Vechs hasn't released anything in a long time, but is currently working on his Super Hostile Online project. Basically expect a MMO server featuring super hostile areas.
I've been playing a map called Vanilla Swirl. It's a minecraft world generated by 1.9 vanilla world generation (biomes, animals, caves, features), and then procedurally altered to be much much harder:
All the andesite is replaced with silverfish blocks, stone is replaced by andesite (so cobble hard to come by), iron is much more rare, spawners added throughout the caves, harder dungeons with better loot, mob drops tweaked. And then a mini CTM quest is generated as well. Hidden chests, special blocks to find.
So far though, I'm just playing it as hard mode vanilla. Farming wheat, breeding animals, caving, creating better tools, and going back to the caves for more. It's been a lot of fun. My latest achievements were building a cow breeder and building a rail line to the first challenge area.
About the evergreen forests: Aparently Scorpio hasn't been in too many IRL, because despite they got those pretty much right. Grass doesn't grow there. Moss does.
Minecraft started as a building platform with some game elements, and is becoming more and more a game-building platform. It will continue this way for years to come.
Survival mode and creative mode are no longer the main thing. The main thing now is playing games created by others who use other world-editing tools. People will still build stuff for fun like they do legos since forever, but that won't be as popular as at first. The big action will eventually be professionals and semi-professionals creating completely original and sophisticited game-play within MC. Most of these will be traditional objective-based games (Super Hostiles, survival games, COD maps, wizard wars, etc.).
I'm waiting for someone to invent a new kind of sandbox game within Minecraft that changes the mechanics enough to make it totally new gameplay with the same open-ended feel of Survival.
Meanwhile, Mojang will have no difficulty cashing in. Eventually there will be a good enough game idea based on Minecraft that Mojang will sell for the creators or make money as a server.
I had this idea for migrating a village population: Build a long row of doors and blocks as a village to attract them. Then break the first door and add it on the end. Repeat as the villagers keep up with the migrating village.
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I want to start a new world, random seed, but use all the custom settings I used on the previous world. (ore spawn rates, for example)
Can it be done?
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Vechs hasn't released anything in a long time, but is currently working on his Super Hostile Online project. Basically expect a MMO server featuring super hostile areas.
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Why? Because it's fun to push the limits of the game. That demo video was impressive.
If particles have changed as you say, that's the answer I need. Thanks for your input.
P.S. I assumed survival mode (or at least not using commands) is kind of implied by applying the tag Redstone rather than Command Block.
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Everything you right is Command Block based, i.e. commands. Very interesting stuff, but here I'm asking about redstone, and survival mechanics.
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I've been playing a map called Vanilla Swirl. It's a minecraft world generated by 1.9 vanilla world generation (biomes, animals, caves, features), and then procedurally altered to be much much harder:
All the andesite is replaced with silverfish blocks, stone is replaced by andesite (so cobble hard to come by), iron is much more rare, spawners added throughout the caves, harder dungeons with better loot, mob drops tweaked. And then a mini CTM quest is generated as well. Hidden chests, special blocks to find.
So far though, I'm just playing it as hard mode vanilla. Farming wheat, breeding animals, caving, creating better tools, and going back to the caves for more. It's been a lot of fun. My latest achievements were building a cow breeder and building a rail line to the first challenge area.
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The following video, shot in MC 1.2, demonstrates a bunch of neat effects, and I don't know if any of them are possible in any way today.
Effects observed:
1. place boat in water kills boat, generating water particles (and neat destruction sound)
2. hole full of villagers accelerate particles away
3. blocks at the end stop the particles.
4. particles fall in hole
5. minecart configuration detects particles and cart starts moving.
6. moving cart triggers explosion.
The exact system here doesn't work any more, but does anybody know if there's any way to use particles in today's minecraft?
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Survival mode and creative mode are no longer the main thing. The main thing now is playing games created by others who use other world-editing tools. People will still build stuff for fun like they do legos since forever, but that won't be as popular as at first. The big action will eventually be professionals and semi-professionals creating completely original and sophisticited game-play within MC. Most of these will be traditional objective-based games (Super Hostiles, survival games, COD maps, wizard wars, etc.).
I'm waiting for someone to invent a new kind of sandbox game within Minecraft that changes the mechanics enough to make it totally new gameplay with the same open-ended feel of Survival.
Meanwhile, Mojang will have no difficulty cashing in. Eventually there will be a good enough game idea based on Minecraft that Mojang will sell for the creators or make money as a server.
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