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    posted a message on [1.8] [Pc, Mac, Linux] Minecraft Gametype Changer - Change between Creative and Survival!
    No, it's not an encoded file, it's a binary file, you can't decode that, you need some kind of editor to be able to read and modify it.
    Posted in: Minecraft Tools
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    posted a message on Game programming language
    How about the Blitz languages? (BlitzBasic, Blitz3D, and later possibly BlitzMax)
    I've used those languages before transitioning to C++ and Java, ever since I was only a 10 year old boy. I thought they were real intuitive and well documented, thus easy to learn. The downside is that they do not encourage structured programming enough, something which Java really shines at.
    Posted in: Computer Science and Technology
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    posted a message on How to Make Server Software
    Also, there's really no need to build your own software, there's a lot of stuff out there already. If you want something that's customized to fit your need, just use bukkit with a whole bunch of plugins.

    And if there's really no plugin that fits your needs, develop your own plugin, it's allot easier then developing an entire server. (although, once again, you will need to know Java) Here's a tutorial on developing plugins:
    http://wiki.bukkit.org/Developing_a_Plugin
    Posted in: Server Administration
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    posted a message on How to Make Server Software
    Batch will be useless, python might work, but you will have to write EVERYTHING from scratch, something which took Mojang over 2 years already. If you're really serious with this the best way to go would probably to learn Java, and then have a look into the open-source project bukkit (https://github.com/bukkit/). Or modify the minecraft_server software after decompiling it. If you're really serious about building something from scratch, you might want to take a look into this in order to understand what it's all about:
    http://mc.kev009.com/Protocol

    Writing a server is not an easy thing, you need extensive programming experience to be able to pull it off (Socket-programming (obviously), multithreading, not to mention the fact that you basically need to build minecraft from scratch).

    good luck! :wink.gif:
    Posted in: Server Administration
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    posted a message on How to set up a sever when using Anjocaido laucher ?
    change the setting online-mode in the server.properties file to false:
    online-mode=false

    This will allow players to log on to your server without their identity being verified with the minecraft.net-servers, thus allowing players with cracked clients to connect. It will also allow you to run a server when minecraft.net is down (which has been a serious issue in the past). The downside is that ANYONE will be able to connect (with whatever name they wish) without you having any control over it. You can fix this by using hamchi. Download and install it and then start it. Hamachi will then setup. After a while your hamachi-address will appear at the top of the screen, click it and then click 'Copy address', go into your server.properties file again and look for the server-ip setting, and paste your address there.
    Now go back to hamachi and go to network->setup new network (or something along those lines) and then enter a name and password. Your friends can now find your network using hamachi by searching for the name you entered, and join it using the password. Once someone joined your network he can connect to your server using your hamachi-address.
    Posted in: Server Administration
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    posted a message on Math prob
    You can find the answer to this by doing barely any algebra at all, but instead doing some simple reasoning.

    -from (K-1 ; 2) to (K ; 4), the Y-value increases by 2 (2 -> 4), while the X-value increases by 1 (K-1 -> K).
    -So for every step Y makes, X makes a half.
    -from (K ; 4) to (3 ; 11), the Y-value increases by 7 (4 -> 11), so the X-value must have increased by 7/2 = 3.5.
    -So the X-coordinate of the 2nd point (K) must be 3.5 less then the X-coordinate of the 3rd point (3):
    -K = 3 - 3.5 = -0.5
    Posted in: Computer Science and Technology
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    posted a message on PAX - 1.8 Game Features!
    uhm... Notch has always said that this update would take much longer than any of the other updates, and that it would first be shown at PAX, and than be released a couple of weeks later.
    Posted in: Minecraft News
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    posted a message on [Aether1.02] Item/Block ID's , Spoilers , Information
    I thought SPC was not compatible with the Aether? Can somebody please confirm this?
    Posted in: Mods Discussion
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    Quote from Teknician

    This is a well known bug.

    Aerwhales don't despawn.
    Zephyr and Cockatrice spawn rates are too damn high!

    You didn't do anything wrong.

    @Tiqloc Because aerwhales don't despawn, they eliminate all the other creatures, thusly, and creatures that are not within a (25?) block radius of you will despawn.


    I thought stuff like that was fixed in V1.01?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    Did anyone notice the nature staff? One stick and zanite gem:


    I wonder what it does..
    Posted in: Minecraft Mods
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    posted a message on [All versions] Balthichou's and PlumPlonk's mods ! [Discontinued]
    So, the aether mod is out, are you going to make an aether mod version?
    Posted in: Minecraft Mods
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    posted a message on which programming language is the best?
    I like C++ the best. It's syntax (or C's syntax) is very widely spread, in fact pretty much every important programming language around (including Java and C#) has a syntax based on C. Also it gives you the ability to use things like object-orientated programming and such, but doesn't force you to do every single thing inside a class like C# or Java do. And almost every engine or library is available in C++.
    Posted in: Computer Science and Technology
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    posted a message on [All versions] Balthichou's and PlumPlonk's mods ! [Discontinued]
    for the baby animals, will babies grow up to be their corresponding adult animal, so that you do not get a completely different kind of texture when the baby grows up?
    Posted in: Minecraft Mods
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    posted a message on [All versions] Balthichou's and PlumPlonk's mods ! [Discontinued]
    yeah, I know, but as I said AUTOMATIC ADDING from the texturepacks...
    Posted in: Minecraft Mods
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    posted a message on [All versions] Balthichou's and PlumPlonk's mods ! [Discontinued]
    Wow, I have now been using this mod for a while, and I really love it!

    BTW, I thought you were going to add randomized ores as well some time, it seems like something that really fits in the line of this mod, but I don't see it under the 'Incoming Features'-header.
    And how about automatically adding textures from installed texturepacks, is that still on the planning?
    Posted in: Minecraft Mods
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