So they added...a bunch of fixes to semi-rare bugs. Ok, that's still nice.
But what features did they add? Oh...a new feature that can't even be used
in vanilla Minecraft...yay...
- koopachris
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Member for 13 years, 2 months, and 19 days
Last active Wed, Oct, 7 2015 22:56:33
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Dec 27, 2012koopachris posted a message on Community Creations, Holiday Edition Pt2 - Wintry PVP Arena!How about wintry...snapshot...OH COME ON MOJANG! Stop delaying all of the snapshots, will ya?!Posted in: News
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Dec 20, 2012koopachris posted a message on 1.4.6 Update is Released!I don' get the Mojang philosophy. They wait a week or so after a snapsot to finally put out thePosted in: News
official release of theupdate, and yet there's never anything there that wasn't in the previous snapshot, despite there being a week-long seperation between latest snapshot and latest official release.
You would think they'd add SOMETHING. It's kindof dissapointing. Oooh goody goody it's thursday
again! I wonder what they added THIS week! ...Oh, nothing. OK then... -
Dec 19, 2012koopachris posted a message on Minecraft News - 3D Items, Firework Sounds, Snapshot Updates & MorePosted in: NewsQuote from ShadowDrakken
OMG How dare they take a good idea an implement it directly into the game engine when they've clearly stating they don't endorse modding until the mod API is officially part of the game!
Yeah, they should totally remove all the good ideas they integrated that came from the illegal modding community and start banning the modders instead.
Meh, anyway, clueless person aside... I'd rather they worked on the API and the graphics engine like people actually want instead of futzing around with fireworks that no one asked for and no one cared about until it was announced.
Modding isn't illegal. -
Dec 13, 2012koopachris posted a message on 12w50a Snapshot Ready for Testing!"Robust"?Posted in: News
They did a few rendering tweaks, added sounds to fireworks and added a not-terribly-exciting new enchant.
When are we getting a taste of these tantalizing new redstone and rail blocks?
It's a neat little aesthetic snapshot, but I'd hardly call it robust. -
Dec 6, 2012koopachris posted a message on FriendsForMinecraft - Fun With Friends Just Got EasierWhat about our weekly snapshot? Yeah, yeah, I'm sure this is great for people who havePosted in: News
friends and all, but what about me and the other 75% of people the internet who don't? -
Nov 29, 2012koopachris posted a message on Community Creations - Build Battle!Yeah, yeah, it's a great build contest.Posted in: News
But when do we get an actual content update
for Minecraft? All we've gotten were a bunch
of updates that fixed a few bugs each. -
Nov 8, 2012koopachris posted a message on 1.4.4 Pre-Release Available Now!Oooooh, another bugfix update that adds no significant new mobs, blocks, orPosted in: News
fundamental game engine changes! Now we can enjoy the simple, dated combat
system that hasn't changed since the first version of the game, with less mildly
bothersome glitches!
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaay...
But seriously, the combat engine needs some reworking. The
fighting in Mario games is more deep and enjoyable. And all you do is
step on stuff in those games. That speaks volumes about this game's
fighting system. -
Oct 14, 2012koopachris posted a message on Minecraft News - Anvils, Naming Tools & MoreWhy do we always get these Minecraft News videos.Posted in: News
"HEY GUIZE! DID YOU KNOW THEY ADDED ANVILS?!?!?!?!"
"Yeah. I read it on the wiki as soon as the snapshot came out ."
"Oh...WELL DO YOU KNOW WHAT THEY DO?!?!?!"
"Um....yes...I just said, I wikid it..."
"Uhm...well we made a VIDEO of it!"
"Yeah. There's already 20 other videos on it."
"Well....um...uh...we're more famous than the other people who made the videos!!"
"Ok then..." -
Sep 28, 2012koopachris posted a message on Snapshot 12w39a Ready for TestingMe: Oh boy! A lighting overhaul! Does this mean better sun/moonlight? More realistic underwater light?!Posted in: News
COLORED LIGHTING?!?!
Mojang: No. But now stairs are lit correctly!
Me: Oh....ok -
Sep 22, 2012koopachris posted a message on Minecraft News - Witches, Bats & Sound Effects!Thanks, Mojang. I've really been starting to miss seeing stuff like this.Posted in: News
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Sep 22, 2012koopachris posted a message on Minecraft News - Witches, Bats & Sound Effects!Oh boy! We get to listen to some overpopular people telling us about stuff that we already know again!Posted in: News
YAAAAAAAAAY! -
Sep 13, 2012koopachris posted a message on Snapshot 12w37a Available For Testing!No seriously. How are you guys making these? I don't get it.Posted in: News
The editing features for presets ar unimplemented. -
Sep 13, 2012koopachris posted a message on Snapshot 12w37a Available For Testing!Posted in: News
Addong or editing is NYI (Not yet implemented, I take it.) -
Sep 13, 2012koopachris posted a message on Snapshot 12w37a Available For Testing!Posted in: NewsQuote from brknsoul
Just for fun, use this preset;
1;7,2x46;1
I think you know what you have to do after the world is generated ;-)
How did you make the preset? Can you edit the preset code manually? - To post a comment, please login.
