• 2

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Never mind, turns out I needed to put the com in the jar, if you know what I mean. :) thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    I've properly installed all my ­, and look at what I get:

    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 7/23/13 8:16 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: com/sijobe/spc/core/HookManager
    at SPCServerPlayerBase.<clinit>(SPCServerPlayerBase.java:21)
    at ju.<init>(EntityPlayerMP.java:92)
    at hm.a(SourceFile:274)
    at bkz.b(SourceFile:67)
    at net.minecraft.server.MinecraftServer.t(SourceFile:488)
    at net.minecraft.server.MinecraftServer.s(SourceFile:405)
    at bkw.s(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(SourceFile:339)
    at hh.run(SourceFile:582)
    Caused by: java.lang.ClassNotFoundException: com.sijobe.spc.core.HookManager
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 9 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Mac OS X (x86_64) version 10.6.8
    Java Version: 1.6.0_51, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 86278456 bytes (82 MB) / 229388288 bytes (218 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 734 (41104 bytes; 0 MB) allocated, 734 (41104 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdaterSmooth, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 81 (4536 bytes; 0 MB) allocated, 81 (4536 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Very likely; Jar signature invalidated

    Please someone help?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mapmaking error: Custom trees dying
    Quote from omega1337

    That fix should work: it's likely generating despawning leaves instead of "user-placed" ones (there are two sets of data values). Correct me if I'm wrong, but I believe that unless the tree is registered as "world-generated" the leaves will despawn if they're considered "despawning leaves." If you can change the block type, I'd recommend finding the ID/damage value of non-despawning leaves if the first fix doesn't work (which it should).


    Yeah, this makes since. Much thanks guys. ;D
    Posted in: Maps Discussion
  • 0

    posted a message on Mapmaking error: Custom trees dying
    I don't know if this is the right place to post this error, but I am using worldpainter to paint in some custom tree, and the second I go in-game a lot of the leaves die and make the trees exceptionally ugly. I really need some help in this bug. If someone knows a gamerule or anything to change that makes them not end up dying, I'd be willing to re-export the map.


    Other info:

    I am using The Fantasy Tree Repositories to make this map, mostly the conifers.

    Thanks.
    Posted in: Maps Discussion
  • 0

    posted a message on CreateGearedMobs not installing properly
    Hey everyone on MCForum. Today I downloaded SethBling's CGM filter for MCEdit and installed it on my mac. I went and did all the chest stuff to get a mob for a test, and then went into MCEdit to find that I didn't have the CGM filter, but I had every single other filter SethBling had created. A little help would be very nice.

    Thanks.
    Posted in: Mods Discussion
  • 0

    posted a message on "Failed to Launch" & "fatal error (4)" when updating.
    Anyone?
    Posted in: Java Edition Support
  • 0

    posted a message on "Failed to Launch" & "fatal error (4)" when updating.
    So I decided to play some MC this morning and logged in and was greeted with an update dialog. Of course I clicked yes and about 3 seconds into updating, I got this:







    How is this fixable? Currently, the only mods I have are WorldEdit and Singleplayer commands.
    Posted in: Java Edition Support
  • 0

    posted a message on Tool Ores [1.5.1] [Forge]
    Please add pictures to this Hoyt. Also, congrats on that PM you got today.
    Posted in: Minecraft Mods
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