• 0

    posted a message on [MC 1.2.5] [EE2 v1.4.6.7 UPDATED][Surv] SkyTable
    Quote from Kowalla2612»
    If TehPlayer wouldn't mind but I could keep this map updated for EE2 for the people who would still want to use it when it gets updated after EE3 comes out

    Would you consider updating the map to use ProjectE, the Open Source rewrite of EE2, instead? I would like to play the map in modern minecraft.

    Posted in: Maps
  • 0

    posted a message on Direwolf20's Modded Lets Play series
    I suguest that with your preasure plate to turn on the tunnle you use redet to make the power turn on for the next 5 min after you step on the plate, that way you can use the wireless for a bit after you "Activate" the system.
    Posted in: Let's Plays
  • 0

    posted a message on Direwolf20's Modded Lets Play series
    With the way you placed your pipe below the filter to throw the junk blocks in to the lava, you are never feeding the recyclers, and because your matter fabricator does not run when there is no scrap, you are not generating UU.

    Quite a easy fix, you just need to move the junction down one block so it prefers the hoppers over the filter to fill, when the hoppers are full it will toss the extra in to the lava.
    Posted in: Let's Plays
  • 0

    posted a message on Direwolf20's Modded Lets Play series
    Hey Direwolf, I ran in to a similar probem as you did with turtles doing a similar setup. The solution I did instead of having it sleep I just rotated the active inventory slot of the turtle every pull, for it to get jamed from over pulling I had to have at least 2 complete passes of the turtle's inventory without being emptied.

    I hope your video was not recorded too long ago and this helps you out.
    Posted in: Let's Plays
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I found a seed that I think causes Twilight forest to crash on world gen.

    1055599741 is the seed that causes the crash

    http://pastebin.com/rp6Udzqv is a copy of the log

    The main thing make me thing that it is Twilight forest causing the crash is:

    2013-02-23 00:41:48 [INFO] [STDERR] Caused by: java.lang.IllegalArgumentException: n must be positive
    2013-02-23 00:41:48 [INFO] [STDERR] at java.util.Random.nextInt(Unknown Source)
    2013-02-23 00:41:48 [INFO] [STDERR] at twilightforest.structures.ComponentTFDarkTowerMain.a(ComponentTFDarkTowerMain.java:155)


    This was done with Direwolf20's FTB modpack, but also is seen in minecrack
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's Modded Lets Play series
    Here are some config file tweaks I reccomend, in the "Direwolf20\minecraft\config\forestry" folder edit "backpacks.conf" and add these item id's to make forestries bags work with the block item/id's of the other mods

    # -- adds (in order) xyCraft Xychroimum Crystals, Thalmcraft ores, xyCraft ore blocks, RP2's marble, basalt, and basalt cobblestone, RP2 Ruby ore, Thalmcraft shards
    backpacks.miner.items=24256;24257;24258;24259;24260;24261;24262;24263;24264;24265;200:0;200:1;200:2;200:3;200:4;200:5;200:6;200:7;220:0;220:1;220:2;220:3;220:4;220:5;215:0;215:1;215:3;213;25264:0;25264:1;25264:2;25264:3;25264:4;25264:5
    
    # -- adds xyCraft Quartz crystals
    backpacks.digger.items=221
    
    backpacks.forester.items=
    backpacks.hunter.items=
    backpacks.adventurer.items=
    
    # -- adds xyCraft Xychroimum Blocks, xyCraft Quartz crystals; RP2 blocks in the 215 and 216 range
    backpacks.builder.items=220:6;220:7;220:8;220:9;220:10;220:11;221;215:2;215:4;215:5;215:6;216:0;216:1;216:2;216:3;216:4;216:5




    I also reccomed replacing your InvTweeksTree.txt file with the one Rikki21 from the FTB fourm posted that includes a lot of the FTB mods in the inv tweaks tree (Direct pastebin link). It does not have everything but it has a LOT more than the default list. Even if you do not use sorting rules it will help group similar items together when you auto sort your inventory or a chest.

    Quote from Rikki21 »

    Completion:
    Weapons/Tools/Armor - Complete
    Woods/Logs/Saplings/Leaves - Complete
    Rails - Complete
    Cans/Capsules/Cells - Complete
    Engines - Complete
    IronChest Mod - Complete (v4.3.0.145)
    Forestry - Complete (v1.6.2.1)
    XYCraft - Complete (v0.8.176)
    Mystcraft - Complete (v0.9.4.05)
    Twilight Forest - Complete (v1.14.01)
    ExtraBiomesXL - Complete (v3.5.0b)
    Thaumcraft3 - Complete (v3.0.0a)
    Redpower 2 - Complete (vpre6)
    Ores/Dusts - Complete

    To Do List:
    • buildcraft
    • ic2
    • thermalexpantion
    • factorization
    • railcraft (nonrails)
    • stevescarts
    Posted in: Let's Plays
  • 0

    posted a message on [help] custom made launcher question
    You can not connect to a server the way you want just by passing arguments. You must either write your own replacemnet class that would take the palce of "net.minecraft.client.Minecraft" or modifiy the existing class to accept a command line argument of a server to connect to.
    Posted in: Modification Development
  • 0

    posted a message on Minecraft Achievements! Welcome X Fans!
    Here is my idea:

    :Orange: You can do that? - Place a staircase upside down.

    A lot of people don't know that placing it upside down is possable :)
    Posted in: Survival Mode
  • 0

    posted a message on JAD
    The issue is no one has figured out the name for those methods yet, the obfucation process removes the name so MCP has to "Guess" on what the name is. Run the update batch file in your MCP install directory to get the latest names and do a clean + decomplie and see if the name has been updated yet. If you figure the name out you can join the IRC channel and submit it to the bot so it will be added in the next update.
    Posted in: Modification Development
  • 1

    posted a message on Minecraft crash...
    Check your item id is not in use or is not set too high. I had the exact same error, it was because I used too large of a item id.
    Posted in: Modification Development
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from someh4x0r

    I have ported ModLoaderMP to Minecraft 1.0.0 / server 1.0.1. This is UNOFFICIAL, UNAUTHORIZED and it is VERY LIKELY TO NOT WORK. I have only tested it to the point where the client and server will talk without crashing. No mods were tested. My version can be downloaded here. The zip password is "I acknowledge that this is unofficial." with the period and without quotes.

    @SDK: My diff file is included in the zip. Hopefully I saved you some work. The diff assumes Risugami's ModLoader is already in.


    Dang it you beat me to it, was having problems getting MinecraftServer.java to compile correctly. Well lets see what you did compared to me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [TOOL] MCNostalgia 2.1.2 (With GUI) Now works with 1.4.6!
    edit: Nevermind.
    Posted in: Minecraft Tools
  • 0

    posted a message on how to open .class files
    Quote from ineedone

    can u explain how to use mcp?

    because i got mcp but have no idea... i open the decompile.bat and cmd says " the syestm cannot find the path specified"


    Here is a tutorial, follow all of the steps, it shows you how to set up MCP and start editing your first block.
    Posted in: Mods Discussion
  • 0

    posted a message on how to open .class files
    Here is the link to MCP.
    Posted in: Mods Discussion
  • To post a comment, please .