• 0

    posted a message on Making a mob hold a item
    Quote from gutripper66

    Yeah It still won't work :/

    The RenderBiped file contains this code...
    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
        {
    	    super.renderEquippedItems(par1EntityLiving, par2);
    	    ItemStack itemstack = par1EntityLiving.getHeldItem();
    	    if (itemstack != null)
    	    {
    		    GL11.glPushMatrix();
    		    modelBipedMain.bipedRightArm.postRender(0.0625F);
    		    GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
    		    if (itemstack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
    		    {
    			    float f = 0.5F;
    			    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
    			    f *= 0.75F;
    			    GL11.glRotatef(20F, 1.0F, 0.0F, 0.0F);
    			    GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
    			    GL11.glScalef(f, -f, f);
    		    }
    		    else if (itemstack.itemID == Item.bow.shiftedIndex)
    		    {
    			    float f1 = 0.625F;
    			    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
    			    GL11.glRotatef(-20F, 0.0F, 1.0F, 0.0F);
    			    GL11.glScalef(f1, -f1, f1);
    			    GL11.glRotatef(-100F, 1.0F, 0.0F, 0.0F);
    			    GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
    		    }
    		    else if (Item.itemsList[itemstack.itemID].isFull3D())
    		    {
    			    float f2 = 0.625F;
    			    GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
    			    GL11.glScalef(f2, -f2, f2);
    			    GL11.glRotatef(-100F, 1.0F, 0.0F, 0.0F);
    			    GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
    		    }
    		    else
    		    {
    			    float f3 = 0.375F;
    			    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
    			    GL11.glScalef(f3, f3, f3);
    			    GL11.glRotatef(60F, 0.0F, 0.0F, 1.0F);
    			    GL11.glRotatef(-90F, 1.0F, 0.0F, 0.0F);
    			    GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
    		    }
    		    renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0);
    		    if (itemstack.getItem().func_46058_c())
    		    {
    			    renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 1);
    		    }
    		    GL11.glPopMatrix();
    	    }
        }

    Which isn't in the RenderLiving file. So maybe make your RenderFile extend RenderBiped instead of RenderLiving
    Posted in: Modification Development
  • 0

    posted a message on Mod request
    Quote from mamamia2001

    Thank you for considering this. but I don't think I know anyone who can make the textures but I will try and find out.

    No problem, if you don't find anyone consider making a forum post requesting for someone to do the textures. There are tons of people out there willing to do it if you ask.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on HARDCORE PEACEFUL MOD REQUEST 1.2.5
    Why in the world would you want this?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod request
    Quote from mamamia2001

    Hello, I wanted to ask someone (who has experience in making mods) to make an archery mod.
    The mod could include:
    different types of bows
    different types of arrows
    new mobs (e.g. archer)
    new items (e.g. Target, Hay stack)

    That is all. Hope someone replies! bye


    I can do the code for this, I'd need someone to do the textures for me though. I'm currently working on another mod but when I get that one done I can start working on this one if you have someone to do textures. Let me know
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Need Textures Made for a Mod
    Quote from gutripper66

    I can do the textures :D

    Cool thanks, since you were first. you get the job
    Posted in: Mods Discussion
  • 0

    posted a message on Need Textures Made for a Mod
    Hey everyone,
    I'm making a mod for someone right now and I'm almost done with the code. The only thing is, I don't have any textures for the items I'm adding (there are 6). If anyone is interested in possibly making the textures for me please reply here of PM me. The mod is called the Staves Mod and adds various different staves to the game. The link to the original post is here http://www.punchwood.com/index.php?/topic/1466-looking-for-a-mod-maker-staves-mod/page__gopid__56279#entry56279.
    Thanks
    Posted in: Mods Discussion
  • 0

    posted a message on Custom bow/arrows
    I'm in the process of making a mod (my first full one), but I'm having trouble with some of the code. I want to add a bow that shoots my custom arrow, but I want the arrow to fly in a straight line and then just go away. I also would like the bow to do the same amount of damage as a sword when left clicked. Any ideas on how I do this? Thanks in advance.
    Posted in: Modification Development
  • 0

    posted a message on MCP Won't Recompile
    Quote from KrazyTraynz

    Its an error with the recompile.BAT/.sh... You may need to get a new MCP.


