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    posted a message on Hydra

    The hydra is a giant, pale blue boss mob that lives in the ocean. It has an octopus as a head, but without eyes. Its body looks like a fish, but with front legs that look like a fishapod's hindlegs. When hurt, they produce nine 'hydra particles' for each health point lost. The particles are large, pale blue circles. When the particles hit the ground, a new hydra is spawned. It does not catch fire unless 10 fire damages, with no more than 10s between 2 consecutive damages are dealt to it. When on fire, it take massive damage, and produces lots of flame and smaoke particles. It also produces embers from its mouth, Which pile up like snow layers, suffocate players, and is like lava, but it can't be swam in, and will pull entities other than bosses into the midpoint of the lowest region (or the closest loest region). When in water, the hydra heals slowly.

    Posted in: Suggestions
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    posted a message on Ogre

    20 meters is twice as tall as a Giant, It is meant to be large.

    and the distance it can jump looks like your cat stepped on your keyboard to determine it. That is about 7 leagues, as the ogre boots are meant to be Seven-league boots

    It's also insanely overpowered (being able to inflict 3 potion effects at once, one of which is Wither) It is supposed to be toxicly noisome.


    I have answered/fixed all of your genuine problems with this suggestion
    Posted in: Suggestions
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    posted a message on Ancient zombie

    The ancient zombie is a mob that is 2m tall. They spawn in sealed, underground structures made of stone brick. They have blue-grey skin, one arm as a dark grey bone, with webs at the end, whereas the other arm is covered completely in web. They have one leg made of a log. They wear a dark brown, ragged cloak. They walk slowly, and can climb. If they are set on fire, they become drasticly slower. They are neutral, and only attack the player/mob that opens they crypt, and anything else that attacks it. If it has nothing nearby to be hostile to, it will return to the crypt, and repair it. Apart from that, they are the same as zombies.

    Posted in: Suggestions
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    posted a message on Sea mob

    I've edited the OP

    Posted in: Suggestions
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    posted a message on Sea mob

    This mob is 2m long. it has a sponge-like mouth, with feathery fronds in it, and can be folded down. It also has a retractible head, with longish, locust-like madibles, 4 ray spiracle, eyestalks, and shark gill. It has a fat, wide body, with four paddled tentacles, and a 'rounded' dolphin tail. If threatened, it will spray a white, guardianlaser-deflecting 'bubble' from the sides of its mouth, and attack with its jaws. It normally swims around with its mouth unfolded, and folds it mouth when attacking. It drops sponge and plankton. plankton can be used to upgrade elytra.

    Posted in: Suggestions
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    posted a message on Unicorn

    The unicorn is a mob found in the end. They look like black donkeys, have a long gray horn, and have a purple beard. If a player approachs one, it will run away at mach 2. If pumpkin pie is thrown near it, it won't run away. It can be tamed with pumpkins or pumpkin pie. When tamed, it can be ridden, but will still run from other players, unless they give it pumpkin stuff. It can be ridden up to mach .5, but can boost to mach 2 if the sprint key is held.

    Posted in: Suggestions
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    posted a message on Goblin

    Goblins are mobs that spawn underground. They act like villagers but underground, and they use gold as currency. They are pale green, .5m tall, and otherwise look like villagers. There are blue-robed goblins, which sell and upgrade mechanical hearts. Mechanical hearts are items with levels. they look like metal boxes, and give health boost n at level n. They can be bought with a broken box and 20 gold. The broken box is crafted with redstone, a health potion, a fermented spider eye, and 6 iron. They cost 10 gold for upgrades.

    Posted in: Suggestions
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    posted a message on Ogre

    The ogre is a 20m tall dark green boss mob that looks like a poor reconstruction of a T. rex. It has 3 pairs of tusks (2 pairs on the bottom, with another pair between them, on the top), a beard, obsidian textured armour on the top of the head, with brow horns and 2 nose horns (like tetraceratops), giant, muscular arms, bedrock textured boots, an upright stance, and a dragging, spike-covered tail. They are immune to fire, posion, the wither effect and to attacks to the head armour or boots. Their feet and tail destroys blocks that tnt can destroy, and they can jump 33796m. They chase villagers, illagers, zombies, skeletons and players, and grab and eat them when they catch them. They cause an aura of green potion particles, which also destroys organic blocks, destroys organic based items, and causes the wither effect, posion, nausea and hunger. It can breathe something similar, whichis much more powerful, and can destroy any block (except obsidian and bedrock). They drop ogre boots, and lots of pork, and drops of the mobs it chases. ogre boots cannot be worn, but they can be crafted into jump cores, which can be used with the elytra as fireworks, but the blasts are longer, faster, and the jump core is reuseable. The ogre is spawned by throwing a totem of undying into a fire, making it spawn where it would be just out of sight, if on the lowest setting.

    Posted in: Suggestions
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    posted a message on Aspidochelone

    The aspidochelone is a 100m water mob that looks like a fish with a pair of legs with fins down the back, looking like flippers, giant fins, a long, and and a ceratopsian beak. They hide in false islands (which are islands with a water filled cavity that the aspidochelone hides in), and when someone breaks a block on the island, or get far enough away from a boat, the island is destroyed by the aspidochelone, and the aspidochelone attacks the player. The false islands are generally spike shaped and the stone has slightly higher contrast than normal stone, making them identifyable.

    Posted in: Suggestions
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    posted a message on Small Suggestions

    Change the water texture so that it doesn't look like it is wrapped around the player's head

    Posted in: Suggestions
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    posted a message on Weird sound
    Quote from ConorGarland»

    Did you hear these?



    Those are called cave ambience. Those noises occur in dark caves.


    The second sound might be one of those, but it was in a fully lit player made room of wood.
    Posted in: Discussion
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    posted a message on Weird sound

    And another one happened. It sounded like an ender sound. Same place, all in peaceful

    Posted in: Discussion
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    posted a message on Weird sound

    I was playing minecraft, and the game made a scary creaking noise. I was in a player made wooden mansion, and was near a village. I was using sea laterns, and had a fully lit area. It was daytime, and I was near a large collection of player-place nether brick. I was in the plains, near a roofed forest. It ws paused when I paused minecraft. I am in singleplayer.

    Posted in: Discussion
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    posted a message on Dinosaurs

    Velociraptor can be used as an ambush, and triceratops is a fast way to travel without rails or water

    Posted in: Suggestions
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    posted a message on Dinosaurs

    This is an idea to add 3 types of dinosaur into minecraft. They can be tamed with meat.

    Tyranosaurus

    The hostile, 10m long tyranosaurus has grey scales on its face and feet, black amour on the face, and a purple wattle. The feathers are whatever colour It is dyed, and it starts out dyed yellow, brown, orange or red. The body is covered in thick wool 1m thick. It can be sheared for 10 wool, but drops 5-6 wool when killed. It has bare skin under the feathers.

    Velociraptor

    Velociraptors are neutral mobs the size of dogs. They have white feathers, with blue wings and tail feathers. The feathers cover the entire body, exept for the lips, which are bare skinned. They attack chickens. They will attack any hostile mobs that come by, when tamed. They can be told to sit, or not follow you, and will attack anything that attacks you, or you attack, but will avoid creepers. They can glide and float slowly, and can jump 2m high, using this ability to sit on their owners head occasionally. They drop chicken.

    Triceratops

    Triceratopses are passive, fast, and can be tamed with wheat and mushrooms. They have red, feathered tails with long quill on the tail, and are brown in colour, but have a lime-green frill. When tamed, they can be ridden, and saddled.

    Posted in: Suggestions
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