• 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    32013 -- Use the comment numbers to count.

    Posted in: Forum Games
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    31,671


    Even at the optimistic rate of 10 posts per day, this is going to take over 18 years...


    posts per day: years until we reach 100k

    1: 187

    2: 93.5

    3: 62.4

    4: 46.8

    5: 37.4

    6: 31.2

    7: 26.7

    8: 23.4

    9: 20.8

    10: 18.7

    Posted in: Forum Games
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from ThomasS76

    Download didnt work


    Really? It works fine for me. Is it adfly or MediaFire that gives you an error?
    MediaFire can be a little glitchy if you're using Internet Explorer, I recommend using Google Chrome.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from SnatchNL

    I just made a few test worlds to see if everything was working properly BUT;

    Whenever i generate a world with the Crazy Ravines and Caves mod world type i can't find any BOP, EBXL & Highlands biomes. Only Vanilla with huge oceans.
    When i generate a world with the Default world type i get BOP, EBXL, Highlands and vanilla biomes.

    Somehow your mod doesn't wanna play nice with other biome mods.


    I would imagine this is because the biome mods have either or both: world types, modified caves, and/or ravine classes. Most likely it's a world type issue.
    Not much I can do about it. I actually tried re-coding it to MinecraftForge but ran into several problems, maybe I'll try again later.
    Posted in: Minecraft Mods
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    16910!
    Posted in: Forum Games
  • 0

    posted a message on [1.4.7] Aurora Rubealis v1.0.1 - Auroras in Minecraft
    Haha! I thought of making an aurora mod in the middle of 2012, but didn't do it because I suck all the 3D rendering stuff. Excelent job! Better than I coulda done it :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from qwerty128bits

    Nice mod.

    And here is what I want:

    First:

    [...]

    Second:

    [...]

    Please, give me a answer...what do you think???


    Pretty good idea, I especially like the idea of having well defined mountains/valleys, and low or high plains. I'll see what I can do! :) If I do make some progress, I'll definetly leave a note on the main post!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from Peperz276

    I am on 1.3.2, The folder is just called 1.3.1
    Never mind, I wasn't on 1.3.1


    Sorry, like shortwind said, the error report clearly says your on 1.3.1, and all the mods you're using are for 1.3.1


    Quote from Chubuniman

    creative, and very cool... i like the idea and you should expand on this mod... make some kind of mob or other types of caves or something...

    also... what is the texture pack used in the pictures?


    Yeah, I was thinking of adding Crazy Caves to this mod. And then maybe even add crazy Strongholds, villages, etc. And about my texture pack... maybe if you read the whole post you'll find out ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from Peperz276

    Sweet, my Minecraft crashed, and now I get this error:

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
    This error has been saved to C:\Documents and Settings\John\Application Data\.minecraft\crash-reports\crash-2012-08-23_19.43.41-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.


    --- BEGIN ERROR REPORT d6a95876 --------
    Generated 8/23/12 7:43 PM

    - Minecraft Version: 1.3.1
    - Operating System: Windows XP (x86) version 5.1
    - Java Version: 1.6.0_32, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 917034200 bytes (874 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1024m
    - ModLoader: Mods loaded: 3
    ModLoader 1.3.1
    mod_ReiMinimap v3.2_05 [1.3.1]
    Timber! 1.3.1


    java.lang.NoSuchMethodError: va.<init>(ILjava/lang/String;)V
    at mod_CRM.<clinit>(mod_CRM.java:5)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:327)
    at ModLoader.readFromClassPath(ModLoader.java:1317)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.a(Unknown Source)
    at magic.launcher.j.a(Unknown Source)
    at magic.launcher.q.println(Unknown Source)
    at ModLoader.init(ModLoader.java:912)
    at ModLoader.addAllRenderers(ModLoader.java:169)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT ed894efb ----------


    Um, why are you using Minecraft 1.3.1?

    I do have a 1.3.1 download in the older versions section if you didn't see that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from Kompjuter100

    Nice Mod, but did you just modify 1 line of code and that's it, your done? Or did you modify some other stuff?


    I had to modify other stuff to, like telling it to cut through water (and create those Niagra-like waterfalls), make sure it only generates when the "Crazy Ravines" world type is set, and write the mod_CRM. So not quite, but the majority of the mod is centered around that one line of code.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Hardcore Adventurer's Mod [MC 1.3.2]
    Minecraft Hardcore Adventurer's Mod
    [MC 1.3.2]
    by klglange





    What does "Hardcore Adventurer's Mod" do?
    Hardcore Adventurer's Mod changes many aspects of the game to make it harder. It makes mobs have more health, increases agressive mob attack strenght, limits how long torches burn, and a lot more! Read the list bellow for more detailed info.


