The pack also contains custom sounds; and support for many mods, especially those included in MCPatcher or Optifine.
All comments are greatly appreciated!
Each image represents an album: click the picture to view each full gallery!
Texture showcase by Rydian!
Texture showcase by FreestyleOMG!
Ver. 37
September 13th, 2014
'1.8 and Assorted'
1.8 textures implemented, including:
Classic CTM for smooth igneous stone,
Animated sea lanterns,
Randomob textures for Guardians,
Hand-drawn antialiasing for banner textures.
Randomized CTM for gravel.
Redesign and randomob textures for the iron golems.
New,animated texture for the brewing stands.
New red velvet cake texture.
New, animated, command block texture.
New sponge texture.
Change to trapdoor texture to have a woven window.
Change to sprites for cooked fish and apples.
Redesign of the gold armor texture.
Tweak to the iron armor texture.
Tweaks to the enderdragon screams.
Adjusted the grass colormap in birch forests.
Adjusted the texture of the oak door to use a proper color pallet.
Set a more consistent color pallet for different iron blocks.
Changes to the shape of some tools.
Pallet changed for golden items to match golden armor and blocks.
Fixed an issue where part of the map UI was missing.
Fixed an issue where the filename of fish was changed.
Fixed the dirt CTM.
New pack description format.
Ver. 36
January 21st, 2014
'End Changes and More CTM'
Added the sprites for the new fish.
Added the sprites for the dark oak and acacia saplings.
Added horse armor and saddles; changed saddlebags and horse eyes.
Standard CTM for bookcases-- uses dark oak and normal oak.
Redesign of the enderdragon texture.
Redesign of the end crystal texture.
New sounds for the enderdragon.
Randomob textures for endermen.
New, lower contrast, fire animation.
Added custom colors for maps, spawn eggs, lilypads, XP orbs, the XP tally, and enderman/portal particles.
Added a render pass for the glass texture to make it translucent.
Added GUI for the resource pack selection screen.
Changed the beacon beam to use more of a bilinear gradient.
Changed the pumpkin overlay to a strong vignette.
Bluer color for packed ice.
Adjusted shading on ice texture.
Adjusted orange dye sprite in order to coincide with orange tulips.
Fixed an error on the texture for trapped double chests.
Fixed an error where the record for 'wait' was green instead of blue.
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I honestly don't think artificial will be an issue with as many of us that there are. To most people it will just look like we are active and upbeat people.
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... 8, 4, 5, 6, 2, 1, 3, 7, 9, 10
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I agree that it truly depends on the user who is posting. Having us see "oh it's one of those" and post something as simple as something like...
With something like that it would help the member to get resources to help them. It would also allow members to see the first post was by a mod so it may deter some of the unhelpful negative and rude comments that we end up needing to moderate because then people get the feeling of we're watching the topic. Based on the system I suggest it would still get moved to the regular area if it met the rules but then we would be able to have possibly filtered out the other stuff. As members post even if it is bad they shouldn't have to be attacked and have to handle anything or be thick skinned. Just because it's feedback doesn't negate the rules "Every member deserves to be treated with respect. Positive and polite posts create a friendly and welcoming environment that all Minecraft players will feel comfortable in."
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well I did draw my avatar to look like me so yay! lol
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As of right now due to having open every graphics program I do when I take screenshots I have been taking them in 128px but when the pack is released it will be in all available HD sizes and even hopefully 16px but I can't promise that won't need a bit of tweaking or even be worth tweaking.
I have completely redone this thread because I completely redid the texture pack and I feel as though the thread needed a facelift as well. The texture pack is a cartoon/realistic style or my variation of it.
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Topic Index: Assumptions | How to Give a Good Critique |
When someone comes here and shows us their work they are looking for one of two things. Either they want to be noticed or they respect the designers in this community and want help in order to improve or begin doing textures. When giving critiques to others it is important to know how. “I love it!” Although this feels nice it is by no means helpful. “I hate it!” Although mean, it is also not helpful.
Criticism:
a. The practice of analyzing, classifying, interpreting, or evaluating literary or other artistic works.
When giving feedback or criticism to others keep in mind that ultimately it is an opinion. Just because you may not think a Ninja Turtles pack (for example) is useful doesn't mean there are not 1,000's of other people who would disagree with you. It is equally as important to keep these things in mind when recieving critiques/feedback as well.
What you think when posting affects the type of critique and feedback you will give to others!
Bad Critique Assumptions: Everyone should be as good as you. Everyone should know what you do. If people don't know what you do then they must be stupid. How much time something took you is the same for others.
Good Critique Assumptions: This person wants to get better. This person is posting and asking so they must want help. The work shown is a start and has potential. You appreciate that they posted asking for our help as that is a compliment in itself.
Giving useful and helpful criticism is actually very hard to do but gets a lot easier with practice. While attending college for graphic design I was forced to critique others work openly. I got to see if I offended the person on the internet we do not get that privilege. Here are some important things to note when giving critiques to others.
Helpful Critique
Unhelpful Critique
Things to Critique (if having trouble)
Please comment and let me know what I can add in order to improve this post.
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The_Fool76 is correct on how to do it. I would suggest however checking out the "All Inclusive Texture Guide" it has a section that covers getting files for mac and pc so that you are covered with detail. Check out that section here.
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Check the all inclusive texture pack guide that is stickied at the top of this forum section. You want this part it covers making your post, hosting, and marketing your pack =)