All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Minecraft won't open even after java 8 installed

    It could almost certainly be circumvented by changing your profile settings. They probably still reference where you have Java 7 installed.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on So there's good news, and then REALLY concerning news...

    Of all time means nothing. Most games die out over time.. And keeping it afloat? Yes. A boat can be the biggest boat ever made, but there's still a reason it floats. Look at the amount of people playing in various parts of Minecraft.. A significant portion play on minigame servers. And there's still a respectable community playing on 1.7.10 modded, pretty much entirely unaffected by Mojang's more recent updates. Many mod makers choose entirely not to update past 1.7.10, as they don't feel that any features past it contribute to gameplay in significant ways, and their mod would take a long time to port to 1.8. In one community I am actively a part of, the maker acknowledges that the community may stagnate as time passes and the mod is progressively more and more out of date with vanilla.. Except does not update the mod, as he feels that the vast effort involved in redoing most of the mod several times to port it to 1.12 is not worth it. That community(I said the modded community, not the game community as a whole) would benefit from no more future Mojang updates. And in terms of long-term game community? Well.. I'll bring up Broodwar vs Warcraft 3. Broodwar had a skeleton community for quite a while, except is almost entirely dead now. Frozen Throne - the expansion to WC3 - still has a decent sized community.. The key difference is player interaction with the game itself. Warcraft 3 is much more versatile in terms of player-made maps. Except more importantly, it was much more friendly to bot hosting services than Starcraft.

    Posted in: Discussion
  • 1

    posted a message on So there's good news, and then REALLY concerning news...

    Also, two of the major things keeping Java edition afloat are the modded community and the megaservers with basically only minigames. Both of these things could continue developing even if Mojang entirely stopped releasing updates.. In fact, the modded community, at least, would develop better without any pressure to update to newer versions of Minecraft.

    Posted in: Discussion
  • 0

    posted a message on So there's good news, and then REALLY concerning news...

    There were legal cases about a similar thing a while back.. A game which people had bought was shut down, and the servers were taken offline. Some people independently set up servers for it, and got sued by the company. It was ruled that they were allowed to replace the services the company provided, as they had paid for the game for life and thus the company could not prevent them from resuscitating their ability to play. If Microsoft/Mojang decided to, as you're talking about, make it impossible for us to play by further tampering with the launcher, workarounds for that would almost certainly be within legality, due to the aforementioned precedent.

    Posted in: Discussion
  • 0

    posted a message on A new use for Prismarine: Guardian's Gaze. A new ranged weapon.

    No, difficulty is not relevant.. It's relevant in determining how powerful things can be, but not relevant in that being hard to get means it can be as powerful as you want. And, yes, if there's terrain in between the person can't use the bow and stay out of range, negating all advantage. And why should they add an item which is only balanced when players don't use it on each other?

    Posted in: Suggestions
  • 0

    posted a message on A new use for Prismarine: Guardian's Gaze. A new ranged weapon.

    A maximum range of 24 blocks is plenty, especially considering that you can move at full speed while using it. And difficulty to obtain is irrelevant.. Enchanted golden apples were debuffed, despite difficulty to obtain. And commands shouldn't be needed to balance the game. Durability doesn't matter much in your average fight. And you don't need to shoot faster than every 1.5 - it's reduced to 1.5 seconds if you have draw speed 2 - seconds, if they're using a shield.. Shields delay movement quite a large amount, and you can move at full speed. If they stop using a shield, just left click twice, and you're back to full shooting speed.

    Posted in: Suggestions
  • 0

    posted a message on A new use for Prismarine: Guardian's Gaze. A new ranged weapon.

    So.. A machine gun laser that you can fire while going at full speed and has some armour piercing? Sounds ridiculous, IMO. Just enchant one with infinity and draw speed 2.. Then you can use it indefinitely, and can walk at full speed, and shoot very fast. With power level 1, you will shoot about every half second, so as soon as a damage cooldown would be over.. Essentially, bowspamming made much much worse by the armour piercing, walking speed, and potential to pierce through shields.

    Posted in: Suggestions
  • 1

    posted a message on What was the point of 1.12.1?

    Why not? This stops users from experiencing the bugs anymore, and makes the game run a bit better. It was fully finished and ready to release.. Why would they wait for more?

