- koopachris
- Registered Member
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Member for 13 years, 2 months, and 23 days
Last active Wed, Oct, 7 2015 22:56:33
- 1 Follower
- 1,578 Total Posts
- 326 Thanks
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Sep 13, 2012koopachris posted a message on Snapshot 12w37a Available For Testing!What do they mean that evil mobs are "a bit more fearless"? Agressive mobs never did run away or anything...Posted in: News
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Sep 6, 2012koopachris posted a message on Snapshot 12w36a Ready For Testing!Yes! At long last, saddled pigs can be semi-useful!Posted in: News
I take it it will allow you to move faster without using up hunger as much? -
Aug 30, 2012koopachris posted a message on MCX360 Nominated for "Best Downloadable Game"; MineTV Ep5Mojang: We won ANOTHER award!Posted in: News
Me:
Mojang: And we're busy celebrating, so we're going to delay THIS snapshot until next week, too!
Me: -
Aug 16, 2012koopachris posted a message on Snapshot Not Out - 1.3.2 Out InsteadWow, Mojang. Really? You stalled a new snapshot to release a bugfix that fixes a few rare 1.3.1 bugs that were mainly fixed in the latest snapshot? Even though you have a bunch of new features? JUST so some people wouldn't be confused?Posted in: News
Yes, I'm whining. Deal with it. -
Jul 25, 2012koopachris posted a message on 12w30e Ready For Testing - Pre-Release Tomorrow; MineTV DebutSideways logs? At long last...Posted in: News
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Jul 19, 2012koopachris posted a message on Minecraft Companion App for iPad; XBLA Special OfferSo I can pay to use something that's basically the Minecraft wiki with a skin editor. And I can jsut edit skins with Paint.net for free. Cool.Posted in: News
Now where's mah snapshot? -
Jun 21, 2012koopachris posted a message on Digital Diamond - "Diamonds are Forever"Um...yeah, it's nice, but are we not having a snapshot this week?Posted in: News
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May 29, 2012koopachris posted a message on Tripwire Experiments; Minecraft Weddinglooking at the small size and off-white color of the tripwires, I bet those things would be nearly indetectable when placed on sand.Posted in: News
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Jan 25, 2012koopachris posted a message on Minecraft Poll; Sneak Peek of the JungleNot the chicken, the thing in the grass.Posted in: News
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Jan 12, 2012koopachris posted a message on Snapshot 12w01a is Ready For Testing!Wow, Minecraft is actually starting to go back uphill again!And I like the sound of the upcoming stuff. I'm sort of glad Jeb took over to tell you the truth. Notch was great in his golden days, but he's starting to lose a bit of enthusiasm.Posted in: News
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Nov 21, 2011koopachris posted a message on Best Creeper At MineConCreepy creeping creeper is creepy.Posted in: News
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Nov 18, 2011koopachris posted a message on Minecraft is Officially Out!I justhope they go along as promised and ae additional DLC for thoe who want moar Minecraft. It would be sort of to see nothing ever added again...by the way, are you planning a featurelist soon? And did red dragons make it in?Posted in: News
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Oct 20, 2011koopachris posted a message on Digital Diamond: Silent MinecraftLol samePosted in: News
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Sep 27, 2011koopachris posted a message on 1.9 Updates: New Character Screen!Wouldn't allowing speed upgrades make it theoretically possible to glitch through admin-protected walls and steal things, kill people who should be in safe areas, and generaly get into places you shouldn't be? And then what if jumping got such a high level that simply jumping in an open field would launch you above the clouds and dro you to your certain doom?Posted in: News
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AGVFIUbeasiofhp9hse8fvg8ihDEVGUF9p8ehw Jungle biome and he summons ONE HUNDRED THOUSAND
MILLION FIRE ZOMBIES TO KILL YOU AND THEN HE REVEALS HIS TRUE FORM, THE ANAL INVADER, A
DRAGON MADE OUT OF STALE RICE KRIPSY TREATS AND ATTACKS WITH A MASSIVE SPIKEY PLUNGER
THAT SHOOTS FLYING ENGLISH TEACHERS!!!!!!!