    Hardcore Adventurer's Mod Modifications List

    === Terrain Related ===
    1) Includes Crazy Ravines Mod
    2) Adds crazy caves.

    === Mob Related ===
    3) Mobs get 50% more health.
    4) Agressive mobs have 50% stronger attacks
    5) Agressive mobs move 100% faster.
    Herobrine coming soon! (Maybe, read the future plans section.)

    === Misc ===
    6) Torches only burn for about 3-5 minutes.
    7) Arrows do 50% more damage.
    8) Explosions have a 150% larger blast radius.
    9) Mod can be activated/deactivated via the World Type button.

    Please report bugs if any.

    Future Plans
    I was going to add an op but rare Herobrine, but for some reason, either ModLoader or Minecraft isn't allowing modders to spawn custom mobs with out having to edit a TON of base classes. Once this bug is fixed, I will add Herobrine.

    Small And Somewhat Helpful Glitch
    When you begin a world, you start out with more health than usual, but then once you take damage bellow 10 hearts, you will only be healed up to the normal 10 hearts.





    Note To People Trying To Steal My Mod! (It's happened before.)
    I will find you, and I will rage at you until you agree to stop!
    But in all seriousness, this is what you can do:

    Make a video, a post on another forum, etc. but direct your viewers either to this post or to my adfly link! Don't put the .zip at another URL!!!





    How do I install this mod?
    Simple, just follow these steps:
    Note: Modloader is required.
    1) Download HCADV [MC_1.3.2].zip
    2) Open it with 7zip, WinRAR, or a similar program.
    3) Drag the contents of Crazy Ravines Mod into your minecraft.jar
    4) Delete the META-INF folder that's in minecraft.jar
    5) Run Minecraft.
    6) Generate a new world.
    7) Have fun!

    Note: this mod edits the a lot of base classes. This could cause incompatabilities with other mods.


    Older Versions
    none yet





    Videos

    by me, klglange







    Screenshots

    Texture Pack: Minecraft Enhanced x128

    Activate This Mod via the World Type Button


    Crazy Ravines and Crazy Caves














    One TNT Makes This Large of a Crater


    Torches Getting Destoryed
    About 4 minutes into this experement, 4/9 of the torches have been destroyed.





    Other Mods Made By Me
    Redstone Activated Jukeboxes: http://www.minecraft...xes-mod-mc-131/
    Crazy Ravines Mod: http://www.minecraftforum.net/topic/1381241-132-crazy-ravines-mod/




    If you like this mod, be sure to show that like button some love! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from Mrpooey

    What is the texture pack you use in the screenshots?


    Minecraft Enchanced x128
    http://www.minecraftforum.net/topic/626805-64128256v132-minecraft-enhanced-updated-818-wolvesbettersky-support/

    I'll also put it in the post cuz I can guess a lot more people are gonna ask that.


    Quote from hi9580 »

    ipodmail just did a review on this :


    WOW! Finally featured by a famous YouTuber! :D
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Quote from Superbleester

    ... I made a mod spotlight! Could I be on the post? Please consider, thanks!


    Thx for making the vid, every advertising source helps! :) Added to the mod page


    Quote from CyberFromLU

    Gotta say, I love ravines, epic mod, you should do one with mineshafts and strongholds next.


    Good idea!


    Quote from shortwind

    Really liking this mod. I have a few questions. :)

    Will you be making a config file so the player can adjust the following:

    Max Random Width
    Max Random Depth
    Max Random Length

    Can Underground ravines still spawn, or do they all now cut clean through the terrain?


    Challenge accepted! And here's a sneak peak as to why the ravines cut right through the terrain, bedrock to sky.

    How normal ravines are coded:
    this.generateRavine(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var7, var9, var11, var17, var15, var16, 0, 0, 3.0D);


    How crazy ravines are coded:
    this.generateRavine(this.rand.nextLong(), par4, par5, par6ArrayOfByte, var7, var9, var11, var17*5, var15, var16, 0, 0, 300000D);


    Notice how I multiplied some random number ;) , which I believe is width, or maybe height, idk. And then I added 5 zeros to what I think is length. I honestly can't be certain, it was mostly a trial and error system while making this mod.

