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    posted a message on Balena
    Quote from Mastermined»

    This sounds like something straight out of a Dr. Seuss story! How is this supposed to.fit in with Minecraft's simple, blocky fauna in any way?


    If it is simply designed, it might
    Posted in: Suggestions
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    posted a message on Balena

    The balena is a large aquatic enemy with 6 pig tusks, baleen in the upper jaw, a beard of tentacles, a horn, a back mane, eagle talons as forelegs, large fish fins as hindlimbs, and a large shark tail with a webbed, fin-like extension. It can see through walls, walk on land, shoot 2 streams of water out of its horn base and it can swallow mobs, restrainig them in 'ropes' of pink potion particles. It squeals as a sound. It can be tamed by feeding it rabbit's feet. It can then be equipped with a boat. This will give it a large, 8-seater boat with a raise back area, with a ninth seat for the 'captain' (who controls the balena). The balena, when controlled, will be sluggish on land, unless you are going towards water, when it runs at top speed, and is hard to stop. It stays slightly underwater most of the the time. If not given commands, it will do what it normally does. It will swallow and spray only when it would normally.

    Posted in: Suggestions
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    posted a message on Superhuman gut RP

    This RP is set in the gut of a superpowered person. Your characters are gut bacteria. You can control the body subtly with certain action.


    Character sheet:

    Name:

    Traits: (you must put your traits in brackets. This section is for all traits off your character. Each bracket set must be plausible together as a thing. You can have 2-5 brackets. Put your character's appearance outside of the brackets)

    Position: (in gut)


    My character:

    Name: Sahndsigh

    Traits: (elongated bacterium with flagella and cell wall)(slime capsuled round bacterium found in bunches)(grape shaped bacterium in long chain)(long, coiled plastid with cilia)(flexible bacterium with limb-like projections on the body) Sahndsigh has a large, fat main body with limbs, flagella, a slime capsule, a cell wall, chlorophyll and cilia. They also have some long, branched chains of longish cells, with cilia, a cell wall, a slime capsule, chlorophyll and flagella. They can crawl or swim

    Position: Appendix

    Posted in: Forum Roleplaying
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    posted a message on whales

    The whale is a large mob which looks like a fish, with large paired fins like on an early fishapod, three large rayed dorsal fins, two large rayed anal fins, gills and a large caudal fin. It can trap some other mobs in its stomach. Some whales have red eyes, white skin, and are twice as big as normal, and have triple stats. The stats are similar to guardians, but more defensive. They drop blubber, a brilliant food source which causes a lot of saturation, and fish. The white whales drop more blubber and fish, and lots of amour, weapons and boats.

    Posted in: Suggestions
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    posted a message on The bee

    The bee is a mob found in forest-like biomes. It flies around flowers, and then returns to its hive. It drops bee fluff, which can be crafted into bee fur, which can be made into bee wool. Bee wool is a block that is stripey and looks like wool. Bee wool can be made into a bee hood, which can be enchanted with shrinking, which makes you the size of a bee. This small size give you access to the nether portal on the hive. The bees look like a real bee, with blue eyes, a yellow head, black oceilla, a grey thorax and a green-black striped abomen. The hive is buried in the nether, but has openings to the surface. The bees are fireproof, and produce opaque yellow honey by collecting lava and adding pollen (which they 'collect' from flowers. If they end up in honey, they will comb their antennae. They will fight anything that attacks them. They produce wax, which is a yellow-orange solid block that is like cobblestone in properties, but needs a shovel.

    Posted in: Suggestions
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    posted a message on endercraft

    the endercraft is a large version of the boat made of a purpur frame, and endstone walls, with higher walls, a bowsprit and a shimmering sail. It can fly, but crashes easily, and is slow. It is made with purpur, a boat and endstone.

    Posted in: Suggestions
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    posted a message on spider lair

    All the spider variants have the health, defence and size of the spider, but have an attack of 3 (4 in hardmode)

    Posted in: Suggestions
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    posted a message on Boats Evolved; bigger, modular boats

    I think that this is a very good idea. An upgrade would be submarines, which are version of the boat with a hull over the top, and the ability to sink. Although only oars should work underwater, and the skiff should be the smallest submarine.

