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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Here's a new tutorial on the new version, including how to install mods:



    Remember, if you need help, please private message me.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    ModMaker has been updated! It is now compatible with Minecraft 1.7.2 and is completely Forge-dependent. I have NOT tested it much, and therefore there are bound to be stupid problems I didn't catch. Please message me if you find one. Updated tutorials are coming soon.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    There's a new tutorial up on installing mods with the latest update if anyone's having problems. It's in the tutorials playlist on the topic post.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    There are two bugfixes in 0.143. Firstly, you can have multiple mob renderers, (before it would only map one at a time). Also, blocks can drop items made with modmaker.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    v0.142 is out. Some general bugfixing in this one. Also the starting block ID is now 512, so I won't have to keep changing it all the time. If you download this and are still experiencing problems, remember you need to Private Message me for help.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    I just realized that the 255 ID limitation is no longer there with Forge. The next fix will raise the default ID to 512 and let you use ID's up to 4096.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    0.141 is up. I raised the starting block ID again because it conflicted with a couple blocks and ended up crashing Minecraft. There are also a couple events fixes and textures should work properly.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Alright, there you go. Completely up-to-date and ready for Forge. The installation procedure has changed, so you'll have to do a little research into installing 1.6.2 mods with Forge. I will try to have a couple new tutorials up as well.

    I am a one-man team so I don't have much time for bug checking and there are bound to be glaring problems. If you find one you need to Private Message me.

    Here's the changelog for 0.140:

    + All mods now FML based. ModLoader will no longer work.
    + New internal file-writing system.
    + There are once again mob model presets (in addition to custom ones).
    * Tools now fully enchantable.
    * Biomes can now use any blocks as top and fillers.
    * Items no longer share the same name.
    * Mobs spawned from an event no longer ghost.
    * Updated for 1.6.2

    Thanks!

    EDIT: One more thing. If you open a 0.134 mod in the new version and if fails to compile, make sure your recipes haven't changed. If they have the only real way to update is to go through and change them all back.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Quote from diamondload

    To do this, you would need to generate the mod and go into the textures folder. Then go into the block folder. Then edit the one that says BlockName_(Front,Top,Bottom,Ect.).png

    The real way to do this is to right click on the texture path field and select the side you want.

    I'm hoping for an update tomorrow.And to answer some questions, ModLoader will not work anymore. You will have use Forge.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Hey everyone,

    I'm going to wait until the last release of 1.6 to begin updating, which means it might be a week or two. In the mean time, you can keep using your 1.5.2 mods by creating a 1.5.2 profile in the new launcher.

    Here is the running changelog for the next update:
    [b] v0.140[/b]
    
    + All mods now FML based. ModLoader will no longer work.
    + New internal file-writing system.
    + There are once again mob model presets (in addition to custom ones).
    * Tools now fully enchantable.
    * Biomes can now use any blocks as top and fillers.
    * Items no longer share the same name.


    Remember, if you have a problem you need to private message me. I will not be checking the forum regularly.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Hey everybody. This is an update for everyone in the forum topic.

    If you want help from me, you have to private message me with info about the problem.

    Anyway, I've been working on some large functional changes for the next version of ModMaker which should be released for 1.6. I've been focusing on changing the mod specification from ModLoader to FML.
    • You will have to install FML instead of ModLoader.
    • The item name bug will be fixed.
    • Biomes can now use custom blocks for top/filler.
    • Tools will be fully enchantable.
    • I will try to add some model presets.
    Additionally, using Forge will allow me to have access to some pretty expansive new features.

    Thanks,
    Linkseyi
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Hey everybody. I just wanted to tell you that I am aware of the item name bug and that after 0.134 I am going to be transitioning to FML per result.

    Quote from 10mas

    Black Screen,help! :Zombie:


    You need to message me with a crash report.
    Posted in: Minecraft Tools
  • 2

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Sorry for the late release. I had to spend all day getting the modeler into a somewhat working order.
    Anyway:

    v0.130
    + Redesigned event editor to be more stable/easy-to-use.
    + Structures now support blocks with ID's above 127, including custom blocks.
    + Added integrated mob modeler similar to Techne.
    + Added addExperience, dropCurrentItem, destroyCurrentItem, addChatMessage, makeJump and setGameMode events.
    + Updated for Minecraft 1.5.2.
    * Fixed surface generation code to allow for all blocks.


    Now remember there are bound to be absolutely tons of bugs, so if you have one you need to PM me (I read all of them). I will have a modeler tutorial and an events tutorial up soon.

    Thanks,
    Link
    Posted in: Minecraft Tools
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Quote from orangeblinky

    Why doesn't my mod work? I only have IT and ModLoader on MC 1.5.1 and nothing else running. Here's my crash log:
    ---- Minecraft Crash Report ----
    //

    Time: 5/3/13 10:37 AM
    Description: Exception occured in ModLoader

    java.lang.VerifyError: Cannot inherit from final class
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_Sapphire.<clinit>(mod_Sapphire.java:81)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:343)
    at ModLoader.readFromClassPath(ModLoader.java:1103)
    at ModLoader.init(ModLoader.java:736)
    at ModLoader.addAllRenderers(ModLoader.java:205)
    at bgz.<init>(RenderManager.java:97)
    at bgz.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(SourceFile:261)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.6.0_20, Sun Microsystems Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 480354952 bytes (458 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    ModLoader: Mods loaded: 1
    ModLoader 1.5.1

    You are not using the most recent version.
    Posted in: Minecraft Tools
  • 1

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Coming soon: Integrated mob-modeler!




    This will fix the passive mob bug, by the way. And remember to Private Message me with any concerns or bugs.
    Posted in: Minecraft Tools
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