The Smart Moving mod provides various additional moving possibilities
- Climbing only via gaps in the walls
- Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
- Alternative animations for flying and falling
- Climbing along ceilings and up vines
- Jumping up and back while climbing
- Configurable sneaking
- Alternative swimming
- Alternative diving
- Alternative flying
- Faster sprinting
- Side and Back jumps
- Charged jumps
- Wall jumping
- Head jumps
- Crawling
- Sliding
Current Version 16.3 (requires Minecraft Forge and Player API)
Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox
Installation:
Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)
For installation instructions either:
- have a look at Revolver0125's installation tutorial in the video above (up-to-date)
- or read the "installation" sections of this mod's download's readme files.
Required Mods
- Client:
- Minecraft Forge
- Player API core
- Render Player API core (optional)
- Render Player API enhancer (optional - use at own risk)
- Server:
- MCPC+:
FAQs
Always include:
- your Minecraft version (especially in the weeks after an minecraft upgrade)
- your Smart Moving version (maybe the bug you found has already been fixed in a later release)
- your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
- all other mods you had installed parallel to Smart Moving when the bug occures
- the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
- the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
- if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
- the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
- the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
- if you modified the options file, all your modifications or the complete options file you are using
- if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.
#2: My game crashes but I cannot see the error message long enough to copy it!
- Select your profile
- Click the "Edit Profile" button
- Ensure the option "Launcher Visibility" is checked
- Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
- Click the "Save Profile" button
- Click the tab "Development Console"
- Start the game
Minecraft 1.5.2 or earlier:
java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft
in your .minecraft directory.
If you need a minecraft server error message instead, start your server from the command line console using the following statement
java -cp minecraft_server.jar net.minecraft.server.MinecraftServer
in your minecraft_server.jar's directory.
If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.
#3: I want to set up a server with Smart Moving but nothing works!
If you don't know how to effectively install multiple mods into minecraft have a look at this first.
On your vanilla server:
- If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
- Install the latest version of Minecraft Forge universal on your vanilla server.
- Install the latest version of Player API universal on your vanilla server.
- Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
- Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
On your bukkit server:
- Install the latest version of Player API bukkit at your bukkit server.
- Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.
On all clients:
- If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
- Install the latest version of ModLoader or MinecraftForge universal at the client.
- Install the latest version of Player API universal at the client.
- Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
- Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
#4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.
Also see FAQ#3.
#5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.
Also see FAQ#3.
#6: I can't see the other players' Smart Moving animations in SMP!
Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.
Also see FAQ#3.
#7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
Download the latest version of ModLoader from here and extract it into your minecraft.jar.
#8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.
#9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.
#10: After I installed Smart Moving, Single Player Commands stopped working!
Both mods overwrite the same essential class file and disable each other when one is installed over the other.
Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.
You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.
#11: After I installed Smart Moving, I could only move at very high speeds!
The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.
Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar
#12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)
Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.
#13: There so many buttons in the control settings menu that the Done button covers other buttons!
To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.
Three of these mods are:
- Reppan's Done Button Mover
- North101's ScrollableControls
- Mumfrey's Macro / Keybind mod
- and last but not least Minecraft Forge
#14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
- If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
- Otherwise continue reading.
- If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
- Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.
#15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.
However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.
Only case you run a standard Bukkit server you clients do not need any other mods installed.
#16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.
#17: What can I do to restrict the usage of the Smart Moving mod on my server?
When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.
Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.
#18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.
#19: I can't find the installation package for Minecraft Forge client!
You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.
#20: I installed Minecraft Capes and now this mod crashes Minecraft!
Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.
#21: I installed this mod and now Minecraft Capes stopped working!
Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.
#22: What is the mod pack policy for Smart Moving?
This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.
I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.
However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod
#23: What licence is Smart Moving licensed under?
You will receive a copy of the GNU General Public License along with the Smart Moving download.
Features
Feature: Free Climbing
To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
To climb down click and hold the grab button without moving forward toward the edge.
To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.
To change this default grab button visit Minecrafts "Options"/"Controls" menu.
Feature: Ladder Climbing
- Standard climbing on complete ladder coverage
- Standard climbing on feet only ladder coverage
- Slow climbing on hands only ladder coverage
- Standard climbing on complete ladder coverage
- Slow climbing on feet only ladder coverage
- Slow climbing on hands only ladder coverage
- Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)
- Ladder climbing is functionally embedded in the feature free climbing.
- Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.
Feature: Climbing along ceilings
To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.
If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.
Feature: Climbing up vines
To stop climbing up just release the jump button. To stop climbing at all release the grab button.
Feature: Configurable sneaking
Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.
Feature: Alternative Swimming and Diving
To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
To dive again stop pressing the jump button and direct your mouse toward the depths.
When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.