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be a similar game, but they should take it in a somewhat different direction. Maybe it
could be a more hardcore survival experience? Maybe it would have a mild horror atmosphere
(in my opinion, early beta Minecraft already sorta had that)? It would also be interesting
to see them simply take a more in-depth approach to the same game. Maybe the blocky graphics could be augmented with some simple shaders, combat could be deeper, animations might be fancier with multi-jointed jointed models, everything could be more "dynamic" (trees falling over, explosions actually sending blocks flying instead of just destroying them)
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be avoided by simply walking forwards.
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Sort of, except that the leaves themselves would actually periodically
spawn the hanging apples, perhaps a 5% chance per 3 days for each
leaf block. That sounds like a kinda low chance, but with a sizeable orchard
you could grow a ton of apples.
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mob like a zombie or skele when you die in a hardcore server.
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actually support this. If nothing else, it would be nice to have yet another new tree
perhaps with its own color of logs and planks.
Although I think apples should grow like upside-down crops on the bottom of
apple tree leaves, which you can then pick without destroying the leaves.
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that the dead rise, pick up bows and shoot you.
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cave-dwelling spider of colossal proportions. Sure, Minecraft already has giant spiders, but
hey, what can't be improved by adding really giant spiders? This isn't just another "hurrrr
shpeeder kween boss pl0x, Mojang", though. Survival is a "fight or flight" business, and
most of the time in Minecraft, it's "fight". So, how about something to evoke that "flighty"
feeling?
This is more of a cinematic chase scene sort of monster, although she can theoretically
be killed. Shelobs spiders spawn very rarely, about one in a 100-chunk area. She is a
multi-segment entity, with the legs, in a way, having their own separate AI. She walks
with her main body suspended off of the ground, the legs being able to make
contact independently with walls, floors and ceilings. They can move in pretty much
any way at all, and as long as at least 3 of them are making contact with a solid
block, her "main body", essentially, has antigravity. She runs at the same speed
as a normal spider but picks up pace slightly if her target is sprinting. She will attack
any mobs as well as the player, and including normal spiders.
Shelobs will probably outpace the player frequently, but fortunately her attacks
are not 100% accurate. When a target gets in range, she'll let out a terrible scream
and lunge forward, which can be dodged with moderate skill, and she'll bang her
head comically if she hits a wall. Not so comical is her attack. She will grab the
player (or other target) in her fangs and drain their health at 3 hearts per second,
restoring her own equally. Essentially, you're as good as dead and she also eats
all of your items. To lessen the frustration of this, the items will later be regurgitated,
each stack trapped in a "spider puke" block which prevents them from despawning, so
you can come back to retrieve them later...just make sure she's not still around!
While she pursues a specific target, she will still snap at other potential meals that
get within range. If overwhelmed by numbers, she can also kick, which deals low
damage but huge knockback and can stun the recipient.
If the player runs through an opening too narrow for her to crawl through, she
will reach in and use a leg sweep. It has a length of 10 blocks and, though it does
only 1 point (one half-heart) of damage, it pulls the player closer to her
She doesn't take any knockback from standard damage, although hitting the legs will
slow her down momentarily and a direct hit to the face will cause her to recoil a bit.
Likewise, explosive damage will knock her flat and stun her for a few seconds.
Shelobs spawns naturally below an elevation of 32 blocks and doesn't tend to
wander much higher than that on her own. She will chase players beyond that
point, but will never under any circumstance at all walk out into the sunlight. Even at
night time, she will never go more than 40 blocks from the spot where she emerged.
She'll return to the cave as soon as the sun begins rising, and will burrow out a tunnel
if the way has been blocked by a wall. While wandering, she emits a deep, raspy breathing
noise and her heavy tread can be faintly heard through walls from 40 blocks away. She has
a vision distance of 50 blocks, but can not sense the player through walls, and will not always
immediately agro the moment you come into visual range (Poor ol' Shelly's eyesight is getting
a wee bit blurry with age).
Ok, so let's say that you're actually crazy enough to try and kill this thing. Shelobs
has a whopping 350 health, and with a total width of 23 meters including her legs stretched
to full length, is the largest mob in the game. It would make for quite an epic fight, weaving
and dodging around her deadly bites and heavy kicks, but keep in mind there's a good chance
you'll end up as tarantula food, so just g ahead and listen to your better judgment. Run.
