• 0

    posted a message on [1.6.4] [WIP] Hippo's Mod v0.1
    Add Elephants and Crystal Shards
    Posted in: Minecraft Mods
  • 0

    posted a message on Making my mod recognize blocks from other mods
    I've never done this before but I think you have to decompile with IC installed, so that when you link a recipe with something from IC you won't get any errors. It should be pretty much the same as making any other recipe.
    Posted in: Modification Development
  • 0

    posted a message on How to make a mod?
    You need to install the Java JDK, get MCP, a code editor (I recommend Eclipse) and Java coding knowledge. There is quite a few tutorials on Minecraft modding here on the forums if you want to take a look at them.


    Also, Welcome to the Minecraft Forums. Have a cake.
    Posted in: Modification Development
  • 0

    posted a message on [FIXED] Ruby ore generating error
    Change 'shiftedIndex' to 'itemID'
    Posted in: Modification Development
  • 0

    posted a message on I need help
    Quote from sd144

    Thanks! But i still have one error :(

    src\minecraft\net\minecraft\src\mod_Palpa.java:11: error: <identifier> expected
    public static final Item ObsidianAxe = (new (1002, EnumToolMaterial.OBSIDIAN)).s
    etItemName("obsidianaxe");
    										 ^


    public static final Item ObsidianAxe = (new ItemAxe(1002, EnumToolMaterial.OBSIDIAN)).setItemName("obsidianaxe");

    Sorry for that little mess up. Fixed
    Posted in: Modification Development
  • 0

    posted a message on Volunteer Modeler? (Just need 1 model)
    Quote from AllStarGamerx

    Thats a skin not a model :Pig:

    Touché
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Installing Mods - Unable to use mod.
    I believe Forge needs to go into the jar. (I could be wrong)
    Is the mods folder you created all lowercase?
    Posted in: Mods Discussion
  • 0

    posted a message on Volunteer Modeler? (Just need 1 model)

    Its 16x16

    I've only seen black lobsters. I hope that's fine with you.

    If you want to edit it, make it the more generic and recognizable red color. Be my guest.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on 1.4.7 Help
    Blaueseichoern has a good GUI tutorial (including furnaces) here
    Posted in: Modification Development
  • 0

    posted a message on I need help
    I fixed your code for you

    mod_Palpa
    package net.minecraft.src;
    import java.util.ArrayList;
    import java.util.Arrays;
    import java.util.List;
    import java.util.Map;
    import java.util.Random;
    public class mod_Palpa extends BaseMod
    {
    public static final Item ObsidianPickaxe = (new ItemPickaxe(1000, EnumToolMaterial.OBSIDIAN)).setItemName("obsidianpickaxe");
    public static final Item ObsidianSword = (new ItemSword(1001, EnumToolMaterial.OBSIDIAN)).setItemName("obsidiansword");
    public static final Item ObsidianAxe = (new (1002, EnumToolMaterial.OBSIDIAN)).setItemName("obsidianaxe");
    public static final Item ObsidianShovel = (new ItemSpade(1003, EnumToolMaterial.OBSIDIAN)).setItemName("obsidianshovel");
    public static final Item ObsidianHoe = (new ItemHoe(1004, EnumToolMaterial.OBSIDIAN)).setItemName("obsidian");

    public void load()
    {
    //TEXTURES
    ObsidianPickaxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianpick.png");
    ObsidianSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidiansword.png");
    ObsidianAxe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianaxe.png");
    ObsidianShovel.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianspade.png");
    ObsidianHoe.iconIndex = ModLoader.addOverride("/gui/items.png", "/Tools/Obsidianhoe.png");

    //NAMES
    ModLoader.addName(ObsidianPickaxe, "Obsidian Pickaxe");
    ModLoader.addName(ObsidianSword, "Obsidian Sword");
    ModLoader.addName(ObsidianAxe, "Obsidian Axe");
    ModLoader.addName(ObsidianShovel, "Obsidian Shovel");
    ModLoader.addName(ObsidianHoe, "Obsidian Hoe");

    //RECIPES
    ModLoader.addRecipe(new ItemStack(ObsidianPickaxe, 1), new Object [] {"###", " X ", " X ", Character.valueOf('#'), Block.obsidian, Character.valueOf('X'), Item.redstone});
    ModLoader.addRecipe(new ItemStack(ObsidianSword, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), Block.obsidian, Character.valueOf('X'), Item.redstone});
    ModLoader.addRecipe(new ItemStack(ObsidianAxe, 1), new Object [] {"## ", "#X ", " X ", Character.valueOf('#'), Block.obsidian, Character.valueOf('X'), Item.redstone});
    ModLoader.addRecipe(new ItemStack(ObsidianShovel, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), Block.obsidian, Character.valueOf('X'), Item.redstone});
    ModLoader.addRecipe(new ItemStack(ObsidianHoe, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), Block.obsidian, Character.valueOf('X'), Item.redstone});

    }
    public String getVersion()