When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.
Feature: Alternative Flying
It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.
Alternative flying can be started and ended just like standard flying by double clicking the jump button.
Feature: Charged jumps
To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.
When you start moving while charging the charge will be lost.
Feature: Wall Jumping
To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.
You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.
To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.
Feature: Head Jumps
To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.
Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.
Feature: Side & Back Jumps
To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.
You can also jump back-left and back-right by double clicking both relevant buttons at once.
Feature: Climb Jumps
To jump up climb up as far as possible and click the jump button.
To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.
You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.
Feature: Sliding
To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.
Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.
You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.
To stop sliding before it stops itself simple stop pressing the sneak button.
Feature: Faster Sprinting and Exhaustion
To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.
To change this default sprint button visit Minecrafts "Options"/"Controls" menu.
Feature: Crawling
To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.
You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.
Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.
Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.
Feature: Configurability
Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)
More information about the configuration of this mod is included in its readme and option files.
Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.
If no option files are present at all, the default option values (all features, default configuration) will be used.
If an option is not present in the files, the corresponding default value will be used.
The option "move.options.version" will be used for cross version compatibility.
Previous Versions:
Previous Versions (for Minecraft 1.8)
Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox
Version 16.1
Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox
Version 16.0.1
Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox
Version 16.0
Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox
Previous Versions (for Minecraft 1.7.10)
Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox
Version 15.5
Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox
Version 15.4
Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox
Version 15.3
Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox
Version 15.2
Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox
Version 15.1
Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox
Previous Versions (for Minecraft 1.7.2)
Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox
Version 15.0
Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox
Previous Versions (for Minecraft 1.6.4 and earlier)
Download from Mediafire or Dropbox
Version 14.4.1 (for Minecraft 1.6.2)
Download from Mediafire or Dropbox
Version 14.0 (for Minecraft 1.5.2)
Download from Mediafire or Dropbox
Version 13.8 (for Minecraft 1.5.1)
Download from Mediafire or Dropbox
Version 13.3 (for Minecraft 1.5)
Download from Mediafire or Dropbox
Version 13.1 (for Minecraft 1.4.7)
Download from Mediafire or Dropbox
Version 11.12.1 (for Minecraft 1.4.6)
Download from Mediafire or Dropbox
Version 11.10 (for Minecraft 1.4.5)
Download from Mediafire or Dropbox
Version 11.6 (for Minecraft 1.4.4)
Download from Mediafire or Dropbox
Version 11.5 (for Minecraft 1.4.2)
Download from Mediafire or Dropbox
Version 11.3 (for Minecraft 1.3.2)
Download from Mediafire or Dropbox
Version 9.5 (for Minecraft 1.2.5)
Download from Mediafire or Dropbox
Version 7.5 (for Minecraft 1.2.4)
Download from Mediafire or Dropbox
Version 7.2 (for Minecraft 1.2.3)
Download from Mediafire or Dropbox
Version 6.13 (for Minecraft 1.1)
Download from Mediafire or Dropbox
Version 6.5 (for Minecraft 1.0)
Download from Mediafire or Dropbox
Fan Content and References
A Map Collection established by baeshra.
An Homage Map to the game Mirror's Edge requiring this mod.
A Parkour Map created by Bloxcraft.
A very good Parkour Map created by Binix and it's also very good antecessor
A Tutorial/Challenge Map created by Blue_Legion.
A Challenge Map published by JetfireBlack.
A Training course created by George3636.
A Quest Map created by black00ut.
An Obstacle Course created by cavesticks12.
A Challenge Map created by Random_Asian and its slightly less difficult antecessor.
A Tutorial Course created by LaBarata.
The huge Parkour of Range published by TheNewbiesMines.
A vertical Parkour Map made by Sushin.
A slightly dark Parkour Map made by 8bitspartan1441.
A Training Course made by xDizasteRx.
Videos:
Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:
Mod review and installation tutorial in spanish provided by Unrecord:
Mod review and installation tutorial in french provided by clem1999:
Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:
Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:
More videos:
Christmas video made by Yogpod:
Action video made by EpicWeirdoKid:
Mod review in italian provided by VentilaX:
Other Videos:
MC Mod Showcase made by MinecraftToday:
minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:
Mod Spotlight made by twistedright:
Mod Review made by OhmightyMagpie:
Mod Review made by JKapFilms:
Mod Spotlight made by DigitalPork:
Showcase video in polish made by PolskiPingwin:
Older Videos:
Demonstration video made by Failboat103:
Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:
Demonstraction video made by MCModSpotlight suggested by Fredward:
7
I've seen quite a few "default remix" texture packs. There's the high-res Faithful texture pack, and there's the Default 3D pack, and there's the one pack I can't remember which adds some slight grainy overlays to resized versions of the default textures, which gives a nice illusion of the blocks being made of real materials.