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The keys "W", "A" and TAB don't work together.

    Pressing your sprint key turns on your sprinting. If you press it, you can then shift to W and A. Alternatively, you could use R for sprinting, like I do. Then you can press all 3 at the same time, with your middle three fingers all in a row.

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on Developer

    Knowing what needs to be done is always nice..

    Posted in: Server Recruitment
  • 1

    posted a message on When was the golden age of MC?

    Alpha and Beta in general were my favourite time.. Back then, the game and everything about it was pretty low profile. Updates were not criticized, the community was not divided by every new feature. In general, any update was a good update. The 'generational divide,' almost, had not happened yet. Pretty much everyone was from a similar wave of joining, and most people played because of word-of-mouth. People didn't flock to the game because of Youtube; they played because a friend played it. Now, the community is divided on many lines. Updates tend to add a lot of fluff, and the new content feels very different than the style of content which used to be introduced. Instead of trying to cram in late-game shortcuts to an already late-game dimension, they improved upon existing content. They also introduced features with unique capabilities, except chosen for the feature, and not the capability. They would not add an item to the game because people wanted flight; they would have added flight because people wanted that specific item. They were also open on changing existing mechanics fundamentally, and managed to do so without throwing the game into chaos. Servers didn't ban all non-Oak trees because they thought that the game was better without different types of trees.. And yet servers now entirely scrap the modern combat. They used to listen to their community, and their community used to be happy.. Now, the game has been being steered and driven in many different directions, the community is divided, and many people play on older versions of Minecraft, simply because newer versions bring no benefit or are too different from the game that they bought.

    Posted in: Discussion
  • 1

    posted a message on So there's good news, and then REALLY concerning news...

    It's not, mastermined. It's twhat that update signifies. Mojang's priorities are shifting.

    Posted in: Discussion
  • 0

    posted a message on Idea!

    Think about practical aspects.. Such as enhanced farm designs for nether mobs.

    Posted in: Suggestions
  • 0

    posted a message on So there's good news, and then REALLY concerning news...
    Quote from ShelLuser»

    I'm always amused when people use sale statistics to proof a point regarding playing statistics (which is something completely different). That's called comparing apples and oranges. Get me actual playing statistics; how many people are actually playing Minecraft console edition during the evening... Then we'll talk again.


    And just to debunk this even further: did the Windows 10 version really sell more? Considering the fact that most of us Java players got access to it for free? Another interesting point is that Microsoft has used it to push their Windows 10 misery on us as well: everyone who upgraded to Windows 10 (within a certain period) got a free copy / license of Minecraft Windows 10 edition as well. How exactly does all of that add up to these so called sales figures?


    Thing is: we're also assuming that they're sharing the real figures and telling us the truth. Why? As showcased above it looks to me as if they even added free copies of their game and mixed those statistics into the sales figures. Way to go B)


    And then there's the small problem of playing statistics. If a family has a game console and buys Minecraft then they're getting themselves a copy which can then be used by the whole family to play with. But if a family buys the Java edition then they'll be looking at buying individual copies: one for every family member (assuming those own their own computer of course) so that the family can play together. How exactly does that add up to those figures? ;)


    There are way too many loopholes here in my opinion.


    But most of all I don't think you can draw conclusions regarding player amounts solely based on sales figures. Because a sale doesn't imply a happy Minecraft player per definition. Buying software through a marketplace is easier than buying it from the Internet (or in a store) because you select, you pay, you download and you get to play almost right away. No need for installing, logging in, setting up, etc, etc. That is done for you.


    So why wouldn't it be possible that many people bought Minecraft on their game console because they knew the name and thought it made a really cool gift, while at the end of the day the person who it was intended for ended up disliking it and stopped playing? Those figures won't be taken into account in your sales chart but believe me that those scenarios also happen.


    I must say.. From a business standpoint, there is no reason to care about if they are happy players or not. They already paid for it. The money has been made, regardless of if they regularly play it.
    Posted in: Discussion
  • 0

    posted a message on So there's good news, and then REALLY concerning news...

    To make the marketplace worse, the EULA prohibits for-profit mods. I'd be mostly fine with them making a mechanism for selling creations if they allowed people to do so independently..

    Posted in: Discussion
  • To post a comment, please or register a new account.