with these settings. Can I see your config file?
    Posted in: Minecraft Mods
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    posted a message on Glass Shards and Ice Shards
    Quote from MentalMouse42»

    Hmm, this looks promising! Do glass panes drop shards too? (ETA: Yes) Intuitively, I'd expect them to have 6/16th the drop chance of a block (so, 26.25% by default), but I could see some penalty for the extra crafting step.


    Also, if you haven't already, I'd love it if you could support The Little Things's glass blocks too, likewise with proportionate chances. (Note: Some of TLT's recipes probably use their own glass slabs.)


    Yup, it is 6/16 times the chance for full blocks.

    I guess there are many smaller and less known mods that add some kind of glass blocks, and to be honest, I don't really want to add a special case for each of those. If the developer is interested, maybe they could add support from their side.


    I suppose what I could do is add a config option so you can add custom blocks as glass. Why haven't I thought about this yet.

    Quote from thejaustin»

    Hello, my name is Austin. I'm known by the Minecraft PE community as thejaustin for creating the Mini Blocks Mod. I noticed your mod, and I would like to port this mod to Pocket Edition! I wanted to make sure you were okay with this first though! Reply to this with your answer please! :)


    Sure, go ahead! If you reuse the textures you might want to credit the texture artists.
    Posted in: Minecraft Mods
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    posted a message on Glass Shards and Ice Shards
    Quote from Ouatcheur»

    I really like the idea of being able to get back glass well before having silk touch. However, a 1:1 gainback seems a bit too generous, no ? After all, some of the glass should be 'lost' (pieces so small they can't bep icke up usefully), right ?


    I suggest this:


    - Glass blocks drops are changed:


    Instead of always dropping 1 Glass Shards item, now they drop:

    > 1 Glass shards item is dropped only 33.3% of the time;

    > The remaining 66.7% of the time, the drop would be 1-2 Glass Shard items (shard word written in the singular, not the plural)

    (this new item's icon would look like a single glass shard, not a set of three shards).


    If having an item both in the singular and plural seems way too confusing, then maybe use Broken Glass or Glass Shards Pile for the trio of shards item, and use Glass Shard only for the single shard item.


    - New Recipes:


    1 Glass Shards item --> 3 Glass Shard items

    Reversible as a shapeless recipe:

    3 Glass Shard items --> 1 Glass Shard


    Glass Arrow would be crafted using the Glass Shard item, not the Glass Shards item.


    Thus, 1 Glass block would (on average) drop only enough Glass Shard and Glass Shards items to craft back only 2/3 of a Glass Block, on average.


    The % drop rates can be tweaked to get more or less output back. For example, with 50-50 of 1 Glass Shards item vs 1-2 Glass Shard items, you get the equivalent of 3/4 of a Glass block back instead. With 20% of 1 Glass Shards item and 80% of 1-2 Glass Shard items, you get only 3/5 of a glass block back.



    Alternately, instead of having two items, a single shard item only but glass blocks can drop more than 1, and 3x3 Glass Shards crafted directly back to a block without needing smeltingt at all. Are those glass stuff recipes configurable or harccoded ?



    ----------------------------



    More importantly, could we have the description of each new tool ?


    i.e. Right after the recipe for sword, add data lines for Damage, Durability and whatever else is different from the iron sword.


    Same for the pick or any other glass tool (glass arrows, glass armor).


    Sure, glass is super sharp, so same damage as iron sword makes sens, but it is also a super fragile material too. so IMHO if the durability of the Glass Sword is anything better than Gold, then it's quite unbalanced... It's just a sword made of glass or tinted glass, it's not as if it was made of stronger reinforced glass after all !


    Also, all the tools aspect doesn't seem as needed as only the "get-at-least-some-back-gfrom-broken-glass-before-silk-touch" thing. Lots of players will want to turn off the "new tier of tool/armor material", which I suppoe is on by default. Ever thought about making a "tiny" version of the mod with just the glass shards thing ? Also, given that you can craft LOTS of stuff even "hot meals" (Beef Stew) directly without needing any extra smelting at all, I think simply crafting back the glass directly without requiring smelting should be an option, to make it behave more closely to how the rest of vanilla recipes are designed.


    In any case, very nice mod, thanks a bundle !


    The gainback is not 1:1 by default, but rather 70%. Can be changed in the config.
    I don't really want to have more than one possible drop item and different recipes, that seems unnecessarily complicated to me.
    The recipes are hardcoded but can be disabled. You could use somrthing like Minetweaker to the change recipes.

    The sword's durability is by default a bit lower than a stone sword. A gold sword only has like 30 uses, that would be too low to be useful I think. But it can be configured as well.

    Quote from Nyodex»

    I made a thread introducing your mod as well as the Faithful32x Addon I made for this mod! (Btw if someone would check it out and tell me how to fix the screenshot issue that'd be great). http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2597898-faithful32x-addon-for-glass-and-ice-shards-mods


    Nice, looking good ^^
    Posted in: Minecraft Mods
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    posted a message on TNTUtils - Control your explosions
    Quote from imperium23»

    I feel stupid asking this but how do I configure the features? I am running a small Forge server and would love to be able to control the explosions. I downloaded the 1.8 version and put it into the mods folder and the server shows this as an active mod but I just can not seem to figure out how I can access configuration...


    Thanks!


    It is in the configuration file. Look into the "config" folder of your server, there you can find configuration files for all the mods.

    Same thing for the client by the way.
    Posted in: WIP Mods
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    posted a message on Glass Shards and Ice Shards

    Turned out that the 1.8.8 versions of Glass Shards and Ice Shards were broken because the Curseforge plugin was uploading the wrong file ... well that should be fixed now

    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!

    Glass Shards, Ice Shards and TNTUtils are now also available for Minecraft 1.8.8. They are using Forge's new update checking system.

    Apart from that, not much changed.

    Posted in: Minecraft Mods
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    posted a message on [Forge] [1.7.2] Totemic: Carve a little bit of strength
    Quote from Sunconure11»

    This is necromancy of the highest degree, but, here is the 1.7.10 build:


    http://minecraft.curseforge.com/projects/totemic


    Well considering that the mod has pretty much been necromanced as well ^^

    The information on the first post is pretty much all outdated. I wonder if I can get Pokefenn to update it :P

    Quote from Roar337»

    Hi there i may be using your mod in my mod pack, thanks ^.^


    Yes, it is noted at the CurseForge link that Sunconure11 posted ^^

    Posted in: WIP Mods
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    posted a message on Glass Shards and Ice Shards

    Glass Shards 1.5.2 and Ice Shards 1.3.1:

    Both mods are now also available for Minecraft 1.8.8 as well! And they use
    Forge's new update checker system, and the item model code is a bit
    simpler now.

    Apart from that: Repairing a Glass Sword in an anvil now requires the matching color of shards (instead of colorless ones).

    Posted in: Minecraft Mods
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    posted a message on Glass Shards and Ice Shards

    So...someone asked me whether I could add a config option to disable all the furnace recipes...


    ...so they could make Tinkers Construct a requirement for glas, hehe ^^

    So that is version 1.5.1.

    Posted in: Minecraft Mods
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    posted a message on ljfa's mods - Glass shards, Explosion control, Adventure mode from 1.8 brought back, and a bit more!

    Alright, TNTUtils 1.1-beta has both now: You can turn the blacklist into a whitelist, and you can filter with metadata.

    Posted in: Minecraft Mods
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