It's stupid and random and stupid and random = creativity, yes, certainly, and ANYTHING creative DESERVES
to be in Minecraft, I swear upon the shiny polish of my top hat!
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it up a bit and doesn't really make a whole lot of sense. So I came up with this idea
that would make it more realistic, more satisfying, and ultimately allow the automatic
farming of this resource with no need to craft every single block of mossy cobble.
With this idea, mossy cobble will spread using the following method: If the moss
stone is touching water, and is next to a normal cobblestone block also touching water, it
will convert its neighbor into a block of mossy cobblestone in 10-25 seconds. This requires
you to have found at least one to start with. That means, of course, that you may not be able
to start farming it if you get unlucky and there are no dungeons or mega taiga areas around
you. But have no fear, there is still hope!
To make one mossy cobble block: You may craft a bucket of milk, 2 carrots and 4 seeds
with a block of cobblestone to make one Nourished Cobble block. It just looks like a slightly lighter
block of cobblestone with some bits of milk and crumbs on it. Place it in the water, and it will turn
into a moss stone block. The time it takes to convert from a Nourished Cobble to a Mossy Cobble
varies, but is a minimum of 3 minutes and a maximum of 7.
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Cthulhu Phtagns which spawn Lithospheric Coelocanth Reticulum to really qual up an enzyrm
and discompoopabloobascootiepootis.
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I wanted to get back into it a bit now tat I've had a bit of experience with modding other games, such
as Don't Starve ('Soopa' on Steam if you want to check any of that out. You probably don't.)
I've noticed that Minecraft Forge is starting to replace the old modloader and boasts some smexy
features (like a custom sound system that actually works!) So I downloaded the latest recommended
Forg src file, installed as the wiki instructed, and was about to get to work on a test mod.
Following the directions, I was going to set up the boilerplate but was immediately stopped there.
When I tried to create a new package in forge/mcp/eclipse/minecraft/src using Eclipse, I got this message:
Creation of element failed.
Reason: This file system is read only: /Minecraft/src/testmod.
So...what do I do about that?
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the eyes of a spider/enderman.
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Yes. And on various topics, depending on length, you will indeed find post
numbers such as #42, #69, #420, #666 and #1337.
Top-notch comedy right there.
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Let's harass Dinnerbone to make the grass range in shades of red and pink, having grass
be GREEN is obviously just adding TOO MUCH UNNEEDED REALISM BECAUSE MINECRAFT
IS NOT LIKE REAL LIFE.
WOLVES SHOULD FLY AND SHOOT EYE LASERS.
Yes, Minecraft is a game. But it is, or at least is MARKETED as, to a certain extent, a survival game.
A survival game should incorporate features which make surviving a challenge of course, and a big part
of survival is finding, obtaining and cultivating food. Survival games are more intuitive if they incorporate
realistic elements, as survival is a very instinct-driven exercise, and instincts are obviously based off of
reality and nature. And besides, more importantly than consistency and realism, hunting in Minecraft as
it is isn't fun or exciting, the whole purpose of a video games existence.
Solutions for farms? Build a slaughterhouse, lead animals out to it and kill them out of the site of their
fellows. That's how people did it, still do it, and always will do it. Except for McDonalds, where they
probably just cross cow and lettuce DNA and grow "beef" in tubes.
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burrowing insect-people. Better than the idea of pigmen, in fact.
Support.
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So out of all the suggestions I have made, I made 2 really bad ones, and I gave a new tool a name you do not find absolutely awe-inspiring, and so therefor everything I shall ever suggest from that fateful day that I made that pest mob suggestion forward is going to be a joke?
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....a slightly less impressive lightmap!
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This. Giving the player excessively high slowness will not only stop the player from
moving but eventually wrap back around and reverse movement controls.
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It's "highly too specific"? What, I should be less specific? Ok, how 'bout we can go to the nether
and get some supplies to make some things that do all kinds of stuff.
Is that better?
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No, it's basically a half-axe half-pickaxe with an area of effect which destroys multiple blocks in one swing.