    {
    return "1.0.0";
    }
    }

    You also need this
    EnumToolMaterial
    package net.minecraft.src;

    public enum EnumToolMaterial
    {
    WOOD(0, 59, 2.0F, 0, 15),
    STONE(1, 131, 4.0F, 1, 5),
    IRON(2, 250, 6.0F, 2, 14),
    DIAMOND(3, 1561, 8.0F, 3, 10),
    GOLD(0, 32, 12.0F, 0, 22),
    OBSIDIAN(3, 1561, 8.0F, 3, 10);

    /**
    * The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
    */
    private final int harvestLevel;

    /**
    * The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
    */
    private final int maxUses;

    /**
    * The strength of this tool material against blocks which it is effective against.
    */
    private final float efficiencyOnProperMaterial;

    /** Damage versus entities. */
    private final int damageVsEntity;

    /** Defines the natural enchantability factor of the material. */
    private final int enchantability;

    private EnumToolMaterial(int par3, int par4, float par5, int par6, int par7)
    {
    this.harvestLevel = par3;
    this.maxUses = par4;
    this.efficiencyOnProperMaterial = par5;
    this.damageVsEntity = par6;
    this.enchantability = par7;
    }

    /**
    * The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)
    */
    public int getMaxUses()
    {
    return this.maxUses;
    }

    /**
    * The strength of this tool material against blocks which it is effective against.
    */
    public float getEfficiencyOnProperMaterial()
    {
    return this.efficiencyOnProperMaterial;
    }

    /**
    * Damage versus entities.
    */
    public int getDamageVsEntity()
    {
    return this.damageVsEntity;
    }

    /**
    * The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)
    */
    public int getHarvestLevel()
    {
    return this.harvestLevel;
    }

    /**
    * Return the natural enchantability factor of the material.
    */
    public int getEnchantability()
    {
    return this.enchantability;
    }

    /**
    * Return the crafting material for this tool material, used to determine the item that can be used to repair a tool
    * with an anvil
    */
    public int getToolCraftingMaterial()
    {
    return this == WOOD ? Block.planks.blockID : (this == STONE ? Block.cobblestone.blockID : (this == GOLD ? Item.ingotGold.itemID : (this == IRON ? Item.ingotIron.itemID : (this == EMERALD ? Item.emerald.itemID : 0))));
    }
    }
    Posted in: Modification Development
  • 0

    posted a message on What am i doing wrong?
    First off, In 1.5 (and the snapshots) there's a redstone block in the game. So I see no point in doing this.

    mod_myfirstmod
    package net.minecraft.src;
    import java.util.*;
    public class mod_myfirstmod extends BaseMod
    public static final Block redstone = new BlockRedstoneBlock(230, 0).setStepSound(Block.soundStoneFootstep).setBlockName("redblock").setHardness(5F).setResistance(5F).setLightValue(0F);

    public void load()
    {
    //TEXTURE
    redstoneblock.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/redstoneblock.png");

    //BLOCK REGISTRATION
    ModLoader.registerBlock(redstoneblock);

    //NAME
    ModLoader.addName(redstoneblock, "Block of Redstone");

    //RECIPE
    ModLoader.addRecipe(new ItemStack(redstoneblock, 1), new Object [] {"###", "###", "###", Character.valueOf('#'), Item.redstone});
    }
    public String getVersion()

    {
    return "3.14";
    }
    }

    BlockRedstoneBlock
    package net.minecraft.src;
    import java.util.Random;
    public class BlockRedstoneBlock extends Block
    {
    public BlockRedstoneBlock(int par1, int par2)
    {
    super(par1, par2, Material.rock);
    this.setCreativeTab(CreativeTabs.tabBlock);
    }

    public int quantityDropped(int par1)
    {
    return (1);
    }

    public int idDropped(int par1, Random par2Random, int par3)
    {
    return mod_myfirstmod.redstone.blockID;
    }
    }

    You also didn't put the picture in the right place (the minecraft.jar inside the MCP/Bin/ folder)
    Posted in: Modification Development
  • 0

    posted a message on I need help with advance codeing
    Quote from zaboing

    Please fix your names. Why does every class name start with "mod"? Also I gave you 2 possible solutions.
    Please have a look at them and reply in an understandable way

    I think he means he wants it to count as a use when he throws the knife (like how if you use a sword on a mob, the sword will be 'damaged') so when he picks the knife back up, its not considered as a new knife.

    I don't know if its just me, but it sounds like as if hes just dropping it on the ground.
    Posted in: Modification Development
  • 0

    posted a message on I need help with advance codeing
    Quote from caagr98

    Are you sure ProperGrammar isn't in the net.minecraft.src package?

    It was a joke about his grammar but whatever.
    Posted in: Modification Development
  • 0

    posted a message on I need help with advance codeing
    No need to bump the post if people could understand what you mean...

    package mightydanp;

    import net.minecraft.ProperGrammar
    Posted in: Modification Development
  • 0

    posted a message on Furnace Speed help
    The lava..I don't think is possible. In Minecraft you can add fuels (ex. Dirt) if you made it a fuel. It'd be a normal dirt block like before, but could also be burned in a furnace. So with lava, it'd be a normal lava source when outside of the furnace.

    To make something smelt/cook faster..I partially have an idea how but I'm not sure if you're using ModLoader, Forge, etc
    Blaueseichoern's GUI Tutorial
    He has a good tutorial including burning times (modloader/forge)
    Posted in: Modification Development
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