However, what I haven't yet seen is one that fixes Minecraft's overlying graphical problem; a general dull, grey, drab, "cloudy day" sort of aesthetic where nothing is very bright or colorful. That can, for the most part, be fixed with shaders, but shaders will hit the game's performance pretty darn hard and just plain old won't work on some computers and graphics cards. That's why I've started work on this new texture pack, titled: It's Not a Shader.
Because while it may LOOK a bit like a shader mod to the untrained eye, it's just an ordinary, honest-to-goodness texture pack, and it won't effect your performance noticeably in any way at all. This is a VERY early WIP version, and I don't plan on putting up a download link until I at least get night lighting to a place where I like it. But until then, here's a comparison screenshot.
Features so far:
- Brighter, more colorful foliage.
- A few textures were revamped and brightened up, most notably dirt and sand.
- A much more realistic, low-gradient style of lighting with yellowish sunlight and bluish shadows.
- Single-block tallgrass is animated.
- Light sources let off a warm, orange glow instead of that weird default light which starts as a cold
white and fades to a dull brown.
- Water looks much more natural; it's smooth, faint and transparent instead of looking like boiling toothpaste.
3
leggings. The leggings will act like real legs and the daisy will run around and
eat creepers (poops cookies a few minutes afterwards) this would be very
useful in faction servers and should therefor be added.
1
the general atmosphere was changed so drastically. I like all of the new items and
mobs added after the adventure update, for the most part; just not the changes
to the gameworld itself, such as the post-1.8 graphics, terrain and hunger system.
As for what you said, Akynth, I know that it was up to Notch. However, as we all
know, Notch quit not too terribly long after the Adventure Update, which I think may
have also contribute to the "issue". All I'm saying is: Minecraft had an interesting
theme and an interesting direction. It's a shame they ditched it for the general
goofiness which so many games these days embrace.
4
time's sake, I think I may have finally found that thing that
most of the old players believe Minecraft "lost" over time.
Some say it got too easy. Some just don't like the new terrain
generator. It is all of those things, but it's also something
more. I will tell you what Minecraft really lost; it sense of itself.
The first thing I noticed when starting up a beta 1.4 world
was the terrain. It looked so strange and empty. But that's
exactly how it should have been, and should have stayed. It
made me feel like I was stranded in a strange, faraway land.
And that's part of what made Minecraft great.
The randomness and chaos of it all just added to the
deep feeling of mystery which used to permeate the world
of Minecraft. You didn't need to have villages and
strongholds and rare biomes to seek out; you just explored
because the land was so compellingly random, grand and
unpredictable.
While playing beta Minecraft, I also felt sort of
lonely and afraid. Before crits, and sprinting, and
horses, and wolves, and potions, and iron golems, and
most of all quick health regeneration, every monster
felt like a genuine threat that could actually kill
you if you didn't keep pace and be careful. Nevermind
that spiders didn't used to actually look you in the eye
due to poor animation. Spiders used to be genuinely
terrifying killing machines! Now they're just pests, and
half of the time we're seeking out whole swarms of them
so we can level grind.
As for all of the environmental decorations like
tall grass, ferns, and dozens of different flowers, they
just clutter everything up and generally detract
from the somber attitude of what used to be a very
serious game.
Unfortunately, Mojang has gotten caught up in all of
the humor and light hearted-ness, and I'm afraid that
Minecraft will never again feel like the serious, even
kinda scary, game that it was.
1
....I don't get it. If you take not moving off, what exactly is left
of the idea? An enchant that just makes stuff flash yellow wouldn't
exactly be worth implementing....
1
actually support this. If nothing else, it would be nice to have yet another new tree
perhaps with its own color of logs and planks.
Although I think apples should grow like upside-down crops on the bottom of
apple tree leaves, which you can then pick without destroying the leaves.
1
cave-dwelling spider of colossal proportions. Sure, Minecraft already has giant spiders, but
hey, what can't be improved by adding really giant spiders? This isn't just another "hurrrr
shpeeder kween boss pl0x, Mojang", though. Survival is a "fight or flight" business, and
most of the time in Minecraft, it's "fight". So, how about something to evoke that "flighty"
feeling?
This is more of a cinematic chase scene sort of monster, although she can theoretically
be killed. Shelobs spiders spawn very rarely, about one in a 100-chunk area. She is a
multi-segment entity, with the legs, in a way, having their own separate AI. She walks
with her main body suspended off of the ground, the legs being able to make
contact independently with walls, floors and ceilings. They can move in pretty much
any way at all, and as long as at least 3 of them are making contact with a solid
block, her "main body", essentially, has antigravity. She runs at the same speed
as a normal spider but picks up pace slightly if her target is sprinting. She will attack
any mobs as well as the player, and including normal spiders.