    Oh ya, with the exception of when the surface block is sand/sandstone, ravines can be underground. I didn't originally intend this but any ravine that spawns in a desert biome will have a cool looking sandstone roof.
    Posted in: Minecraft Mods
  • 0

    posted a message on Redstone Activated Jukeboxes Mod [MC 1.3.2]
    Redstone Activated Jukeboxes [MC 1.3.2]
    by klglange




    How does RAJ Mod work?
    RAJ Mod makes it so that your jukeboxes can also be activated by a current of redstone or a neighboring block update (explained later). RAJ Mod makes jukeboxes respond to a redstone current or a block update just like pistons in a sence because it works a lot like a BUD switch (block update detector). For more detail on how RAJ work, see the video below.

    Another thing I forgot to mention in the video is that this mod will work on Minecraft vanilla servers, and the client doesn't even have to download RAJ Mod!




    Video





    Download
    Simple, just follow these steps:

    1) Download RAJ_Mod_[MC_1.3.2].zip
    2) Open it with 7zip, WinRAR, or a similar program.
    3) Drag the contents of RAJ Mod into your minecraft.jar
    4) Delete the META-INF folder that's in minecraft.jar
    5) Run Minecraft.
    6) Build a crazy (or simple :P ) redstone contraption with jukeboxes.
    7) Have fun!

    Note: this mod edits the "ahj.class" file. This could cause incompatabilities with other mods, but I highly doubt it would.




    Older Versions



    Other Mods Made By Me
    Crazy Ravines Mod: http://www.minecraftforum.net/topic/1381241-131-crazy-ravines-mod/




    Note To People Trying To Steal My Mod!
    I will find you, and I will rage at you until you agree to stop!
    But in all seriousness, this is what you can do:
    Make a video, a post on another forum, etc. but direct your viewers either to this post or to my adfly link! Don't put the .zip at another URL!!!




    If you like this mod, be sure to show that like (aka rate up) button some love! :)
    Posted in: Minecraft Mods
  • 11

    posted a message on [1.5.2] Crazy Ravines (and Caves) Mod
    Crazy Ravines (and Caves) Mod

    [MC 1.5.2]

    by klglange





    Crazy Ravines Mod will not be updated any further.





    What does "Crazy Ravines Mod" do?
    Crazy Ravines Mod makes ravines longer, wider, and deeper. It also allows ravines to cut through bodies of water which previously wasn't allowed.





    What was added with the Crazy Caves addition?
    Crazy Caves and a config file located in ".minecraft/config/mod_CRM.cfg" with the config file, you can customize everything from ravine/cave frequency, size, length, and even toggle crazy ravines or crazy caves on/off.





    Note To People Stealing My Mod! (It's happened before.)
    I will find you, and I will rage at you until you agree to stop!
    But seriously, this is what you can do:
    Make a video, a post on another forum, etc. but direct your viewers to this forum post. Don't put the .zip at another URL!!! (Unless I gave you permission.)





    How do I install this mod?
    Simple, just follow these steps:
    Note: Modloader is required.
    1) Download CRaCM_[1.5.2].zip
    2) Open it with 7zip, WinRAR, or a similar program.
    3) Drag the contents of Crazy Ravines Mod into your minecraft.jar
    4) Delete the META-INF folder that's in minecraft.jar
    5) Run Minecraft.
    6) Generate a new world with the "Crazy R&C" world option on.
    7) Have fun!


    How to Install, Video Guide


    Older Versions

    Minecraft 1.5.1 CRaCM_[1.5].zip
    Minecraft 1.5 CRaCM_[1.5].zip
    Minecraft 1.4.6/1.4.7 CRaCM_[MC_1.4.6/1.4.7].zip
    Minecraft 1.4.5 CRaCM_[MC_1.4.5].zip
    Minecraft 1.4.2 CRaCM_[MC_1.4.2].zip
    Minecraft 1.3.2 CRaCM_[MC_1.3.2].zip
    Minecraft 1.3.2: CRM_[MC_1.3.2].zip
    Minecraft 1.3.1: Crazy_Ravines_Mod_[MC_1.3.1].zip
    Minecraft 1.2.5: Crazy_Ravines_Mod.zip






    Videos

    (All videos bellow where made before the Crazy Caves update.)


    by ipodmail

    by me, klglange

    by ntyGuns





    Screenshots

    Texture Pack: Minecraft Enhanced x128

    Now with a world type button, never risk corrupting old saves again! :D

    Note: after Crazy Caves was added, the button now says "Crazy R&C"


    Crazy Ravine Pics

    Note: these photos where taken before the Crazy Caves addition, terrain may vary slightly.

    seed for this world: "asdfjkl;"












    Crazy Cave Pics

    These photos wheren't all taken on the asdfjkl; seed world.














    If you like this mod, be sure to show that like button some love! :)

    Posted in: Minecraft Mods
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