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    posted a message on Making my first tile entity - Not working

    I ended up getting it working! For future reference these changes fixed it: https://github.com/kriNon/Endernet1.10.2/commit/5207bed79d60897513a210f13acfb5552bc92c3a

    I had made multiple mistakes which people helped me with over at: http://www.minecraftforge.net/forum/index.php?topic=44305.0

    Posted in: Modification Development
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    posted a message on Making my first tile entity - Not working

    I am trying to make a TileEntity with a GUI and Inventory. I haven't started programming the GUI or Inventory yet. I wanted to test that the TileEntity is working properly and so I tried to make the TileEntityEnderTransmitter write messages in the terminal.

    	@Override
    	public void update() {
    		if(this.worldObj.isRemote) {
    			Utils.getLogger().info("Updated in tile entity");
    			Utils.getLogger().info("AINT = " + aInt);
    			aInt++;
    		}

    When I place the item down in the world, I do not get any messages. I don't believe that the TileEntity is working properly. I used a piston to check if the block was a tile entity.

    Posted in: Modification Development
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    posted a message on Making my first tile entity - Not working

    I just tried it now and it still doesn't work for me. Are you sure that should fix it?

    I would expect that the block shouldn't be able to be pushed by a piston due to being a tile entity. Seeing as pushing the block is possible I suspect that the block is not a tile entity, although I am not sure why.

    Posted in: Modification Development
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    posted a message on Making my first tile entity - Not working

    I have attempted to make a block "ender_transmitter" which is a tile entity, and once placed in world it *should* count up in the console from 1.
    Is anyone able to tell me what I am doing wrong? I suspect that the block I created is not being registered as a tile entity seeing as I am able to push it with a piston.


    I have been following this tutorial:

    Here is my code: https://github.com/kriNon/Endernet1.10.2

    Posted in: Modification Development
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    posted a message on Cross-Server Item Transfer Mod - Updating AsieKierka's Endernet Mod

    I have made a start on making the mod myself, however I don't have much programming experience and as such any help would be much appreciated. If anyone in interested in contributing, I am thinking of making a github page for it. Nonetheless here is the progress I have made:




    No inventories yet, but I have got the Ender Transmitter and Ender Receiver as blocks. I need to make them tile entities, and add an inventory to them before I can progress with them though.


    EDIT: https://github.com/kriNon/Endernet1.10.2/tree/master/src/main/java/kriNon/endernet

    Posted in: Requests / Ideas For Mods
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    posted a message on Cross-Server Item Transfer Mod - Updating AsieKierka's Endernet Mod

    Bump. I have rewritten the original post and have changed the idea of the mod.

    Posted in: Requests / Ideas For Mods
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    posted a message on Cross-Server Item Transfer Mod - Updating AsieKierka's Endernet Mod

    Hey,
    I am requesting a mod that adds the ability to transfer items between a group of servers (configurable). I believe that this could be achieved by adding three blocks, each with their own usecase.

    A Chest with a shared inventory. A craftable chest where it's inventory is synchronised between all servers. Functions as a community chest where players can put items to give to each other.


    An Ender Transmitter and Ender Reciever. Allows for piping items between two servers. (does not work within a single server, or between two worlds on the same server, only across servers). Also allows for transmitting redstone signal between two servers.


    The ender transmitter and ender reciever would be based off of AsieKierka's Endernet Mod:
    https://github.com/asiekierka/endernet
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293053-1-6-4-endernet-0-2-0-inter-server-item-message

    The mod is Open Source, however has not been updated since 1.6.4


    EDIT: I have messaged asie and they have confirmed that they have no plans for updating this mod.


    Thanks!

    Posted in: Requests / Ideas For Mods
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    posted a message on CraftBukkit - Vanilla - Spigot
    Craftbukkit, Vanilla and Spigot are the names of the various different minecraft server applications. The official minecraft server made by mojang is referred to as being Vanilla (meaning unchanged, unmodified). Craftbukkit is a different server application, it was developed for the purpose of allowing a more customizable experience, it is better optimized for larger servers and allows the server operator to install plug-ins, these plugins are relatively basic server-side modifications that can change gameplay elements to various degrees this can vary significantly between individual plugins. Spigot is a High performance server application designed for massive servers that have hundreds or even thousands of active players.

    Two other notable server "platforms" (for lack of a better word) are Spout/Spoutcraft which is a relatively dead server application, development has largely stopped however it aimed to be an even more customizable bukkit, having more powerful plugins that could surpass the limits of bukkit for creating heavily modified gameplay elements. The final, and my favourite server "platform" is a modded forge server, this kind of server allows for the most advanced modifications, the game can be changed at its most basic level, new enemies, blocks, magic, animals and even dimensions can be added, the potential is near limitless. The downside of a forge server is that it is highly technical and requires constant maintenance, it can be highly resource hungry on both a server and a client, and users need to manually modify their client using matching versions of mods that are used by the server. A forge server is generally only useful for private servers with a group of friends and is by far the most difficult/advanced type of server. I personally believe that the forge server provides the most enjoyable experience however if you are not technically inclined or are after a more familiar gameplay then a vanilla or bukkit server is for you. Forge tends to be an entire update behind and often you are playing with bleeding-edge modifications that often may have issues.

    Note: one final server platform is a Cauldron server. This Allows the server to install both Forge modifications and Bukkit plug-ins. This platform tends to be relatively stable (still less-so than forge) however there will often be Bukkit plug-ins that are incompatible with Cauldron. Cauldron does however make a public forge server more applicable/possible.
    Posted in: Mods Discussion
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    posted a message on MC Surface Pro 3, Any mods to allow Touchscreen use?
    I personally am unaware of any mods for touch screen compatibility. There is however a mod for using your xbox controller here (this mod is for 1.7.10): http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1283271-joypad-mod-usb-controller-split-screen-over-74k
    Posted in: Discussion
  • 0

    posted a message on I love the new zombies!
    The only quirk I dislike about the zombies is the spawning of a new zombie when you hit them, I'd understand if it was spawned off in the distance 10-15 blocks away however when they spawn 2 blocks behind you or on top of you they're a real nuisance, especially when you're already low on health. I personally am a fan of a harder game but I believe that there should still be a good medium and easy mode.
    Posted in: Recent Updates and Snapshots
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    posted a message on Climate Change
    I believe there already is a temperature mechanic in place with biomes. However I don't think it affects anything.
    Posted in: Suggestions
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    OMFG! It's been released!!!

    mudkips
    Posted in: Minecraft Mods
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    posted a message on Adding Fire Aspect
    Not sure this is possible without making a mod
    Posted in: Mods Discussion
  • 0

    posted a message on Question about modded servers and professional hosting.
    Hey, this really depends on the server host. Some hosts give you full access to your server and you can move the server files, other hosts won't support mods. I've personally used creeperhost in the past and they were a reasonably good experience.
    Posted in: Mods Discussion
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    posted a message on Need help with flans urgently!
    seems like some kind of base edit incompatibility
    Posted in: Minecraft Mods
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