    Thx, extracting mcp and using fresh bin/resources folders fixed it
    Posted in: Modification Development
  • 0

    posted a message on Making a custom Bow/Arrow
    I'm in the process of making a mod (my first full one), but I'm having trouble with some of the code. I want to add a bow that shoots my custom arrow, but I want the arrow to fly in a straight line and then just go away. I also would like the bow to do the same amount of damage as a sword when left clicked. Any ideas on how I do this? Thanks in advance.
    Posted in: Mods Discussion
  • 0

    posted a message on MCP Won't Recompile
    I've recompiled this particular mod multiple times, but now all of a sudden when I try to recompile, it gives me this:
    == MCP 6.2 (data: 6.2, client: 1.2.5, server: 1.2.5) ==
    # found jad, ff, jad patches, ff patches, osx patches, srgs, name csvs, doc csvs
    , param csvs, astyle, astyle config
    == Recompiling client ==
    > Cleaning bin
    FATAL ERROR
    Traceback (most recent call last):
      File "runtime\recompile.py", line 29, in recompile
        recompile_side(commands, CLIENT)
      File "C:\Users\Canaan\Desktop\Minecraft Modding\Test Mod\runtime\mcp.py", line
    126, in recompile_side
        commands.cleanbindirs(side)
      File "C:\Users\Canaan\Desktop\Minecraft Modding\Test Mod\runtime\commands.py",
    line 855, in cleanbindirs
        os.remove(os.path.normpath(os.path.join(path, bin_file)))
    WindowsError: [Error 5] Access is denied: 'bin\\minecraft\\argo\\jdom\\JsonListe
    nerToJdomAdapter_Array.class'
    Press any key to continue . . .


    Anyone Know whats going on?
    Posted in: Modification Development
  • 0

    posted a message on Mod Requests Anyone?
    Quote from YeOleKraken

    A new biome with tall growing reeds everywhere and tamable pandas you can ride on with a saddle.

    This actually sounds like a cool idea. Only thing is, me + art/models in minecraft = not good. If you can do the models/textures yourself or can find someone else to do it, I'm more than happy to help. PM me if you can or know someone who can

    Quote from JayFisk

    Here's an Idea:
    MOVE YOUR TOPIC TO SOMEWHERE ELSE.
    I.E: http://www.minecraft...ing-discussion/

    -_-

    Quote from H4V0KHD

    israphel mod i would love to expand on the herobrine mod and do a israphel the health set should be twice the players and damage is 5 hearts and carries sword, diamond and drops it to umm spawns in the end and the nether and every single other biome (nether biome in eclipse is hell) and hmm an israphel skin please look it up


    Good idea also, Not sure if i can limit the spawning rate enough so there would only be one at a time, but I'll try to figure it out.
    Posted in: Mods Discussion
  • 0

    posted a message on Mod Requests Anyone?
    I'm wanting to make a mod, but I'm out of ideas. If anyone has an ORIGINAL thought that they want made into a mod, reply to this topic and I'll see what I can do.
    Posted in: Mods Discussion
  • 0

    posted a message on Failed to login: bad login
    Quote from tonyeltiger

    This IS incredibly frustrating. People who are having this problem are just automatically assumed to have pirated it. So for the few of us who actually bought it legitimately and are having this issue, there just seems to be no fix or not even a willingness to help us. Minecraft's front page boasts about having sold 5 million + copies of the game...any chance some of those profits could go towards making sure there's more than 5 customer service reps?


    Considering mojang only employs around 25 people, 5 ppl on customer service is actually a good chunk of their employees
    Posted in: Legacy Support
  • 0

    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive):kbcjie
    Where are you from?:USA
    Your age? (if your under 13 do your parents agree to you playing here?):15
    Have you read and agreed to the rules in the post below?Yes
    Did you vote for us? Yes
    Extra notes?: nope
    How did you hear of Super-Earth?:randomly on the forums
    Posted in: PC Servers
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