Shelobs will probably outpace the player frequently, but fortunately her attacks
are not 100% accurate. When a target gets in range, she'll let out a terrible scream
and lunge forward, which can be dodged with moderate skill, and she'll bang her
head comically if she hits a wall. Not so comical is her attack. She will grab the
player (or other target) in her fangs and drain their health at 3 hearts per second,
restoring her own equally. Essentially, you're as good as dead and she also eats
all of your items. To lessen the frustration of this, the items will later be regurgitated,
each stack trapped in a "spider puke" block which prevents them from despawning, so
you can come back to retrieve them later...just make sure she's not still around!
While she pursues a specific target, she will still snap at other potential meals that
get within range. If overwhelmed by numbers, she can also kick, which deals low
damage but huge knockback and can stun the recipient.
If the player runs through an opening too narrow for her to crawl through, she
will reach in and use a leg sweep. It has a length of 10 blocks and, though it does
only 1 point (one half-heart) of damage, it pulls the player closer to her
She doesn't take any knockback from standard damage, although hitting the legs will
slow her down momentarily and a direct hit to the face will cause her to recoil a bit.
Likewise, explosive damage will knock her flat and stun her for a few seconds.
Shelobs spawns naturally below an elevation of 32 blocks and doesn't tend to
wander much higher than that on her own. She will chase players beyond that
point, but will never under any circumstance at all walk out into the sunlight. Even at
night time, she will never go more than 40 blocks from the spot where she emerged.
She'll return to the cave as soon as the sun begins rising, and will burrow out a tunnel
if the way has been blocked by a wall. While wandering, she emits a deep, raspy breathing
noise and her heavy tread can be faintly heard through walls from 40 blocks away. She has
a vision distance of 50 blocks, but can not sense the player through walls, and will not always
immediately agro the moment you come into visual range (Poor ol' Shelly's eyesight is getting
a wee bit blurry with age).
Ok, so let's say that you're actually crazy enough to try and kill this thing. Shelobs
has a whopping 350 health, and with a total width of 23 meters including her legs stretched
to full length, is the largest mob in the game. It would make for quite an epic fight, weaving
and dodging around her deadly bites and heavy kicks, but keep in mind there's a good chance
you'll end up as tarantula food, so just g ahead and listen to your better judgment. Run.
....although if you do win, you just miiiiight receive some spider hairs which can be crafted
with boots of any material to give your self the power to climb 20 blocks up walls while wearing
them. Just maybe...
Edit: What's been going on lately? Everything I've been posting recently hasn't been
getting any response at all, negative or positive. Is there some sort of anti-me conspiracy
going on here due to something unintentionally embarrassing I may have said to one of
the gods or goddesses of the Minecraft forums?
6
that the dead rise, pick up bows and shoot you.
1
it's pretty much just adding a new damage multiplier, which I always thought seemed
like a rather shallow approach. I always thought that an "even harder mode" ought
to fix some of the issues with what makes Minecraft too easy and dull in the first
place. I can think of the following just off the top of my head.
Caves are way too bright - In many games of this sort, such as Terraria and Don't Starve
the minimum light level is absolute blackness. In Minecraft, it just barely even feels dark.
I don't even really need torches to explore a cave. It shouldn't be ABSOLUTE black in
caves because, unlike the afformentioned games, Minecraft does not feature a functional
moving handheld light source, but it should be pretty darn dark. Also, depth fog should be
black, and ought to be much thicker.
Night is also way too bright - It hardly even feels like night at all; it's about as dark as
a thunderstorm during broad daylight hours IRL, which isn't nearly dark enough for night time
in the wilderness, far away from the bright city lights of civilization. It should be just barely
brighter than in caves, and by that I mean AFTER they make the caves a lot darker.
This isn't just to make the game HYPER-REALISTICCRAFT. It would actually give you a reason
not to go outside at night, and imagine huddling up in your little log cabin during a thunderstorm
at night, so dark you can just barely see out the window. Mmmm, atmosphere.
Mobs have terrible eyesight - Seriously, if you're outside at night, these monsters should be
practically clambering over eachother from all around to get at you. You shouldn't just be able to stand
there out in the open for a whole night without anything even noticing you. Also, all mobs should
exhibit the zombie's swarm behavior to an extent, although they should not call eachother in from
as far and wide, and creepers should not at all. That leads me to...
Creepers should...creep - They're ambush mobs, so they ought to at least make the effort.
They should try to find ways to sneak up behind the player, hiding when in the player's field of
view and picking the routes with the lowest light level. This would be a challenge to code, but
it would really add some tension.
3
Because you would expect people made out of potatoes to be pretty darn sexy.