    Posted in: Suggestions
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    posted a message on spider lair

    The spider lair is a large structure made of spider silk (a solid block with a high strength and a silk-like texture) and filled with cobwebs, filled with spiders and cave spiders, and a few other spider variants. It also contains a large spider with a large abdomen. If you attack that spider, all spiders will be hostile to you for 40 days. The extra variants are:

    The camel spider:

    The camel spider is sand coloured, has 2 eyes, has long legs and has a set of jaws that open vertically. It can swim in sand. When it is hostile it raises its forelegs and opens its jaws.

    The whip spider:

    The whip spider has a raised abdomen, claws, very long forward-pointing forelegs with elbows, and a long whip on the end of the abdomen. It attacks with its whip. It can jump very far.

    The harvest spider:

    The harvest spider has no waist, is white, and has extremely long elbowed legs. It attacks by kicking you.

    Posted in: Suggestions
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    posted a message on the gryphon

    The gryphon is a neutral mob with the head of a bird, beak of a parrot, long ears, lion's mane, lion front legs, eagle talons on the front legs, 6 slightly backwards pointing back spikes, peacock tail, eagle legs, bird wings and a unicorn horn with varying length. It spawns in the ice spikes biome, and makes burrows in the ice spikes. (For good performance, the burrows would spawn in on world generation, and a placeholder entity would keep track of all gryphons.) Gryphons mine in caves for gold during the day, using their horns to dig, and go home at night. Gryphons mate of their own accord, will stay in the burrow together once they mate, and produce multiple babies. If the burrow has babies, one gryphon stays home to look after them. When the babies grow up, they leave the burrow and dig a new one. Allthe gryphons in one ice spike mine together, being led by the one with the longest horn. They can be tamed by giving them gold. Leaders are easiest to tame, and will tame the rest of their group upon taming. Tame gryphons will mine ore for you, but will keep half of the gold and can be given a saddle and be ridden. They will follow you during the day, but fly home at night. They can be equipped with stained glass, which will give them chicken spectacles of the colour glass used, and will let them see through five opaque blocks in a row.

    Posted in: Suggestions
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    posted a message on manticore

    The manticore is a hostile mob that looks like a red lion with black stripes, a dark red mane that can extend posion 1 tipped arrows out of it, a scorpion-lik tail with a bunch of posion 2 tipped arrows instead of a stinger, a face like the default skins (randomly chosen), with dark red hair and a moveable jaw with many teeth and a pair of pig tusks (the manticore attacks by biting), horns, and red bat wings. It makes trumpet noises, and shoots arrows from its tail. It runs about, and can breathe underwater. If it is at low health, it will fly to the top of a tree, and if you get near it, it will fly to another tree. It drops alot of posion 1 arrows, and some armour.

    Posted in: Suggestions
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    posted a message on Camel
    Quote from VirtualCrafter»

    I don't think thay this thing should be added to Minecraft.No support


    What do you mean, and why do you think that
    Posted in: Suggestions
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    posted a message on Camel

    The camel is a tameable mob that acts like a llama. It looks like a 1-humped camel. All passive animals will run from camels. Camels will protect themselves from sources of harm by running, or attacking if cornered. Camels are very smart, and can be given 2 chests on each side. Camel can be bred with chickens, to create a camegrif. Camegrifs have 4 chicken legs, a chicken head, a camel body, a roosterlike tail and chicken wings. Camegrifs can be used like a camel, but move faster, fall slower and all mobs will run from camegrifs.

    Posted in: Suggestions
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    posted a message on Anthropophagus Bush
    Quote from Mastermined»

    this is so incredibly vague. Please give some details, like health and damage.
    Also why can this mob randomly become 150 blocks tall?


    It has an elder guardian's stats, but less defensive
    Posted in: Suggestions
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    posted a message on The Wurm
    Quote from Mastermined»

    Any stats? This thing sounds like it would be all kinds of overpowered, but we can't know for sure unless you gives use stats like health and damage.

    Also no mob should drop diamonds. Ever. Diamond farming should not be made possible.


    I've edited it.
    Posted in: Suggestions
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