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    posted a message on [MOD] McRegion v5 (Optimized Saves) [1.2_02]
    Quote from Dilatory »
    That you very much for the help. I think I'll try that a bit later, right after I figure out how to use terminal. Time to add more things to my /limited/ computer knowledge.

    Good luck! http://www.hacktheday.com/beginners-gui ... al-part-1/ may be a useful guide for you. If you come across any specific questions, feel free to PM me.
    Posted in: Mods Discussion
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    posted a message on [MOD] McRegion v5 (Optimized Saves) [1.2_02]
    Quote from Dilatory »
    I can not get the regiontool to work, as I am on a Mac. Whenever I try to put "java -jar RegionTool.jar unpack ~/.minecraft/saves/World1 " into terminal, it says "Unable to access jarfile RegionTool.jar." As I know, most of these users are on a PC, not a Mac. Would you mind adding a tutorial for mac users on how to unpack the files correctly? Thanks. And no, I am not going to convert to Windows Vista or get a new PC.

    Do an "ls" command in your terminal--if RegionTool.jar isn't a file name listed in the output, you need to move RegionTool.jar into the right directory (and you can find the path of the directory with the "pwd" command) using Finder or Terminal if you know how.
    Posted in: Mods Discussion
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    posted a message on [MOD] McRegion v5 (Optimized Saves) [1.2_02]
    Quote from maximdymok »
    8.] Never ever use any Operating System besides Microsoft Windows Vista.

    I'm pretty sure something is wrong with you, maximdymok--Windows 7 > Windows Vista.

    Thanks for your work, Scaevolus. Do you plan on releasing an unpacker for 1.3's modified version of your format? I tried using the current unpacker, but it appears only to handle the terrain seed and player data, or something--it doesn't migrate any changes made to the terrain after initial generation.
    Posted in: Mods Discussion
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    posted a message on Robust Minecart Station Design

    This is a minecart station designed as a hybrid of Bleh's door booster design (description here and video tutorial ) and a water channel minecart holder (used in ). Its key advantage over all automated non-door-booster-based designs which I've seen so far is that it doesn't require any traveling empty minecarts, which suffer from weird behavior on server chunks. Thus, as far as I can tell, it works perfectly fine on multiplayer servers, it's automated, it doesn't have issues with minecarts moving weirdly when players exit, and it can robustly handle multiple people riding at once.

    The reasons this design uses a water channel to store minecarts are:
      [*:38o4e8oi]Multiple players can arrive at a station without any issues
      [*:38o4e8oi]Once players arrive, they don't have to worry about destroying their minecart or about it moving where it shouldn't be (e.g. backwards on the track, like in )
      [*:38o4e8oi]A constant force must be applied on the minecarts so that there will always be a minecart pushed to the launch position; this can also be achieved with gravity on a diagonal reservoir, but that's not compact.
    As pointed out in the video, the only issue I've found that it suffers is that players who jump in a minecart held up by the door can't jump out, or else they'll fall under it.
    You can download a world map version of this station at http://localhostr.com/files/oyNGDWP/Minimal%20Station.zip if you want to poke around and see how it works.
    Posted in: Discussion
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