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    posted a message on Issue with running x256 and x512 packs, Just "unloads" itself.

    Check the game log for the error message. I suspect that there are more textures being loaded than the game can stitch onto the texture atlas (exacerbated by the fact that blocks and items are now on the same atlas). Unfortunately, there is no way to fix the problem.

    Posted in: Resource Pack Discussion
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    posted a message on ENIM: Custom Entity Models and Animations

    ENIM: Custom Entity Models

    The ENIM mod is an in-development mod that adds the ability to alter and replace entity and tile entity models and their animations through the use of resource packs. To implement this, ENIM uses a format similar to the vanilla block model format, with additions and changes where blocks and entities differ. Moreover, ENIM is designed to be easy for other mods to use, enabling other mods to opt-in to the ENIM system with the same effort as creating a block.

    Details

    ENIM uses a JSON format for "entitystates" and entity model files. This format includes defining cuboid model elements with optional scaling and rotation, defining animations under varied circumstances, defining properties such as shadow size and nameplate height, and importing elements and animations from arbitrary model files.

    Animations are written in a custom script called AbieScript. Animations define (symbolic) model element names which are rotated and translated according to different curve schema, either linear or sinusoidal. Transformations may be grouped together in frames which are played one after another; and optional frame containing initial transformations may also be provided.

    Project Repository

    ENIM is open source and may be found on GitHub using this link (https://github.com/kvverti/enim).

    Releases

    Please report bugs below or on the project GitHub!

    Dev release 3 (requires Forge for MC1.11): Download from GitHub | See release notes

    Screenshots

    Any resource pack artists wanting to submit screenshots of their creations are welcome to message/post below.



    Documentation

    Please see the wiki pages on GitHub for detailed information on the model and animation systems. Source code is also available on GitHub. Resource pack artists should check the latest release notes for the latest features. Mod authors interested in using ENIM should check the wiki documentation and source for examples on how to create and register entity models.

    Interoperability with Optifine Custom Entity Models (CEM)

    As CEM takes a different approach to both entity models and animations, there are no current plans to make ENIM and Optifine CEM interoperable. ENIM should still be compatible with the rest of Optifine.

    Multiplayer/Mod Compatibility

    ENIM is a client-only mod. This means that ENIM does not need to (and should not) be installed on servers. All features of ENIM should still work properly in multiplayer. If there is any discrepancy, please report it!

    ENIM is not known to be incompatible with any other Forge mod. Please report incompatibilities below or on GitHub!

    Questions? Criticism?

    Post it below! Before posting, please check that you are using the current version and that your question is not already answered.

    Report a Bug

    Submit an issue report on the project GitHub repository, or post it below. Please put crash reports and logs in spoiler tags.

    Posted in: WIP Mods
  • 0

    posted a message on Java! Please Help!

    You need to set your "path" system variable to include the java bin directory. You can probably set a path within Atom as well.

    Posted in: General Off Topic
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    posted a message on custom Model appears in world as it should, but in hand it has the error model

    You did not make an item model. Item models go in the models/item directory, or I believe you can specify one using Forge blockstates.


    Or you possibly did not register an item model for the block. Item models are no longer automatically registered.

    Posted in: Modification Development
  • 1

    posted a message on Killing People Standing on Grass?

    /kill @p[m=2,r=0]

    Posted in: Discussion
  • 0

    posted a message on 3D entity models using JSON in resourcepacks

    I've actually been making a mod that does exactly this, animations and all. It has the equivalent of blockstates ("entitystates") and model files, with a slightly different syntax. It has custom models, animations, textures, and other properties like held item positions, shadow size, nameplate height, etc. You can find the repository here.


    Note I'm only saying this for the purpose of giving possible detail to the discussion, as this is what an actual implementation might look like. Optifine also has a (different) implementation of entity models that you can find on the author's GitHub that solves the animation problem rather differently.

    Posted in: Suggestions
  • 0

    posted a message on NullPointerException: Rendering entity in world

    The render manager you passed in the constructor will be null if you call it in preInit() instead of init().

    Posted in: Modification Development
  • 0

    posted a message on The glitch that was never fixed...

    It's caused by server tick lag due to overload of the server. That's usually caused by insufficient memory or processing power.

    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on [Solved] Getting Custom Entity Texture

    Register in preInit(...).

    Posted in: Modification Development
  • 1

    posted a message on [Solved] Getting Custom Entity Texture

    You have the modid written twice in the texture resource location. Also you can have the EntityAlbinoBat class simply extend EntityBat, instead of copying.

    Posted in: Modification Development
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    posted a message on Retexturing the new beds
    Quote from Bbrk24ยป

    What's the texture map, then? An example for the Steve and Zombie textures would be here. Is it in a folder (like Zombie) or not (like Steve)?

    It's in entity/bed
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Retexturing the new beds

    Beds are now a tile entity. The texture would be stored in textures/entity rather than textures/block.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on A way to start animations on a specific frame?

    No. Texture animations are looped, and you cannot specify when/where they start.

    Posted in: Resource Pack Help
  • 0

    posted a message on When I restart the world, the blocks reset their rotation.

    You need to save the direction variable of the tile entity to NBT and then read it from NBT when the block is loaded.

    Posted in: Modification Development
  • 0

    posted a message on An issue with original CTM for glass panes

    It's probably because of the glass pane's weird texture mapping. You might have to go into the model files and change the glass panes to use uvlock.

    Posted in: Discussion
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