....although if you do win, you just miiiiight receive some spider hairs which can be crafted
with boots of any material to give your self the power to climb 20 blocks up walls while wearing
them. Just maybe...
Edit: What's been going on lately? Everything I've been posting recently hasn't been
getting any response at all, negative or positive. Is there some sort of anti-me conspiracy
going on here due to something unintentionally embarrassing I may have said to one of
the gods or goddesses of the Minecraft forums?
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fact that they're so small that surface tension tends to pull them downwards. The thing is
that the spiders in Minecraft run like Olympic athletes and are the size of a Galapagos tortoise.
There's no reason that water should kill them.
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"the combat system in Minecraft is just FINE."? Seriously? The player attacks by merely
pointing and clicking, and melee mobs attack by just bumping into the player. That's about
as simple, boring and skill-discouraging as it can get. Playing freaking Pong is more thrilling than
Minecraft's current combat system.
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First of all, a rather minor quibble perhaps, is the appearance.
I'm not exactly a pro modeler, but I'm just going to tell you right off the bat that
your model looks much more like a sperm whale, with the eyes set forward on a heavy
upper jaw. Orcas are "beaked" whales like dolphins, and the snout ends in a slender tip.
Also, the eyes. While I'm well aware that the large white patch is a mere distraction,
but having the real eyes so apparent, with Minecraft's cartoony style and low-resolution
textures, just detracts from the iconic appearance IMO. The white underside is also
underdone a bit.
As I said I'm no modeler, so I just made a quick doodle of what a Minecraft orca would
probably look like.
Now for quibble number 2. You stated that the mob is neutral. The way you describe
it, though, it's just an aggressive mob with an agro timer. Since orcas can be trained
in real life, I'd suggest making them somehow tameable, but only to the extent that
they won't attack you without being attacked first. Perhaps this could be accomplished
by throwing a bunch of fish to them or something. I know it's not nearly that easy, but
then again an actual wolf won't become your life-sacrificing best friend because you handed
him a bone, so hey.
Since this thing is so ridiculously powerful, I might suggest that it has it own hunger thing.
It slowly loses hunger points, having a maximum of 3. Every time it kills a mob or player, it
will regain one hunger, and once it's at max it will mainly stay off the shoreline and in deeper
waters, so that they aren't just constantly popping up everywhere whenever you try to go to the beach.
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Or maybe I was just young, young and reckless.
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Out, ye creature from the pit of mockery and unconstructive criticism!
By the name of Jeb most codey, I purgeth thee from this thread until you
actually try and make your own suggestion that doesn't suck! Out! Away!
Shoo! Bad! Bad!
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Ok, what exactly is your definition of "doing something for the game"? What, a new
cave mob and a new structure to explore, adding some new reasons to go adventuring
and a new monster to challenge you on your adventures, which gives us a new
potion, does nothing at all for the game in your opinion? What should we be suggesting, avocados?
Should nothing ever be added to the game again because it "isn't needed"?
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would spice up the action a bit and add more depth to the engine is welcome in my book.
Mojang is making too any new items and blocks and spending too much time fixing bugs, when
what they ought to be doing is beefing up the existing game engine.
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on the series by being the first and so far only character in the franchise to
bleed actual red blood when hurt. Well I have a theory about him. What if
he is...the human dreamer?
Ok, now that sounds unlikely, sure. After all, he's a big floating demented
eyeball who attacks, emotes pain and does just about everything by spraying
blood all over the place. That blood may actually be of more significance than
pure shock and gross-out. Everything else, in all the games, just sorta goes
"poof" wen it dies, as though it never really existed. Because after all, it's
only a dream. If 0 were also just part of the dream, why would he be an
exception to this rule? Perhaps the blood signifies that he is, in some way,
more real than the rest of what we see in the Kirby universe.
Secondly, let's take a look at one of his iconic powers; taking control
of other characters with no apparent difficulty. While this could just be
a story gimmick, it could also be a reference to lucid dreaming; that is, the
willful control of various aspects of your dream.
Finally, his design. Not only is he an eyeball, but he's an unusually, may
I say uncharacteristically, realistic eyeball. While the pupil and iris are too
small, it has the basic characteristics of a human eye. This is especially
apparent in Kirby 64 where he is more than an eye, the iris and pupil being
larger and the shape of the opening of the eyelids being a somewhat narrow
and...well...realistic shape, especially considering how cartoony the characters
generally look in Kirby games. Another noteworthy point is that sight is usually
the dominant sense stimulated by dreams, and arguably the dominant sense
of a human being.
Of course there are flaws with such a theory, such as that one would expect
Dreamland to cease to exist when the dreamer wakes up, which almost always
accompanies dying in one's dream. But hey, it's just a theory.